[hr][hr] [center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuVkdobElGTjViWEJvYjI1NUlBLCwuMA,,/chero.regular.webp[/img] [img]https://i.imgur.com/1CQQ8lU.jpg[/img][/center] [hr] [center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi4wOThmYzYuVkdobElFWmhkR1Z6LjA,/black-bounars.regular.webp[/img] [indent][color=F0FFFF]“Malakith stirs once more in the mountain.”[/color] Veidia spoke as she began crafting the fate of a new mortal, spinning it as she did. [color=F5F5DC]“Never stopped stirring,”[/color] Chrona said as she leaned in with her magnifying glass. She quickly moved across the strands of fate, measuring each one individually. [color=F5F5DC]“These are short.”[/color] [color=F0FFFF]“They are the length they need to be,”[/color] Veidia said as she spun some more, [color=F0FFFF]“it’s magic has begun to be heard again, in the lands around the mountain. The Maestros minions move fast to spread his music.”[/color] [color=F5F5DC]“Should we get ready,”[/color] Chrona said as she exclaimed the fated strands once more. [color=F0FFFF]“We should get ready for his return,”[/color] Veidia said as she began to section off a few strands of fate. She showed them to Chrona, before she pulled them clear of the Loom of Fate. [color=F0FFFF]“These are the ones.”[/color] [color=FFE4C4]“These ones are rough, they are crude, and they may not work together well,”[/color] Eclipsis, spoke up from across the room. [color=FFE4C4]“Do we want a repeat of before?”[/color] [color=F0FFFF]“Before worked, before bought us time, and It is always repeated, over and over again,”[/color] Veidia said as she pulled a few more strands. [color=FFE4C4]“Over and over,”[/color] Eclipsis responded. [color=F0FFFF]“These ones too, they will be our chosen,”[/color] Veidia responded as she grabbed a few more fate strings. [color=F5F5DC]“Our fated,”[/color] Chrona said. [color=FFE4C4]“We should meet them,”[/color] Eclipsis said as she moved in closer to her sisters, [color=FFE4C4]“gift them their fated.”[/color] [color=F5F5DC]“But the question remains,”[/color] Chrona chimed in as she looked over the fated strands. [color=F0FFFF]“Which one is first,”[/color] Veidia asked as she grabbed a single strand.[/indent][/center] [hr][hr] [center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuUW1GamEyZHliM1Z1WkEuMA/chero.regular.webp[/img][/center] [indent][indent]Welcome to the lands of Eldoria! The Symphony is the first story I am attempting in this new universe and I am excited to see where we take the story! In this story, you will play a vital part in shaping the world around us as you are one of the fate-chosen warriors. Your character can come from any number of backgrounds, whether you were a thief who kept his or her actions street-level to avoid attention or a grand mage whose mastery of the arcane arts is unraveled. Regardless of where you come from The Fates seem to have seen something in you that is key to stop the end of the world. This roleplay will put a focus on the actions of your characters. Whether small or large, the things you do in this RP will have profound consequences at the end of the story. Whether that means that your characters accept their fate, and give it all to seal Malakith once more, or something else, or you find some other way to end the threat once and for all. Thus, as the story progresses you could find that your heroic deeds have traveled ahead of you opening doors that would otherwise be closed, or your mistakes could cost you dearly when the consequences of your actions catch up to you. The core of the story will always remain the same as you are fate's chosen warrior to face the end of the world, however, I do love when players work with me to find, advance, and bring to resolution the various subplots that come up. Our story itself takes place nearly 2000 years after the first fated five saved our realm and chained Malakith inside the mountain. Much has been forgotten in those 2000 years. Even the longest-lived species are generations removed from the cursed Maestro and his monstrous armies. As such, information about that period can be scarce, and much of it has been chalked up to superstitions and myths. The new generation of the fated five will need to first navigate a world on edge to reach their comrades. People are scared, and they have begun to lash out against one another well before the Maestro makes his move, and as such our fated heroes will need to prove to the world that hope can still exist even in the face of such horror.