[center][img]https://i.imgur.com/boy7rXc.png[/img][hr][/center][table][row][/row][row][cell][img]https://i.imgur.com/bc3XW7J.jpg[/img][color=2e2c2c]......................................[/color][/cell][cell][img]https://i.imgur.com/5K7TJHZ.jpg[/img][color=2e2c2c]......................................[/color][/cell][cell][img]https://i.imgur.com/agQZuQI.jpg[/img][color=2e2c2c]......................................[/color][/cell][cell][img]https://i.imgur.com/fPMPvkd.jpg[/img][color=2e2c2c]......................................[/color][/cell][/row][row][cell][img]https://i.imgur.com/OzPZjoV.jpg[/img][color=2e2c2c]......................................[/color][/cell][cell][img]https://i.imgur.com/EShnFj3.jpg[/img][color=2e2c2c]......................................[/color][/cell][cell][img]https://i.imgur.com/mvBxy1w.jpg[/img][color=2e2c2c]......................................[/color][/cell][cell][img]https://i.imgur.com/Sh4VKNF.jpg[/img][color=2e2c2c]......................................[/color][/cell][/row][center][hider=Chapel Club - The Shore][youtube]https://www.youtube.com/watch?v=z7sbO59TixE[/youtube][/hider][/center][hr][/table][center][quote][i][b]"St. Portwell:[/b] Where Ocean Meets Adventure..."[/i][/quote][/center][hr][hr][table][row][/row][row][cell][indent][color=2e2c2c].[/color] Set along the Oregon coast, [b]St. Portwell[/b] is a city almost literally built on its enchanting nautical wonder and heritage. Everyone who walks into the city is welcomed into a world that is both charming and mysterious, a world of hidden wonders... and dangers. Its layout is a picturesque mixture of its traditional nautical roots (which it wears like a sleeve) and big city. Its streets seem to trace the shapes of the coast designed to create a sense of adventure, and almost every corner echoes with the sound of waves and the cry of seagulls. The city was built on its connection to the ocean, paying homage to its humble beginnings as just a small fishing town that, over time, became a major city on the West Coast that everybody knows about. The street is a mixture of narrow alleys and broad avenues, designed to accommodate both foot traffic and the occasional parade of maritime processions. Clusters of buildings, both historic and modern, line St. Portwell, with canals and waterways threading through the city providing both transportation and exquisite backdrops. Consistent with the city's nautical motif, buildings often incorporate elements like anchors, ship wheels, and lighthouses into their design. The city's downtown area (along the shore) is designed to be a hub of activity. Street vendors line the sidewalks, and bustling markets, outdoor cafes, and shops cater to both locals and tourists. While the constant flow of traffic and people creates an atmosphere like no other it's balanced by parks that were carefully integrated into the city's layout. St. Portwell's layout also incorporates a sophisticated network of piers and docks, which are [i]essential[/i] for the city's commerce and transportation sectors. Ships from distant lands dock at these ports, bringing goods and visitors to the city. The piers are also home to seafood restaurants and markets. The city evolved to accommodate its growing population and the demands of a metropolis, and its evolving identity is marked by corporate offices, luxury apartments, and upscale hotels. Construction has ramped up to build new homes for people wanting a piece of St. Portwell's nautical wonder. New districts have emerged with buildings and infrastructure that complement the cityscape's existing vibe.[/indent][/cell][cell][center][quote][i]"I wish you were here on the shore / That we could build up something new..."[/i][/quote][hr][img]https://i.imgur.com/JCYbuvt.jpg[/img][hr][color=2e2c2c]...................................................................................................[/color][/center][/cell][/row][/table][indent]St. Portwell is a city [i]renowned[/i] for its diversity, where people from all over come together to create a community like no other. The city's population includes a mixture of families that have been in the city for [i]generations,[/i] transients, and other visitors who came to St. Portwell for one reason or another. The ethnic and cultural diversity is evident in the city's restaurants, markets, and neighborhoods, each bringing a unique flavor to the urban environment. St. Portwell's entertainment scene is as diverse as its population, with theaters, concert halls, and sports arenas drawing those from all walks of life. The commercial districts of St. Portwell are just as diverse, with shopping malls, boutiques, and open-air markets dotting the streets. The layout of these areas encourages [i]exploration[/i], with narrow alleyways and open plazas inviting people to browse and discover new treasures that they will cherish for the rest of their lives. The northern part of St. Portwell is known for its picturesque landscapes everything north of St. Portwell is nothing but woods. The neighborhoods in this area are characterized by tree-lined streets and spacious parks. In contrast to the calm of the northern district, the northeast part of St. Portwell is known for its high crime rate and rough neighborhoods. This area is largely controlled by the Wolfpack, a notorious biker gang involved in drug and sex trafficking and protection rackets. The streets here are lined with rundown buildings and lack that distinct nautical vibe the rest of St. Portwell has. After certain hours, expect the streets of the Northeastern parts of St. Portwell to be [i]empty[/i]. The western part of St. Portwell is the city's primary tourist attraction area, being the location of the city's famous [i]shore[/i]. This area features a boardwalk lined with shops, restaurants, and entertainment venues, and during the summer months, tourists fill the streets. Ferries depart from here to nearby islands such as the city's famous Cracker Island. The west district is also home to the Coastal Harbor Mall, a major shopping destination. Not too far from the West District is Downtown St. Portwell, the city's commercial and cultural hub. The streets are lined with historic buildings that have been repurposed for modern businesses. Downtown is known for its diverse culinary scene, with restaurants offering tastes from all over the world. Downtown is also the center of the city's entertainment scene, with theaters, galleries, and music venues hosting events on a regular basis. The waterfront promenade runs through downtown, providing a scenic background for drivers and pedestrians alike. The southern part of St. Portwell is primarily a residential area and features a blend of older homes and newer developments, which creates a juxtaposition of architectural styles. It is home to several schools and community centers, which make it a popular choice for people moving in. Unlike the downtown areas, it features smaller-scale markets and stores. The southeast part of St. Portwell is an industrial zone, with large warehouses and manufacturing plants, thus far less populated than other parts of the city. It plays a critical role in the city's economy, however. The eastern part of St. Portwell is primarily residential but is far less populated than the Southern-area. The eastern district has several green spaces and parks, making it ideal for outdoor activities and family outings. Transportation is a key aspect of St. Portwell and it boasts a [i]comprehensive[/i] network of roads, canals, and public transit. Ferries navigate the canals and provide a unique mode of transportation if one wants to take the scenic route over the traditional roadways. This network connects [i]all[/i] districts, ensuring easy access to business centers, residential areas, and entertainment venues. However, beneath St. Portwell's picturesque facade (arguably, existing [i]alongside[/i] it) lies a chaotic supernatural scene, a whole new world where magical organizations fight for supremacy. This supernatural labyrinth features covens, cults, and criminal syndicates, each with its own reasoning behind its actions. It is a dangerous and unpredictable place where the city's fate hangs in the balance, dictated by these powerful organizations. Worst of all, a storm like no other is brewing, threatening to swallow just the city, but possibly the entire All-Verse.[color=black][b][h1]Paranormal Organizations[/h1][/b][/color][sup]_______________________________________________[/sup] [hider][table][row][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]PRA[/color][/b][/h2][hr][img]https://i.imgur.com/DjU5fyB.jpg[/img][hr][sup][b][i]"The Sword and Shield to protect the masses."[/i][/b][/sup][hr][/center][/cell][cell][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [indent][b]The Paranormal Response Authority ([b]PRA[/b])[/b] is a covert government agency that is tasked with overseeing and regulating the activities of Paranormal beings. Heavily armed, the PRA has [i]several[/i] Paranormal beings within their ranks as it is the best way to combat hostile Paranormal beings. At a minimum, the PRA comprises One-Eye-Open and undergoes training to fight the Extra-Normal. Usually, the PRA plucks out soldiers and other Law Enforcement Officials, but they are overall comically understaffed and undertrained. The PRA has no choice but to take whoever comes their way that is at least somewhat qualified. The PRA technically is a branch of the Department of Homeland Security, and they are underground operations - which means [i]everything[/i] they do must go under the notice of the general public. In most of the PRA's field operations, they disguise themselves as different law enforcement agencies, such as the FBI or local law enforcement. They appear, complete the mission, and vanish without a trace. They are responsible for covering up magical incidents and scrubbing the internet for paranormal activity. They have a massive database of suspected and Paranormal-Beings but largely leave them in peace as long as they aren't terrorizing the general public. The PRA answers to the Director, and the Director[i] responds[/i] to the Pentagon. The current Director is [b]Director Alcott[/b], a mysterious person whom only a few PRA Agents have seen in person. The PRA is one of the major players in the battle for St. Portwell, and its goal is to return St. Portwell to normal and eliminate hostile organizations such as the Wolfpack. The PRA is heavily armed, but Agents use the Colt Federal Patrol Carbine in field operations and have a pistol as the side arm. The usual uniform of Agents is a fancy suit and tie (girls get to wear skirts!). During field operations, Agents wear a chainmail armor that is stab-proof, shock-absorbent, and thermal resistant. Agents use taser rounds and tear gas to subdue targets but will use live rounds and even explosives if necessary. The PRA can also use a special radar to track paranormal activity nearby. The Agent in charge of the St. Portwell office is a woman named [b]Meifeng Liao[/b]... and is interested in the Stygian Snake. [/indent][/cell][/row][row][cell][center][h2][b][color=black]DOLLHOUSE[/color][/b][/h2][hr][img]https://i.imgur.com/AUpS5Xh.jpg[/img][hr][sup][b][i]"Step into the Dollhouse..."