[CENTER][h1][color=brown]Brutrumukk[/color][/h1][/CENTER] Brutrumukk let out a quiet grunt as the needle drew blood. But when he felt the lycanthropy begin to course through his veins, the [s]bugbear[/s] gnome began to grin. He felt the strength he had lost return to him and then some. He felt the invincible power that the stories had spoken of. And he felt the spirit of the tiger within him, offering power in exchange for prey. Brutrumukk agreed to those terms without hesitation. Then he doubled over in pain. As he felt his body begin to change, Brutrumukk barely managed to grab on to the cloak that Jub had lent to him, pulling it off his rapidly expanding body and casting it back to the feet of its true owner. Brutrumukk then fell to his knees with a cry of pain that shifted into a bestial roar halfway through as his nails turned to claws and orange fur with black stripes sprouted from and obscured his hot pink skin. Or that's what Brutrumukk [i]thought[/i] happened anyway. In reality, he was still just a gnome and the delusion that the darklings had placed on him had simply made him think that he was changing. With the 'transformation' complete, Brutrumukk rose to his feet a gnome 'no longer'. The 'weretiger' let out a delighted 'purr' before speaking for the first time in his 'hybrid form'. [color=orange]"Oh it feels good to 'ave fur again."[/color] Brutrumukk declared before fixing his gaze on the darklings who had made him this way. [color=orange]"Sorry, you two. But I can't 'ave you makin' anymore weretigers.[/color] [color=ed1c24][i][b][u]This place ain't big enough fer more than one."[/u][/b][/i][/color] A moment after those words were spoken, a bolt of light shot out of his chest and struck one of the darklings. It didn't seem to have much of an effect though. Brutrumukk made a note to wonder about that when battle wasn't at hand, then charged the darklings. In his 'new lycanthropic form', he vaulted the counter with ease and brought a 'claw' down on the darkling that the light had flown towards. However, the darkling managed to evade the attack. [color=ed1c24][i][b][u]"HRUGGEK!"[/u][/b][/i][/color] Brutrumukk roared as battle commenced in earnest. [hider=OOC] Brutrumukk embraces his 'lycanthropy'. His alignment changes to true neutral. Bonus Action: Brutrumukk enters a rage. He rolls an [url=https://www.roleplayerguild.com/rolls/26252]8[/url] on the Wild Surge table* and fires a bolt of light at one of the darklings. The darkling makes the save and takes no damage. (The save DC is 12) Movement: Brutrumukk moves to be within 5 feet of the darklings. Action: Brutrumukk makes an unarmed attack against one of the darklings. He rolls a 12 and misses. [hider=*Wild Surge Table] 1: Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain 1d12 temporary hit points. 2: You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action. 3: An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action. 4: Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn. 5: Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution. 6: Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. 7: Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies. 8: A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action. [/hider] [/hider]