[h1][color=black]Citizens of St. Portwell[/color][/h1][hr][hider][table][row][/row][row][cell][h3][b]Justin[color=2e2c2c].[/color]Haggar[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/4uvUSEW.jpg[/img]

[b]29 | Justin Eli Haggar | He/Him [/b][hr][i]"Don't stare too long, bud. You'll make this awkward for both of us."[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]The boyfriend of the Coven's current leader, Auri Auclair. He's a man from New York who lived quite an everyday and uneventful life there, but once he became a man, he decided to go to college. That college was St. Portwell University to become an architect; that was where he met his girlfriend/future wife, and they have been together since. Thus, Justin had no clue about the previous adventure and thought the Coven was just Auri's fancy witch-themed book club! Usually, Justin comes by to drop off snacks (that are not homemade) and drinks for Auri's book club. 

While Auri is cheerful, Justin is a coolheaded, reserved, mysterious person who hides his social awkwardness behind a veneer of apathy and aloofness. Justin is an average-weighted Caucasian guy at five-ten, and Auri teases him because she's one inch taller than him. He's skinny but has a bit of a gut that's baby fat that he was never able to get rid of, and he has curly blond hair.[/indent]

[b]Abstraction:[/B]
[indent]Justin is Blind.[/indent]
[/cell][/row][row][cell][h3][b]Ezra[color=2e2c2c].[/color]Vanburen[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.pinimg.com/564x/69/2a/62/692a623379b20b3a96428cbfc83f5825.jpg[/img]

[b]38 | Ezra Vanburen | He/Him [/b][hr][i]”Nobody should ever be satisfied with less than perfection."[/i]
[@Atrophy][/center]
[/cell][cell]
[b]Description:[/b] The reliable and disciplined professional who will forever live in the shadow of his magnanimous father, James Vanburen. Ezra spent his youth living between two cities, summering in St. Portwell to spend time with his father and living with his mother the rest of the year in Philadelphia. His first notable attribution to the city was nearly a decade ago when James put him in charge of distributing a sizable donation to  aid in the reconstruction of St. Portwell after it was struck by a “natural disaster”. Ezra spent about a year in the city, bailing out local businesses, wheeling and dealing with construction companies, meeting the woman that would eventually become his ex-wife, and redirecting dirty opportunists like Blake Schmidt that had swarmed to the town with hopes of finding a way to get their hands in deep pockets. 

When Ezra left St. Portwell was back on the upswing and his father had another street named after him: mission accomplished. When compared to his siblings the elusive Ezra largely slipped out of the public eye for the next decade as he worked quietly as a business consultant on the East Coast. It was only after his father’s death that the world truly began focusing on Ezra, seeing him as the man who’d pick up his father’s magnanimous legacy and run with it. He soon gained a reputation as having the golden touch when it came to turning a failing business or project into an absolute success, and with the assumption that he'd inherited lion's share of his father's assets he quickly climbed his way to the top of the Forbes list for Most Eligible Bachelors. 

A few months ago Ezra Vanburen was spotted in St. Portwell for the first time since his father's funeral at a charity event hosted at the St. Portwell Yacht Club by his half-sister. He was heard talking about a potential plan to turn his father's mansion into historic house musuem once everyone has been moved out. Recently he purchased a penthouse downtown. Rumor is that he’s been shopping around town for new investments to expand his father's—actually, it is now his—holding company.

[indent]
[/indent]

[b]Abstraction: [/B]
[indent] He has the power of being stupid rich.[/indent]
[/cell][/row][row][cell][h2][b]Lihn[color=2e2c2c].[/color]Phan[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://images.unsplash.com/photo-1638889589125-ef148d285c94?q=80&w=2574&auto=format&fit=crop&ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D[/img]

[b]32 | Lihn Thi Phan | She/Her [/b][hr][i]"I just want to make this world a better place for my daughter."[/i]
[@FernStone][/center][/cell][cell]
[b]Description:[/b]
[indent]St Portwell’s sole paranormal therapist, Lihn is a young, constantly tired woman. She takes on only paranormal clients and thanks to this is incredibly overworked, doing near 16 hour days just to fit in all the messed up paranormal in the city. She’s well off thanks to this, even though her rates are surprisingly cheap - she works so hard out of a genuine want to help people, and so that her daughter can grow up in a slightly less messed up city. She graduated just under ten years ago, and is very good at her job. Lihn is calm and responsible, with a deep understanding of human emotion - but a slight emotional detachment too. 