[/i][/b][/sup][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] An oddity in St. Portwell, as they are known as a magic organization on the East Coast but moved over to the West Coast last year. As a front, Dollhouse is a sort of mafia group that offers potions and magic abilities to other criminal organizations for a price. However, the Dollhouse organization is a cult that seeks to build an army of Abscised for a strange and mysterious end. They have been kidnapping tourists, people on the fringes of society, etc., and placing Apparitions in their bodies. Their operation moved to St. Portwell (likely to escape the PRA). It operated mainly in the shadows, keeping themselves hidden - but sold potions, artifacts, and Apparitions and kidnapped people to abscise them. Dollhouse prefers to remain a completely neutral force in the conflicts of St. Portwell and would rather not directly antagonize the other factions. However, they are incredibly cunning and conniving and have manipulated the different factions from the sidelines into service or into destroying the organizations they cannot control. The leader of Dollhouse is known as [b]Luis Cox[/b], a boogeyman on the streets of Miami, and his second in command is [b]Natalie Parts[/b] and the mysterious [b]Heinrich Thòrmer[/b]. [/indent][/cell][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]ELITE[/color][/b][/h2][hr][img]https://i.imgur.com/ITUDXZF.jpg[/img][hr][sup][b][i]"Magic is the gateway to infinite wealth and riches!"[/i][/b][/sup][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] One day, a man named [b]Blake Schmidt[/b] discovered that magic was real... and sought to gain magical abilities. After going to different occult organizations, he didn't get what he desired. Eventually, he formed his [i]own[/i] organization known as the Elite—a collective of fellow rich pissants seeking ultimate power through magic... or something. They're a powerful organization spanning the entire West Coast, and [i]could[/i] rule the magic scene in St. Portwell and cities such as LA, Seattle, etc. If it weren't for the constant infighting, questionable leadership, and zero clear idea of [i]what[/i] the point of their organization is, they would. Thus, they're only at a fraction of their true potential but still possess several magical artifacts and dangerous minions. The Elite comprises several different wealthy families, with the Schmidt Family at the organization's head - heading Paragon United Tech Solutions. Other prominent families include the [b]Valos Family,[/b] who own various hotels, casinos, and clubs all over the West Coast; the Liu Family, who run the illustrious Liu Pharmaceutical, and the Pimm Family, who are old money and own businesses all over St. Portwell and Seattle. The Elite primarily clash with the Greenwood Coven and they are allied with the Dollhouse organization. [/indent][/cell][/row][row][cell][center][h2][b][color=black]GREENWOOD[color=2e2c2c].[/color]COVEN[/color][/b][/h2][hr][img]https://i.imgur.com/6F7o375.jpg[/img][hr][sup][b][i]"Guardians of a greener world!"[/i][/b][/sup][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] After the defeat of the Stygian Snake and the new rise of organizations, one was the Greenwood Coven. Unlike many of these organizations which rise and fell, the Greenwood Coven stood the test of time - being an organization that has felled several of them, most famously Das Sonnenrad. They are one of the most mysterious groups by design, as Greenwood members conceal their identities with disguises and use codenames to protect their identities from the other factions. They claim to be the protectors of nature, but at the end of the day, the Greenwood Coven is a group of magical hippies - they are relaxed love nature and get high all the time. You can call the Greenwood Coveneco-terrorists, vigilantes, and various other things, but at the end of the day, they are simply a group of friends having adventures. They get high, hang out, and spend time together as friends do when not in costume. However, one should not take them lightly as, despite their relatively small size and demeanor, they are a dangerous and influential faction that has severely damaged other factions, such as the Elite and the defunct Das Sonnenrad. They specialize in quick, hit-and-run attacks and other sabotage. They are not the up-front fighters like the rest of the St. Portwell factions, and they appear, do damage, and then vanish. The Greenwood Coven picks their battles [i]very[/i] carefully and is one of the few peaceful organizations in the St. Portwell power struggle. However, they are the arch nemesis of the 8th Street Coven, who have been their longtime enemy, and they are also enemies with the Elite, Wolfpack, and [b][b]any[/b][/b] remnants of Das Sonnenrad are kil on sight. The Greenwood Coven is famous across St. Portwell for waging war against the Das Sonnenrad cult and being the one to kill Kaiser Draeger. Greenwood went to war with Das Sonnenrad after the latter killed two members of the Greenwood Coven and stole their artifacts. The Greenwood Coven's goal is to find the artifacts that Das Sonnenrad stole. [/indent][/cell][/row][row][cell][center][h2][b][color=black]8TH[color=2e2c2c].[/color]STREET[color=2e2c2c].[/color]COVEN[/color][/b][/h2][hr][img]https://i.imgur.com/DsfI8yR.jpg[/img][hr][sup][b][i]"Weaving magic, carving destiny!"[/i][/b][/sup][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] The terror of St. Portwell, the 8th St Coven is led by the infamous member of the Old Coven known as [b]Emily G. Reed[/b], with another former member [b]Vashti Nour[/b] operating as her second in command. Emily's two little sisters [b]Miranda[/b] and [b]Jacqueline Reed,[/b] serve as her third-in-command, and together they operate the terror of St. Portwell's magical scene: The 8th St Coven. The 8th St. Coven is named after the location where they formed their pact, much like the Sycamore Tree Coven. There hasn't been a single organization that hasn't butted heads with them. Initially, the 8th Street Coven was formed to learn more about magic and see what boons they could get, but they gradually changed their idealogy. Their current goal is to gain magical supremacy in St. Portwell by metaphorically breaking the knees of other organizations to steal Artifacts. The 8th Street Coven is infamous in St. Portwell's magical scene for stealing different artifacts and bullying weaker factions or those who can't stand up for themselves. The 8th Street Coven gathers different artifacts under the instruction of Emily G. Reed, and they either keep the useful ones for later or sell them to the highest bidder. The 8th Street Coven is functionally a mobile magical arms dealer that has stolen artifacts from all over to sell to whoever - whether they be warlord, monster, or terrorist is irrelevant. Most of the brutality of 8th Street comes from the leadership of Emily and Vashti, who eliminate anyone who gets in their way with brutal efficiency. However, 8th Street is comprised of individuals who are either too apathetic to care about how savage their leadership is, or by broken people that Emily G. Reed has conned into joining in hopes of fixing their issues. The primary enemy of the 8th Street Coven is their longtime rival, The Greenwood Coven, and the two organizations have faced battles that have destroyed several sections of the city. To Emily, it's one big game of chess against Greenwood. However, the 8th Street Coven gets [i]some[/i] appreciation for destroying Das Sonnenrad and forcing them out of St. Portwell alongside the Greenwood Coven.[/indent][/cell][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]SERPENT[color=2e2c2c].[/color]CULT[/color][/b][/h2][hr][img]https://i.imgur.com/AspJ374.jpg[/img][hr][sup][b][i]"Embrace the darkness that awaits in our hearts."[/i][/b][/sup][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] An upstart organization that has recently formed but has roots back to the Stygian Snake's rampage. Essentially, a boy named [b]Caden Zorich[/b] was adjoined with one of the leftover Apparitions created by the Stygian Snake. He saw Recollections of the demonic Apparition that terrorized St. Portwell when he was too young to understand anything. In awe, he believed that the Stygian Snake was a [i]God[/i] and began to worship it. Forming a [s]totally-not-a-cult[/s] following of similar broken teenagers, he came under the belief that the situation in St. Portwell was [i]so[/i] bad was the Sycamore Tree Coven's actions. Their goal in St. Portwell is to find the Stygian Snake and free their deity. They're a cult comprised of teenagers who were gifted Abstractions by Caden and are primarily uninvolved with the factional drama of St. Portwell. However, they will inevitably clash with the Sycamore Tree Coven. [/indent][/cell][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]WOLFPACK[color=2e2c2c].[/color]MC[/color][/b][/h2][hr][img]https://i.imgur.com/umWcwBx.jpg[/img][hr][b][sup][i]"Unleash the shadows, rule the night."[/i][/sup][/b][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] A biker gang that deals drugs runs protection rackets and is a nuisance to society, led by a man named [b]Judas Bennet[/b]. The Wolfpack was nothing more than just a collective of small-time crooks and would never even be on the notice of law enforcement. However, they gained possession of several different abstractions due to unknown means. With these apparitions, they gained a large swath of turf and influence in the criminal underworld of St. Portwell. They have used their Apparitions in gang fights, theft, running protection rackets on the St. Portwell businesses, and prostitution rings. The Wolfpack doesn't typically clash with the other Paranormal organizations. Still, they managed to earn the ire of the Greenwood Coven recently, and the two organizations have been fighting ever since. The PRA is also onto them. After Judas' death, it was revealed that The Wolfpack was working for Dollhouse and gained abstractions from them to act as their muscle. [b]Dean Walker[/b] is now the new leader of the Wolfpack.[/indent][/cell][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]TEMPLE[/color][/b][/h2][hr][img]https://i.imgur.com/Tgf7L9P.jpg[/img][hr][b][sup][i]"The dawn of New Eden, the end of [b]Faulty Night.[/b]"[/i][/sup][/b][hr][@AtomicEmperor][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] The Temple of Charming and Graceful Individuals. Originally a cult movement spawned in the French Motherland by the name of L'église de la Nouvelle Lumière, this organization's roots are hundreds of years old and span back to the bloodline of Charlemagne. The principal proprietors and stewards of the movement have been the regal Richoux clan, who migrated alongside a trove of relics and artifacts before the worst of the Nazi occupation of France claimed their secrets. Along with many old-world covens facing similar strain, they made purchases along the eastern coast of America, with the Church settling in a small neighborhood in Brooklyn. At the time, they were a primarily austere union of Adepts who specialized in their own Lux, unionized to create a "perfect" catalog of spells from which a Grand University could be built. They believed the knowledge alone would be enough to rouse all Blind who beheld it, and this effect would be harnessed to usher in a new enlightened age of magic. Some years passed, and as the cult became more Americanized, with second-generation children forgetting the ways of the Old Country, things became looser and less constrained. Older members passed along, some refusing the rejuvenating magic that would've staved off death. Canassa Deuxma, the Church's expert in White Lux, became fascinated with the onset of the Eastern Spiritual movement famous of her times. Under an Eclipse, she predicted the coming of a messiah, a deity upon the Earth who would lead the Church to the final lands upon which their school would be built. The promised lands. Her affair with the Church's High Guard, Ivan Richoux, became a union that heralded the next generation of leadership for the Church, with their eldest son Maxwell, taking up the family's duties of protecting the remaining honor and effort expended toward their cause. He would grow to marry a woman, Lynette, a White Lux Adept who spoke to the family of dreams and premonitions she'd had all her life. Convinced that she was the one who would be their Messiah, Canassa convinces her Son to marry and solidify the union to unlock Lynette's true potential. Before things could be turned over properly, however, a scandal broke out among the Church's highest order as both Canassa and Ivan were found dead of a Curse. Lynette and Maxwell fled, making footfall in St. Portwell. To this day, Lynette remains the leader of this schism branch of L'église de la Nouvelle Lumière and worked closely with her husband until his disappearance almost fifteen years ago. While unable to claim all of the knowledge that existed in the original organization, the two successfully took Lynette's dreams and shaped a new pathway upon which they could direct many Adepts. Now named the Temple of Charming and Graceful Individuals, or The Temple, its compound is in a well-forested city. It's home to fifty full-time residents with a small private road. Outside of the "Ashram," another hundred and fifty or so members live in the surrounding areas of Oregon and consist of many local public and private faces. These names could be said at anyone's dinner table.