[h1][color=black]Raven Jones[/color][/h1][hr][hider][table] [row][cell][h2][b]Raven[color=2e2c2c].[/color]Jones[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/U3WF6JJ.jpg[/img] [b]15 | Raven Chandra Jones | She/Her[/b][hr][i]"I have to save her; I have to save Sunshine."[/i][/center][/cell][cell] [b]Description:[/b] [indent]The strange girl that the Sycamore Tree Coven has been receiving Recollections about following her journies in the Pit and beyond for odd reasons. Raven Jones was born in the Pit when her mother, the so-called "Mother Blood," was, for her heinous crimes, banished to the Pit. She is being raised by her mother to survive in the Pit and getting trained in the infamous "Blood Art Technique." However, she finds the Blood Art Technique inefficient and has modified it to create her Spells brand. She's a terrified and easily startled young girl, but she's trying her best... despite her timid demeanor, she shows signs of having her mother's brutality and has a strange fascination with blood. Raven is interested in the "source" of magic that her mother speaks of. Unlike her mother, she is not albino but she is African-American with dark skin and black hair; unfortunately, she isn't that tall at five-two due to lack of nutrition.[/indent] [b]Abstraction:[/B] Adept - [i]Green Lux.[/i] Channeler: Her Mother's Jewel Amulet [indent][b]Wound Transferral:[/b] A trademark Spell from her mother, and acts as a form of Regeneration. With this Spell, Raven can transfer one of her wounds to the last people she has touched in the last few days. She can only do this once; then, she must touch that person again to transfer it. [b]Bone-Blades:[/b] Raven can create blades out of her bones and have them violently burst from her body - which is as painful as it sounds. Raven has optimized this Spell by creating bone blades and breaking them off to create makeshift knives. [b]Pain-Suppressant:[/b] Raven can temporarily negate her pain... the only issue is that once the Spell wears off, she'll be feeling [i]all[/i] of it at once. [b]Blood-Lust:[/b] A passive Spell that will activate while Raven is fighting; the more she fights, she will gain the ability to "ignore" her injuries. Her intestines can be hanging out, she could have lost most of the blood in her body and missing two limbs, and she can keep fighting until she dies, or the opponent dies. [b]Body-Puppetry:[/b] Raven can tap into someone's nervous system and control their body with her mind alone... this Spell has a concise range and only works on those without an Emotional-Field. [b]Meat-Wall:[/b] Raven can generate a mass of rock-hard flesh and detach it from herself to act as a shield or blockade. [b]Eye-Burst:[/b] A favored Spell by Sunshine when going against the Blind. As the name implies, Raven can cause someone's eyeballs to pop and render them blind if they do not have an Emotional-Field. [b]Shapeshifting:[/b] Raven can temporarily transform her body into anything within the bounds of a human, even if it defies the laws of mass conservation. [b]Hematophagia:[/b] Another of Sunshine's favored spells, Raven can regenerate wounds by drinking blood - usually utilized as a scare tactic [i]and[/i] an alternate form of healing when she cannot transfer wounds. [b][b]Limb-Generation:[/b] [/b]Raven casts this spell and uses it to create extra limbs or replace lost ones. She can destroy these limbs and generate them on whoever doesn’t have an Emotional-Field. [b]Nervous-System Illusions:[/b] Raven can tap into a body's nervous system and create different illusions... this Spell works best on the Blind/One-Eye-Open but requires extra time and effort to penetrate an Emotional-Field. [b]Blood Spray:[/b] Raven sprays boiling blood out of her pores; this blood is hot enough to cause second-degree burns. [b]Gore Bomb:[/b] Raven reaches into herself and pulls out a mass of flesh and nail-like bones that’ll explode on contact—launching the bones in all directions. [b]Body-Enhancement:[/b] Sunshine's favorite Spell... for a short period, she can raise all of her attributes (Her strength, stamina, speed, durability, senses, etc) to superhuman levels.[/indent] [/cell][/row][row][cell][h2][b]Sunshine[color=2e2c2c].[/color]Jones[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/HnZo1QB.jpg[/img] [b]82 | Sunshine Bella Jones | She/Her[/b][hr][i]"I [b]will[/b] drink the blood of magic straight from the source."