Originally from Vietnam, Lihn moved to St Portwell with her dad at a young age. He remarried there and she has a younger half-brother, who still lives with her. Her dad and step-mom were tragically killed during the Stygian Snake’s rampage, which led to a series of bad decisions and a drunken one night stand resulting in pregnancy. After this she got her shit back together again, gave birth to her daughter Thanh (now nine), and made a name for herself as a therapist specialising in the paranormal (among the paranormal scene, that is). Lihn is completely neutral towards all the paranormal factions, and really just wishes they would stop fighting so she can cut her hours and spend more time with her daughter. It would also help cure her chronic migraines. Lihn is a rather average woman at five-four, with a gentle appearance and permanent dark circles under her eyes.  [/indent]

[b]Abstraction:[/B]
Adept - [i]Pink Lux[/i]. Channeler: A silver locket necklace
[indent][b]Empathy[/b]: Lihn can read the emotions of people near her, easily getting the most basic surface emotions and able to read weaker ones with concentration. She can also subtly change these - taking an emotion that already exists and nudging it one way or another (increasing or decreasing the intensity)

[b]Memory Aid[/b]: Lihn can help people remember things they had previously forgotten, or had purposefully forgotten. There’s the possibility this would work with magically cleared memories too.

[b]Memory Reading[/b]: With permission from those with emotional fields, Lihn can read someone’s memories - but only those that they remember.[/indent]
[/cell][/row][row][cell][h2][b]Henri[color=2e2c2c].[/color]Han[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/JpvL8JM.jpg[/img]

[b]18 | Huanyi “Henri” Han | He/Him [/b][hr][i]"Chill! Why stress yourself out when you could be having fun?"[/i]
[@FernStone][/center][/cell][cell]
[b]Description:[/b]
[indent]Huanyi, or Henri as he goes by outside of family, is the younger brother of Linqian and Jinhai Han. Being eight years younger than them, he didn't share the same close bond - instead they were more like replacement parents for him. Henri is incredibly close to them, to the point of near dependence, and was hit very hard by Jinhai's sudden death. Since then he's been leaning on Linqian even more than he did before, to the point of moving back home. He had a turbulent childhood thanks to his parents dying when he was only eight, before he was passed between distant relatives, finally ending up with Jinhai and Linqian when they were legally able to take him. While he seems well adjusted, his reliance on Linqian even now that he's an adult and his inability to properly look after himself stems from his childhood. 

Henri is generally laid back and cheerful, which contrasts his older siblings' personalities. When he starts talking he rarely shuts up. He's very friendly and finds it easy to get close to people - he generally dislikes being alone. He was coddled and spoiled a lot as a kid, and protected from much of the negative effects of his parent’s passing beyond the emotional ones. He’s always been a bit of a troublemaker (though nowhere near as bad as Linqian as a teenager) and caused plenty of annoyances for his older siblings, but they still dote on him. He's a teenager with very few worries, often taking his siblings' sacrifices for his normal life for granted. He's just been sheltered far too much by Linqian and Jinhai. This means that he's quite immature, with a lack of understanding of how difficult it can be to make ends meet because his siblings always kept that hidden from him. He's never worked a day in his life and barely knows how to help around the house. 

