Happy 2024 RPGers! [quote=@Dead Cruiser] [@Nyxella] Seems like a perfectly functional character, though I'm sure it can develop more. What would have driven her to try and free (?) Crux slaves? Given the cast at hand, while I work on a CS and an OOC, perhaps you could discuss potential crew roles or an overall mission/specification for the ship? [/quote] I apologise for being late to respond to this, I would like to tag along if this still lifts off. The information you have revealed in previous replies has my interest. My character was motivated by revelations made about her origins, the main one being that of the "war criminals" and refugees housed on their ships, a selection of those that were too young to work were mind-wiped (or other non-cheat lol form of indoctrination if this doesn't vibe with Crux lore) and entered into military training. [hider=A bit of backstory] "Cleansing" is how she came to join the Erebus Confederacy. She believed her mother was on their home planet of Doreius in the Chaon System (five satellites orbiting a giant, desert-like primary-planet, bathed in light at all times of the year save a cyclical period of eclipse when the satellite planets align), keeping a warm, inviting home. She was proud that her older brother was a model sibling and soldier, and their father, the late Marshal, a noble man who as well as rehabilitating the wretches crossed on their trade routes, rehomed the many refugees left destitute on orphaned worlds. Positions were delegated by hereditary succession and she considered her promotion to Warden an honoured family duty. Breaking the prisoners free and instigating a riot was as much a reaction to the truth as it was a means to wrench the ship free from the flotilla. Combating the guards was a successful joint effort between freed slaves and defectors, but combating reinforcements posed the risk of catastrophic fatalities amongst non-military. She escaped by overpowering and killing a former comrade transporting her from the infirmary, and put her nose down to the grindstone on the merc' circuits, aiming to return and strike during her brother's promotion ceremony. The ceremony was marked by an ex-Terra style execution of her allies, exposing them to intense heat within a chamber that emulated the heightened rays of radiation during Chaon's perihelion. She reacted in a way most unexpected. She watched, unmoving. Across the sea of weeping witnesses and seated dignitaries representing Chaon and its five moons - and indeed its conquered peoples - stood her brother, a fiendish grin lighting the gaze he was giving her. She left the ship without trouble, on the shuttle she had hijacked a moon-cycle ago, and slunk beyond the known borders of memory - or whatever memories had supplanted her own. The first "native" memory she would rewrite would be her name, no longer the one given, but one chosen in memory of her allies, Aphelia - the most distant point from a star's burning light. [/hider] The People and Planets are a bit more fleshed out in my draft. I'd appreciate your feedback on the bits I've posted here, for an idea of whether or not it all fits the tone of the universe, and any ways to make it so. I am not attached to structural details so am more than happy to re-fit her people/story to or around an existing polity. [hider=Some Details] The Chaon System is a placeholder name taken after her home planet. The humans peopling this expanse form a feudal society of planetary-states based around a solid titan of rock and metal, sworn to serving the Crux Tenebrous, fervent and devout, contributing fuel and manpower across the empire (is it?). I imagined their economy to be dependent on natural resources present on their primary-planet and in its surrounding astral bodies. Gaining in prominence is their other form of commerce - trafficking, particularly labour camps. [/hider] Edit: My character is your average foot-soldier, knows how to fly but not well or fast, and has some sharpshooter experience manning watch-towers. Fits well into a vanguard party, guard detail or watchmen crew. Morally grey. Will maraud for the right price. A field of specialty could be the clean-up jobs deemed too dirty or insignificant for most mercenary outfits, given their distance from established outposts. Juice not worth the squeeze, type of deal. Perhaps our ship is specially outfitted for long-haul travel, circumventing the need for jumps between rings? Mission ideas that I totally didn't lift from the RPG side-mission guidebook: Cleaning out an abandoned/scuttled ship and returning the vessel or cargo to its owner. Clearing out aggressive fauna from a work site on a frontier dwarf-planet. Subduing a rebel force of workers gone rogue in response to horrible conditions and pay, and retrieving the rich fuel reserves in their possession. Carrying out data-theft for an offshoot Arc collective of researchers working on the development of chips that enable direct interface with sentient beings of any species and level of consciousness (synthetic telepathy).