[hider=Hector Wyland] [center][color=8493ca][b][u]Name:[/u][/b][/color] Hector Wyland [color=8493ca][b]"Sometimes, its a lot easier solving problems with lead instead of magic."[/b][/color] [hider=Image] [img]https://img.roleplayerguild.com/prod/users/fdbf27d3-bb1f-4ce9-ad65-92fbf10b08bd.png[/img] [/hider] [color=8493ca][b][u]Appearance:[/u][/b][/color] At a height of 5'8" with a slim build, Hector is a rather unimpressive man in terms of stature. His gray hair gives the impression of him being a lot older than he actually is, and the sullen look in his one remaining eye doesn't help that image much. Still, one can tell by the way he carries himself that he's a man of noble birth and military training. [color=8493ca][b][u]Race:[/u][/b][/color] Human [color=8493ca][b][u]Sex:[/u][/b][/color] Male [color=8493ca][b][u]Age:[/u][/b][/color] 26 [color=8493ca][b][u]Magic Divination:[/u][/b][/color] [color=39b54a]Galdr[/color], [color=yellow]Thaumaturgy[/color] [color=8493ca][b][u]Abilities:[/u][/b][/color] [hider=Galdr] [i]Ghost Line:[/i] Rather than using Galdr to call upon fully manifested familiars, Hector prefers to keep them in a semi-solid "incomplete" state. His familiars are much weaker for it, but lack a physical form to be attacked. They can also inhabit objects, such as his gun or the bullets within to manipulate them. The only consistent familiar that he has is the one that frequently inhabits the stock of his gun: Herne, who takes the form of a transparent white snake. [i]Haunt:[/i] A spiritual invocation that sends one of Hector's familiar towards an enemy, "Marking" them in a way that allows him to see them so long as the spirit remains attached, or within 500 meters. Hector can also have a familiar "haunt" an area, causing a thick white fog to roll in and obscure it. [i]Shot Suspend:[/i] A basic order given to spirits inhabiting bullets to "hold" them in place in the air. This can result in a loss of power compared to an actual firing, but the shot's angle can also be redirected. If Hector is in a hurry, he can even force a bullet from his hand to be "suspended", but he usually only does this to ease the process of reloading his rifle. [i]Self Order:[/i] A bizarre Galdr spell in which the user allows a spirit to gain limited control of a body part, with Hektor most frequently using it on his arms to allow him to fire with near perfect accuracy even while running. The only part he refuses to give up his the index finger he'd use to pull the trigger, seeing as he doesn't want to risk a particularly jumpy spirit blowing away an ally by mistake. [/hider] [hider=Thaumaturgy] [i]Healing Prayer:[/i] One of the basic thaumaturgical spells that Hektor knew during his time as a medical practitioner contracted by the Church. Alleviates pain, hastens regeneration, and provides some relief from toxins and poisons in the blood. Not a very powerful healing spell, but is quick to intone. [i]Smite:[/i] A popular spell of the church devised for the purpose of eliminating monsters. Allows the user to attach a fair deal of magical energy to a weapon in order to deliver a devastating blow with significantly more force behind it. Hector chooses to use it to give his bullets significantly increased destructive power and shot velocity. [i]Ward of Morning:[/i] A protective barrier spell used to cleanse miasma in a small area while also making it painful for non-humanoid entities to be inside. While the damage inflicted by the spell is minimal, it also makes creatures of unholy origin move significantly slower. If an Apparition enters the ward's area, they will become susceptible to physical damage and other magic types. [/hider] [color=8493ca][b][u]Equipment:[/u][/b][/color] [i]Freischütz:[/i] A lovingly customized magitech lever-action rifle that was hand-assembled by Hector. The make of the rifle is top of the line, durable and sleek with each part functioning smoothly for the user. The gun itself is made to be conductive to Galdr incantations, allowing the user to summon a spirit both inside the barrel, and along it for stabilization. [i]Bayonet:[/i] A simple steel blade roughly four inches in length that can be used as a simple knife or attached to the end of Freischütz. [color=8493ca][b][u]Brief Background:[/u][/b][/color] As the third son of a noble house, prospects were limited for the youngest boy of the house Wyland. Situated in Flugell and having an opportunity to join the nation's armed forces to earn distinction, Hector was a typical Noble Licsuhianist that thought the world of his own skills and entrusted the usage of magic to be fully in the church's purview. Receiving training as a field doctor as well as an infantryman, Hector's prospective military would be cut short, along with the lives of his brothers in arms. The camp position was supposed to be clear of miasma, but the apparitions within had wandered far from their toxic hovels in search of prey. Its an odd feeling, having a transparent claw slice through your eye. That was, at the only injury Hector sustained from the apparitions that tore his comrades to pieces before he was sent hurtling over a nearby cliff while trying to dodge a second swipe, plummeting into a river. Through sheer dumb luck he had survived, being found by a downstream Fae community deeper within the woods. There his wound was tended, the worst outcome of corruption being avoided thanks to a skilled thaumaturge. Burning with shame and a desire to exterminate blight, he'd forsake the church's beliefs on magic to learn from the Fae in the village...albeit, as one can tell from the state of his familiars, he doesn't have a very high aptitude for magic usage. In spite of this, he's sought out the Tower to become a Reaver to hunt down menaces to the world. After all...his life had to have been saved for a reason. [color=8493ca][b][u]Anything else we should know about you:[/u][/b][/color] While there is still a bit of the "nobleman pomp" in Hector, he's not so proud as to think he's better than those around him anymore. While he does have a basic healing spell at his disposal, Hector's medical expertise means that he can aid the injured without magic if need be.