Henri is quite smart, and is doing mechanical engineering at University of Wisconsin–Madison. However, he’s currently taking a year long break and has moved back in with Linqian in St Portwell. Unknown to Linqian, Henri went through his kindling event during his first year of college and is no longer just one eye open. He plans to use some of this year out to learn more about magic. He's still new to the paranormal world since his siblings never talked to him about it, and very inexperienced. Henri is a tall young man, at 6'2" (taller than both his siblings) with dark curly hair he keeps short at the sides and longer at the top. He doesn't put much thought into how he dresses, normally going more simple with jeans and t-shirts.[/indent]

[b]Abstraction:[/B]
Adept - [i]Green & Red Lux[/i]. Channeler: a wallet picture of him and his siblings
[indent] [b]Light Absorption[/b]: Henri can absorb light into his body, from any source, and then use it to enhance himself or use light based attacks. He can shoot the light back out of his body, such as through a hand, or use it to create a floating, gentle light. He can also use it to enhance himself, such as making himself “lighter” and thus faster or enhancing his vision to be able to see on the electromagnetic spectrum. This spell essentially negates any light he absorbs. He could also absorb and then manipulate other elements he has an affinity for, but he hasn’t figured that out yet. [/indent]
[/cell][/row][row][cell][h3][b]Sabrina[color=2e2c2c].[/color]Vanburen[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/GiUt0H7.jpg[/img]

[b]31 | Sabrina Lydia Vanburen | She/Her[/b][hr][i]"Everyone loses themselves once or twice."[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]Affectionately called [i]"Bean"[/i] by Britney Williams, Sabrina is the enigmatic and [i]magnanimous[/i] child of James Vanburen, one of his many. The primary distinction between Sabrina and the rest is that she is openly transgender, and the secondary one is that she reveres her father. Unlike the other siblings, who harbor grudges against him, Sabrina holds her father in the highest regard and lives with him as an example. Like the rest of the Vanburens, Sabrina was born and raised in St. Portwell but primarily found herself in the higher-end schools or on exquisite vacations on her father's dime. It was where she found herself and claimed that the "caterpillar became the butterfly." She abandoned her previous identity later in life, and after much expensive surgery (or as she claims), she became the person she is now. 

Sabrina graduated with a master's in Fashion Design and a Bachelor's in Costuming. She is very well known in the high-fashion and modeling fields, which is why she met her friend Britney Williams. Sabrina is an open social activist, donating much of the funds she earns with her career to different charities and helping those in need - much like her father would have. Sabrina would fight tooth and nail to help the city in any way she could, not just because she loved the place she grew up but because it was the [i]magnanimous[/i] thing to do. While she's not the most prominent social media superstar, she is well-known in different parts of the city. Sabrina is a fairly tall woman, six feet even, but she's somewhat skinny (Somewhat in the way that she has a bit of chub) and not very curvy. She is mixed, half-black, and half-white. Sabrina rarely speaks, and when she does, she says with a gentle softness that only the most nurturing and compassionate could have.[/indent]

[b]Abstraction:[/B]
Adjoined - [i]The Silkworm.[/i]
[indent]An Abstraction that Sabrina has had since she was a teenager... the Silkworm is an Apparition that was a part of her father's collection that she discovered after being nosy and going through his things. It took the shape of an ancient sweater... and latched onto her. After freaking out, her father taught her the ropes of the Silkworm and that it was her friend. The Silkworm has several different abilities, but at its basest is that she can telekinetically manipulate all fibers/fabrics (wool, silk, cotton, etc), denim, nylons, polyester, rayon, flannel, leather, feather down, linen, and spandex. 

One aspect of Silkworm's abstraction is the ability to create fabric from her body and several meters of cloth near-instantly from her body. The most potent aspect of Silkworm is the ability to manipulate the tensile strength of clothes. Tensile strength is how much stress a single thread can withstand before it snaps; Silkworm can adjust how much it takes before it snaps. She can, at most, give a single thread the tensile strength of diamonds, or she can make it shred like wet tissue paper. This abstraction comes with a subtle (and useless) extrasensory ability as it gives Sabrina the [i]exact[/i] measurements of the people around her, and she can make outfits for them.

