[h1][color=black]The PRA[/color][/h1][hr][hider=Senior Leadership & Major Agents][table][row][cell][h2][b]Meifeng[color=2e2c2c].[/color]Liào[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/F9bxAZr.jpg[/img] [b]42 | Liào Meifeng | She/Her[/b][hr][i]"Even the oldest animal can put up one hell of a fight."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Iron-Dragon.[/i] [i]Née Zhao.[/i] Meifeng is a decorated and skilled PRA agent who proved herself a capable leader during the Haunted Mansion incident, Werewolf Outbreak, Vampire Coven Wars, The Time Warp Anomaly, and, most recently, the infamous Lighthouse Incident (in which she doesn't like to talk about). Meifeng Liao is one of the top agents of the organization and holds the rank of Regional Commander - tasked with solving St. Portwell's supernatural war and recovering the Stygian Snake. The woman is incredibly stern, obstinate, efficient, and ruthless and will do what it takes to get the job done. On the job, the woman is stoic and professional, but behind the scenes, she's a fun-loving goofball who loves her two children dearly. Meifeng was born in Hong Kong, China, but was brought to America by her mother when she was a little girl after her father's death. She settled into LA, where she grew up with her friend Cindy Keagan and her other best friend, Jennifer Caspin. She was called the Zhao Flower for her beauty, but she hated that since she was a "short-tempered badass" in her own words. Cindy left for the Army, and Jennifer went to New York to attend college, which left Meifeng alone. However, she met her future husband, Daniel Liao, in college. The woman places inner strength above all else; to her, it's the ability to keep fighting [i]no matter what[/i]. Thus, Meifeng is all about her fitness and is in [i]amazing[/i] shape due to spending hours upon hours in the gym despite having twins (she has a C-section scar down her midsection). Which makes her appear a little bit intimidating; what doesn't help is the fact that she stands at five-eleven but, to her chagrin, barely has any curves. Meifeng's best friend is Cindy Keagan, her partner in crime and childhood friend.[/indent] [b]Abstraction:[/B] Adept - [i]Red-Lux.[/i] Channeler: Locket with a photo of her children. [indent][b]Ferromancy:[/b] Meifeng's Ferromancy is a raw and powerful manifestation of her unyielding will and inner strength. Fueled by her iron-hard resolve and fortitude, this ability allows her to manipulate metal in all its forms telekinetically. Whether locking a door from a distance or ripping apart a vehicle with a wave, she commands metal through sheer force, though her control is anything but delicate. Every movement requires a corresponding gesture, and her influence over metal is more like a physical struggle than an elegant manipulation. Despite this, Meifeng can lift and control immense amounts of metal—up to three and a half thousand pounds—turning steel and iron into weapons or tools with devastating effect. Unlike other metal manipulators who can seamlessly mold metal as if it were liquid, Meifeng's approach is far more forceful. When she attempts to shape metal, it resists her, resulting in jagged, deformed structures and a screeching sound that underscores the effort. Any attempts at fine control leave the metal irreparably marred. However, she has discovered one exception: she can shape metal into blades with precision and ease. This limitation, which likely stems from a deep-rooted memory or experience, forces Meifeng to rely on bladed weapons, which she creates with practiced efficiency, always finding a way to turn obstacles into tools of war. [b]Pyromancy:[/b] Meifeng’s Pyromancy is a raw, volatile power that mirrors the intensity of her inner fire and fierce determination. Still, in the early stages of mastering this element, her control over flames is both exhilarating and[i] dangerous.[/i] The heat she commands is often wild and unpredictable, responding to her movements and emotional state. When she taps into her Pyromancy, her surroundings reflect her mood - the air crackles with energy, and embers swirl with a life of their own. She can summon and control flames with a flick of her wrist, setting objects ablaze or sending waves of fire at her enemies, but controlling its intensity is where the real challenge lies. For now, her Pyromancy leans more toward raw destruction than delicate manipulation, often burning hotter than intended. [b]Aquamancy:[/b] Meifeng’s foray into Aquamancy is an entirely different experience from her ferocious Ferromancy and volatile Pyromancy. With its fluidity and adaptability, water requires her to embrace flexibility and patience. Aquamancy introduces her to a constantly changing, elusive element. When she channels water, it requires a sense of calm and clarity, which are more challenging for her to access in battle. Yet, when she does, she can summon streams, jets, and even waves of water, shaping it into protective shields or binding it to her will for offense. What separates her control of water from her other abilities is that it requires a gentler touch. Unlike her Ferromancy, which allows her to crush and slice through metal, or her Pyromancy, which burns away obstacles, Aquamancy forces Meifeng to be strategic.