[b]Nova 1/3![/b] "I sense a story here," says Euna with a curious look at Green, "But I also sense that I'm not in it. I mean, I get it. I too have a dark past I hope never to reveal to you." She winces, and turns her back on the group. Slow steps away, reaching for her face. A sweat soaked eyepatch comes off and she carefully folds it before throwing it in the trash by her office. She retrieves a fresh one and fits it carefully in place, saying nothing at all the entire time. But when she turns around, she's nothing but smiles. "Sorry, sorry. You asked a question. That's a really interesting one! I'm guessing the obvious 'call it training to defeat me' is a no go? It's better not to rely on that anyway; that's only an effective motivator for as long as [i]I'm[/i] interesting. Well to be honest, I'm of two minds on the topic. Close combat is inherently dangerous no matter how well trained you are. In that sense, being less than maximally interested in it can be something of a virtue. That being said..." She frowns in thought. Then she frowns much harder at Cinders, who has decided to reward herself for the events of the day by swimming in the foam. Euna rolls her eye and turns around, so she can pretend she lives in a different, better universe. One where all her dreams came true and she has a highly professional sidekick instead of an uppity assistant. Ah well. "With that being said," she repeats, "If somebody's coming at you with intent to hurt, avoidance or deescalation tactics don't always work out. However unique your... what's the word I want here? Not biology, obviously. Physiology? Well whatever, your resilience isn't a thing you want to be testing in a serious fight. Hm. Necessary combat, but no engaging opponents. Preservation instinct isn't really a thing either. Well, I've noticed she responds well to music, so I'd start there. It's surprisingly useful to be able to set the rhythm of a street fight to begin with, so find some favorite tracks and keep a way to play them publicly if you feel in danger. "You can also try crafting backstories for anyone you fight. Basically fight charisma is a question of narrative. The other option is to alter the fight itself and how you've got Yels approaching it, but I hate that option and will not sign off on it. If you abandon fundamentals to keep from being bored, you will be dead and I'm not going to have your metaphorical blood on my hands. Don't make me stalk you to make sure you stay safe; I can barely leave this place unattended anymore without putting it at risk as it is. Anyway yeah, ideally you want those histories to be based on observable tendencies in their fighting styles, but I understand that's the kind of focus and observation you won't always have access to, depending on how much of you is around. You need to be quick about it too, probably keep a cheat sheet handy so you don't have to brainstorm the whole thing. You'd want to be fast, so it's a cinematic event and not just a war with some faceless goon." She shrugs, and steps away for another moment to retrieve a couple bottles of electrolyte solution. She hurls one with unnecessary force at Cinders, and drains the other over a series of protesting squeaks. "Those are my first thoughts, anyway. Any help at all? Or am I doing that thing again where I overapply my life to yours?"