It's go time! With a little help everyone's got a chance to make a break for it. You've got liberty to both handle the flight from the courthouse and beyond it. It's a big prison, but with the Warlord's Vision down you can forge your own path out of the place. Coordinate an escape route, follow the leader, or whatever, but though the guards aren't that fast there are enough scattered around the grounds that it would be unwise to tarry for too long, or let yourself get cornered. If you find somewhere to lay low, however, you'll lose your heat and can stealth around. There are a handful of landmarks in the prison grounds that may be familiar to you. Some, like the cathedral, the entertainment hall, the Egyptian temple, and the suburban home don't seem to fit the place, seemingly little worlds in and unto themselves. There are a couple more subtle anomalies though, like the open prison cell full of bodies, and the underground passages. Could one of them offer refuge or escape?