[/indent][/cell][/row][row][cell][h2][b]Cindy[color=2e2c2c].[/color]Keagan[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/FehFaEe.jpg[/img] [b]41 | Cindy Gabrielle Keagan | She/Her[/b][hr][i]"Lord knows I've been trying to do the right thing."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Green-Bird.[/i] Senior Agent in the PRA and Meifeng Liao's best friend - she is rarely seen without her best friend and acts as her right-hand woman. Cindy has accompanied Meifeng through all those Paranormal incidents (and she does not want to talk about the Lighthouse Incident). Cindy was a native of Los Angeles and met her best friends Meifeng Liao and Jennifer Caspin in school. However, Cindy's father died of a heart attack, and she chose to live up to his legacy and joined the Army - in which she was a 42A (Human Resources Specialist). Leaving her two best friends behind was hard, but it was her dream. She remained in the Army for fifteen years; her highest rank was E7. When her son, Cameron Keagan, was born in her thirties, Cindy chose to get out of the Army and settle back in LA - but she found herself getting roped into the PRA by her longtime friend Meifeng. She didn't want to work at a supermarket anymore and would [i]kill[/i] to have some adventures with Meifeng to make up for the lost time, so she decided to join the PRA. Cindy's military knowledge has translated well to hunting Paranormal-Beings down. Cindy has done her most damn to remain in good shape, but her genetics has caused her to put on some pounds - most of which has gone to her butt, and she has a pear body shape. She keeps her hair straightened and has glasses.[/indent] [b]Abstraction:[/B] Afflicted - [i]The Glass Curse.[/i] [indent]Cindy was originally a One-Eye-Open, but after a chance encounter trying to contain an Apparition known as the Fragile Goddess, Cindy was cursed by the being. The curse caused her to transform whatever she touched (which included people if they did not have an Emotional-Field) into a jade-colored glass, but she learned that she can [i]control[/i] the curse. It took her years, but she managed to control what she transformed into the glass, and then she realized she got a diluted version of the Fragile Goddess' Abstraction. Cindy can cause glass constructs to sprout out of the ground in the environment, which can be whatever she can envision with her mind's eye. She can create walls, glass spears, etc. - even with explosive force to use as a stabbing/slashing/bashing weapon. This has a minor kinetic ability of glass, as Cindy can force [i]anything[/i] made of glass to shatter into pieces.[/indent][/cell][/row][row][cell][h2][b]Nakala[color=2e2c2c].[/color]Phillips[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/VITVX9G.jpg[/img] [b]38 | Nakala Isabelle Phillips | She/Her[/b][hr][i]"I want to know how I can make a difference, how to make people take me seriously."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Arrow.[/i] Senior Agent and Meifeng's third in command. The daughter of a PRA Regional Commander named Michelle Phillips, a rough and tough woman known for being a hardass, passes that down to her daughter. Nakala Phillips was born in Miami, Florida, and her best friend growing up was a half-black, half-Puerto Rican girl named Olivia Clarke. Olivia got Nakala into Archery when she was younger, and she did not think she would be good at it (she's a woman with giant hands!) but turned out to be a [i]natural[/i]. She competed in various archery tournaments around the country. Still, after losing a game by the [i]tinest[/i] of mistakes, Nakala underwent her Kindling-Event, discovering her connection to Red & Purple Lux. However, she did not have a grand goal and continued with her life, eventually starting a business as a hairstylist and having a daughter, Jolinda (Jojo). One day, she discovers that an Apparition has killed her friend Olivia and that she wants to protect Jojo from the same fate. She contacted her mother (who had long retired) and asked her to get her into the PRA, who pulled a few strings with some friends to get Nakala into the PRA and reached the rank of Senior Agent. The Director considered Nakala to have potential in the PRA due to her skills, and she was one of the prospects to receive the Champion's Belt. Nakala is a very strong-willed and determined human being. She takes a lot after her mother and how she was raised, and she was raised to be a strong woman, full of spirit who takes nothing from nobody. Nakala is a caring and loving human who sometimes lets her pride cloud her judgment and focuses on what's in front of her. Nakala is a very tall woman who stands at six-one and is very muscular with a deeper-than-average voice and braids she ties into a bun when on a mission. She carries her compound bow as her primary weapon (and Channeler) but keeps an M4 strapped to her back and a pistol on her hip.