[/indent][/cell][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]317[/color][/b][/h2][hr][img]https://i.imgur.com/fKyk4bV.jpeg[/img][hr][b][sup][i]"This place is off limits, take your petty bullshit somewhere else."[/i][/sup][/b][hr] [@NoriWasHere][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] 317 Rich Street The 317 is a loosely organized faction in St. Portwell based out of an old industrial complex just off the main street. The group started on Main Street in a small storefront but quickly expanded due to popular demand and a sudden influx of artists from around the area, and from around the country as a whole. They have gotten their name from their street address, 317 Rich Street. Faith and Octavia, the two founders, bought the property together after a sudden influx of money that has been rumored to be due to Faith’s abstraction. Ever since they bought it seven years ago it has been brought up to modern code, however, the heart of the complex has remained without change as it was vital to Faith to keep it’s unique industrial aesthetic and atmospheric feel. There are two wings to the building and they are connected in the middle by a large-open air community space. Food trucks dot the ends of it, allowing all who come to experience the delicious food of the local community. Underneath the building is a large basement where the 317 operates in full. They offer various services to the paranormal, and their most profitable is the cursed object business run by Faith. They are a group that has a strong backing of paranormal artists and is one of the larger such groups in America. While not every artist has an art-based abstraction, every artist at least has an abstraction. They keep their paranormal dealings separate and out of the public eye during their open hours. The group does have a strict no-conflict policy on their premises and in the surrounding areas. They do not want to be drawn into any war with the various factions that call St. Portwell home. Any members caught supporting any other faction will be expelled with prejudice. Keeping the artist here safe, and employed, is more important to the leaders of the Cooperative than any amount of power that could be garnered from outside groups. As they have grown, so too has their control over the area around the 317. While they are not a fighting force, they are led by three women with powerful abstractions that can often turn the tide if a rival group tries to poach their talent or push them from their space. Faith Ringgold, Sypha Fuchs, and Octavia Wilde are the primary powers in the Cooperative, and they ensure that the artists here always have a peaceful place to create and sell their art. As things have started to get explosive in town once more, the 317 has begun to close ranks and keep a careful eye on every situation as it develops. The benefit of being a community hub is they often get information about the whereabouts and dealings of the various other groups, which will allow them to be ready if any group comes knocking. They are currently in possession of a few works of art that have apparitions sealed within. Their power, and their names, remain a mystery to all but Faith and Octavia.[/indent][/cell][/row][row][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]HOUSE[color=2e2c2c].[/color]OF[color=2e2c2c].[/color]CARDS[/color][/b][/h2][hr][img]https://imgur.com/kD2pKGP.jpeg[/img][hr][sup][b][i]"We were glorious once, we'll be glorious again."[/i][/b][/sup][hr] [@Estylwen][/center][/cell][cell][color=2e2c2c].[/color][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [indent][b]The House of Cards[/b] is a mafia organization that changed leadership after their Hearts Club Casino burned down in what news reports claimed to be an ‘accidental fire’. After their first mafia boss succumbed to burn injuries, leadership of the mafia changed to Phantasia. The House of Cards, upon the recent opening of the new Hearts Club Casino, focuses on connecting the criminal underbelly of St. Portwell. Not just the layman crime bosses, no. They have a preference in working with the seedy magical side of St. Portwell's night scene. They don't get along with everyone, but have a wish to make the magical scene thrive for the folks who really deserve it - the ones with magic. Of course, the House of Cards doesn't turn away layman help - they need thralls, after all. Specializing in small heists, and supplementing their income with the money gambled away in the casino, the House of Cards guarantees their partners a chance in the limelight and pockets laden with cash. They also guarantee to be a thorn in the side to anyone who dares tries to intercept them or their goals.[/indent][/cell][/row][row][cell][center][h2][b][color=black]SENTINEL SOLUTIONS[/color][/b][/h2][color=black][b]THE NEW THULE SOCIETY[/b][/color][hr][img]https://i.imgur.com/L7pMLS1.jpeg[/img][hr][sup][b][i]"Ad Astra Per Aspera."[/i][/b][/sup][hr][/center][/cell][cell][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [indent]Sentinel Solutions is a private paranormal investigation and enforcement agency working for the Elite. Led by [b]Berlioz Auclair[/b], the organization presents itself as a beacon of hope in a city plagued by supernatural threats. Their primary mission is to tackle issues that conventional law enforcement cannot handle, from rogue Apparitions to ancient curses threatening the city's peace. Sentinel Solutions excels in asset protection and acquisition, tasked with removing dangerous artifacts and magical entities from the hands of those deemed "unworthy.". However, the truth behind Sentinel Solutions is far more insidious. Beneath the surface of this supposedly noble organization lies [b]The New Thule Society[/b], a Neo-Nazi cult that is an offshoot of the defunct Das Sonnenrad. While they publicly project an image of authority and protection, their real aim is to uncover "Thule," a mythical pure universe believed to be untouched by the colored man. This goal drives their activities as they seek artifacts and abstractions that will allow them to locate and enter this promised land. Berlioz assures clients that each team member brings unique skills tailored for confronting the paranormal realm. However, their true purpose reveals a darker agenda as they use their cover to recruit and indoctrinate likeminded individuals.[/indent][/cell][/row][row][/row][row][cell][center][h2][b][color=black]THE[color=2e2c2c].[/color]FIVE[/color][/b][/h2][hr][img]https://i.imgur.com/D9rZA6G.jpeg[/img][hr][sup][b][i]"Arm yourself; the odds can change with just a spin of the wheel."[/i][/b][/sup][hr][/center][/cell][cell][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [indent]The Five is an enigmatic faction operating primarily in Los Angeles, led by the illustrious Heidi Thomas. Initially conceived as a team of fifty-two paranormal mercenaries, The Five specializes in tackling jobs that others shy away from, driven by the promise of wealth and the thrill of the hunt. The organization operates under a unique system where its name shifts according to its number of members. If it gains or loses a mercenary, it adopts a new title, such as The Seven or The Twenty-One. Each member of The Five is assigned a playing card, lending a poker theme to their operations. While they primarily operate within California and Nevada, rumors are swirling that The Five have tackled significant job in St. Portwell. This potential venture could mark a turning point for The Five, offering them the opportunity to expand their influence and solidify their reputation as the go-to mercenaries for the paranormal elite.[/indent][/cell][/row][row][cell][center][h2][b][color=black]DAS[color=2e2c2c].[/color]SONNENRAD[/color][/b][/h2][hr][img]https://i.imgur.com/94e16JG.jpg[/img][hr][b][sup][i]"The new world order emerges."[/i][/sup][/b][hr][/center][/cell][cell][indent][color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [color=2e2c2c].[/color] [i]Defunct.[/i] Translated to the [b]Sun Wheel[/b], Das Sonnenrad was a Neo-Nazi cult that, for some time, ruled St. Portwell's magical scene from the shadows. The cult was created by [b]Nathanial Thorn[/b] (under the alias of [b]Kaiser Draeger[/b]) by twisting the Aryan mythology to fit their agenda, that they were the only ones "worthy" of magic - and [i]certain groups[/i] merely stole the gift that was rightfully [i]theirs[/i]. Nathanial built Das Sonnenrad by recruiting impressionable, disenfranchised, and vulnerable individuals with promises of power and revenge as long as they remained loyal. At night, they wandered the streets of St. Portwell and attacked minorities (Paranormal or not), and they killed [i]dozens[/i] (injured [i]many[/i] more) before their eventual defeat. Kaiser Draeger gave his most loyal and genuine followers Abstractions and named them his [b]"Chosen."[/b] He and his minions infiltrated all corners of the city, spread his message of hatred and chaos, and seeped into law enforcement, politics, and the criminal underworld. He enabled them to operate with impunity and shield their activities from the public's prying eyes. At their peak, they had hundreds of members (many were Paranormal), with many enthralled Apparitions and Abominable under their thumb. However, they naturally conflicted with other organizations in St. Portwell, and the Dollhouse organization manipulated the 8th Street Coven and the Greenwood Coven into going to war with Das Sonnenrad. After a lengthy conflict, the two Covens formed a temporary truce, killed Nathanial Thorne, dismantled his organization, and continued their feud. The remains of Das Sonnenrad either went to the other factions or formed smaller, ineffectual groups.[/indent][/cell][/row][/table][hr][/hider][h1][color=black][b]Locations[/b][/color][/h1][sup]_______________________________________________[/sup] [hider][quote][code][table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]Image Here[/img][hr/][color=2e2c2c]............................................................[/color] [i]"Quote here."[/i][/center][/cell][cell]Description here[/cell][/row][/table][indent]Put the rest of the description here if it ends up being longer than the provided pic.[/indent][/code][/quote][h2][color=black][b]Independent Locations[/b][/color][/h2][sup]_______________________________________________[/sup][sup]_______________________________________________[/sup] [hider][table][row][cell][h3][b]CRACKER[color=2e2c2c].[/color][/b]ISLAND[/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/3XYeInP.