[hider=Skobeloff][color=00746b][b][u]Name:[/u][/b][/color] Skobeloff [color=00746b][b][u]Pronouns:[/u][/b][/color] He, Him. [color=00746b][b][u]Playbook:[/u][/b][/color] Trickster [color=00746b][b][u]Color:[/u][/b][/color] Skobeloff [color=00746b][b][u]Look:[/u][/b][/color] While no one can quite agree on the finer points of Skobeloff's appearance, there are enough common broad strokes to allow for a recognizable description. He's slightly shorter than most dragons his age and most of his body is the color of his namesake. But his extremities gradually become either bluer or greener the further away from his torso they go. The one thing everyone agrees on, though, is that Skobeloff is rarely ever without a smile on his face. [color=00746b][b][u]Stats:[/u][/b][/color] Charm: +2 Courage: 0 Cunning: -1 [color=00746b][b][u]Virtue:[/u][/b][/color] Wit [color=00746b][b][u]House & Obligation:[/u][/b][/color] Myndoth, the House of Oak: Trick someone into giving away a secret or vital piece of information. [color=00746b][b][u]Moves:[/u][/b][/color] THE LONG GAME: When you reveal how an earlier failure is part of your larger plan, describe your machinations and roll +Charm. On a 10+, pick 2. On a 7-9, pick 1. - you’ve created an opportunity; the DM will tell you how you or an ally can claim it. - you’ve seized a position or resource; take +1 ongoing when you make use of it. - you’ve hidden something important; tell the DM why it might be revealed again. On a miss, you’re the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition to disastrous and immediate effect. When you advance your signature move, mark a new potential benefit to your increasingly complex schemes. When you roll The Long Game, you may also find that: [X] you’ve discovered a secret; ask the DM a question, and they will answer honestly. [] you’ve rallied your friends; tell one clutchmate (your choice) to clear a Shadow. [] you’ve secured your next move; take 10+ instead of rolling to act despite danger. [] you’ve attracted a new ally; your opposition will have to deal with them first. Tell the DM how one of your enemies taught you this new trick, intentionally or not. A TONGUE OF SILVER: When you mislead or trick someone with fanciful stories or invented histories, roll +Charm instead of +Cunning. On a miss, your falsehoods cost you much more than the truth could have charged VIEW FROM WITHIN : When you study another in their home or workplace, add the following options to the list: - What habits do you keep up day-to-day? - What do your friends truly think of you? - What mistakes do you regularly make? When you use the information you gleaned to impersonate someone you studied, you may take a 10+ instead of rolling the first time you need to mislead, distract, or trick someone about your false identity. [color=00746b][b][u]Advancement:[/u][/b][/color] Rawscale Drake: 2 You start with a +0 bonus to calling upon the Moons. [X] take another move from your playbook [] take +1 to any stat (maximum of +3) [X] advance your signature move Winged Drake: You still have a +0 bonus to calling upon the Moons. [] take another move from your playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Longtooth Dragon: You now have a +1 bonus to calling upon the Moons. [] take another move from another playbook [] take +1 to any stat (maximum of +3) [] advance your signature move Bearded Dragon: You now have a +2 bonus to calling upon the Moons. [] take a ritual of your House [] advance your signature move Elder Dragon: You now have a +3 bonus to calling upon the Moons. [] your house dedicates a stronghold to you [] retire your character, arise as an Ancient or a Mystic [color=00746b][b][u]Moons:[/u][/b][/color] - Liberty Moon - Spirit Moon - Stone Moon - Storm Moon - Void Moon [color=Black][b][u]Shadow Track:[/u][/b][/color] [] Anger - Lash out at a friend. - Break something valuable - Escalate a delicate situation [] Doubt - Question a friend’s loyalty - Steal something valuable - Reject a tradition [] Shame - Blame a friend for your mistakes - Mock or belittle someone vulnerable - Seek isolation or solitude [] Fear - Hide something from your friends - Avoid a difficult task - Exaggerate the danger of the situation [color=Black][b][u]Shadowself:[/u][/b][/color] You see the truths that everyone else avoids. They are so gullible, misled by the sweet lies of those who know better. And you do know better, enough to trick everyone into doing things your way. Make sure your clutch knows how they’ve been duped, how they dance like puppets on your strings. You are the Trickster. Return from your Shadowself when a friend convinces you that some dragons will stand with you of their own free