[/indent] [b]Abstraction:[/B] Adept - [i]Purple, Orange & Red Lux.[/i] Channeler: [url=https://i.imgur.com/PkWhHfw.jpg]Her Compound Bow.[/url] [indent][b]Portal-Arrow:[/b] This spell is the critical component of Nakala's arsenal; when she imbues an arrow with this magic, she channels her will and focus as she releases it. Upon striking a surface—be it a wall, the ground, or a tree—the arrow transforms into a shimmering portal that connects to another area she can see. [b]Elemental Arrow:[/b] Nakala's primary attack spell; she can fire arrows that manifest as different elements, harnessing the raw power of nature itself. Each arrow is imbued with a specific elemental force - Fire, Electricity, Stone, Ice, or others - transforming it into a devastating projectile that explodes upon impact. For example, a Fire arrow bursts into an inferno upon striking, engulfing enemies in flames and potentially igniting flammable surroundings. An Electric arrow crackles with energy, sending arcs of electricity to nearby foes, stunning them with a jolt. An Ice arrow creates a freezing blast, encasing enemies in frost and slowing their movements. [indent][b]Cascade[/b] As a powerful enhancement of the Elemental Arrow, the Cascade subspell allows Nakala to trigger a series of elemental explosions upon impact. When an Elemental Arrow strikes, it can unleash a chain reaction of subsequent detonations, each linked to a different elemental force. For instance, a Fire arrow could ignite an Electric explosion nearby.[/indent] [b]Homing Arrow:[/b] Using her Purple and Orange Lux, Nakala enchants her arrows to seek out targets once they are released. This spell allows her arrows to track enemies, curving mid-flight and hitting evasive targets precisely. [b]Rebound:[/b] A combination of Purple & Orange Lux to cast her favorite utility spell, Nakala enchants her arrows so that they return to her quiver after hitting their mark or missing entirely. [b]Phase-Arrow:[/b] With a flash of Purple Lux, Nakala can shoot an arrow that phases through physical objects. This spell allows her to bypass barriers, armor, or cover, hitting enemies that would otherwise be out of reach. [b]Wall-Walking:[/b] With her mastery of Purple Lux, Nakala can defy the laws of gravity, enabling her to walk along walls and ceilings. When she activates Wall-Walking, a shimmering aura surrounds her feet, anchoring her to vertical surfaces like solid ground. [b]Momentum-Cancelling:[/b] Nakala has developed the Momentum-Cancelling spell to negate her momentum instantaneously. By tapping into her Purple Lux, she can transfer her kinetic energy to a parallel dimension, halting her movement without physical repercussions. When she activates this spell, a brief shimmer of purple light envelops her, and in an instant, she becomes a still figure in the chaos of battle. [/indent][/cell][/row][row][cell][h3][b]Maximilian[color=2e2c2c].[/color]Cornell[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/25kR0vP.jpg[/img] [b]32 | Maximilian Alexander Cornell | He/Him [/b][hr][i]"We'll find a way, I promise."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Praetorian.[/i] Maximilian Cornell was born in Mankato, Minnesota, but when he was young, he was moved to a small town that neighbored the larger city. He was, for lack of a better term, the ultimate Boy Scout, as his parents tried their damnest to ensure they would raise the most moral human being on the planet. Perhaps he's not the most ethical on the earth, but he grew up wanting to help this society, this world that he lives in. Not just that, Maximilian intends to become the best he can be so he can always be in a good spot to help other people. Thus, he thought the best way to do that would be to become a sheriff and keep his small town. Maximilian was attacked by an apparition one night, but two PRA agents saved him. They offered him a spot in the organization, and his life changed forever as he gladly accepted. Thus, he has been a part of the organization since. However, due to his morality and drive to become the best he can be, Director Alcott chose him to have the Champion's Belt, an artifact that is arguably the most powerful in the setting. Thus, he went from being a nobody to being one of the organization's