[quote=@Yam I Am] ...this is more just a statement on the fundamentals of what makes roleplaying as a hobby enjoyable than any specific statement on Nation RP. Like, it's all about cooperation - give and take, like I said earlier. If that just doesn't mesh or if you feel like it's a hassle to how your creative process works, nobody's gonna judge you on that. But cooperating with other players isn't anything unique to NRP...that's just Roleplaying Basics 101. And if that's just something you don't want to deal with for one reason or another, then that's fine. NRPs go and die just like casual or advanced or 1x1 RPs do, and there's no magical sticking point that will just make players stay around just because there's "nation" or "advanced" attached to it. [/quote] >I see. >[i]I would say more, but I'm not sure what more needs to be said on my behalf at this juncture. Other than that I suppose I assumed more cooperation given the nature of the roleplay. It seems to be one thing to make a character and plan out events in advance, but another to essentially take several disconnected and individual nation concepts and then write them all in a single setting, while also ensuring they mesh well. It reminded me of collaborative worldbuilding more than RP I guess.[/i]