[/indent][/indent] [hider=RULES][code] 1. Thou shall not control another character unless permission is granted. 2. Thou shall not argue. 3. Thou shall not overlook these rules. 4 Thou shall know our enemies called you stupid. 5. Thou shall know I want to know if you agree. 6. Thou shall know I want a PM with your response. 7. Thou shall have fun. 8. Thou shall come to me if you have any questions, comments, or concerns. This can be done via PM or via discord. I do want to ensure that everyone knows they can always come to me if the need arises. 9. Thou shall know that at the end of the day, I am the GM. While I will never force anyone to do anything in the story, if the need arises I may have to exert my role. Again, I do not think this will happen but I reserve the right to kick out any player for any reason if a situation demands it. 10. Thou shall remember that this is a high fantasy setting. I can be flexible on certain designs and aesthetics when it comes to characters but I will reserve the right to reject a CS if it does not fall within te realm of high fantasy. As well, while gunpowder weapons exist they are not exactly common place outside the dwarven realms. if you have a firearm, I will want an explanation :P[/code][/hider] [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi5jNjA5NDUuVkdobElFWmhkR1ZrSUVacGRtVS4w/aksara-nareda.regular.webp[/img][/center] [hider=THE FATED FIVE][hr][hr][center][color=00CED1][h1]Alaria The Songweaver[/h1][/color] [img]https://i.imgur.com/kvIOX9H.jpg[/img] [code]Deceased - Sealing of Malakith / She-Her / The voice of the fated.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent]Alaria was the first-born daughter of the ruling family of the Silvermoor High-Elves. She spent most of her childhood, and young adult years, in front of crowds as her singing voice and abilities drew crowds from all over her realm. She was a well-known, popular, and beloved figure back in Silvermoor, and when word of Malakith's corruption reached her home she wanted nothing more than to be the voice that led her people to salvation. Instead, she was forced to stay behind as her father and her brothers left for a battle they would never win. After the news reached her ears of her beloved family's demise, the fates appeared to her and gifted her the Songweaver harp and gave her a fated quest. She traveled around the realm, collected the other fated warriors, and led them through the cursed lands in search of The Maestro. When the initial sealing attempt failed, it was Alaria who gave her life first to bind The Maestro in the strands of her own fate. [/indent] [color=00CED1][b]FATED WEAPON[/b][/color] [indent]Alaria was given the Songweaver. The Songweaver was a powerful fated weapon that gifted Alaria with the power to both protect those around her and to push back the corruptive music of the Maestro Alaria was able to protect her fellow fated warriors through the use of her music played through the Songweaver. The Songweaver did not give her power beyond enhancing what her music could do. The Songweaver's harp itself is a masterpiece of craftsmanship and fated enchantment. Crafted from the wood of the immortal woods of the fae realm, and strands of fate from heroes past, the harp is both an impressive-sounding musical instrument and a powerful conduit for the mystical powers bestowed upon Aria. The strings of the harp glow a soft golden hue, and this color changes to reflect the song that Alaria plays[/indent] [indent][b][u]Serenade of the Shield[/u][/b] - Alaria plays an upbeat song on her Crescendo Harp, invoking the Serenade of the Shield. The song tells the story of a young warrior who saved the life of a young man who would become king, and the king rewarded him with riches beyond measure in return later in life. This spell forms a protective barrier around her allies, creating an ethereal shield that absorbs incoming damage. The shield is woven with fated energies, deflecting physical and magical harm while radiating a calming aura that fortifies the resilience of those within its embrace.[/indent] [indent][b][u]Harmony's Resilience:[/u][/b] As The Maestro's corrupting melodies threatened to seep into the minds of her allies, Aria performed the Harmony's Resilience spell. This song is slower and darker than the first, and it tells the story of a young woman who shielded her baby from the harsh winter outside, giving her life in the hope of saving her child. This is a mental barrier that shields her companions from the insidious effects of The Maestro's dark music. The spell enhances their mental fortitude, allowing them to resist the corrupting influence and maintain clarity of thought.