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Cracker Island is a famous tourist destination located off the coast of St. Portwell, accessible [i]only[/i] by ferry. Named after its founder, [i]William Cracker[/i], the island is renowned for its [b]Historic District[/b], an area frozen in time. The district is a popular attraction, with cobblestone streets, antique lampposts, and beautifully preserved Victorian buildings, and stepping through it is like entering a long-gone era. The island is also known for its beach resorts, which attract visitors seeking a summer retreat. The resorts offer a range of activities, from private beaches to spas to fine dining. The beach resorts offer some stunning views of the ocean. Cracker Island is best known for its haunted reputation, centered around the haunted mansion on the hill. This spooky landmark draws thousands yearly visitors, especially during the famous Halloween Festival. The festival transforms the island into a creepy wonderland, with ferry fees waived to encourage attendance. Tours of the haunted mansion are a highlight, with ghost stories and legends passed down through generations. The mansion's dark history is rooted in a mysterious cult that once inhabited the island.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]MARITIME[color=2e2c2c].[/color]MUSEUM[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/9fPgpCo.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Maritime Museum stands at the harbor's edge, and acts as a [i]beacon[/i] of St. Portwell's maritime history. The building's design purposefully evokes a sense of nostalgia, with a lighthouse-like tower and wooden accents reminiscent of an old shipyard. Large anchor sculptures and inside frames the museum's entrance; visitors are greeted by a view of the harbor through massive windows. The museum's interior is a treasure trove of artifacts from a bygone era. Exhibits include antique navigational instruments, weathered ship wheels, and intricately crafted model ships—each with a detailed placard explaining its significance. This museum is designed to tell St. Portwell's rise from humble beginnings as a small fishing village to a significant west-coast city. The museum's most famous attraction is the interactive section, where visitors can tie knots or learn about the inner workings of a ship's engine. The museum also features a gallery dedicated to famous boats that have docked in St. Portwell over the years, with photos and memorabilia. [/cell][/row][row][cell][h3][b]THE COASTAL HARBOR MALL[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/gFVnXoc.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Coastal Harbor Mall is St. Portwell's [i]premier[/i] shopping destination, known for its unique nautical-theme and diversity in businesses. The mall boasts striking sail-shaped awnings, porthole-inspired windows, and a mosaic around the building. This mosaic depicts scenes of fishing boats, dolphins, and other oceanic imagery. Inside the mall is a marketplace filled with shops catering to various tastes and interests from all over the (nautical) world! You can find clothing stores that peddle coastal-inspired fashion, from beachwear to elegant attire. Handcrafted jewelry and home decor boutiques offer unique pieces with a nautical flair. Bookstores have many novels and travel guides inspired by different sea adventures. The mall's famous feature is its rooftop area, transformed into a simulated beach. This space is a haven for those seeking relaxation and fun, with natural sand, beach chairs, and even a wave pool. [/cell][/row][row][cell][h3][b]ARCADE[color=2e2c2c].[/color]BLUES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/aIBQ3aY.jpg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Arcade Blues is a famous arcade tucked away in the heart of St. Portwell. The arcade's exterior features a large neon sign shaped like a ship's wheel and wooden double doors. Upon entering, the ambiance immediately transports visitors back to when arcade games were king. The walls are decorated with murals depicting classic arcade characters sailing through oceanic scenes. Rows of arcade machines line the walls, featuring a mix of retro classics and modern games. From the iconic games of the 80s and 90s to newer hits with a retro twist, Arcade Blues has something for every gamer.[/cell][/row][row][cell][h3][b]PORT[color=2e2c2c].[/color]AWE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/y3OpkqV.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Port-AWE is a nightclub in St. Portwell famous for its vibrant atmosphere and female-friendly focus. The club's exterior reflects a mix of nautical and contemporary designs, and the entrance is lined with a red velvet rope with polished brass fixtures. The interior of Port-AWE is designed to impress, with a layout that encourages dancing, mingling, and relaxation. The club's main dance floor is spacious, and the strobe lights and lasers pulse in time with the music, creating the perfect club vibe. The DJ booth is frequently headlined by renowned female DJs who know how to keep the energy high and the booties bouncing. The music ranges from popular hip-hop songs to electronic beats, and Port-AWE has several areas for guests to enjoy.[/cell][/row][row][cell][h3][b]MELLON[color=2e2c2c].[/color]COLLIE[color=2e2c2c].[/color]HILL[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/X20qySE.jpeg[/img] [color=2e2c2c]............................................................[/color] [/center][/cell][cell]A legendary neutral ground of the Covens, new and old, Mellon Collie Hill is a location where rituals were conducted and alliances were made. Mellon Collie Hill is a fancy tourist spot where people take selfies. However, all the legends and stories about it were true. A stone staircase at the base of the hill leads to a pathway throughout the Hill. This pathway is etched with rune stones and sometimes artifacts from past rituals conducted here. At the very end of the path is a weathered stone altar, and behind it is a stone temple. Here is the spot where active and defunct Covens met, and the 8th Street Covens and Greenwood Covens formed their alliance against the Das Sonnenrad cult.[/cell][/row][row][/row][row][cell][h3][b]MIRRORLAND[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/9sDsIkD.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Step into Mirrorland...."[/i][/center][/cell][cell]Nestled discreetly in the heart of St. Portwell's West District, the Mirrorland Lounge draws in a clientele as diverse as the city itself. Frequented by Isaac Allen Kane, the enigmatic information broker renowned for his impeccable taste and unwavering neutrality, Mirrorland is a sanctuary where the city's power players and secretive factions converge. Antique mirrors line the walls, reflecting the soft jazz music that mingles with hushed conversations and the clink of glasses filled with cocktails and rare spirits. Adding to its allure is a dedicated cigar lounge, where the aroma of fine tobacco wafts through the air, adding a layer of refinement. Mirrorland's allure lies in its discretion and privacy. It offers secluded booths and private alcoves for intimate discussions or quiet contemplation. Here, amidst the murmur of negotiations and the exchange of information, Isaac Kane often holds court in his favorite corner booth, a silent observer amidst the city's intricate web of alliances and rivalries.[/cell][/row][row][/row][row][cell][b][h3]PINES NATIONAL PARK[/h3][/b][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/aNF0Kxs.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Nature whispers its secrets."[/i][/center][/cell][cell]On the outskirts of St. Portwell lies the breathtaking Pines National Park, a vast expanse of protected wilderness that offers an escape from urban life. This national park, named for its towering pine trees and waterfalls, spans thousands of acres and showcases the region's diverse natural beauty. Pines National Park has many landscapes featuring dense forests, meadows, rugged cliffs, and crystal-clear streams. The scent of pine and wildflowers fills the air, and the forest is alive with the sounds of rustling leaves, bird songs, and the gentle flow of water. At the park's heart, the majestic Crystal Falls cascades down a series of rocky terraces into a pristine pool below. This stunning waterfall is a highlight for visitors, offering a picturesque spot for picnics, photography, and reflection. A network of well-maintained trails flow through the park, catering to all levels of hikes, from strolls to challenging multi-day treks. Along these trails, visitors can discover hidden gems such as ancient trees, secluded meadows, and scenic overlooks that provide stunning views of the surrounding landscape. The trails also connect to several campgrounds and picnic areas, making the park an ideal destination for camping, fishing, and birdwatching. Pines National Park is home to a rich variety of wildlife, including deer, black bears, foxes, and numerous species of birds. Nature enthusiasts and wildlife photographers often visit the park to observe these animals in their natural habitats. The park also holds cultural and historical significance, with ancient Native American sites and landmarks scattered throughout. These sacred spaces and historical markers offer a glimpse into the region's rich heritage and are respected and preserved by the local community and park visitors.[/cell][/row][row][/row][row][cell][b]THE HOUSE ON THE HILL[/b][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/pHYlQSV.jpg[/img] [color=2e2c2c]............................................................[/color] [i]"A silent echo of preserved magic and mystery in the heart of St. Portwell"[/i][/center][/cell][cell]Although the "House on the Hill" has been closed to the public for some time now, its presence still looms large in the northern district of St. Portwell. Despite its closure, the building has been meticulously maintained, preserving its eerie allure and mysterious charm. Ivy continues to creep along its weathered walls, but caretakers ensure the structure remains intact. Inside, the once-electric atmosphere has given way to a quiet reverence, as if the very walls themselves hold the secrets of the past. Velvet drapes still hang gracefully, while the antique chandeliers cast a soft, ethereal glow over the silent rooms. Dust may settle upon the surfaces, but diligent hands brush it away, preserving the intricate sigils and symbols that adorn the walls. Behind the bar, bottles of "elixirs" and "potions" stand untouched, their labels still legible despite the years. However, a discerning eye would notice that these potions and artifacts are mere replicas crafted with care to maintain the illusion of witchcraft and mystique. Though the bartenders no longer serve their mystical concoctions, the bar remains a testament to the house's former glory, a silent witness to the revelry and magic that once filled its halls. Though the House on the Hill may no longer resound with the laughter and whispers of its patrons, it remains a beacon of mystery in the streets of St. Portwell.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]MEMORIAL[color=2e2c2c].[/color]PARK[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/koTD3UZ.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"A testament to resilience, unity, and the enduring spirit of St. Portwell, forever preserving the memory of those who were taken too soon."[/i][/center][/cell][cell]In the heart of St. Portwell lay The Memorial, a park dedicated to honoring the lives lost during a tragic and mysterious calamity that befell the city over a decade ago. Spread across the park's expanse were winding paths through gardens and towering oak trees, creating a sanctuary of remembrance and reflection. At the heart of The Memorial stood a solemn stone monument, its surface smooth and polished, bearing the engraved names of those who perished during the disaster. Surrounding the memorial, meticulously tended flower beds burst forth — roses, lilies, and tulips - in a kaleidoscope of colors. Benches beneath the shade of aks offered quiet places for contemplation, each adorned with a plaque bearing heartfelt messages and tributes from loved ones. Throughout the day, sunlight peering through the canopy of trees cast a warm glow upon the memorial plaza. In the evening, lanterns and candles along the pathways illuminate the engraved names and tributes.