Her clothes? Well, that's the Silkworm's "body," and it can instantly change her outfit.[/indent][/cell][/row][row][cell][h2][b]Odessa[color=2e2c2c].[/color]Maxwell[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/g2sQ0CJ.jpg[/img]

[b][sup]Doesn't Remember[/sup] | Odessa Kayla Maxwell |  She/Her[/b][hr][i]"Life is a wheel... and I just want to make sure it keeps going."[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]The mysterious traveler... a woman who met her end eons ago and returned as an Apparition. This Apparition was known as the Nurturing Will, as Odessa, at the time, did not remember the name of her past life. The Nurturing Will went from place to place, enriching barren lands and helping people until she latched onto a woman named Adaeze Okafor and adjoined to her until the woman's death. After she died, The Nurturing Will took her body and, using her abstraction, formed a younger version of Adaeze. The Nurturing Will made an alias to blend in with humans, and Odessa was born.

Thus, Odessa drifted from place to place, universe to universe, seeing herself as a broken "balancer" or "protector" of mankind, battling malicious forces and solving supernatural situations. The woman's demeanor is odd; she always smiles and rambles about [i]something[/i]. She is unpredictable and strange; however, underneath that veneer is a being that is utterly cunning and devious, perhaps harmless. Perhaps the most dangerous woman or "thing" in St. Portwell.

Odessa can be seen around the streets of St. Portwell, giving flowers to people she finds interesting. She has a [i]particular[/i] interest in members of the Sycamore Tree Coven and has been stalking them from a distance for quite a while. Odessa usually looks like a tribal African girl who always wears an orange robe with some dreads that hang off her head. She is short and skinny, standing at five-even, and what is odd about her body is that she's cold as a corpse and has no heartbeat. 

Weird, ain't it?[/indent]

[b]Abstraction:[/B]
[indent]The only thing abnormal about her is her desire to boop Scottish people.[/indent]
[/cell][/row][row][/row][row][cell][h2][b]Yasmin[color=2e2c2c].[/color]Faris[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/PSwkqQT.jpeg[/img]

[b]47 | Yasmin Faris | She/Her[/b][hr][i]"This is a family business. Any acts against it are personal."[/i]
[@Atrophy][/center][/cell][cell]
[b]Description:[/b]
[indent]Born in America after her family abandoned the country that they had helped destabilize through contract killing and arms dealing, Yasmin Corey could’ve lived a posh life pretending to be ignorant of the blood money that filled her family coffers. Her traditionalist father believed that the family business was no place for his daughter, focusing instead on his sons. In fact, Yasmin was viewed as little more than a social bargaining chip, an offering to be sacrificed to further establish his family by linking them to a dynasty. At the time her marriage to Malik Faris was little more than a business deal, her role being to produce an offspring as fast as possible to forever tie the two families together. Sloane was born within a year of their marriage, serving as the glue that would seal their union. 

Little did Yasmin’s father know that it would become a deal that Yasmin manipulated to give herself all of the power. She was able to wrap Malik around her finger and use his curses to bring ruin upon her brothers, making her the only legal heir to her family fortune. She took plays from her family’s line of work to further her husband’s under-the-table business, translating the shadowy wetwork and smuggling to the less bloody and often more financially rewarding world of art theft. It was Yasmin that convinced Malik to expand beyond selling illegal art and begin selling Apparitions, a lucrative business idea that skyrocketed the Farises from being just another part of the one percent to being the one percent of the one percent. 

Like the ultra wealthy planning to evacuate Earth and live in space instead of taking care of the one planet they have, Yasmin and Malik fled Shimmer when the Stygian Snake threatened their reality. When their ungrateful daughter refused to flee and stayed behind to die, Yasmin was the one to convince Malik to leave her to die. In truth, Yasmin had always been afraid of Sloane, worried that her daughter would one day screw her over just like Yasmin had her father. If not for the promise of plentiful payday, Yasmin would never even have considered returning to St. Portwell. 
[/indent]

[b]Abstraction:[/B]
[indent]Adept - [i]Orange Lux[/i]. Channeler: Diamond Bracelet

Yasmin has an affinity for infusing items with magic and transforming them into magical artifacts based upon myth and legend.

