Potentially interested! Personally I don't mind the idea of "rolling the dice" to see what my character becomes since turning lemons into busted OP exploits is a challenge I'd love to attempt, but I have a few questions! And maybe a suggestion? [quote=@TheNoCoKid] The whole point of the reincarnation aspect is your character’s respective god will grant you a new life based on your last wishes, desires, and regrets. These together will combine into who or what you’ll eventually be turned into. [/quote] If Players were reincarnated as creatures traditionally considered "monsters," (slime, goblin, etc) would they be capable of leveling up and "evolving" over time into stronger or more specialized variations? Like, Goblin > Hobgoblin > ???-X-number of times > Goblin King or something of that nature? If Players were reincarnated as "non-monsters," the usual Human/Elf/Dwarf fare, would they simply learn abilities or grow into new powers as time goes on, free-form? Or would they be sorted into some kind of Class or Job system? Do you have any particular rules/features of an EXP system, some examples of the types of skills/spells characters might use, or other "generally known" meta-info within Vecta itself that you think would help prospective players get a feel for the RP? Like, do the natural denizens of the world also have levels, or know how their own status screens and such work? As for the suggestion, sort of tying it into the first question about non-standard racial choices: Maybe it would help people who want more "choice" in what they reincarnate into if they had a general idea of creatures' traits in your world? You could list something like, maybe the five most common "families" of monsters (for example, "Beastkin," "Undead," "Goblinoids," etc) and some short snippets about how they behave or their cultures? That way, maybe a Player has a little bit more to work with even if they don't know exactly what creature in that category they'll end up becoming?