[/cell][/row][row][/row][row][cell][h3][b]OCEANVIEW[color=2e2c2c].[/color]GARDENS[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/JyaOZE7.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Where memories are made..."[/i][/center][/cell][cell]Nestled along the coastline of St. Portwell, Oceanview Gardens is a lively escape where the ocean breeze collides with the laughter of visitors. Stretching along the shore, the boardwalk offers a nostalgic experience, blending classic charm with modern attractions. A wide wooden boardwalk runs the park's length, lined with quaint shops, arcades, and food stands. The aroma of freshly made funnel cakes, popcorn, and cotton candy fills the air. The boardwalk is dotted with benches, allowing guests to relax and enjoy the view of the rolling waves and the setting sun. Standing tall at the park's center, the Ferris wheel offers breathtaking ocean and city panoramic views. At night, it lights up with a dazzling display of colors, becoming a beacon for visitors. Oceanview Gardens boasts a mix of roller coasters, from the wooden classic "The Seaside Screamer" to the modern steel "Tidal Wave," providing excitement for all ages. The boardwalk has several arcades offering vintage and modern games. Visitors try their luck at claw machines, skeeball, and pinball or test their skills in tournaments. Classic midway games like ring toss, balloon darts, and shooting galleries challenge guests to win prizes ranging from stuffed animals to large plush toys. Throughout the day and evening, live performers, including magicians, musicians, and street artists, entertain crowds with their festive performances. From seafood shacks serving fresh catch to food trucks offering gourmet twists on boardwalk classics, the park's dining options cater to everyone's taste. Ice cream parlors, candy shops, and dessert stands provide a wide array of sweets, from hand-dipped cones to saltwater taffy and fudge. Designated picnic spots with tables and umbrellas offer places for families and friends to gather and enjoy their meals with an ocean view. Steps from the boardwalk lead directly to the sandy beach. Every weekend during the summer, the park hosts spectacular fireworks displays over the ocean, drawing crowds to the boardwalk. Oceanview Gardens celebrates various holidays and events with themed decorations, parades, and special performances, ensuring there's always something new to experience.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]CARD[color=2e2c2c].[/color]SHARK[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/aBM2V1x.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Where every hand could change the game - welcome to The Card Shark."[/i][/center][/cell][cell]Nestled along the bustling waterfront of St. Portwell, The Card Shark is a stylish clubhouse that serves as a neutral ground for characters from various factions to meet and interact. With its prime location overlooking the shimmering ocean, the clubhouse features large windows that provide breathtaking views of the waves crashing against the docks and the vibrant life of the harbor. The interior blends elements of a classic card room with maritime themes, showcasing polished wood, vintage nautical decor, and framed photographs of famous poker games set against stunning seascapes. Upon entering, guests are welcomed by the excitement of chance and strategy in the air. Several high-end poker tables fill the central area, each themed after different card games. The walls are adorned with memorabilia from legendary poker matches. At the same time, a stylish bar along one side offers a diverse menu of craft cocktails and specialty drinks inspired by poker hands. A secluded backroom, accessible only to select guests, provides a space for planning missions, strategizing, and discussing sensitive matters without fear of eavesdropping. The Card Shark regularly hosts high-stakes poker tournaments, witch-themed parties, and networking events that draw in a mix of mercenaries, thrill-seekers, and curious locals. Live music on weekends adds to the vibrant atmosphere, where laughter, clinking glasses, and the shuffling of cards create a charged environment.[/cell][/row][row][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]WINKING[color=2e2c2c].[/color]LIGHTHOUSE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/7FXbgNU.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Your harbor of good vibes and great company!"[/i][/center][/cell][cell]The Winking Lighthouse is a charming café and bar located right by the waterfront of St. Portwell, named for the vintage lighthouse nearby that locals believe “winks” at sunset. Its large glass windows showcasing stunning ocean views and cozy outdoor seating offer a relaxed atmosphere perfect for casual hangouts. The café's interior is adorned with nautical decor, weathered wood, ship wheels, and maps of ancient sea routes, creating a space that resonates with the local maritime culture. The Winking Lighthouse is a beloved spot for both locals and visitors. During the day, The Winking Lighthouse serves coffee and fresh pastries, drawing in students, artists, and professionals looking for a quiet place to work or socialize. As the sun dips below the horizon, the café transitions into a lively bar featuring a menu of craft cocktails inspired by local ingredients and flavors. Regular live music events add to the atmosphere, with acoustic performances and open mic nights attracting a diverse crowd. The outdoor seating area is trendy, where patrons can enjoy the sea breeze and the sounds of the ocean while sipping on their favorite drinks. It’s not uncommon to see characters from different walks of life share a table, whether they’re old friends catching up, rivals discussing their next moves or strangers forming unlikely connections over a shared interest. In addition to its casual charm, the café often hosts themed nights and events, such as trivia contests or poetry readings.[/cell][/row][row][cell][h3][b]WILMINGTON[color=2e2c2c].[/color]MARKET[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/sBsNwzQ.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Where the world comes together, one stall at a time."[/i][/center][/cell][cell]Wilmington Market, often called "The Market," is a vibrant, open-air marketplace nestled in the heart of St. Portwell’s west district. Spread across several blocks, the Market is a lively maze of colorful stalls, tents, and street vendors offering everything from fresh produce and seafood to handmade crafts and rare curiosities. The Market is always alive with the hum of chatter, the haggling of prices, and the occasional laughter. Each section has its unique flavor: one area might be lined with bread and local cheeses, while another features textiles, handcrafted jewelry, and exotic spices. In the central square, musicians often perform live. As a place where people from all walks of life converge, Wilmington Market serves as a social hub, where friends meet for a casual lunch, travelers trade stories with locals, and deals are struck in the quiet corners between stalls. It’s common for the Market to host impromptu gatherings or serve as the backdrop for unexpected reunions. [/cell][/row][row][cell][h3][b]FANTASYLAND[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/YWP1CpJ.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"."[/i][/center][/cell][cell]On the northern outskirts of St. Portwell lies the decaying remains of Fantasyland, an eerie, abandoned amusement park that once buzzed with life and excitement. Built decades ago with grand ambitions, Fantasyland was known for its towering Ferris wheel, haunted funhouse, and seaside roller coasters. Now, the park is a shell of its former glory, with rusted rides creaking in the wind and faded neon signs flickering. Weeds have overtaken the cracked asphalt, and the once-vibrant games and concession stands are now hollow, echoing only the distant calls of seagulls. Fantasyland went bankrupt when Oceanview Gardens opened closer to the city center. Unable to keep up with the competition, the amusement park fell into disrepair, slowly becoming a local legend for ghost stories and urban exploration. For the Paranormal-inclined, the park holds a strange allure, with whispers of unusual energies and forgotten magic lingering among its forgotten attractions.[/cell][/row][row][cell][h3][b]ST.PORTWELL[color=2e2c2c].[/color]UNIVERSITY[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/syzLbje.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"St. Portwell U! Ride the wave of knowledge!"[/i][/center][/cell][cell]Nestled on a sprawling campus overlooking the scenic cliffs of St. Portwell, St. Portwell University stands as a prestigious institution dedicated to academic excellence and personal growth. Established over a century ago, the university boasts a rich history and a commitment to fostering an environment where innovation and tradition collide. The campus is adorned with historic stone buildings and modern facilities, reflecting its evolution while maintaining a connection to its nautical roots. At the entrance of St. Portwell University lies a vast, shimmering lake. The university offers diverse programs across several faculties, attracting students from all walks of life. Renowned for its strong emphasis on the liberal arts, St. Portwell University provides degrees in the humanities, social sciences, and natural sciences. Majors like History, English Literature, Psychology, and Environmental Science are popular among undergraduates, while graduate programs in Marine Biology and Oceanography take advantage of the university’s coastal location.[/cell][/row][/table][indent]Art and Design programs thrive within the university’s vibrant arts community, with students honing their visual arts, graphic design, and performing arts skills. The university's art galleries frequently showcase student exhibitions, fostering creativity and collaboration. St. Portwell University’s annual Arts Festival attracts artists from around the region, offering a platform for students to share their work and connect with established professionals in the field. For students with a passion for athletics, St. Portwell University is home to the St. Portwell Sharks, a formidable force in college football. The university also boasts the St. Portwell Hawks for basketball, known for their agility and strategic gameplay. At the same time, the St. Portwell Dolphins dominate the swimming scene with impressive individual and relay performances. Sailing is represented by the St. Portwell Splash, which excels in navigating local waters and participating in prestigious regattas. Each team fosters strong camaraderie and school spirit, often drawing crowds to the Shark Tank, the university's iconic sports arena. The mascot, a fierce blue shark named Finn, embodies the competitive spirit of the student body, rallying fans at every home game. Campus life at St. Portwell University is vibrant and inclusive, with numerous clubs, organizations, and extracurricular activities for students to engage in; there is something for everyone. The university also hosts various events throughout the year, including guest lectures, cultural festivals, and community service initiatives. The university library, known for its extensive collection of texts on traditional studies, serves as a hub of knowledge where students can immerse themselves in their academic pursuits. Housing options range from traditional residence halls to modern apartments, accommodating students with varying preferences. Each living space is designed to foster community while providing the privacy needed for academic success. As St. Portwell University continues to grow, it remains committed to its core values of academic integrity, social responsibility, and the pursuit of knowledge.