[b]Awaken:[/b] Yasmin infuses a mundane object with Orange Lux, causing it to gain a magical property. The infusion is quick but short lived, functioning only as long as Yasmin continues to channel Orange Lux into the device. Yasmin does not pick the magical property an item gets, but rather “awakens” the latent paranormal potential inside of an item that has been impressed on it by people through collective ideas and tropes inspired by myth, folklore, and fiction. For example if Yasmin were to cast Awaken on a rug it would become a flying carpet while casting it upon a cloak would allow the wearer to turn invisible. Upon casting the spell she gains inherent knowledge on how the magical object works.

[b]Transmogrification:[/b] A prolonged ritual that elevates the process of Awakening the magic in an item to permanently imbuing an item with magic and turning it into an artifact. An artifact cannot simply be created by investing time and magic; the object used in the process requires some kind of cultural significance embedded in it through the power of myth or folklore. Generally, this requires the magical artifact Yasmin is creating to be an actual ancient artifact or, at the very least, to be widely believed to be an actual ancient artifact—things found in museums or put up for bid in high society auction houses. Even once she has found a proper curio to Transmogrify into a magical artifact, Yasmin is required to go through a creative process of casting Awaken spells and performing rituals using Orange Lux to truly unlock the potential of the item. Through this process she can morph and fine tune the magical property of the artifact, taking what has been imbued in it through the public zeitgeist and tweaking its design to her own desires. This process often takes months if not years to complete. 

Yasmin can still Awaken an object that has not yet completely undergone Transmogrification into an artifact, allowing her to essentially perform test runs. Like with any Awakened object, this requires her to constantly channel Orange Lux. Once the object has undergone Transmogrification it functions just like an artifact and can be used without Lux. Once Yasmin creates an artifact she cannot create an additional copy of it while the artifact still functions, meaning she cannot supply the world with cloaks of invisibility or magic carpets. Essentially, the artifact is THE Magic Carpet, not a magic carpet. 

[hider=Example Artifact]
The [i]Trojan Passport[/i], an ancient sliver of bronze that allows a person to create a one-way gateway between unconnected thresholds. 

Inspired by the myth of the Trojan Horse, the creation of the Trojan Passport required Yasmin to first find a piece of the Trojan Horse—which does not exist. However, what did exist was parts for ancient Greece siege engines that, when presented with certificates of authenticity by manipulated experts and given value and public awareness through a controversial auction, infused the part of the siege engine with enough of a story that made people believe it could be part of the Trojan Horse, thus allowing Yasmin to work her magic on it. 

The Transmogrifying still took several hundred hours to complete spread out over almost a year of time. Throughout the process the Trojan Passport magical property shifted from a handheld battering ram capable of collapsing walls with a simple knock to a bizarre charm that essentially acted as a VIP badge to what it is today: an artifact that captures the essence of the Trojan Horse by allowing the user to bypass gates and walls by creating connecting thresholds elsewhere.[/hider]

[b]Infringement:[/b] Yasmin can strip an artifact she has made of its powers. This allows her to recreate the artifact elsewhere, or temporarily disable it if it falls into the hands of someone she opposes. A simple Awaken spell can be used to cancel out the temporarily disablement caused by an Infringement spell. Recreating the artifact is a much faster process than the original creation, taking about a full workday to recreate. However, it does require the proper materials to recreate, which can be difficult to come by.  
[/indent][/cell][/row][row][cell][h2][b]Malik[color=2e2c2c].[/color]Faris[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/uNO8PFA.jpeg[/img]

[b]67 | Malik Faris | He/Him [/b][hr][i]"The only thing remembered is what is left behind."[/i]
[@Atrophy][/center][/cell][cell]
[b]Description:[/b] [indent] Malik may not wear a crown today, but he can trace his family lineage back to ancient Damascene kings. The Faris family have always been major players in shaping the world, from using their magic to rule it openly from atop a throne to eventually stepping away and manipulating it from the shadows. For over the past century the Faris family has made a name for themselves as the premier art and antique dealers, but they’re so much more than that. By controlling the flow and exposure of art they were also able to once manipulate history, painting the revisionist stories that the victors wanted to be spread and burying the records left behind by the defeated and the downtrodden.