[/indent] [indent][b][u]Crescendo of Renewal[/u][/b]: In moments of dire need, Aria unleashes the Crescendo of Renewal, a healing melody that resonates with the Fates' power. The song tells a story of a group of friends, overcoming a momentous occasion and is told through the celebration after the fact. The harmonious notes of this spell weave through the air, mending wounds and revitalizing the strength of her allies. The Crescendo of Renewal accelerates natural healing processes, providing immediate relief and restoring vigor to those touched by its soothing melody. It was not a death cure, nor could it replace a missing limb or cure a fatal blow. [/indent] [hr][hr][center][color=00CED1][h1]Lyra The Shield Of The Fated[/h1][/color] [img]https://i.imgur.com/fmByaPR.jpeg[/img] [code]Deceased - Sealing of Malakith / They-Them / The shield of the fated.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent]Lyra was born in te Gunter Badlands and spent most of her early years consumed in the persistent war among her people. It was in this constant cycle of war that a warrior mentality was drilled into Lyra. She became a feared fighter in her own right, and none had managed to defeat her in combat. When Malakiths music reached the edge of their lands the Orc tribes all united under one banner for the first time in centuries, forming a mighty army that would have swept any other army. The Maestros army was no mortal army, however, and despite a week-long battle the Gunter Badlands were breached and Lyra was forced to run. On this retreat, the fates intervened, saving Lyra from one of The Maestros' monsters and gifted her The Fated Ward. With this shield, she was able to not only save more of her people but also kill monsters faster than ever. Alaria found her in combat with many monsters and helped her win the fight. Afterward, Lyra swore that she would do whatever it took to end this nightmare.[/indent] [color=00CED1][b]FATED WEAPON[/b][/color] [indent]Lyra was given The Fated Ward. It is a large, round shield with a razor-sharp edge all around. The shield itself allowed Lyra to tank hits that would otherwise demolish her, and redirect the force of the impact back at her attacker. The redirection action creates a noise louder than the hit would suggest. As well, the shield would also serve as a very powerful weapon. If Lyra strikes the front of the shield herself, she can create a shockwave that is both powerful and loud. She can extend the effect of her shield's protection to another, however, she can only protect one person at a time. So while she protects someone she leaves herself vulnerable[/indent] [indent][b][u]Fate On Our Side[/u][/b] - Lyra’s shield is enchanted by the fates to protect the wielder from harm. Any blows that come against the shield will be negated before it is returned to the target who struck her. The return blow is a forceful event, and it has been known to shatter steel, bones, and armor alike. [/indent] [indent][b][u]Might Makes Right[/u][/b] - When Lyra strikes the front of her shield with her hand she can create a powerful shockwave that can send even the most hearty of enemies flying. The shockwave extends out for fifteen meters from where Lyra strikes, and it is relatively narrow. Thus, Lyra must ensure that she is both close enough to hit a foe but also precise enough to not miss.[/indent] [indent][b][u]Protect The Small Ones[/u][/b] - If one of her companions finds themselves in need, Lyra can extend the blessing from her shield to a single other target. This brings great risk to Lyra as when she does this it removes the blessing from her, leaving herself open to strikes. [/indent] [hr][hr][center][color=00CED1][h1]Ignis, the Fated Paladin:[/h1][/color] [img]https://i.imgur.com/jpEdDLh.jpg[/img] [code]Deceased - Sealing of Malakith / He-Him / The hammer of the fated.