[hider=Nolan Waltz] [center][img]https://static.zerochan.net/Sandalphon.%28Granblue.Fantasy%29.full.2926787.jpg[/img] [h1]Nolan Waltz[/h1] [color=00746b][h3][i]"Whatever, do as you please."[/i][/h3][/color] [/center] Age: 18 Birthday: December 25th Class: A Personality: Someone that keeps his secrets close to his chest and does his best to keep others at a distance. Nolan is an abrasive, grumpy, sarcastic young man that is easily irritable and rarely smiles though chances are if he is smiling, he is mocking someone or watching them get their just desserts. In that regard, he is a bit twisted and is not above acts of cruelty and viciousness to get a job done even if lowers peoples' opinion of him. Well, it is not like he cares what people think about him and he is not someone that goes out of his way to form attachments with others though it's not due to some dumb reasons that attachments make him weak. It's a "why bother" sort of mentality. They'll leave him sooner or later. The few things that he prides himself on is his skills as a warrior and as a scholar of the ancients. Nolan is a naturally curious and studious to the point where some would call it an obsession to obtain power and knowledge. Things such as wealth and status mean absolutely nothing to him; he only thinks of earning enough for what he needs and generally will try to find ways of saving money by just doing things himself, such as growing a vegetable garden or mending his clothes. That and he just doesn't respect people who are born into a position of power without having done anything to earn it or prove that they deserve it. He is terrible with women as well. Nolan tends to get easily flustered and embarrassed, especially if he becomes their focus and in general, he doesn't really know what to do. This understandably leads to quite a bit of teasing. Lord help if a woman actually even tries to flirt with him. Despite all of this, he is not heartless. Nolan will save people even at the cost of his own wellbeing for no reward because he cannot ignore someone in trouble, even if that person was a right prick. Well, unless they were really monstrous then he'd just leave them to their fate. Magic: Crematory God Slayer- God slayer magic is an ancient magic in which the caster able to attain the abilities of a "god", using a specific element as their type. A Crematory God Slayer, as the name states, allows to generate and manipulate ashes filled with searing hot embers with the capability of slaying a god. He is able to use it to enhance physical attacks and mold them to create physical objects. To restore magic and rejuvenate themselves, the user devours ash. The magic itself has a variety of uses from pure offense to sheer impenetrable defense. Since ash is already matter that has already been burned, it is a counter against flame-based magic or anything that generates heat at all. It is even an excellent insulator for electricity unless wet. As well as due to the heat from his magic, he does have a resistance to heat. However, what makes this magic stand apart from even other Slayer magics and ash magic is its connection to the dead. Ashes are used as a vehicle to summon souls of those who have passed though they must be willing, and they will not obtain their original bodies. They will be in an ashy form and do not have the ability to communicate verbally though do have the ability to interact with the physical world and even fight on the user's behalf. Nolan can even summon someone's soul, but that requires an item related to the one being summoned and whether or not they want to be summoned at all. The side-effect of this is that he seems to have an ability to sense spirits. [hider= Notable Crematory God Slayer Spells] Crematory God's Bellow: After gathering magic in his mouth, Nolan releases a powerful tornado of ash and embers that is sent towards his foes. This tornado carries considerable force, being capable of ripping, tearing, and searing whatever is caught in its path. Crematory God's Explosive Cinders: Nolan creates a sphere of searing that is sent forward with a punch motion. Once it reaches its target, the sphere expands and creates a large explosion. Crematory God's Wayward Wind: Nolan generated a tornado of searing, shredding ash from his hands that sends its targets upwards into the air. Crematory God's Mantis Scythe: Nolan creates protruding razor scythe blades from his forearms. The blades themselves glow with the embers in them and can burn their intended target as well. Crematory God's Domain: Nolan creates a spinning dome of ash around them that acts as a barrier for incoming attacks while also serving as an attack that sends whoever is caught in it flying. Mostly serves as a 'get off me' move. Crematory's God Bitterness: Nolan creates a hail of bullets made of his ashes that are sent at high speeds to pierce through and riddle with holes. He can also perform a version where he just shoots them all at once like a shotgun. Crematory God's Peerless Arrows: Nolan creates swirling spheres of ash that then form into drill bits and spin at such high speeds that one can hear them whirring. They are then shot towards their target with the intention of drilling through them. Crematory God's Wrath: Nolan arounds his target with swirling blades of ash in order to