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Sunshine Jones's story began in her formative years within The Connections, an Illuminati-style cult led by her father, Albert Jones, in the world of Stars. The cult, shrouded in secrecy and ambition, sought to manipulate the flow of magic across the All-Verse. Growing up under her father's shadow, Sunshine was groomed to believe in the sanctity of their mission: to unlock the mysteries of magic and wield it to reshape reality. The teachings of The Connections instilled in her an unyielding desire for power and knowledge and a warped sense of loyalty to her father and the organization. However, Sunshine grew disillusioned with the cult’s stagnation and reliance on outdated doctrines as she matured. Fueled by a mixture of anger and ambition, she began to plot the downfall of The Connections. In a stunning coup, Sunshine orchestrated a brutal takeover, dismantling The Connections from within. Her cunning and ruthless tactics allowed her to eliminate rivals and consolidate power. She subsumed the remnants of the cult into her vision, emerging as the new leader with an iron grip. During this time, she birthed the Inner Circle, a new organization focused on more radical and dangerous pursuits. Sunshine, now known as Echidna, became infamous for her savage experiments in pursuing magical supremacy. Her ambition led her to create the Blood Art Technique, which drew upon the essence of magic, the blood itself. This allure attracted followers, further cementing her power as they delved into their depravity to grasp the "blood" of magic. Under her reign, the Inner Circle became a notorious haven for atrocities, where moral boundaries crumbled and savagery [i]thrived[/i]. Sunshine's hands were stained with the blood of countless victims as she sanctioned mass murders and orchestrated human sacrifices to fuel her dark rituals. Torture became a tool of both punishment and experimentation, with her followers conducting grotesque trials to enhance their abilities. Cannibalism emerged as a hideous symbol of their devotion, while human trafficking and abduction fed the insatiable hunger of the cult. The Inner Circle's influence spread like a dark cloud, casting a shadow over the All-Verse, where whispers of genocide and child homicide echoed through the night. Sunshine reveled in the chaos she created, believing that each brutality brought her closer to uncovering the ultimate source of magic, unaware that her descent into madness would ultimately lead to her downfall. James Vanburen and the Accordance, a coalition of powerful mages and warriors dedicated to maintaining balance in the All-Verse, recognized Sunshine's threat. In a decisive confrontation, they fought to stop her ambitions once and for all. Despite her formidable abilities and the sheer terror she inspired, Sunshine was ultimately defeated, her forces shattered by the might of the Accordance. The defeat was catastrophic; Sunshine was not merely imprisoned but banished to The Pit. Eight months pregnant at the time of her imprisonment, she gave birth to her daughter, Raven, in this nightmare of a realm. Despite the harsh conditions, Sunshine’s love for Raven burned fiercely, igniting a protective instinct that had been dormant since her rise to power. Sunshine’s maternal instincts and determination to escape solidified her resolve to protect Raven from the terrors that lurked within. She trained her daughter in the Blood Art Technique, desperately hoping to equip her with the means to navigate the dangers they faced and forge a path toward escape. However, this love was soon tested when the King of the Pit's Autoknights seized Raven, snatching her away before Sunshine could intervene. The loss of her daughter became a pivotal moment for Sunshine, forcing her to reflect on the choices that had led her to this hellish place and gradually mellowed. The once-ambitious Enchinda began to accept the painful possibility that Raven was likely dead, taken by the unforgiving environment of The Pit. This acceptance shifted her perspective, leading her to confront the consequences of her relentless pursuit of power. No longer the ruthless leader who had sought dominance at any cost, Sunshine evolved into a tragic figure, wrestling with the weight of her choices and their impact on her life. The fierce ambition that once consumed her transformed into a profound sense of loss and regret, shaping her into a mother who recognized the futility of her earlier aspirations. Instead, she seeks redemption through self-reflection and a newfound understanding of the value of love and sacrifice. Sunshine stands tall at five-foot-nine; her slender frame is in stark contrast, and living off scraps has diminished her physically. Notably, she is an African-American woman with albinism, giving her strikingly white skin and hair. Despite chronologically being in her eighties, Sunshine utilized Green Lux to maintain her youth.[/indent] [b]Abstraction:[/B] Adept - [i]Green Lux.