[quote=@CaptainManbeard] Perhaps part of my mistake was not clearly defining what I meant by Combat Scenario. I didn't envision it as an entire dungeon or anything of that scale, more like the equivalent of a single battle in a Final Fantasy game or something. Like, each player would write between three and five paragraphs for a single Battle Scenario. So that dice roll would only dictate that single three to five paragraph post. An example of a common Battle Scenario might be a bandit attack while they are traveling. Let's say we have one bandit for each player to write out a three to five paragraph scene of their character fighting that bandit. Let's say you roll a 1. While the ultimate outcome of that post may be somewhat predetermined, it's up to you to decide how it gets there. Maybe you want to write your character totally kicking ass at first and then the bandit gets him with a poisoned dagger at the end. You still have new complete creative freedom for that post, the only thing the dice roll is determining is the overall performance of your character in that single battle post. [/quote] Oh no, I understood what you meant. And even that is too constrictive in my mind, that the entire minor skirmish is determined by a single roll. I said what I did with full understanding of that. If the result is determined to that degree, it doesn't feel like much creative freedom. After all, when I envision D&D (or even just most any RP battle with an equal-ish opponent), a 1v1 for example typically takes several rounds, not a single post. If this were a matter of the battle being expected to take several posts and rolling for performance for each individual post in that case, that would feel more flexible, but that's not the vibe I'm getting that you're going for. But combat mechanics aside, I'm not trying to be a negative nancy and harp on about that incessantly. My dislike of that aspect can be shoved firmly in a corner, as I still love the premise of this RP overall and am very interested. So, first character concept is: Reborn Necromancer Wizard. Magic batman, living skeleton. The usual mage shenanigans down the road. Might go for a Life or Death Cleric instead if the party looks particularly squishy otherwise, because D&D's White Mages are not to be trifled with and can cover a lot of holes. I recall one particularly fun time I was able to function as a tank as a Life Cleric, which was pretty hilarious, but I digress. Not sure what race I'd pair with Cleric, but maybe Half Elf or Yuan-Ti.