limit the targets movements while simultaneously making sure that no one can go near the target. He can redirect the blades to focus on the target to cut them. Crematory God's Hellion Cage: Nolan creates a circular rage with spikes pointing inwards on the bars. At any moment, Nolan can make the cage collapse on itself, resulting the spiked bars to converge on themselves and skewer the target. Crematory God's Bloody Coffin: Nolan creates stream of ash that surround and encase its target only to compress and crush its target. Crematory God's Fell Tale: From the Nolan's tailbone, they create tails of ash with a bladed edge that have various uses, such as long-range stabbing, slicing, defense, and even movement. The tails can also fuse together into a larger one for much more powerful attacks. At the moment, Nolan can create three. Crematory God's Appetite: Nolan creates a massive skull of ash that flies at its target with its mouth open before biting down on its opponent, crushing them and then exploding. Crematory God's Iron Spider: From the tips of his fingertips, Nolan creates strings of razor-sharp ash that can be used to slash and bind its targets. Crematory God's Eruption: Slamming a fist on the ground, Nolan creates an erupting tower of searing hot ash that explodes beneath its target with great force, causing burning damage and blunt force damage. Crematory God's Blood Flower: Nolan generates a field of budding flowers made from ash and when activated, they bloom only to then explode like a landmine. They can either be activated by contact or Nolan can activate them. He can even delay an explosion to trick a foe or even mix them in with non-explosive flowers as well. The flowers when they bloom look like Red Spider Lillies. Crematory God's Sable Field: Nolan generates black spikes from the ground around him to impale his foes. Useful against multiple opponents and to limit an opponent's movements. Crematory God's Sable Geyser: Nolan generates a tower of spikes beneath his opponent to impale them. Crematory God's Blockade: Nolan creates a massive wall of ash meant to withstand extreme force and to cut people off from a path. Crematory God's Burning Rudra: Black ash gathers around Nolan's hands which they raise above their hands before sending it off in a destructive gust of wind of burning ashen blades that send whatever its targets flying while shredding whatever it comes across. Crematory God's Vengeful Bombs: Nolan infuses violent souls into small spheres of ash that home in onto their targets and explode on impact. Crematory God's Armor: Nolan can cover his entire body or parts of it in a shell of compressed, hardened ash for a boost of defense while also using its hardness to increase the damage done by physical blows. Crematory God's Wisps: Nolan summons spirits through his ash as a medium. At low levels, he can summon them as simply a ball of floating ash though he could also summon them in a humanoid form as well. Crematory God's Siege Knights: Nolan infuses lesser souls into large bodies of compact ash they can fight. These forms have relatively decent physical strength and durability though are slow. They are made to look like eight foot-tall, armored knights with spears and a shield. Crematory God's Assassins: Nolan infuses violent souls into ash with lithe forms. These fighters are much faster and can easily manipulate their form to dodge though have lack strength and can be destroyed in one hit. Crematory God's True Sight: A spell where he can see the souls of all things, living or otherwise. [b]Secret Arts[/b] Black Dharma- Destroyer's Trishula: Currently, this is Nolan's most powerful offensive spell. It takes the form of a trident after gathering and focusing a large quantity of ash. It is typically thrown at high speeds and this spell has great piercing capabilities, but its power is so great that whatever is surrounding is crushed by the weight of its magic power, distorting the space around it. When it makes contact with its intended target, it will explode into a consuming column of ash for miles. Technically he could just stab someone with it to set it off, but that would be dangerously stupid since not even the user would be immune from the explosion. Black Dharma- Night Parade of a Hundred Demons: Nolan creates a sea of ash, expanding as far as the eye can see. The target(s) standing in the ash are then grabbed by the legs by an innumerable number of hands to be dragged down into the sea and be "spirited away" or to put it simply, until they cease to exist in this world. Flying or getting to higher ground does not help as it will continue hunt after its target(s) until it succeeds. Even destroying it is difficult as they regenerate. What fuels this are the souls of the vengeful. Nolan has no idea where the targets actually go when they are spirited away or if they are actually destroyed. Black Dharma- Naraka: A spell that connects the physical realm with the spiritual. Nolan traps his target(s) in a cloudy dome of ash that completely blocks out any light. Those within it feel a cold sensation as the ash enters lungs, making it hard to breathe if they don't cover their nose and mouths. The true terror comes from the fact that Nolan was able to breach the spirit real to have the spirits who cannot pass on cross become