[/center][/hider] [hider=Morgan Laplace] [center][color=4682B4][b][u]Name:[/u][/b][/color] Morgan Laplace [color=4682B4][b]"This world is simultaneously complex and simple. Rudimentary forces of nature following advanced principles without knowing it, the golden ratio followed by reflex alone...and we humanoids stand at the pinnacle of reason. We alone can see the world for everything it is."[/b][/color] [hider=Image] [img]https://i.imgur.com/pOwRFve.png[/img] [/hider] [color=4682B4][b][u]Appearance:[/u][/b][/color] A scholar and bookish sort by nature, Morgan is far from physically imposing, standing at 5'4" and possessing twiggy limbs and a pale complexion. The most stand-out trait of this blue-haired woman has to be her piercing cyan eyes that seem to devour everything they see, deconstructing it, breaking it down, reassembling it, and then finding something new to dismantle in her mind. [color=4682B4][b][u]Race:[/u][/b][/color] Human [color=4682B4][b][u]Sex:[/u][/b][/color] Female [color=4682B4][b][u]Age:[/u][/b][/color] 22 [color=4682B4][b][u]Magic Divination:[/u][/b][/color] [color=pink]Esperism[/color], [color=purple]Void[/color] [color=4682B4][b][u]Abilities:[/u][/b][/color] [hider=Esperism] [i]Probe-Mind:[/i] Espermancy as a practice is famous for allowing one to read minds, and Morgan is no stranger to it. However, rather than peering at the explicit words one says, she instead tunes into latent emotions and changes in one's brain. After all, you can just THINK of something else to counter a mindreader, but one couldn't hide how they felt in the recesses of their mind. In battle, this is used to gauge enemy intention. [i]Over-Clock:[/i] The magic of the mind isn't just for peeking or influencing others. A dangerous spell that accelerates neural pathways in one's own mind, allowing them to access parts of their brain that were previously unused, recall virtually anything they know, and to accelerate their brain's processing speed far beyond its normal limitations. When using Over-Clock, Morgan obtains a reaction speed outstripping any living human, with the drawback of extreme mental fatigue occuring after sixty seconds of usage. After which...well...[url=https://i.imgur.com/NLdYfk3.png]it isn't exactly dignified to see a genius spouting gibberish[/url], so she tries to avoid using it for long periods of time. While Over-Clock is powerful, it is worth noting that Morgan can still only move as quickly as she normally could. The only thing moving faster are her thoughts. [i]Lunatic-High:[/i] Utilizing Over-Clock on another person is virtually impossible, due to how different everyone's brain is structured...but a watered down version is certainly possible. A diluted version of Over-Clock that can be used on others to greatly enhance their mental acuity for a small period of time, only having a small fraction of the mental fatigue that Morgan would suffer using the full thing. [i]Strange-World:[/i] An inverse of virtually all espermancy principles, this spell functions much like telepathy, but as an offensive stream of concentrated thoughts meant to hinder the opponent. Trivial gibberish, theorems that would take years to understand, the names of specific strange body parts of fish found thousands of meters beneath the sea... ...Morgan certainly knows a lot of things, not all of them useful. She doesn't mind sharing. Aggressively. [i]Mind-Palace:[/i] An illusion that manifests the inner workings of one's mind. Almost impossible to utilize in combat due to its exhaustive cost, but does allow the caster to capture a glimpse into someone's past, manifesting a room of memory that forms around the environment. [/hider] [hider=Void] [i]Star-Step:[/i] Utilizing void magic's manipulation over space, Morgan quickly accelerates in a straight line and leaves a streak of void energy on the ground that, while it remains present and undisturbed, allows her to instantly teleport back to the initial position regardless of where she is within a 200' radius. Only one Star-Step field can be active at a time, and creating a new one will erase the older one. [i]Cosmic-Force:[/i] A singular black ball of energy that can either gravitate objects towards it, or away from it, at a gradual rate that decreases as it influences larger objects. Fairly brittle, and isn't used as direct offense. [i]Banished-Comet:[/i] The most directly offensive spell that Morgan has, that condenses inorganic matter down into a cubic foot and then launches it at high speeds, repulsed by void energy. Essentially, a very fast rock. [i]Black-Hole:[/i] All magic is formed of energy, that passes through the world, to people, then back into the world. Each spell, a unique mechanism to channel that force, with