Malik came to America in his twenties, escaping the political turmoil that his eventual wife’s family had a hand in creating, and eventually settled in St. Portwell. Malik had little interest in continuing the cabalistic ways of his family, content with being rich and becoming richer—only occasionally crossing the line by cursing someone who got in the way of his profiteering. It was during this time of establishing himself in St. Portwell that Malik met James Vanburen, sparking a friendship/rivalry that would last for decades. However, his priority in life shifted from acquiring pure capital to leaving behind a lasting legacy after he married Yasmin and had his daughter Sloane. Perhaps fueled by his jealousy of James Vanburen and his cavalcade of varying levels of successful children, Malik fueled every resource he had into raising a perfect daughter to create the impression that he had been a perfect father.

Of course these resources required capital. It took very little arm twisting from Yasmin to expand the Faris Empire further and further into the cabalistic sphere it had once been a part of, just as it took almost nothing to convince him to use his magic to curse her siblings making them the sole inheritors of her father’s fortunes. Anything for his precious Sloane. However, his daughter betrayed his support when she refused to run from the Stygian Snake with them, her act of rebellion crippling his right hand. Yasmin convinced him to let her go, a choice he has been regretting ever since. He had wanted to find a way to get back to his [s]legacy[/s] daughter ever since, but only after an old friend had requested the help of him and his wife for a sizable chunk of change was he able to convince Yasmin to return to St. Portwell.
[/indent]

[b]Abstraction:[/B]
[indent]Adept - [i]Blue Lux[/i]. Channeler: Wedding Ring

Malik has an affinity for curses that ruins a person’s credibility, reputation, and good judgment.

[b]Downfall:[/b] A slow acting but powerful curse that eventually takes everything away that a person holds dear, inevitably putting them in the position they would be if everything in their life went wrong. It’s more than a simple misfortune curse. A person cursed by a Downfall spell will actively sabotage themselves in a way that simply appears as if they’d just experienced a temporary moment of bad judgment or a lack of self-control, with the frequency between these lapses occuring more and more often as the curse progresses. The road a person takes while experiencing a Downfall is always different—could be making poor investments, engaging in an addiction, to following violent tendencies—and can take anywhere from a few weeks to several years to fully experience. However, the destination is always the same: broken and alone, pushing away everyone and losing everything in the wake of their self-destruction. Even once they hit rock bottom the curse continues to affect the victim, preventing them from trying to pull themselves out of the hole.

Emotional Fields do very little to protect against a Downfall curse, but they do get a strange feeling that an invisible hand is guiding them towards making poor decisions. Oftentimes a paranormal victim will become aware that they are cursed but due to the nature of the curse cannot bring themself to seek to break it or inform others about what has happened to them. A paranormal victim can try to fight back against the curse, extending the timeline they have before they hit rock bottom, but unless somebody else is able to catch wind of what’s happening to them and help break their curse they’ll inevitably experience a total Downfall just like anybody else. 

[b]Revision:[/b] A fast acting curse that can spread from person to person, a revision spell alters an individual's memory to recall an event they have witnessed differently. The false memory is shaped by a question Malik asks them while casting the spell. Once a person has a false memory in their head any mention of that false memory will leapfrog the curse from the victim to someone else who has witnessed the same incident, causing their memory of the events to be forgotten and replaced with the false memory which they then also believe is true. The curse can continue to spread from this new victim, inevitably allowing for the complete Revision of events through the curse being spread by word of mouth. 