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent]Ignis knew he was destined for greatness. He grew up in the Temple of Zray, and learned from the witches of death from a young age. It was here he took his oath as a Paladin of the Dead Goddess and began to travel the world in search of helping those unfortunate souls who have been prevented from passing on. It was on this mission that he first encountered the corrupted souls that The Maestros music. With the blessing of the dead goddess, he was able to fight back the demented souls, before allowing the soul itself to pass on peacefully. The fight was not easy, and it nearly claimed him in the end but he emerged victorious all the same. The fates visited him as did the Lady of Death (which was significant because the Lady of Death has always hated the Fates). The fates bestowed upon Ignis the fated Sacred Band meanwhile Death bestowed her highest blessings on Ignis. Once Ignis met up with the rest of the fated warriors he quickly proved to be their strongest fighter, and their most powerful tool to reverse the corruption[/indent] [color=00CED1][b]FATED WEAPON[/b][/color] [indent]Ignis is the Fated Paladin and he wields the massive two-handed hammer Sacred Band. It is a colossal weapon, with one side being a pure blunt instrument while the other side is an equally massive pointed piece. The Sacred Band was blessed by both the Fates and the Lady of Death. The weapon’s function is split between the two sides. On the one, cleansing. He can use the pointy end to pull the corruption out of any living creature. This is a prolonged process and it can take between an hour and a day to pull the corruption and during this process, the hammer can not be removed from the target. Within an hour, the corrupted monster will return back to their former form. They will be bruised, their body broken, but they will be brought back. The other end is the end that the Lady of Death blessed. It is designed to shake the soul free from the corrupted bodies. It is instant, and it is devastating to the monstrous hordes. Ignis is forced to choose who to save, and who to spare, during every battle.[/indent] [indent][b][u]Come back to the light[/u][/b] - Ignis is the only one who can cure the corrupted. His Sacred Band has a unique fated power that allows it to purge the corruption of Malakith from a target. This is a slow process that leaves not only himself but the group as a whole, open to to attack and corruption. As such, this has always been reserved for returning a fellow fated warrior if they themselves fall under the corruption [/indent] [indent][b][u]Free The Trapped And Deliver them[/u][/b] - Ignis can also send the souls of the corrupted to the next place with each hit of the hammer. This renders the monstrous forms of the corrupted almost inert, leaving it an easy creature to finish off and kill. When the weapon hits a target with this end, it makes a deep boom sound. The boom is loud enough and forceful enough that it will be able to knock nearby creatures off their feet.[/indent] [hr][hr][center][color=00CED1][h1]Caely, the Fire Phoneix:[/h1][/color] [img]https://i.imgur.com/Y1x66es.jpg[/img] [code]Deceased - Sealing of Malakith / She - Her / The Fire Phoneix Of The Fated.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent] Caely has been called many things in her life. A demon, a monster, the savage who burned Calthor to the ground, and the Fire Phoneix. She grew up with the curse of a very potent magical bloodline, and her magic began to show itself from a young age. Instead of sending her off to learn how to control the power, she was instead considered a threat and treated as a monster. Her childhood home tried to take her away, but her fire made sure she was kept safe even as the villagers drew their blades. As she grew up into her teenage years she had spent more time hiding on the road than she did inside a town or a city. Eventually, her infamy caught up with her outside the town of Calthor. In the resulting fight, a stray spark ignited a fire that razed the town down to the ground. Caely kept on the run before she was eventually discovered by The Fates. She tried to fight them at first, and she scorched the eyebrows off two of them before they were able to convince her to cool down. It was here she made the first selfish decision of her fated life. She told the fates no. She told them to find someone else. To her, the people had done nothing to deserve her help and as such, she decided that she would not be their savior. The Fates pulled a few strings to get her in front of the horror of what was happening. Once she saw what people were becoming, what she would become, she decided to accept the fate offer and was rewarded with the Fated Weapon The Fire Phoneix amulet.[/indent] [color=00CED1][b]FATED WEAPON[/b][/color] [indent]Caely was already a fiery inferno before she met the Fates. After they gifted her with The Firey Phoenix she truly embodied it. The Firey Phoenix is an amulet that Caely wears at all times. She can summon additional power from the amulet during times of need further enhancing her power.