[center][img]https://i.imgur.com/T7qbbS2.png[/img] [h3]??? — Burning Town[/h3] [/center] Rayne’s technique might have worked out on the smallfry, but unfortunately for her, that wasn’t close to the upper limit of what the Raven Heralds had in their ranks. In hindsight it rather made sense, who would send their most dangerous forces to chase after children after all. In a similar vein, they didn’t send anything specific after Ryne either, which made her rethink her approach more. People were in danger, and was she really contributing? Not really. Not enough. Someone might die due to her holding back, she realized as Sanae came under fire from a hail of magic. Not only that, but could she really even do anything about the armored figures guarding the ones attacking her without using more power? Almost certainly not. Thus a decision she despised was made, even if it one she knew the other Witches had had to make in the past, and so moved to help once more, steeling herself against what she had to do. The short woman blinked forwards to join Saria in standing (or rather in her case floating) ahead of Sanae, pausing just long enough to tell her “I’m with you” before blinking forwards to engage the foes between them and the mage who might well be the Herald’s leader. At first she raised a hand, which shook slightly, and formed a floating glyph that looked a bit like a two pronged arrowhead with a hollow circular base. She focused the power of the link, forming a sphere of amber magic about the size of a bowling ball in the center of the glyph, which was then immediately launched forwards at her foe. She missed her first shot due to the shaking. In response she grabbed the wrist of her firing hand, breathed, and then fired again, and again, and again. The bolts she shot lacked both range and fire rate, but they hit decently hard, even if, despite her new conviction, she wasn’t aiming for what she thought would be kill shots and was instead shooting for limbs, hands, anything that she thought would more likely maim than kill. Nomatter what she hit however, every few shots would cause a blue orb to pop off of the impact site, after which it would float in the air, ready to be collected. Mana. The source of most of her actual power. If her foes had considered her a lesser target till then, her next actions might well change that. Having been hovering out of melee range and shooting, interspersed with blinks to evade spells, the Knight Witch now lived up to the first half of her title, chain blinking forwards suddenly, and putting herself between two of the shining armored warriors. A hand flicked, briefly holding a spell card made from the memory of a mighty machine, and then suddenly two bright blue semi translucent spiked wrecking balls large as she was hammered out from either side of her. They raced forwards, smashing aside anything in their path before halting at the end of two chains that attached them to her. A breath after reaching the ends of their tethers the spectral weapons vanished, and the Knight Witch darted towards the closest patch of floating mana orbs she had driven the armored warrior away from, before immediately using that mana to use the card she had just drawn. Rather than have an immediate effect, it instead meant that when Rayne next turned her glyph on something, be it mage or warrior, the magic bullet that formed was a vivid purple, and when it was unleashed is split into three, giving the Witch Knight a powerful spread shot. Which was going to make not taking a life harder, if she hadn’t already done so with the shots or spikeballs.