will. [color=00746b][b][u]Fellowship:[/u][/b][/color] Fellwing is a fellow prankster, a lover of tricks and jokes just like you. Explain how they once got one over on you, and give them a Friendship Gem. [hider=To Trick A Trickster] [quote=Skobeloff]Fellwing. Seer, clutchmate, and the only Non-Trickster on the Moonlit Isles who can outsmart me. As a Trickster, the importance of the Long Game has been drilled into me for as long as I can remember. And for the most part, it has served me well. But since I've been taught to focus so much on the Long Game, I now have something of a... blind spot when it comes to the short term. A blind spot that the Darkness must have whispered to Fellwing at some point. Because every time I pull a prank on her, her payback is swift, sudden, and never fails to foil one of my myriad plans for the future.[/quote] [/hider] You know Stargaze looks to you when they want to get into trouble. Ask them how you exemplify their virtue and take a Friendship Gem from them. [hider=To Trifle With A Trickster] [quote=Skobeloff]Stargaze. Orphan, clutchmate, and the sweetest cinnamon roll I know. And because of that last part, it was simply mind boggling to learn that some of the other drakes were picking on her. I learned this when she came to me for my expertise in all things mischievous. She was sick of the bullying and demeaning she was getting from the other drakes and wanted my help in serving them a slice of 'humble pie' as she put it. And so we devised what would come to be known as the Amphora Incident, my finest work. Few dare speak its name. None dare talk of the events that transpired during it. But all know that when the smoke cleared, Stargaze's bullies were left in utter humiliation. Since then, none have dared to give Stargaze or any other member of my clutch trouble for fear of inspiring me to devise something even more terrible than what came before.[/quote] [/hider] Shieldwing gave you their trust and confidence at a time when you knew you didn’t deserve it. Ask them why they believed in you, and give them a Friendship Gem. [hider=To Trust A Trickster] [quote=Skobeloff]Shieldwing. Warrior, clutchmate, and the reason I'm even in a clutch at all. When my teachers first slipped past the Guardians and led me away, I didn't realize that my upbringing being affected by 'yōkai mischief' would make the Guardians and the other drakes my age wary enough of me to make finding a clutch difficult. I still would have gone if I had known though, and in all fairness they were right to be on their guard. My teachers taught me a great many fun tricks and I was eager to try them all out. By the time I was done, I'd more than justified the caution. But even so, Shieldwing came to me all the same and invited me to join his clutch. I never bothered asking why he extended the invitation to me despite my reputation for shenanigans. If it was out of some Brynback prattle, I'd rather be spared the lecture. And if it was for some other reason, I'd rather the mystery of not knowing the whole story.[/quote] [/hider] [/hider] [hider=Positions and Resources] Gem Sand: Return a Friendship Gem to teleport to the Gem's owner. +1 ongoing to convince rolls when stared into before an important conversation. The Skies of Yves: +1 ongoing to rolls that a prior bird's eye view of Yves would provide. A View From Within Heliotrope's Clinic: A 10+ may be taken instead of rolling the first time you need to mislead, distract, or trick someone while impersonating Heliotrope. Moon Vine Armband: +1 ongoing to rolls that would benefit from the application of infinite rope. Coryn Fails Again: +1 ongoing to rolls that rely on Coryn failing. Sneaky Without Even Trying: +1 ongoing to rolls to remain unnoticed. [/hider] [hider=Unused Earlier Failures] Failing to account for the side effects of the ritual to heal the heart of the island. [/hider] [hider=Skobeloff's Parents] Quillfeather (He/Him): An Academic and a fellow member of House Myndoth. The books he carries with him are Dagon’s History of the War with Darkness, Fafnir von Grimtooth’s Famous Moments in Dragon History, and Dewlash De Golderin’s Guide to the Creatures of Adulare. Skobeloff has a Doc and Marty sort of relationship with him. Shifter (They/Them): A Trickster of House Tessith. Skobeloff is engaged in an ongoing prank war with them and also inherited the vagueness of his appearance from them, though they have no concrete features or colors like Skobeloff has. Colorspray (She/Her): A Daredevil of House Semscale. Her beast companion is a parrot, which has left Skobeloff unable to see any difference between monsters and beasts. She takes part in the prank war between Skobeloff and Shifter as a mercenary