[/indent][/hider][h2][color=black][b]Faction Locations[/b][/color][/h2][sup]_______________________________________________[/sup] [hider][h3][color=black][b]THE PRA[/b][/color][/h3][sup]_______________________________________________[/sup] [hider][table][row][cell][h3][b]THE[color=2e2c2c].[/color]PRA[color=2e2c2c].[/color]HEADQUARTERS[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/5om9prm.jpg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The PRA office in St. Portwell is housed in a massive office building that blends seamlessly into the urban landscape. From the outside, it resembles a typical commercial high-rise, with reflective glass windows, sleek lines, and a modern design that isn't out of place with the city's business district. The PRA office has no signs or [i]anything[/i] to indicate its true purpose, helping it maintain a low profile while operating as a base for all PRA activities in St. Portwell and surrounding regions. The building's exterior features a simple gray-and-glass façade with lush landscaping and a small park to help it blend in with surrounding office buildings. Upon entering, visitors are greeted by a spacious, sleek lobby with a professional, business-like atmosphere. The reception area is staffed by well-dressed security personnel from the front, a tech company known as Medford Tech Solutions, giving the impression of a regular office building belonging to a just a [i]regular [/i]corporation. Security personnel conduct thorough checks but under the guise of routine visitor management. Visitors must sign in at digital kiosks, with most foot traffic consisting of agents posing as office workers. Behind the scenes, however, the PRA operates with high security and strict clearance protocols. Though the lobby's design suggests a typical technology company, access beyond the front desk is regulated, requiring clearance and biometric checks to get past it. The modern decor and subtle company branding mask the covert operations within, with PRA agents seamlessly blending into the daily activity of the office building. [/cell][/row][/table][indent] The upper floors contain a complex network of offices, laboratories, and briefing rooms designed to handle the unique needs of a paranormal investigative agency. A dedicated communications center monitors radio frequencies and internet activity to detect any signs of paranormal disturbances. It also has extensive training facilities, including a large indoor gym and simulated combat environments for agents to practice their skills. There are secure storage areas for sensitive equipment and evidence, a vault where the PRA contains sealed Apparitions and collected artifacts, a dedicated forensics lab to analyze paranormal artifacts, and private rooms for [i]classified[/i] briefings.[/indent][/hider][h3][color=black][b]DOLLHOUSE[/b][/color][/h3][sup]_______________________________________________[/sup][hider][table][row][cell][h3][b]CHRISTIANSANDS[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/cEJ7XxC.jpg[/img][hr][color=2e2c2c].................................................................................[/color] [i]"Christiansands: where the beat never stops, and secrets dance in the neon glow."[/i][/center][/cell][cell]Christiansands is a nightclub situated in Downtown St. Portwell. The club opens its doors at eight on the dot every day, ensuring the party never skips a beat. Located on a bustling street corner, Christiansands stands out with its modern design, featuring sleek glass panels, neon lights, and a bold sign that shines brightly against the nighttime sky. The club's energy is visible even from a distance, with its thumping bass and rhythmic beats resonating through the streets, drawing crowds from all over. The line to get into Christiansands is often long, going down the sidewalk as eager patrons wait to enter. On weekends, the line can stretch for [i]blocks[/i], with partygoers chatting it up as they inch closer to the entrance. Even on a quiet Tuesday, the club has no shortage of attendees, a testament to its popularity. The bouncers, dressed in sharp black suits and equipped with earpieces, maintain a tight watch, carefully vetting everyone seeking entry.[/cell][/row][/table][indent]But the natural allure of Christiansands lies in its VIP section, and whoever is trying to enter is [i]carefully[/i] vetted. The VIP area offers luxurious seating, private bars, and a dedicated DJ, providing a more intimate setting for conversations and business deals. Dollhouse's leadership often holds meetings with other factions and prospective members in this exclusive section, using the club's bustling ambiance as cover for their clandestine activities. Beyond the bright lights and glamour, Christiansands serves as a front for Dollhouse's darker operations. The club's high-profile status and continuous flow of people make it an ideal meeting spot for covert discussions and exchanges. The staff, carefully picked by Dollhouse's leadership, ensure that the club's true purpose remains hidden from prying eyes. While most patrons come for the music and nightlife, the leaders of Dollhouse and their associates use the club as a hub for planning, strategizing, and recruiting new members.[/indent][table][row][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]FUNHOUSE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/X60jDuN.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"If you step in, you might not leave a human being."[/i][/center][/cell][cell]The Funhouse, the dark heart of the Dollhouse operation, is a grim and foreboding structure hidden within the labyrinthine alleys of St. Portwell. From the outside, it appears to be an abandoned warehouse, its windows boarded up and its exterior cloaked in grime and graffiti layers. However, those who know its true nature understand that this hides a place of horror and suffering. The warehouse seems empty and neglected, not indicating the atrocities beneath. The true horror lies underground, where a vast network of tunnels serves as the Dollhouse's covert base of operations. The walls of these tunnels are lined with enchanted runes that shimmer faintly, designed to block any teleportation. Within the Funhouse are dozens of rooms where Dollhouse stores their artifacts, tortures victim for information, and more. Deep within this subterranean maze lies the "Carnival Room," a nightmarish room filled with an array of torture devices and experimental apparatuses. Cold, stainless steel tables are stained with the evidence of countless procedures, and shelves are lined with vials of strange potions and jars containing unidentifiable substances. The Dollhouse's captives are subjected to unspeakable horrors here, as Apparitions are forcibly placed into their bodies, turning them into Abscised.[/cell][/row][/table][indent]But the "Carnival Room" is just one part of the twisted operation; next to it is the "Laboratory," where human experimentation is carried out with cold, scientific detachment. Here, subjects are exposed to a range of cruel trials designed to test the limits of human endurance and the effects of various magical substances. Vivisection, forced mutation, and brainwashing are commonplace, with victims kept in glass-walled cells to observe their transformations in real time. Further down the tunnels, the "The Whisper Room" is a place of psychological torment. The walls of this room are inscribed with enchanted runes that cause visual and auditory hallucinations and amplify emotions such as fear and paranoia until the target is driven mad. The "Pile," a cavity in the earth, is where failed experiments and uncooperative captives are discarded. Each tunnel is carefully monitored, ensuring no one can escape or enter the twisted labyrinth without the Dollhouse's knowledge. The only way in or out of the Funhouse via teleportation is through the "Portal Room," a heavily guarded chamber near the entrance of the tunnel network. This room is protected by enchantments, making it impossible to bypass. Only those with the Dollhouse's approval can navigate this treacherous path, ensuring that the organization's dark secrets remain hidden from the outside world.[/indent][table][row][/row][row][cell][h3][b]FEEL[color=2e2c2c].[/color]GOOD[color=2e2c2c].[/color]INC[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/eF1MFwR.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Once you step in, you'll never want to leave..."[/i][/center][/cell][cell]Feel Good Inc., another outpost of the Dollhouse, is located in an industrial district of St. Portwell. On the surface, it is a nightclub and clubhouse catering to those seeking a fun night. The exterior is a sleek, modern design with neon lights and a large, inviting marquee that promises a night of unparalleled joy and excitement. However, beneath this facade lies a place of unspeakable horror and manipulation... The main feature of Feel Good Inc. is its walls, lined with potent enchantments that induce intense feelings of happiness and euphoria in anyone who steps inside. These enchantments serve a dual purpose: they keep patrons coming back for more, creating a constant flow of potential victims, and they keep the captives in a state of docile compliance, unable to escape. The enchantments are woven into the very fabric of the building, ensuring that the effects are inescapable and pervasive. The ground floor operates as a typical nightclub, with a dance floor, VIP lounges, and bars serving an array of exotic cocktails. The music is carefully selected to complement the enchantments, enhancing the overall feeling of ecstasy. The building's upper floors are a haven for Dollhouse members to relax, socialize, and plan their next moves. These floors are luxurious and well-appointed, with lounges, private rooms, and meeting areas where members can gather away from the prying eyes of St. Portwell. The enchantments that induce happiness on the ground floor do not extend to the upper floors, ensuring a neutral atmosphere. Members often use these upper floors to discuss strategies, make deals, and recruit new associates. It's common to find members of the Dollhouse indulging in the finest foods and drinks. However, the true horrors lie beneath, where the basement levels reveal the Dollhouse's true intentions. The basement is accessed through a hidden elevator behind the DJ booth, guarded by heavily armed and enchanted bouncers who ensure that only authorized personnel can enter. Feel Good Inc. is divided into several specialized chambers in the underground levels, each dedicated to different forms of experimentation (of the human variety). [/cell][/row][/table][indent]The "Bliss Room" is a chamber where captives are subjected to extreme doses of happiness enchantments combined with experimental mind-altering potions to induce a euphoric state. The Dollhouse uses this room to extract valuable information from their prisoners, forcing them to relive their happiest memories while subtly manipulating their emotions and thoughts. This method breaks down psychological barriers, making it easier to coax out secrets and personal details without resorting to traditional torture techniques. Adjacent to the Bliss Room is the "Lab," a grotesque parody of a scientific laboratory. Here, the Dollhouse experiments with conventional and magical drugs, pushing the boundaries of human and magical endurance. Subjects are forcibly injected with various substances, their reactions meticulously recorded by Dollhouse scientists. Shelves line the walls, filled with beakers, vials, and flasks containing brightly colored liquids and powders. The air is thick with the acrid smell of chemicals and the faint, unsettling scent of metallic blood... and cleaning fluids. In the Lab, researchers test the effects of these drugs on human physiology, seeking to create more potent concoctions for use and sale. Captives endure extreme pain and euphoria as their bodies are pushed to the limits. Each chamber and corridor in Feel Good Inc. is meticulously monitored, with security cameras and magical surveillance ensuring that no one can escape or interfere with the Dollhouse's operations. The walls of the underground chambers are enchanted to prevent teleportation in and out of the building, except for a particular, heavily guarded room designated for such purposes. Additionally, monstrous creatures, bred and controlled by the Dollhouse, roam the tunnels as guards, adding another dangerous layer for anyone navigating the labyrinthine network unauthorized...