[/i] Channeler: Blood-Stained Locket. [indent]Sunshine Jones is recognized as one of the few true masters of Green Lux; having trained relentlessly since the age of nine, she views magic as a science. Her casting method, the Blood Art Technique, is both feared and revered; it involves covering her hand in blood and conjuring intricate symbols in the air. Each symbol represents a spell, a manifestation of her will that transcends the boundaries of conventional magic. The spells she cast using this technique are not mere tricks of the trade; they often blur the lines of morality and sanity. These boundary-crossing spells can induce grotesque transformations, manipulate biological functions, or result in body horror that sends shivers through those who witness her power. Sunshine has perfected this method to such an extent that she recalls each spell with unwavering precision, drawing upon a mental library of symbols stored within her mind.[/indent] [/cell][/row][row][cell][h3][b]James[color=2e2c2c].[/color]Vanburen[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.pinimg.com/originals/a7/fc/f9/a7fcf9f3d249e8a58de6903b44bc26c5.jpg[/img] [b]62 | Jammison Johnathon Vanburen | He/Him[/b][hr][i]"The world is full of wonderful, fleeting, precious things."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Mr. Magnanimous himself. An oddity in the city of St. Portwell, as few know where he came from or why he's here. However, he just showed up in the city one day with [i]bags[/i] of money, established a family business, bought a mansion, etc. He became a famous and popular face in the city of St. Portwell as he would do everything in his power to help the impoverished and desperate of the city - declaring himself [i]Magnanimous[/i]. However, he is far more famous for his acts to... build his family. There are dozens of different children that all have roots to him, and many of them despise him for excessively spreading his seed throughout St. Portwell and beyond. However, James holds a secret... back in his prime years, he was an adventurer who traveled throughout the All-Verse. Gathering many different artifacts while defeating many multiversal threats, he was most famous for defeating Sunshine Jones and her Inner Circle. He ultimately oversaw her fate being thrown into the Pit. However, James quickly retired afterward to Shimmer and built up the family and legacy that he could only dream of. The artifacts and treasure he collected were placed in his mansion - with the more dangerous artifacts hidden away in those walls. James was happy... however, before the Stygian Snake began its rampage, coincidentally, he was tragically murdered, and control of his empire was handed to his son, Ezra Vanburen. He had something to do with Raven Jones.[/indent] [b]Abstraction:[/B] Agent - [i]James Collection.[/i] [indent] James primarily used various artifacts with different magical properties as an adventurer. He put most of his collection in his mansion, but he kept a variety of powerful artifacts that would help him in a pinch. Below are his artifacts. [indent][b]James' Rifle:[/b] James is a famous and favorite artifact in his arsenal, one that he has been using since he was a young man. A Lee-Enfield rifle that, once the trigger was pulled, would not shoot a bullet but a marble-sized blast of magic that'd send anything he hit to another dimension. The marble will penetrate any defenses, magical or otherwise, and has a bottomless clip. [b]Shield of Exusia:[/b] A deployable barrier inside of a gauntlet which James can control the size. He can deploy it to be tiny or large enough to cover him. The shield is nearly impenetrable. [b]The Tyrant Destroyer IV:[/b] A famous weapon that was a part of the series of seven different magical weapons (two gauntlets, a spear, a shield, etc.). The Tyrant Destroyer is a magical sword that James can summon at will, and the blade can sense the "corruption" in a person. It'll generate a searing flame if it collides with tyrants and other monsters. This flame will attempt to consume them and bypass any defenses (fire resistance being the most notable). While pure of heart or otherwise righteous will not be affected by the flames, the blade can still slash them. [b]Buttonless Sack:[/b] It appears as a simple burlap sack, but it's an infinite storage in which all James has to do is reach inside and pull out what he desires. It's what he uses to store his artifacts. [b]The Key to Worlds:[/b] How James went from one dimension to another, a magical glowing white key that all he had to do was stick in the air, and it would create a "door" to a different world. Upon removing the key, the door disappears and can be used infinite times. [/indent][/indent] [/cell][/row][/table][/hider]