[quote=@Thinslayer] About leveling systems, I have a few notes. We could do this Zelda-style, where accomplishing major objectives gives unique powers or items. In one story I'm (trying) writing, the main character has a time-travel power that initially lets him reverse time by five seconds once a day. Accomplishing key objectives allows him to improve this power a little, either by letting him go back further in time or do so more often. We could do something similar for the player characters; whichever power they choose for themselves, completing story objectives will let them improve upon it. They could also acquire important items, like a Baneblade or a new form of Plot Armor. So if people are hesitant to do anything like tabletop gaming, we could use this minimalist system instead. Of course, preparing for it would be difficult without having their character sheets beforehand... [/quote] I require a character sheet before starting the roleplay, so that wont be an issue. As far as those mechanics go, I love it! I hadn't thought of doing a zelda type system. Genius~! ^.^