[center][img]https://i.pinimg.com/originals/18/b6/63/18b663b6783362d3f37e9ad680c4785d.jpg[/img][/center] Welcome to my latest idea, "GB: Ecto-Charge"; aka, "What if Ghostbusters was an anime?" :P (because some of these ideas sound very "Anime", if I'm being honest) So, the premise is thus: In the city of Olympia, at the Evergreen State College, a handful of students and a professor find themselves in possession of some unique equipment! These materials confirm the existence of ghosts! Unfortunately, it was not meant for them, and their purpose was not in the interest of "pure research". A classmate, a genius in their own right, has hostile intentions, trying to use ghosts like attack animals, and the campus is their testing grounds. With the guidance of their mythology professor, can these students protect their peers, thwart this ghost-lords' plans, and still pass their midterms? Beneath the hider boxes I'll be sharing more background details to this rp, including some guidelines for character building, details on the gear/equipment, and a sort of system for how Ghosts and Ecto work. I strongly recommend reading through the material before submitting a character, because, as I state in all my rp's, if a character submission or questions indicate you aren't ready the material I went to the effort of providing, you're not going to play in my rp. That being said, I will point out that since this is Ghostbusters, there is absolutely room for levity/humor, just don't try to derail the whole thing, alright? Outside of that, (again, per my usual schtick in my rp's) don't expect that there won't be consequences for your actions- escapism is one thing, power fantasy is another. Y'all aren't just here to bare witness to "my story", and I appreciate the same level of consideration from the players for each other. Important Note: The Setting assumes the players will all be in a Mythology course together, and that's the only GM Mandate I'm issuing (unless it becomes necessary...) [i]phew,[/i] now, I think that's enough of me being so serious! Shpadoinkle. Time to share the details of the setting, and all that jazz! [hider=Ghosts] For simplicity and diversity's sake, every supernatural/paranormal creature/entity will be subsumed unter the moniker of "Ghost", with some exceptions. No, I won't go into detail. In Ghostbusters, Ghosts are often organized into "classes". Effectively, this reflects their level of overall power and capability, a Class 1 being a Wisp or Orb, while the most powerful apparitions like Gozer fall firmly into Class 7 (and Vigo The Carpathian, [i]briefly,[/i] but, we'll get to that...) For a run down of each class, I'm providing this [url=https://mozseoclass.com/ghostbusters-ghost-classification-system/]link[/url]. It will be important to know some of this because 1) because of details in the setting, Ghosts can be powered up to higher Classes temporarily, and 2) Players will, due to the nature of the equipment as described in this setting, be able to occasionally call forth a Ghost to help wear down and capture other Ghosts! Obviously, Player Characters aren't going to know this right out of the gate, that'll come out through roleplay/exposition, but, it still helps to have this kind of thing clarified. Earlier I mentioned our boy, Vigo. He seemed to present a serious threat, [i]but[/i], not without a lot of help. Vigo was the antagonist in Ghostbusters 2, wherein the GB's (and Vigo) had discovered a radical build up of psychokinetic residue; a sort of pseudo-ectoplasm. It collected and reacted to powerful psychic energy, such as negative emotions. It had been growing and was thoroughly charged with negative energy, because New York. Vigo used this "mood slime" to artificially boost his Class power up to 7, but originally, he's technically only a Class 4 Ghost, at best. To put it another, more amusing way? [i]Slimer[/i](Class 5!) is technically more powerful than Vigo! XD I'll detail how this is relevant to the setting more in the Equipment section, but in this setting, Ghosts produce Ectoplasm, and for purposes of the setting, shed ectoplasm (ecto that's been left on a person or surface) and "Mood Slime" are effectively the same thing, the former being in a somewhat nuetral state, while the latter is charged with positive/negative psychic energy. [/hider] [hider=The Equipment] To start: The equipment is all essentially 1 device, with extensions that serve different functions! The overall device is The Pack, and each function is facilitated by an Extension. [b]The CU or "Containment Unit"[/b] This is a specialized chamber that contains Ghosts; they can't get in, or out, unless the operator wants them to. But, in order to maximize the limited space (yes, even condensed ghosts have mass), excess/residual Ectoplasm is syphoned into- [b]The Ecto Chamber[/b] This container serves to maximize space in the CU, but primarily stores Ectoplasm as a fuel! It has a limited capacity, and doesn't refill quickly (especially if ghosts' have escaped/been purged from the CU). Ecto get's expended to temporarily release a Ghost and give it visible mass. It get's expended to power-up the Ghost/give the Ghost an "Ecto-Charge" (note: This can be the riskiest expenditure of Ecto, because it uses the most). In negligible quantities it powers other extensions such as the PKE Scanner and the Trap. Lastly, and perhaps most importantly, it powers the Proton Projector- the primary weapon. [b]The Proton Projector[/b] This is the part of The Pack that arguably sees the most active use. Ecto-plasm gets converted into raw energy, and the lion's share of that energy goes towards the Blast Attack! It has 2 settings: Blast Mode is the normal default, and it projects a powerful stream of energy that can restrain ghosts! Lower Class Ghosts can be damaged, or even dispersed with this Extension! The second setting is a nozzle that connects directly to the Ecto Chamber- It's purpose is firing Charged Ectoplasm directly into a Ghost! This increases a Ghost's power, and thus it's effective Class. This function is the titular "Ecto-Charge". [b]The Trap[/b] The Trap is pretty self explanatory; it draws in sufficiently weakened ghosts, and deposits them directly into the CU. It can also act as a Tether, preventing a released Ghost from escaping again. [b]The PKE Scanner[/b] This device folds over the shoulder, and over one of the user's eyes! It allows the user to see weaker Classes of Ghosts that can't normally manifest on the visual spectrums, or are hiding from sight deliberately. It also reads the energy levels, allowing the user to identify the Class of the creature, and it also acts as digital registry of all Ghost's currently in the CU. That last function let's the user single out and select a specific Ghost if they intend to release it temporarily. Lastly, it can act as a general proximity alarm, detecting when there's an uncaptured Ghost within it's passive scanning range. [/hider] [b]The Location[/b] As the rp progresses, I'll open up the setting to include locations in the rest of the city, perhaps even further? For now, however, I'm limiting the map to the main campus: [center][img]https://www.evergreen.edu/sites/default/files/tour/images/evergreen-map.png[/img][/center] [b]Character Sheet[/b] Character Name: Age: Major: Personality: Background: Favorite Ghost: (This one can be left blank at first, or it can be filled out and inform plans I make so that a Ghost matching this closely can be encountered) Do You Believe in UFO's, Astral Projections, Mental Telepathy, ESP, Clairvoyance, Spirit Photography, Telekinetic Movement, Full Trance Mediums, The Loch Ness Monster and The Theory of Atlantis?: Please apply by sending me a proposed CS, expressing interest and discussing ideas in the OOC is fine with me!