Emotional Fields cannot protect against the initial casting of a Revision curse. However, people with Emotional Fields cannot be affected by the curse spreading via word-of-mouth. As well, while the curse sets in pretty quickly and can spread misinformation like wildfire, it can be broken just as fast by physical evidence that empirically disproves the revisioned history in the false memory.   [/indent]
[/cell][/row][row][cell][h2][b]Nora[color=2e2c2c].[/color]Foster[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img] https://img.roleplayerguild.com/prod/users/6d3e58b4-3614-4cda-9985-ebd68f14514a.jpg[/img]

[b]22 | Nora Foster | She/Her [/b][hr//][i]"Yeah, I’ve seen this before."[/i]
[@Blizz][/center][/cell][cell]
[b]Description:[/b]
[indent]Nora Foster is a self-employed tech expert. She lives in downtown St. Portwell, and makes a living by fixing, diagnosing and building things for people that can afford her services. In a mundane sense, this includes making trips to places with faulty wiring, repairing computers, salvaging data or writing up programs for someone’s “big tech breakthrough.” She is currently enrolled in college, studying for a PhD in electromechanical engineering. Though, this is more a formality than anything else, as Nora has little need for the education. 

In St. Portwell’s paranormal scene, Nora is a trusted asset to people that require a more industrious hand. Groups who push for control won’t always be able to use magic. Sometimes, you need something that can track your opposition without magic, like a specialized drone. Or maybe you lost a limb, and can’t find a healer powerful enough to replace with flesh and blood. This is where Nora comes in, as she has all of this and more. All for the right price. She’s an opportunist, willing to work with many different types of people, barring the most depraved members of society.[/indent]

[b]Abstraction:[/B] [i]Melsha’s Council[/i]
[indent]Within Nora, an apparition by the name of Melsha has been sealed. In exchange for refuge, Melsha’s immense knowledge of engineering was given to her in a recollection so difficult to comprehend that it nearly killed her. This made Nora into an incredible builder who can create highly sophisticated tech both magic and mundane. Nora’s body is uniquely changed by Melsha’s magic, allowing her to exhibit some of his characteristics.

[indent][color=gold]Necrophage:[/color] Bonding with Melsha brought its own set of complications. It was difficult for a being of smoke and brass to inhabit a host of flesh and blood. So a middle ground was necessary, which took the form of a spherical perpetual motion machine known as the Necropage. This device is a prosthetic heart, surgically inserted inside of Nora with her partner’s assistance. It is powered by Melsha’s magic, and incomprehensible complex to anyone other than the two of them.

[color=gold]Sepulcher:[/color] A glorified coffin of steel and aluminum, the Sepulcher is a tool used by Melsha and Nora for building bio mechanical devices. This allows them to run maintenance on her heart, or provide her “clients” with magical upgrades.

[color=gold]Creator’s Wit:[/color] Melsha’s knowledge of machines is so great that Nora can simply gaze upon a piece of technology and instinctually understand what has gone wrong, or how it works. Car repairs can be planned for before even opening the hood, and walking into a building with faulty infrastructure light up her mind like a Christmas tree. The more complicated the tech, the longer it takes to form a mental picture.

[color=gold]Mechaform:[/color] Nora can reshape her hands and arms into a vast variety of tools. Some of these tools make sense from a human perspective, such as screwdrivers, blow torches and ratchets. But many of her Mechaform tools are abstract, as a product of Melsha’s influence. These tools tend to be made for magic, such as “measuring” the colors of an Adept’s lux, or “repairing” emotional fields. 

[color=gold]Masterwork:[/color] Nora can create a unique brand of artifacts that do not grant abstractions to their user. These artifacts can be anything from a prosthetic limb to an untraceable weapon. Nora’s magic works through clockwork or mechanical systems, meaning there are gearboxes and moving parts to everything she makes. This sounds simple on paper, but through Melsha’s power, her creations go beyond a mundane level of complexity. She could make a fully functioning computer with nothing but rotational force.