perceivable within the confines of the sphere. Those trapped within it can hear their voices, their screams of terror of confusion, begging for this to end. It is a twisted spell that is meant to break someone psychologically though it varies depending on the level of empathy of the target. [/hider] Equipment: Holy Symbol Necklace: A holy symbol of the god he is supposed to worship. In Nolan's case, it is a crescent moon made from gold. Sacred Texts: Whatever texts that survived from the destruction of his monastery, he brought them. They are about several topics mainly about the gods, history, and God Slaying Magic. They are in a language that is long dead. Journals: Filled with Nolan's thoughts and observations of magic, especially pertaining to God Slayers. Written in the same language as the Sacred Texts. Smoking Pipe: A habit that he picked up from his teacher, Nolan has a smoking habit. The tobacco that Nolan preferences has a sweet, yet savory smell reminiscent to mesquite and juniper. Gourd: Contains ashes for when Nolan needs to restore his magic. Forged Documents: Given that he is supposed to be dead, he goes around with fake identification documents when entering different kingdoms from his time as a merc. Monk Uniform: Has several of them. They are the only articles of clothes that he actually has. History: A young wanderer that simply refers to himself as just "Nolan" that showed up outside of Rembrandt one day dragging a high ranked monster he killed to sell its parts. However, he was confronted by the guards and after a few choice words and then had a civil conversation with Nolan's fist to their faces. He didn't start the fight, but he sure ended it. In any other situation, he would have had been in some serious trouble, but a strange woman named Jenna helped him escape any repercussions. It had turned out that there were some guards that did not take kindly to foreign mages entering and had been picking fights, but they were unfortunate enough to pick Nolan of all people. Thankfully, this Jenna was there to help him and even told him that she ran a Mage Guild, something that Nolan had not seen in years. For now, he joined the guild for the meantime to find steady work. What the rest of the guild knows about Nolan is that he used to be a monk and then later became a mercenary for a bit wandering between neighboring kingdoms. If anyone tried to ask him for any more details, they would be told "It's none of their fucking business." Well, besides that he is very obviously not good with women to a comical degree and that he and the guards are on terrible terms. Most notably, he has not told anyone what his magic actually is, and the guild master is the only one who knows due to her witnessing it and having actual knowledge of what it is supposed to look like. If word got out that he was a slayer, his best-case scenario would life imprisonment and the worst is execution, neither getting a trial. He can't die, not yet at least. [hider=The Whole Thing] Nolan's life should have been one of privilege; he was born into the Waltz Konzern, one of the largest trading companies in the entire kingdom of Fiore with influence that reached beyond its borders. When people think of rich families, they typically think of one with cold, uncaring disconnect, but in reality, the Waltz were a warm family. He was the youngest of three, the eldest being his brother and the second eldest was the daughter. His father was a brilliant, stern man that instilled the virtues and value of hard work into him and his siblings and his mother, kind and warm as she was, was a tough as nails woman who was a better salesman than her husband in terms of playing the social game. They were raised to take over the business when it was their time and perhaps, Nolan would've made a fine businessman if things didn't go the way they did. When he was five years old, he was on a trip to the Kingdom of Sin with his parents who were overseeing a new project. His siblings were away at a private boarding school, so it was just him and his parents. It was during that trip where they were caught in a sudden storm that tore the ship apart and sunk it along with the passengers only for Nolan to wake up on the unfamiliar shore of Sin coughing sea water alone. No passenger, crew, or his parents were to be seen as he searched the beach though, instead he was found by someone else. There were people who saw the wreckage and went to search for people only to find a lost, recently orphaned boy wandering aimlessly about. They told him to come with them, that they would help him, and like any child shellshocked and confused he listened and put his trust into them, trust that they would shatter. They were slavers and were only there because when they received a report about a shipwreck, their aim was to kidnap and sell them into slavery. The thing is, Nolan wasn't sold into slavery. He was kept as a personal pet by the head of the operation that was referred to as the Mistress. Nolan suffered at her hand of abuse for months on end until a man attacked her base of operations and rescued the slaves though the Mistress got away. Many of the slaves themselves were able to go home though Nolan with no one to take him in, traumatized to the point he refused to speak, and just a stranger in a land he