[/indent] [indent][b][u]You want a monster?t[/u][/b] - Caely can summon the Fire Phoenix to further increase the heat of her spells. This has the added effect of making her fire magic hiss an almost wind-like sound. When she engages the first form of the Phoenix she will become engulfed in a vibrant red and orange inferno. It is almost as if the fire is sentient, and it will reach out and defend Caely if a threat gets too close.[/indent] [indent][b][u]I will give you a monster[/u][/b] - In times of need Caley can summon more power from the amulet. This power changes her fiery appearance, and now the flames will be of a bright blue hue. The sound from her fire attacks makes a sound that sounds like a hurricane. Her spells in this form can melt through armor on impact, turn a monster into ash, and cover an entire battlefield in her inferno. As she draws more power in this form the more the power will begin to burn her in response.[/indent] [hr][hr][center][color=00CED1][h1]Eros, the Fated Shadow:[/h1][/color] [img]https://i.imgur.com/HXVEtha.jpg[/img] [code]Deceased - Sealing of Malakith / He - Him/ The Charming Devil Of The Fated.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent] When he wasn’t spending his ill-gotten gains on hookers and gambling, Eros was busy planning his next score or finding his next target. Eros was a man who spent more time in the shadows than the light, and he was known all across the land as one of the most feared assassins. Eros was getting ready for a night of debauchery when the fates paid him a visit. They talked of all his exploits, both those he wanted known and those he had done terrible things to keep secret. At first, he was ready for a fight. Yet the fates seemed to know the man better than anyone before them. They knew the intimate details of his life in a way that made him trust what they said. When they finally told him that he was chosen, and that he would be a key figure in the fight to come, he was all too pleased to receive his fated gift, The Nightshade Blade[/indent] [color=00CED1][b]FATED WEAPON[/b][/color] [indent]The Nightshade Blade is a powerful weapon. It allows Eros to control, and transport between, shadows. To do this, he has to simply turn the handle to the side and play a simple melody. The blade is an instrument in and of itself, and plays very similar to a flute.[/indent] [indent][b][u]Isolate The Markt[/u][/b] - Eros can control any shadow through the use of his Nightshade Fated Blade. He can use the shadows to do a number of different things but he primarily uses it to pin down a target, The shadows will reach up and grab at their target, appearing to rise from the shadows itself. The arms are cordial, and can be hacked at thus destroying their form, however, as long as the shadow itself still exists more hands will attempt to grab at their target. To control this Eros must use the musical aspect of his blade. He must play a tune that is slow and deliberate to select the target, before he picks up the pace as the attack begins..[/indent] [indent][b][u]Bring Them Out Of Their Zone[/u][/b] - If the grasping hands manage to pull at the target for long enough it will then begin to try and drag the mark into the shadows itself. If successful, the mark will be killed in whatever shadow realm the arms drag them to. To speed up this process Eros can play his Nightshade at an even faster pace.[/indent] [indent][b][u]Or Bring Yourself To It[/u][/b] - Eros can teleport to any shadow he desires. Unlike the other powers of the blade this does not require more than the thought in his mind[/indent] [/hider] [indent] The Fated Five were the last generation of heroes chosen by the fates. Their names may be lost to most, but their actions are felt in the persistent existence the rest of the realm was able to eke out. Based on the stories, The Fated Five were a group of strangers chosen by, and together with the assistance of, the fates. As a group, they overcame numerous monstrous threats, saved thousands on their journey, and sacrificed their lives to ensure the threat was defeated forevermore. The legends say that The Fated Five fought The Maestro for five days, and on that fifth day they broke his resolve to continue. None of their weapons could deliver a killing blow to the eldritch being, nor would any god or goddess risk a confrontation, so the Fated Five made their fateful decision to forever entwine their lives with The Maestro. They reached out to the fates directly and had the fates pull their fate strands into the chains that were then pulled taught inside the mountain. These fated strands were said to never break, neither by mortal or immortal hands nor by natural means. This begs the question, if the Fated Five sealed the Maestro in a way that the myth suggested, how did an earthquake break him free?