The drawbacks to Nora’s tinkering is that Melsha often prefers designs that are, by human standards, old and outdated. Sleek designs are purely aesthetic, there are no wireless microchips, or biometric scanners. This prevents her from applying magic to certain fields, which she would have to use mundane means for.

[/indent]
[/indent]
[/cell][/row][row][cell][h2][b]Isaac[color=2e2c2c].[/color]Kane[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/8T4Chmb.jpg[/img]

[b]47 | Isaac Allen Kane |  He/Him[/b][hr][i]"I knew you were coming, before [b]you[/b] knew you were coming."[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]One of the leading men in St. Portwell, Isaac is a top-rated broker that deals in the most valuable thing in St. Portwell: [i]Information.[/i] Isaac, with his vast contacts and sources, is highly competent and buys and sells secrets, information, and anything else to the highest bidder. He works with [i]anyone[/i] in St. Portwell, from the mundane crime factions to the various magical organizations (Except for the PRA, whom he [i]vehemently[/i] despises), and fiercely maintains his neutrality at all costs. Despite it all, Issac attempts to maintain the balance of the city and ensure that one powerhouse doesn't bulldoze over the opposite. 

It's unknown what Isaac's past is. All that's known is that he's from LA and has worked with various mafias on the West Coast. Issac is a tall, African-American man with a calm demeanor and classy sense of fashion - seemingly having two suits in [i]every[/i] color. He is a habitual cigar chomper and is as trademark to his appearance as his sense of style![/indent]

[b]Abstraction:[/B]
Adjoined - [i]Perseverance.[/i]
[indent]Perseverance is the Abstraction used by an Apparition named [i]Mr. Morale[/i] and lets Issac survive [i]hell[/i]. Mr. Morale is an Apparition with a mysterious origin; what he does [i]say[/i] is that he was created by a group of people who faced [i]adversity[/i] like no other and powered through it through determination, willpower, and strength. Their drive to survive this hell is what created Mr. Morale, and somehow it ended up in the hands of Isaac. With Mr. Morale's abstraction, Perseverance, Isaac has an array of abilities that make him one tough son of a bitch - he's far from invincible, however. 

The first ability makes Issac [i]resilient[/i], and he can keep going despite any injuries or if he's exhausted, allowing him to power through any fight like it's nothing. Issac's second ability is that he has mental [i]forditude[/i] like no other, and not only will he never give up and remain focused, but he is also immune to psychic intrusion. He also has a regenerative ability, allowing him to heal far faster from mild-to-moderate injuries and saving him from severe injuries. For example, he can recover from most broken bones in a week, and in a few hours, a deep gash would have closed. Issac's stamina is also enhanced and allows him to go for [i]hours[/i] at a time [i][sup](hmmmyes)[/sup][/i].[/indent]
[/cell][/row][row][cell][h3][b]Messiah[color=2e2c2c].[/color]Vanburen[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/Rptnthb.jpg[/img]

[b]10 | Messiah Maxwell Vanburen |  He/Him[/b][hr][i]"Hi! I'm Messiah!"[/i][/center][/cell][cell]
[b]Description:[/b]
[indent]The fun and energetic son of James Vanburen, it is stated that Messiah is one of the last children he sired before his unfortunate death ten years ago. However, the timeline of his birth (and the fact that his mother has yet to be identified) raises more questions than answers, leaving his true parentage shrouded in mystery. Currently residing with Sabrina Vanburen and her sisters, Messiah displays an unusual depth of insight and wisdom, often surprising those around him with profound observations and a keen understanding of human nature. Besides, he's like your typical child who loves to play and grows with every day. Messiah stands around four-eleven, is skinny, and is African-American with a bushy afro.[/indent]

[b]Abstraction:[/B]
[indent]Messiah is One-Eye-Open.[/indent]
[/cell][/row]Various faces of St. Portwell, some magic, some mundane, and some sinister.[/table][/hider]