was not even sure where he was, his rescuer took him in. Turned out his rescuer was a man named Arjuna, a monk from a sect of warrior scholars taught the supposedly lost art of God Slayer Magic and just started living their way of life in a village that they lived side by side with. Nolan threw himself into this new life desperately so and learned many things, such as self-sufficiency with things such as farming, sewing, and so on. Of course, the big thing was being taught God Slayer Magic by Arjuna and the rest who lived in the temple and was taught ancient history that had been hidden from the rest of the world. It was hard, but Nolan found himself to be happy with the newfound life that he fell in. For the next 11 years Nolan wouldn't forget the trauma, but having a stable, supportive community kept him afloat for as long as it did. However, his life had a running theme of everything being taken away from him. One day, Nolan went out to hunt game to make an offer to his God and when he returned, Hell awaited him; fire and blood ran with a great frenzy. The entire sect and village were slaughtered by a lone individual, a white-haired man with black horn and gold eyes. In a fit of rage and despair, Nolan threw everything he had and then some at this man and no matter what Nolan did, he couldn't touch him. The worst part? The man didn't even kill him. He didn't say a single word to Nolan. Only just the cold, emotionless, inhuman eyes staring through him and then just disappeared as quickly as he came. With nothing left for him, Nolan buried whatever remains of the monks and villagers he could find and performed burial rites for their passing and grabbed whatever texts that he felt were important enough to take and sealed the remaining texts and relics away to make sure they did not fall into the wrong hands until the day he returns. Nolan left the place he called home a changed man, broken and bitter. For the next couple of years, Nolan ended up working with several mercenary groups stationed in Sin, Enca, Desierto, Joya, and Bellum as not an official member, but for many one-off jobs ranging from acting as security, hunting monsters, hunting criminals, and so on. He garnered a divisive reputation; on one hand, in combat his ruthlessness and brutality were matched by few, and his attitude was generally unpleasant, but he was also just very efficient and had the power to back it. In between jobs, he searched far and wide for any information regarding for the man that laid waste to his old home, but he had found nothing. No one could tell him anything about who or what that thing was. Even the texts were of not much help for there was no record of a God like this existing though the possibility could not be ruled out. This has been his obsession for the last two years. After his last job, Nolan finally got a hit after all these years about that man; someone travelling from the Pergrande Kingdom said they spotted someone that matched that man's description. Nolan with no hesitation left for the kingdom and the rest was history. [/hider] Strengths: 1. Knowledgeable: Nolan had read many, many ancient texts regarding the history of the world and magic, but he also knows how to farm, raising cattle, mending and making clothes, hunting and so on to be self-sufficient. This extends to his street smarts as well. Working as a wandering mercenary in many kingdoms, one has to develop skills to survive such as gathering information, negotiations, and so on. 2. Combat Freak: Due to growing up being taught various forms of combat and being pit in different combat situations as a mercenary, he is well versed in both hand-to-hand combat and weaponry. 3. Dancer: Is actually quite the capable dancer though it's only a hobby. Weaknesses: 1. Emotional Repression: He represses all of his trauma, stress, loneliness, and sadness to the point that he is a ticking time bomb. Nolan has no healthy coping mechanisms, and it leads to self-destructive behavior. 2. Difficult to get along with: His general disposition makes it quite difficult for people to want to be around him. 3. Women: The guy gets easily flustered around women and really just doesn't know what to do. The man absolutely has no game. Motivation: To make sure that man burns. Guild and guild mark location: [color=00746b] Rising Starborn, Right shoulder[/color] Team Members: None at the moment [/hider] [hider=Zenith Villard] [center][img]https://i.pinimg.com/564x/84/61/0b/84610b286c8df1495d166ef333bfc189.jpg[/img][/center] Name: Zenith Villard Age: 21 Class: B Personality: Someone that always has a smile on his face, Zenith is a very kind and honest person with a strong sense of duty and justice towards his fellow man, even if he does not know them. He is the kind of guy that will sit there if someone needs to vent or talk and listen for as long they need him to without judging them. A patient man, he does not tend to resolve issues with violence, but with words if it can be avoided. A surprisingly sarcastic, sassy person with a sharp tongue though all in good fun. Very few can match him in discipline. Zenith is the kind of man that would wake up at 5 AM every day with a smile on his face. His skin is very thick so it would take a great deal to actually make him angry though it is best to not test those limits. At