[/indent][/hider][h3][color=black][b]THE ELITE[/b][/color][/h3][sup]_______________________________________________[/sup][hider][table][row][/row][row][/row][row][cell][h3][b]ELYSIUM[color=2e2c2c].[/color]ISLAND[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/1dcc82I.jpg[/img] [color=2e2c2c]............................................................[/color] [i]"Where a party promises to get you soaked, but not from the pools."[/i][/center][/cell][cell]Elysium Island, the headquarters of The Elite, rises dramatically from the dangerous waters off the coast of St. Portwell. In this extravagant sanctuary, wealth, power, and[i] debauchery[/i] collide. Initially envisioned as a base of operations, it has evolved into a hedonistic playground for the rich and powerful. The island boasts a sprawling mansion, a masterwork of modern architecture. With its terraces, pools, and lush gardens, the estate exudes an air of excess. Upon entering, guests are greeted by grand staircases, glittering chandeliers, and plush lounges that invite debauchery. However, the hidden spaces set the stage for the island’s infamous gatherings - secret chambers designed for the most risque encounters. The mansion hosts clandestine parties away from St. Portwell's prying eyes, dubbed [i]"Elite Parties"[/i] (or [i]"Blake Parties"[/i] or [i]"Freakoffs"[/i]). These wild parties are mere rumors in the streets of St. Portwell, but in addition to the Elite, the city's upper class comes to this island to engage in some of the wildest parties. The atmosphere of the island is charged as guests sip on hallucinogenic drinks and engage in feasts while "special performances" happen before their very eyes—the halls of the mansion echo with chattering, laughter, moans, and magic. The mansion features themed rooms that cater to every whim, such as underground nightclubs and draped lounges. Here is where the Elite have unforgettable nights that live up to their wildest fantasies. Beneath Elysium Island lies a network of underground chambers; these hidden spaces serve as the operational backbone for The Elite, housing advanced magical laboratories where experiments with artifacts and potions occur. Here, members engage in clandestine research, pushing the boundaries of magic to unlock new Abstractions or concoctions. The chambers are also secure storage for Blake Schmidt's collection of magical artifacts, each meticulously cataloged. This hidden vault is designated explicitly for the artifacts of The Elite's members, except Jason Valos, who maintains his separate supply. Guarded by fearsome creatures, this sanctum ensures that Blake retains a firm grip on the power within the organization, keeping the artifacts of his associates under his watchful eye and preventing any potential rivalries from escalating.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]EMPEROR[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/6CcHeW2.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"The Emperor rules over St. Portwell's skyline."[/i][/center][/cell][cell]Jason Valos's crown jewel. The Emperor epitomizes Jason Valos's vision of luxury and prestige, reflecting his ambition to create a haven where the wealthy and powerful can indulge. It serves as a beacon of his financial success and a symbol of his influence within the elite circles of St. Portwell's social and magical scene. The Emperor stands as a towering icon of wealth and power amidst the skyline of St. Portwell, housed in a colossal skyscraper renowned for its grandeur and luxury. Rising high above the city, the building is a masterpiece of modern architecture, its sleek glass façade reflecting the vibrant pulse of urban life below. Upon entering The Emperor, guests are greeted by a lavish lobby adorned with marble floors, intricate chandeliers, and tasteful artwork that speaks of wealth and sophistication. Manned by an impeccably dressed staff, the reception area offers a check-in experience. Hundreds of luxury rooms await guests, each meticulously designed with comfort and elegance in mind. Every accommodation exudes luxury, from spacious suites with panoramic city views to intimate chambers adorned with plush furnishings and state-of-the-art amenities. Scattered throughout the skyscraper are various bars and stores, catering to every desire of the discerning guest. Whether seeking a fine dining experience in one of the exclusive restaurants, indulging in cocktails at the rooftop bar, or shopping at designer stores offering the latest in fashion and jewelry. At the pinnacle of "The Emperor" sits its crowning jewel — a nightclub with a glass ceiling that offers unparalleled views of St. Portwell's skyline. The club boasts a spacious dance floor, intimate seating areas, and a balcony encircling the perimeter, allowing guests to soak in the city energy from above.[/cell][/row][row][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]HARBOR[color=2e2c2c].[/color]LOUNGE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/226IZXL.jpg[/img] [color=2e2c2c]............................................................[/color] [i]"Escape to the Harbor Lounge."[/i][/center][/cell][cell] In the heart of St. Portwell's luxurious West District, overlooking the Pacific, lies The Harbor Lounge, an exclusive hangout spot for the city's affluent youth. Perched atop a cliff with panoramic ocean views like no other, this lounge offers an escape for those seeking relaxation and entertainment. The Harbor Lounge boasts a sleek, modern design, with floor-to-ceiling windows that flood the space with natural light and provide breathtaking coastline views. The interior features plush seating, elegant decor, and ambient lighting, creating a sophisticated yet cozy atmosphere. Outside, a terrace with private cabanas offers a perfect spot for sunbathing or enjoying a cocktail under the stars. The Harbor Lounge's menu offers gourmet dishes crafted by world-renowned chefs and cocktails designed by expert bartenders. Entertainment at The Harbor Lounge provides live music performances, DJ sets, and exclusive events that cater to the tastes of St. Portwell's elite. Private rooms and VIP areas provide added exclusivity for those seeking privacy.[/cell][/row][row][/row][row][cell][h3][b]PARAGON[color=2e2c2c].[/color]HALLS[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/7u8qZRc.jpg[/img] [color=2e2c2c]............................................................[/color] [i]"Where power meets prestige."[/i][/center][/cell][cell]Nestled within the heart of St. Portwell's prestigious West District, Paragon Halls stands as a testament to money, fame, and power. This venue, a marvel of modern architecture, serves as the exclusive meeting ground for members of The Elite and their associates from across the West Coast. The exterior of Paragon Halls blends classical elegance and contemporary flair with towering pillars and sweeping archways that beckon guests inside. Inside, the atmosphere exudes luxury, with marble floors, crystal chandeliers, and furniture that create an ambiance of sophistication and prestige. The main conference room of Paragon Halls (Known as [b][i]The[/i][/b] Paragon Hall) is a masterpiece of design. It features a massive oval table crafted from rare woods surrounded by plush leather chairs adorned with the crests of the founding families of The Elite. Around the room, priceless artworks depicting scenes of wealth, power, and magic adorn the walls. The meetings held within the Paragon Hall blend business and diplomacy. Alliances are forged, deals are made, and strategies are devised to further the interests of The Elite. High-profile guests from rival factions and influential figures from the magical community gather here. Private rooms outside the main conference room offer more intimate discussions. Atop Paragon Halls, a meticulously tended rooftop garden offers a relaxing retreat amidst the urban bustle of St. Portwell. Paths wind through flowers and greenery, perfuming the air with their fragrance. Secluded gazebos with wrought-iron benches and flowering vines provide private spaces for contemplation or quiet conversations.[/cell][/row][/table][/hider][h3][color=black][b]GREENWOOD[/b][/color][/h3][sup]_______________________________________________[/sup][hider][table][row][cell][h3][b]THE[color=2e2c2c].[/color]CAMP[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/2U3xPC0.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell] The Greenwood Coven's "base of operations" is a secluded campsite deep within the dense woods surrounding St. Portwell. The campsite is protected by a natural barrier of foliage, with an inconspicuous path leading to it that only the coven members know. However, as a safety measure, occasionally, the camp is packed up and moved to a different location that is scouted out beforehand. The heart of the campsite is a large communal area with a central fire pit that serves as the focal point for gatherings, meetings, and rituals ([s]that involve eating ass[/s]). Around the fire pit, several weathered logs and handmade benches provide seating for the members of Greenwood, where they party, share stories, and whatnot. Several tents are scattered around the central area, each belonging to different members of the Greenwood Coven. These tents vary in size and style, some simple and practical, while others are adorned with colorful patterns and decorations. Each tent has its personality, reflecting the individuality of the Greenwood Coven.[/cell][/row][/table][/hider][h3][color=black][b]8TH STREET[/b][/color][/h3][sup]_______________________________________________[/sup][hider][table][row][cell][h3][b]THE[color=2e2c2c].[/color]8TH[color=2e2c2c].[/color]ST[color=2e2c2c].[/color]MANOR[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/fmrGCUy.