all Magi having their own unique ways of doing so. Black-Hole can only be used when Morgan fully grasps the mechanics of someone's spell, to the extent that she could cast it herself with relevant training. Black-Hole will then "rob" the target of that spell for as long as Morgan keeps focus on it, gaining an orb of energy that can "cheat" its way into casting the spell for her using her own energy. Once the spell has been robbed, the original user loses all ability to cast it until Black-Hole is undone or destroyed. [/hider] [color=4682B4][b][u]Equipment:[/u][/b][/color] [i]Silvered Pointer:[/i] A silver alloy cane that used to belong to the prior Laplace...or perhaps, even the one before him. A straight-handled cane that hides a rapier within, the blade being of exceptional make. It has been well-cared for, even after being passed down. The body of the cane reads: [i]"Je n'avais pas besoin de cette hypothèse-là,"[/i] and Morgan can often be seen carrying it underneath one arm with her always. [i]Polymathis Ensemble:[/i] A sharp suit that is often customized to the owner's liking, each name-bearing member of Polymathis is afforded a wardrobe. Yes, this does in fact mean Morgan only wears one outfit. Her's are kept close to the standard, with the exception being a silver boutonniere affixed over her tie. [color=4682B4][u][b]Brief Background[/b][/u]:[/color] Some are born with everything, while more still are born with nothing. Born in the slums of Morgenröte's backstreets, Morgan was the typical orphan sob story one could expect. No parents to speak of, picked on for her size, and always uncertain of when her next meal would be come. She couldn't remember how it came to pass, but one day she found herself in an alleyway, playing a game of some kind against a man wearing an iron mask. His movements were minimal, his breath wheezing, but Morgan understood as soon as she touched one of the game pieces that something important was on the line. A best of three match, with the first game spent with Morgan losing completely and utterly, her lack of understanding of the rules leading to a sudden defeat. After manipulating her pieces in the second game in an unexpected way, she just barely eked out a victory, one of the two needed for her life to change. Outraged, the man began to play in earnest, trumping each of Morgan's amateur strategies, taking piece after piece and dwindling away at Morgan's resources. It was a hopeless situation, one that many would call as simple as "a child just can't beat an adult." And yet, an orphaned child born in a bad environment understood one thing very clearly: If the odds were against you, even them. A coughing fit overtook the man as he wheezed, the deft hand of a child gliding across the board to snatch a meaningless piece in the backline of the iron man's formation. She'd cheated. Right under the nose of the man who would become her grandfather, Morgan would open a seemingly meaningless gap that would lead to that man's defeat in two more turns. No child was as sly as they thought, however. Of course an adult would notice a little game of sleight of hand, baited by a coughing fit. And of course, it was the perfect test for the future Laplace, as one who created an opportunity from nothing even if it meant risking everything. Morgan would be lead to a grand library afterward, her reward for victory being indoctrination, education, salvation, and experimentation. The limits of what a mind could store were stretched to their limit each day, grueling study taking place of a childhood, with many other children who had passed similar tests soon failing and being expelled from the halls. And yet, in the heart of Morgan... There was nothing but elation. Here, she was superior. Here, she was powerful. Here, she wasn't weaker or jealous, hungry or cold, here, and only here, something other than birth and strength mattered. Of course, magic was part of the curriculum, and children were often compelled to compete against one another in contests of direct magical combat. Morgan would often win her duels days in advance, watching her opposition practice in order to learn every facet of their skillset, and counter it at every opportunity. At the age of 16 Morgan would accept the last name of the scholar that had brought her in, Laplace the Mécanique Céleste. It was only after passing their tests that she was deemed worthy of knowing of her home's identity, the Polymathis, a society of recluse magus that believed that potential should be sought everywhere, in the name of all geniuses that died in silence. Bearing the weight of a genius' legacy, as well as the prestige of Polymathis with her, she would travel the world in search of long-forgotten knowledge, study the stars above her, and harness her magic to the utmost until a flight of fancy struck her. [color=4682B4][b]"I may see something interesting if I go."[/b][/color] [color=4682B4][b]"...Besides, I'm never afforded wiggleroom in my research budget. Detestable as it is, I'll have to work for money."[/b][/color] [color=4682B4][b][u]Anything else we should know about you:[/u][/b][/color] Morgan is a huge fan of sweets, indulging in them at any chance she can when offered, and is easily bribed. [color=4682B4][b]"Tutoring, private lessons, proofreading...if you promise me enough sugary delights, I'd even take you into Polymathis myself!"[/b][/color] Color: [color=4682B4][b]4682B4[/b][/color] [/center][/hider]