first glance with his bright and social nature, one would assume that he would be extroverted, but he actually is quite introverted. He needs his alone time or else he become quite the grumpy individual. History/Bio: Do the right thing, that was the lesson that was hammered into Zenith growing up. His parents were Rune Knights, his grandfather before then, and before them there was a tribe, they descended from named Uru that protected Fiore long before the kingdom was established, where an agreement that their people would serve the kingdom in exchange to letting them continue on their traditions. They strove for ideas of justice and service to the people of Fiore. They were everything that all knights strove to be, even until the moment they died protecting people from dark mages. It was to no one's surprise that Zenith decided to follow into his parents' footsteps to become a Rune Knight as well. He enlisted and trained at a military academy to become a disciplined, powerful soldier and when the time came, he sure enough earned his spot in the Rune Knights. He did not even last a year. The issue was not resolve, laziness, or any sort of behavior that would be disgraceful to the Rune Knights. It was quite the opposite in fact. Zenith was assigned to a precinct Hargeon Town and while there, he discovered that there were multiple people fudging the numbers on the number of arrests made to make it seem like they were accomplishing more than they actually were. Of course, he investigated and brought evidence in the form of audio recordings and documents to his superior officer. His superior told him that they would look into it. This was the biggest mistake of his life. It began with his peers harassing him, then given an extra workload only to be given a poor performance review no matter the result, and then he noticed that other Rune Knights were actually following him everywhere he went. There was no debate that this was some sort of intimidation tactic, but it would have taken much more to deter Zenith from doing his job...and they were quick to realize it. Zenith was arrested and charged for conspiracy of leaking classified info to Dark Guilds, a crime that he did not commit. He was held in prison for two months and when the day came to the trial, the charges against him were dropped due to lack of evidence, but he knew that this was simply just a message to him; that he was completely powerless and if he ever stepped out of line again, they would make every little moment of his life into a hellish experience. He had been intimidated, disgraced, and humiliated. His career was dead in the water and there was no future for him in the Rune Knights, even he could see that clearly. The only thing left to do was to leave, but not without a parting gift; he made sure that he had copies of the evidence he compiled for the fraudulent data and dropped it off at newspaper because if he was going down, it may as well have been in flames. Problem now was that after having that criminal charge on his record and the media shit storm he caused, his job prospects were nil at best. He eventually did return home and eventually decided that he had no chance of life in Fiore and that he would need to leave the kingdom. At the same time, he was asked to take Akemi, a girl that he shared a sibling bond with, as far away from Fiore by her grandparents to which he agreed to. They travelled through Ishgar not without incident no small part to Akemi and eventually arrived in the kingdom of Pergrande where they found a strange sight, a traditional guild. They had heard rumors and did seek it out, but he was not sure what to expect. They did end up joining as a way to obtain stable income and perhaps find a mage that could treat Akemi's condition. Magic: Takeover - Beast Soul: [url=https://fairytail.fandom.com/wiki/Beast_Soul]You know exactly what it is.[/url] [hider=Beast Soul Forms] Beast Soul - Minotaur: A bipedal, muscular bull while slow, has great physical strength that can easily smash through several layers of concrete and stone. Beast Soul - Gungnir: A streamlined, lean body of a bipedal insect-like creature with compound eyes and a herculean beetle's horn. Gungnir is his fastest form currently. To the trained eye he still appears to be a blur and at his fastest he can create an after image of himself. Beast Soul - Iron Devil: A bipedal lizard-like creature with sharp claws, fangs, and durable armored scales that resemble iron. It is a durable form that can withstand considerable duress, and its fangs and claws are as expected to be razor sharp. Beast Soul - Zephyr: It takes the form of a mighty eagle with razor sharp talons with crush force that can shatter stone and a durable beak. What it lacks in combat versatility it makes up with speed and mobility in the air. Typically used as a partial takeover. [/hider] Takeover - Crystalized Soul: This is a form of ancient, deep magic from his Uru ancestors. When the first beings gained sentience, they began to ask why. Why did things work the way they did? Why did they happen? How could they happen? When collective thought thinks about these questions en masse, they can give birth to a new creature, something that isn't a god or could be called sentient. They are more akin to elementals in that they purely