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The 8th Street Manor, perched on a hill overlooking 8th Street in St. Portwell, is a [i]foreboding [/i]structure. It was once the home of a wealthy family, but Emily G. Reed and her 8th Street Coven coerced the owners into selling it to her for a mere pittance. The manor's architecture exudes old-world elegance with its traditional stonework, ornate columns, and sweeping front porch. The manor's exterior is timeless, with its wrought-iron gates and manicured lawns extending from the street to the mansion's entrance. The 8th Street Manor is well maintained inside, as Emily has to bully her Coven into keeping it clean. The floors and hallways are crafted from an elegant dark wood that seems oddly inviting for a place that acts as the base of operations for the 8th Street Coven. Despite it all, it maintains a constant air of sophistication. Emily tries to keep the 8th Street Coven's activities subtle, but not even she can keep her rambunctious Coven in check at times. So, occasionally, explosions, screaming, shouting, and magic can be seen and heard, leading to exciting talks with the police. The primary meeting room is a gigantic hall by the main entrance with a wooden table that spawns the entire room and ends in Emily's throne, which she took from Kaiser Draeger after his defeat. This hall acts as a hangout, meeting spot, and planning room. However, the 8th Street Manor is large enough to accommodate each member of the 8th Street and still leaves some empty rooms. The minions and underlings have their rooms on the first floor, while 8th Street's leadership have their rooms on the second - and the underlings are [i]not [/i]allowed up there unless they have a reason.[/cell][/row][/table][indent]Hidden within the 8th Street Manor is a magical vault, which is also hidden behind a random bookcase, and to open the door, all you have to do is pull on a random green book. However, that is not the only security measure installed; behind it is a magical vault with floating runes surrounding it, and to enter, a member has to press the rules in the correct order. If they are [i]not[/i] pressed in the proper order, the attempted intruder is launched with a powerful magical force while it sets off an alarm that will blare through the entire manor. If they are pressed in the correct order, the vault opens to reveal a portal into a pocket dimension within the 8th Street Manor, a simple, massive, stone-lined chamber. Here, artifacts are displayed within magically sealed display cases, where 8th Street keeps its most valuable and powerful artifacts. The walls have sturdy shelving units for additional storage, and this is where 8th Street stores the less valuable artifacts. Additionally, the room is protected by a spell that repels teleportation and portal creation, ensuring no one can enter the vault ([s]get rekt Jack[/s]). However, another notable location within the manor is Greta Faust's lab. In stark contrast to the ornate halls of the manor, it has a practical design, with sterile white walls and fluorescent lighting that casts a harsh glow. Greta's lab features sturdy workbenches and cabinets cluttered with glass beakers, test tubes, and various ingredients for her potions. The lab's centerpiece is a large cauldron, which Greta has been using to develop a special "contingency plan" if the Stygian Snake escapes. Along one wall, she keeps her potion locked in a sturdy cabinet, making it abundantly clear to the rest of 8th Street that they are not allowed to touch her potions. A corner of the lab serves as Greta's "personal space," which has a cozy chair, a desk that she typically sleeps on, and a modern laptop in the corner. Note that Greta has her bedroom.[/indent][/hider][h3][color=black][b]THE WOLFPACK[/b][/color][/h3][sup]_______________________________________________[/sup][hider][table][row][cell][h3][b]WOLFPACK[color=2e2c2c].[/color]CLUBHOUSE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/rEkqdsX.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Wolfpack's clubhouse is a dilapidated two-story building located in the northeast section of St. Portwell. The exterior is a patchwork of crumbling brick, graffiti, and rusted metal, with broken windows partially covered by worn-out plywood. The once-grand entrance has been reduced to a pair of beaten-down double doors adorned with the Wolfpack's spray-painted logo. Upon entering, visitors are greeted by the pungent smell of stale beer, cigarettes, and lousy coochie, an overwhelming assault on the olfactory senses. The main hall, which doubles as a common area, is littered with broken furniture and beer bottles, and the sagging sofas are arranged around a well-worn pool table, which has seen better days. It's common to find members of the Wolfpack lounging here, playing pool, drinking, and swapping stories about their latest exploits. At the far end of the hall, there's a makeshift bar, where the refrigerator is stocked with cheap beer and other drinks (on a good day, they'll loot a liquor store). Behind the bar, a line of mismatched barstools leans at precarious angles, with some completely missing legs, and you are playing with your life if you sit on them. The back wall features a large mural of a wolf's head, complete with jagged teeth. Adjacent to the main hall are several smaller rooms where the Wolfpack conducts its business. One room is a meeting area where Dean (previously Judas) plans his next moves. Another room is a crude office where bookkeeping and drug transactions occur, its walls adorned with maps of St. Portwell and marked with areas under the Wolfpack's control. The second floor contains sleeping quarters for those staying overnight at the clubhouse. The conditions are rough, with stained mattresses on the floor, cracked walls, and makeshift curtains for privacy. [/cell][/row][row][cell][h3][b]RUSTY[color=2e2c2c]. [/color]JOE'S[color=2e2c2c].[/color]AUTO[color=2e2c2c].[/color]REPAIR[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/50spbX9.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Rusty Joe's Auto Repair Shop is a location that [i]appears[/i] to be a legitimate business, a simple garage situated on a busy street corner in an industrial district. The shop has a wide garage entrance with several bays for working on cars and motorcycles, and the exterior walls are adorned with graffiti. Inside, the shop has a chaotic but organized feel, with tools, engine parts, and metal scraps strewn across the workbenches. The smell of oil and gasoline stinks while a radio plays rock and metal music in the background. This front operation allows the Wolfpack to maintain a steady cash flow while hiding its more nefarious activities. Beneath the repair shop's floor lies the heart of the operation: an underground chop shop where stolen vehicles are dismantled. A hidden hydraulic lift in one of the bays leads to this secret area, and it's clear that this is where the Wolfpack strips stolen cars and motorcycles for valuable parts. This area is dimly lit, and the workers here are loyal members of the Wolfpack, constantly wary of intrusion. The sound of grinding metal and welding is constant, and it's a place where no questions are asked. People disappear when they do.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]WAREHOUSE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/RABR5s2.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Warehouse is a location on the industrial outskirts of St. Portwell, in a largely neglected part of town where the Police are too scared to go. It's a sprawling building with high ceilings and large, roll-up doors designed for trucks to load and unload cargo. The warehouse looks abandoned from the outside, with rusted metal, faded paint, and weeds growing all over. However, security is tight, with members of the Wolfpack patrolling the perimeter at all times and surveillance cameras monitoring all entry points. Inside, the warehouse is divided into sections for different kinds of contraband: drugs, weapons, women, stolen goods, and magical artifacts. Each section is secured with heavy locks and guarded by members of the Wolfpack. Still, only higher-ranking members of the Wolfpack have the key.[/cell][/row][row][cell][h3][b]SAFE[color=2e2c2c].[/color]HOUSES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/BTCc1LC.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]Discreet and strategically located throughout St. Portwell, these are typically old apartment buildings or homes in rundown neighborhoods, where police presence is minimal. The exteriors of these safe houses are inconspicuous; inside, the safe houses are designed for covert operations, with hidden compartments to stash weapons and contraband. These locations are hastily put together with torn sofas, barely any food or utensils, and air mattresses with holes. These safe houses hide members on the run, store stolen goods temporarily, or conduct business meetings away from prying eyes. Each safe house has a rotating lookout that keeps an eye out for intruders, whether rival gangs, Feds, or anyone else.[/cell][/row][/table][/hider][h3][color=black][b]DAS SONNENRAD/THE NEW RULE SOCIETY[/b][/color][/h3][sup]_______________________________________________[/sup][hider][table][row][cell][h3][b]THE[color=2e2c2c].[/color]SANCTUARY[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/tCGQXTX.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]A Once a symbol of wealth and prestige, this sprawling mansion was repurposed into a stronghold of the Das Sonnenrad Cult with Kaiser Draeger, at its heart. Hidden deep in a remote forested area, it was accessible through a single narrow road, allowing easy monitoring and control of who came and entered. Its isolation served as a natural barrier to outsiders, with an imposing black cast-iron gate as another barrier. The mansion's exterior was a stark contrast to its inhabitants, crafted out of stone that had been painted a white color. The inhabitants meticulously maintained the sanctuary's grounds, and there was a rotating schedule for who did the lawn work each day. The front entrance was two massive doors carved with archaic sun symbols. The mansion's grand foyer featured a sweeping staircase with ornate railings leading to the upper floors, where high-ranking members of Das Sonnenrad lived. A massive crystal chandelier hung from the ceiling, casting an eerie glow across the space. The main hall, often used for meetings and gatherings, had an enormous stone fireplace with intricate carvings that reflected the cult's Aryan mythology. Beneath the mansion lay a labyrinthine basement, which housed the cult's ritual chambers and storage areas for their artifacts. This underground network has a double purpose: to provide secret exits in case the sanctuary is compromised and to confuse intruders with dead ends, fake doors, and passages scattered everywhere. However, in the final battle against the Das Sonnenrad Cult, which saw Kaiser Draeger's Death, the Sanctuary was burned to the ground.[/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]WOLF'S[color=2e2c2c].[/color]DEN[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/hstoa8Y.jpeg[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell]The Wolf's Den was a secret bunker created by Das Sonnenrad as a hidden refuge for Kaiser Draeger and other high-ranking members of the cult, but now it operates as the headquarters for their successor group: The New Thule Society. Located deep within the remote outskirts of St. Portwell, the bunker is well-concealed, requiring a series of directions to follow [i]to the letter[/i]. To reach the Wolf's Den, one must first travel down a specific highway until they reach a speed limit sign. From there, it's a matter of venturing into the dense forest and following a trail of Norse=Pagan symbols carved into trees. Following the correct sequence of symbols leads to a bush at the base of a hill, so inconspicuous pretty much anyone would disregard it, but pushing past it reveals a stone passage. This passageway leads to a large metal door with an access hatch. The bunker's interior is a long, dimly lit tunnel leading downward. Inside the Wolf's Den, the main chamber is a large, square concrete room with dangling lights and a massive oval-shaped table surrounded by numerous chairs. This room serves as the central meeting area for Das Sonnenrad's remnants, with other smaller rooms branching off from the main chamber, each serving different functions—storage, living quarters, planning areas, etc.[/cell][/row][/table][/hider][/hider][/hider][/indent][center][hr][img]https://i.imgur.com/jNK6iQx.jpg[/img][hr][/center]