[/indent] [center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuVUd4aFkyVnpJRzltSUc1dmRHVS4w/chero.regular.webp[/img][/center] [u][b][url=https://i.imgur.com/aqHshZU.jpg]Verdant Canopy:[/url][/b][/u] [indent]Verdant Canopy is a city nestled within the ancient Stormshade woodlands of the Lady of the Death. The Death Lands, as they are nicknamed, and the Verdant Canopy are known as a places where the dead walk among the living yet it is done so in balance. People travel far to visit this realm for a chance to see one of the priestesses of the Lady, as they can allow communication with long-lost loved ones.[/indent] [u][b][url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f1043e4b-cb0f-4619-86aa-05bf37a4db98/d7vupj6-2e0fe9ea-8ba1-409a-a75c-5095b1b51c68.jpg/v1/fill/w_1024,h_768,q_75,strp/import_market_by_zirngibl_d7vupj6-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzY4IiwicGF0aCI6IlwvZlwvZjEwNDNlNGItY2IwZi00NjE5LTg2YWEtMDViZjM3YTRkYjk4XC9kN3Z1cGo2LTJlMGZlOWVhLThiYTEtNDA5YS1hNzVjLTUwOTViMWI1MWM2OC5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.wvHM_f_eSYbkHQ9SmkfxhvDdVGLCJMAouHTQ-nz1QWk]Arcane Junction:[/url][/b][/u] [indent]The city of Arcane Junction is where magic comes together. It houses the most prestigious magical colleges, and wizards from all over the realm travel here in hopes of being accepted to their magical colleges, and the streets are often lined with those who never made the cut.[/indent] [u][b][url=https://i.imgur.com/E19sEss.jpg]Lumelight Haven:[/url][/b][/u] [indent]Importance: Lumelight Haven is a wood-elf city known for its mastery in harnessing bioluminescent flora. The city serves as an almost holy site for many in the druidic orders around the realm. It is located in the middle of the Elder Tree forest, and it is built around the fabled Elder Tree. It is speculated that the Goddess of the Forrest, Rumki, considers this city her home in the mortal realms. During The Maestro's first conquest, the city saw a considerable influx of refugees and as such, it has a diverse population.[/indent] [u][b][url=https://i.imgur.com/pikS5yh.jpg]The Ironspire Citadel:[/url][/b][/u] [indent]The Ironspire Citadel is a sturdy fortress built into the heart of formidable mountain ranges. It is located in the desolate lands, and has been built up in the former realm of The Maestro Its strategic location serves as a refuge for scholars and engineers who study ancient texts on the eldritch threat that they faced, and the possible eldritch terrors yet to come. This fortress is one of the few that have defenses in place to not only counteract the effects of Maestro's music but also destroy the eldritch terror forces. This is within the territory of the Iron Dwarves, and as such it is a well-defended and wealthy destination to visit. Gunpowder is the defining feature of this well-defended city. Hand-cannons, muskets, and gunpowder siege weapons can be spotted all across the city walls. These weapons are a well-known but well-kept secret. There are many interested buyers in all the realms, and if someone was able to steal the designs for their weapons they could expect to be richer than their thoughts could imagine.[/indent] [u][b][url=https://i.imgur.com/Wda5w0t.jpg]Obsidian Bastion:[/url][/b][/u] [indent]Obsidian Bastion is a fortress known as The Maestro’s Lair. During the initial corruption, the eldritch being constructed this fortress in a matter of weeks and its walls have been enhanced with Malakith's dark magic. Since the fall of Malakith, the fortress has become a haven for rouge groups, bandits, and various nefarious groups. It is rumored that there exist strong magical items here that can be used to fight Malakith again.[/indent] [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi5jNjA5NDUuVG05MFlXSnNaU0JRWlc5d2JHVS4w/aksara-nareda.regular.webp[/img][/center] [hr][hr] [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi5jNjA5NDUuVFdGc1lXdHBkR2cuMA/youre-nextdemo.regular.webp[/img][/center] [center][color=DC143C][h1]The Maestro[/h1][/color] [img]https://i.imgur.com/xmtLYx2.jpg[/img] [code]Unknown / Unknown / The Symphony.