[quote=@CaptainManbeard] I think the rotating GM idea is great, but that would ultimately be for you all to decide. I just don't see myself having enough time to participate, so I probably won't be very involved in the RP if at all. Right now, in my current position, I can check the site between calls, but once I transition into full time training for the new role, I will be attending the class via Zoom and won't be able to post at all during the day. My full attention will be required for the entire shift. [/quote] [quote=@Timemaster] [@CaptainManbeard] You could always be a "silent" DM. While we control the parts of the stories, you could jump in when you've got the time and throw a wrench in our plans or appear as a "ghost" to guide/save/harm our characters depending on the situation. [@Guardian Angel Haruki] I've seen it done before with custom races (primarily D&D) and you could choose the original race as we'd know it OR create a variant of your own alongside a location/country etc for it. The player then would have the chance when they'd be the DM to take the other players to the location and create a story there. If the main DM would see that things...stalled, he would've just jumped in and "timeskip" to the next location of the new DM. [/quote] It sounds fun! I think the rotating Dungeon Master might be the way to go. The only thought I have when doing this would be anyone [I]but[/I] me should control/DM as the Djinni Patron for the Djinni Warlock. That way there can be air of mystery whenever the Warlock Patron sends the Warlock and the party on a mission or side quest.