Also for whatever it's worth, we've historically tried to avoid force-resolving "who would win in a fight" between characters that both players want to portray as strong and "defeat is unthinkable!" So if you have a character you would want to win in a conflict and the other player also has a character [i]they[/i] would want to win, just remember that carrying it to the end will result in someone being unsatisfied with the results. =)