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent] There is very little known about who Malakith is, why it has come to our realm, and what we can do to defeat it. It appears to be a creature made out of living shadows, but as it conducts it brings forth a thousand shadow hands to play a thousand parts at once. It’s power is judged to be above even the gods, goddesses and on par with The Fates themselves.[/indent] [hr][hr][center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi4wOThmYzYuVkdobElFWmhkR1Z6LjA,/black-bounars.regular.webp[/img] [img]https://i.imgur.com/URGtlmN.jpg[/img] [code]Unknown / She-Her/ The Fates Three.[/code][/center] [color=00CED1][b]DESCRIPTION[/b][/color] [indent] Not much is known about The Fates besides their names. Veridia, the weaver, is the fate responsible for crafting the threads of fate with a touch both gentle and purposeful. She is in charge of shaping the beginnings of mortal existence, and Veridia ensures that it is woven into the grand tapestry of life in Eldoria. Chrona, the arbiter, measures the threads spun by her sister. Her fated insights determine the length and course of the mortals' life. And finally, Eclipsis, the Fate Severer. She wields precision and inevitability in her shears as she cuts the threads of destiny. With each snip, she brings closure to mortal lives. [/indent][hr][hr] [center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuVG05MFlXSnNaU0JsZG1WdWRITS4w/chero.regular.webp[/img][/center] [center][u][b]Malakith's First Symphony [/b][/u][/center] [indent] Two thousand years ago, on a mostly normal day in the Realm of Fate, Eclipsis noticed that she was cutting more threads than ever before. What's more, these threads of fates appeared to be corrupted. Unlike the normal golden hue that they glowed, these had a crimson tone. And as the crimson hue grew brighter, the harder it became for Eclipsis to cut the threads. This was a curious sight for the fates. Never before in the eons they existed have they been unable to reclaim the fated threads that they wove. It was with this curiosity that the fates made the faithful decision to leave their realm and visit the afflicted areas. When they heard the corrupting melodies of Malakith for the first time they too felt the corrupting influences. Their fated powers protected them, but the corruption still ate at the very essence of their being. They did not linger in these lands for long. Instead, they traveled to the realms of the gods and goddesses in search of aid yet they found none. It was with this rejection that the fates themselves decided to intervene for the first time. They selected a small band of heroes and gifted them with their fated weapons, and pulled at the strings of fate from behind the scenes. These heroes would become known across the land as The Fated Five. While it would have been easy for The Fates to guide them straight to Malakith, they instead sent them where they were needed. From the port cities of The Twin Bridges to the Wildlands of the Astari, the fates delivered the Fated to the areas that were under the most threat from Malakith and his forces to save as many as possible. It was here the Fated made their mark on history, and many factions and races owe their continued existence to these Fated Fights. Eventually, with the control of their Fated Weapon's mastered The Fates pulled at the heroes and they won a triumphant victory over The Maestro in his obsidian lair. Yet they could not kill The Maestro. No matter how many blows they leveled, no matter how much power The Fates channeled, the Fated Five could not land the ending strike. A decision was made amongst the group to take The Maestro and put him in a prison that no one could find, and one that The Maestro could not escape from. Once the Chains of Fates were given to them, Malakith was bound within a mountain whose name has been lost to time. When Malakith finally awoke again, he raged against the chains night and day and threatened to break free. It was here that The Fated five instructed the Fates to use their own Fate Strings to reinforce the chains. The Chains of Fate, combined with the fated power of the five, was enough to silence the symphony once and for all. At least, until now.[/indent] [hr] [center] [u][b]The Earthquake[/b][/u] [/center] [indent]The Earthquake was a strange event across all the realms. It was felt everywhere in Eldoria and at a similar level of destruction. It is still unknown what exactly caused this. Neither mortal or immortal minds have been able to locate the cause. Is this The Maestro's waking wrath, or was this caused by some other Eldritch horror that is yet to reveal itself?