represent an idea, something that can only cause destruction if left unchecked. When used, each form influences the user's personality depending what idea they represent and require much, much more magic to use. [hider= Crystalized Soul Forms] [hider=Nevermore] The entity that represents humanity's unending grief. Passed onto him after his mother died. [b]Appearance: [/b] A strange, unnerving humanoid being. Nevermore stands at 8 feet (2.4384 meters) tall though it is always slouched, making it appear shorter than it actually is. Its body and its limbs seemed to resemble long, gangly black tree branches despite the fact that they have a texture of wrought iron. Those same branches make up its torso to form something that resembles ribs. Protruding from its back are those black, iron branches except they are sparsely covered feathers made from the same material to create something that looks like wings. Its head is humanoid save for a raven-like beak and also has the same black coloration as the rest of its body and its mostly featureless save for when it opens its mouth to reveal its human teeth and long, sharp tongue. [b]Abilities:[/b] Darkness: It is not darkness in the traditional sense, but more of the "gravity of darkness." The darkness that Nevermore generates manipulates gravity within its reach. This darkness can be used in wide swathes or can be shaped into attacks such as spheres or blades of heavy gravity. Nevermore, despite its wings, cannot fly so it uses its darkness to simulate flight. However, at the moment it is quite taxing on his body, so it is not something that can be used in quick succession. Limb Extension: Nevermore can extend and retract its limbs. Can use its limbs for long range attacks and such. Branch Generation: Nevermore can create more branch-like limbs from its body that can be used for a variety of purposes, such as wrapping new limbs around its already existing limbs to make a heavier attack, increase defense, a flurry of attacks, and so on. [b]Notable Spells: [/b] Plutonian Shore: Darkness expands in all directions to cover all exposed surfaces. Anything that is caught in the general area of the darkness will experience intense gravity pushing their bodies down and crushing them into either dust or into submission. Blades of Pallas: Zen creates blades of darkness though they are technically not sharp. They have a such an intensely strong gravity that whatever is caught on their edge is just cleanly cut in half from the impact. Endless Night: Zenith creates numerous spheres of darkness that hover in the air far and wide. Then they shoot out branches of piercing darkness that branch out irregularly until the spell fills out an entire area. Lenore's Maelstrom: Zen generates countless spheres of intense gravity that swirl around the target, ripping them into pieces as the spheres collide with the target. [/hider] [hider=Jabberwocky] The entity that represents humanity's unceasing rage. Passed onto him after his father died. [b]Appearance: [/b] A hulking beast of a creature that appears to be made of red stone with bits of stone protruding in its body in strangely organic shapes. It has no eyes, only a mouth with teeth made of stone. What people would mistake for markings glowing around its body is magma flowing through open crevices like blood pumping through veins. Its spine protrudes from its back with spikes that travel down it its tail. Its claws are also just made of stone. [b]Abilities:[/b] Immense Strength: This is a form that can lift a building and smash someone with it. Immense Durability: It is like punching a mountain. Any blow would be lucky to even crack its stone body. Absolute Rage: Using this form induces so much rage that mental magic just doesn't work. Magma Generation: This form can generate magma for attacks, but they are not precise techniques due to the rage that is constantly tearing at his mind and more like a sledgehammer being swung about. [/hider] [/hider] Strengths: Trained Soldier: A disciplined and effective fighter even without his magic. He is most comfortable with Hand-to-Hand combat and typically does not need weaponry due to the nature of his magic. Detective: As someone whose old job required him to track down criminals and solve cases, he is quite proficient at complex problem solving and has great intuition. Poison Immunity: After repeated consumption of Akemi's cooking Zenith resists most poisons if not just straight up immune. Cooking: Is just a really good cook. Part of his job as a guild member is to be the guild chef. Weaknesses: Too Selfless: At times he gives so much of himself that fails to take care of his own needs. Sometimes there are those that take advantage of his good will. Explosive Emotions: He puts everyone else at first instead of facing his own issues, so he bottles it up until he can't take it anymore. For all the times he lends a shoulder to cry on and be someone that everyone can rely on, he doesn't know how to ask that from others. Akemi: Despite not being his sister by blood, she is still family to him. She is his responsibility and given her sickly, sheltered nature he is always worried about her. Guild Mark Location: Lower back, [b][color=0072bc]Blue[/color][/b] Extra: Is very good at cross dressing and makeup. He will be prettier than you. [/hider]