of sorts. Redwing (He/Him): A Rebel who used to belong to House Brynback before renouncing his allegiance to it. Skobeloff used to aid him in his rebellious activities, but then he got it in his head that the Council of Elders and the Great Dragon Houses simply had to go. Soon after, he then became his Shadowself, went on the run, and is now plotting to feed Yves to the Cloudstalker. Greenclaw (She/Her): A Nature Adept of House Tessith. Skobeloff only met her once, during which she taught him how to tend a small garden that he has kept to this day. After that first meeting, she decided that dragons and nature don't mix, became her Shadowself, and fled into the wilderness to make ready for the day she leads the wild to 'take back' the Moonlit Isles. [s]Screwfix[/s] Cogjaw [s](They/Them)[/s] (It): A Crafter of House Kebros. They lost their bottom jaw during their first Rite of Aging and crafted a replacement out of wood and steel. Upon seeing how much better the replacement was than the bottom jaw they lost, they began replacing more of themself with machinery. Skobeloff had a Frankenstein and Igor relationship with them for a time, then they became their Shadowself, renounced their dragonhood, changed their name, and retreated into a Darkness-haunted ruin of ancient and long forgotten technology on the edge of the Moonlit Isles to prepare a campaign of mechanization against all Adulare. [/hider] [hider=Skobeloff's Siblings] Blanc (Dre/Drem): An Academic of House Semscale. The book dre carries with drem is Lung-Kwan’s Famous Dragons and What They Did. Blanc and Skobeloff don't really see each other all that much. And while he has no solid evidence to back it up, Skobeloff has this vague feeling that it's because Blanc is afraid of him. Chrome (They/Them): A Crafter of House Rothscar. Their mediums are writing, directing, and instruments. They aspire to leave behind a great theatrical legacy. Skobeloff aids them in this goal whenever he can. Rainbow (He/Him): A Daredevil of House Rothscar. His beast companion is a snigen (a snake/pig/chicken) called Breakfast. Named after the fact that it lays a few eggs and sheds its skin every morning. The eggs are delicious and the shed skin can be turned into an equally tasty bacon. Rainbow sometimes shares the surplus with Skobeloff. Cobalt (He/Him): An Elementalist of House Myndoth. He most often uses his elemental constructs as a way to cast shadow magic without exposing himself to its dangers. Skobeloff is slightly concerned by this habit. Confetti (Dre/Drem): An Envoy of House Brynback known for their high society parties. Skobeloff makes a habit of gatecrashing any event hosted by drem. Marigold (She/Her): A Nature Adept of House Myndoth. She is a precious cinnamon roll whose default reaction to even the most minor issue or decision is to consult her spirit guide and do whatever it says. Everyone who knows Marigold have, at one point or another, taken the spirit aside and explained to it in great detail the consequences that taking advantage of this over reliance will bring. Zahavel (They/Them): An Orphan on the Path of Trials. They were raised by angel society rather than dragon society. Quillfeather, a good friend to the angels of New Nicaea, brought Zahavel to the Moonlit isles around the same time Skobeloff and his siblings left the Hatchery. This caused some of them, Skobeloff included, to see Zahavel as something of an adopted sibling. The Seers have foretold a prophecy that Zahavel will discover a dark secret of the Moons and uncover a shadowy, dragon conspiracy. Zahavel eagerly seeks to bring about this prophecy and Skobeloff helps them where he can. Nova (She/Her): A Rebel who cut ties with House Kebros under encouragement from Redwing prior to his fall to the Darkness. She [i]really[/i] enjoys using the stand up to a superior move, to the point that using it is a kneejerk reaction to encountering anyone older than her. She is also Skobeloff's chief co-conspirator in his plot to return Redwing from his Shadowself. Mosaic (He/They): A Seer of House Semscale. He mysteriously appears from time to time, gives some sort of warning or advice in alliterative verse, and then vanishes as quickly as they arrived. Terracotta (She/They): A Warrior of House Brynback. She possesses a large and valuable hoard and recently became affiliated with the Ancestral Guardians, a highly controversial movement of Warriors who augment their combat prowess with shadow magic and then look to other clutches' example to keep from becoming their Shadowselves. Skobeloff has been keeping a close eye on Terracotta for any sign of them succumbing to the same dangers that have already claimed half of their parents. [/hider]