[/indent] [hr][hr][center][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5jNjA5NDUuUm1GMFpXUWdSMmxtZEhNLjA/chero.regular.webp[/img][/center] [indent]Fated Gifts are powerful artifacts constructed and blessed by The Fates themselves. They come in an unlimited number of configurations and are always tailored to the individual. However, they can be broken down in a few ways.[/indent] [indent][u][b]Offensive: [/b][/u] Offensive Fated Gifts can come in the form of a weapon, amulet, or band. The weapons usually feature Fated String in their construction, and as such they tend to be focused on ranged weapons. That is not to say they can't be melee. Regardless, the fated weapons will either bestow power upon the Fated or enhance the power that they already command. These powers tend to be more single-target-focused, but they can bring incredible area-of-effect abilities. [u][b]Defensive:[/b][/u] Defensive Fated gifts bolster the strength and durability of both the wielder and those around them. These gifts can be as small as a locket, or as big as a shield, but regardless they offer the wielder the ability to sustain hits and damage that protects the wielder from even the most powerful of blows. Often, the wielder can transfer these abilities to a chosen ally to bolster the defenses as well. [u][b]Support: [/b][/u] Support-focused fated gifts can be any item but they typically focus on musical instruments or other common devices. The musical instruments are often the source of the Fated's protection against The Maestro's music, and can even provide buffs for their allies. There are also certain tools that The Fated may need, such as toolkits, lock-picks, and things of the sort that can help The Fated navigate the rough world around them.[/indent] [hider=Sample CS][hr][hr][center][color=00CED1][h1]Character Name[/h1][b]Nicknames/other names[/b][/color] [center][h3] CHARACTER IMAGE - My Preference Is No Anime However I Can Make Exceptions [/h3][img]No anime pictures if at all possible[/img] [code]Age - Pronouns - Title - Sexuality[/code][/center] [color=00CED1][i]"Insert a character quote here"[/i][/color] [color=darkgray][b]—Character name or nickname [[/b][/color][/center] [hr][hr] [color=00CED1][b]NAME[/b][/color] [color=00CED1][b]RACE[/b][/color] [indent]Who are they and where do they hail from?[/indent] [color=00CED1][b]CLASS[/b][/color] [indent]Please provide a breakdown of what class your character is. If you are a warlock, please break down the pact of your warlock, if you are a wizard please also tell me where you did your studies. If you are a paladin please detail the tenets of your oath. This is true for any and all classes. I want to know what their class is, what can they do, and where did they learn it all.[/indent] [color=00CED1][b]Appearance[/b][/color] [indent] What do they look like? Please try and be as descriptive as you can here. Feel free to link photos when relevant.[/indent] [hr][hr] [color=00CED1][b]HISTORY[/b][/color] [indent]You don’t have to provide me a ton, 2-3 paragraphs if detailed will be sufficient here. [/indent] [color=00CED1][b]FEARS[/b][/color] [indent]What keeps your character up at night?[/indent] [color=00CED1][b]GOALS[/b][/color] [indent]What were your goals prior to being fated, and what are your goals now that you are?[/indent] [color=00CED1][b]SECRETS[/b][/color] [indent]Are there any secrets that your character has of note?[/indent] [color=00CED1][b]FLAW[/b][/color] [indent]What flaws does your character have?[/indent] [hr][hr] [color=00CED1][b]Skills[/b][/color] [indent]What skills does your character bring to the party[/indent] [color=00CED1][b]ABILITIES[/b][/color] [indent]High-level overview of what your character can do. I would do a few sentences if needed[/indent] [indent]Now go into detail here. Please breakdown what they can do, how they do it, etc here.[/indent] [color=00CED1][b]FATED GEAR[/b][/color] [indent](Give me a one sentence description of what the gear is.) [/indent] [indent](Give me a complete breakdown of what the gear is, what it does, and what it looks like. Please go into detail.)[/indent] [color=00CED1][b]LIMITS[/b][/color] [indent](The stronger your skills, and fated gear, the more limits I will need. Tell me what you can’t do.) [/indent] [indent]Anything else?[/indent][/hider]