most well-known and vital Agents who zip around from place to place to solve different high-level Paranormal incidents. After Director Alcott learned about the threat of the Stygian Snake, Maximilian was moved from his mission in Alaska to St. Portwell to be there if it broke free and defeat it if necessary. With the Apparition Killer missing, Maximilian is the [i]only[/i] chance of stopping the Stygian Snake if it breaks free. He's a big boy, standing at six-five with broad shoulders, and is very muscular from years of dedicating himself at the gym as a body-builder. He's incredibly kind, good-natured, and always tries to do the right thing... even if the right thing isn't always the best choice for everyone. He rushes from A to B with little consideration or maneuverability, but he's been learning to slow down.[/indent] [b]Abstraction:[/B] Agent - [i]The Champion's Belt.[/i] [indent]Maximilian has [url=https://i.imgur.com/MsfgbnA.jpg]the Champion's Belt[/url], the most powerful artifact in the All-Verse containing the Apparition known as The Champion. The Champion is the Apparition that embodies the concept of human victory, exceptionalism, greatness, and excellence. The Champion's Belt grants Maximilian strength, durability, stamina, speed, and flight that [i]scales[/i] to match his opponent or solve the current situation. If there are several opponents, it will simply give Maximilian the strength to defeat [i]all[/i] of them. For example, if someone is stuck underneath a car, he'll get the strength to lift the car. If someone is falling to their death, he'll gain the speed to catch them before they hit the ground. If against a superstrong monster, he'll earn the durability to tank its blows [i]and[/i] enough strength to punch through its armor. This ability has no upper limit and functionally allows Maximilian to challenge even the strongest of Paranormal-Beings. Speaking of Paranormal-Beings, this ability comes with a subtle extra-sensory ability that detects his opponent's Abstraction (s) and adjusts his Emotional-Field to make him resistant. As a secondary ability, Maximilian can project golden beams that hit with kinetic force and travel until they hit an object, or Maximilian wills it to stop. Maximilian can fire these as a blast or continuously barrage his target like a beam, and they scale in power much like his other abilities. Maximilian can see the auras of Paranormal-Beings as a tertiary ability and deduce their power level (however, he cannot see them through walls). With the Champion's Belt, Director Alcott believes only Maximilian can stop the Stygian Snake if it breaks free. [i]However,[/i] this Abstraction requires Maximilian to [i]perceive[/i] his opponent first, and if they are invisible, the Champion's Belt cannot work. If he's facing a situation he logically cannot solve with brute strength (such as an unmoveable object), then the Belt cannot change [i]any[/i] of his abilities.[/indent][/cell][/row]The Leadership of St. Portwell's PRA branch and other critical/powerful members.[/table][/hider][hider=Special & Trainee Agents][table][row][cell][h2][b]Samson[color=2e2c2c].[/color]Brown[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://orig00.deviantart.net/1e1d/f/2008/320/9/7/mr__davis_by_tarnishedhalo.jpg[/img] [b]29 | Samson Isiah Brown Jr | He/Him[/b][hr][i]"Look, my father wasn't the best, but he had some wisdom. He told me always to see things through, never give up, and never show weakness."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Phoenix.[/i] A native of Philadelphia, he joined the Army at seventeen, and when he graduated high school, he was whisked away on an adventure where he partied, cleaned, and had lots of sex with strippers. However, he ended up in Iraq during the GWOT, and during a convoy, his Humvee was seemingly hit by an IED. He was on the brink of death, but the crater had a strange, alluring fire, and he crawled towards it. Only to find an entire [i]phoenix[/i] inside the crater, and he touched it - becoming bound to the Apparition. His wounds were instantly healed... which was not good as he was the sole survivor of the incident and hit with [i]many[/i] different accusations by his former comrades. He was sent back to the States, where he was approached by PRA Agents who found the whole situation just a [i]little[/i] bit weird. They found out about the Phoenix and asked Samson to join, and he accepted; they pulled some strings to get him [i]honorably[/i] discharged from the military, and he became one of the best Agents (The Director considered him for the Champion's Belt). Originally, Samson was stationed in his home city of Philadelphia, but Director Alcott pulled him to St. Portwell to handle the Stygian Snake situation. Samson is an average-height man who cares for himself at the gym at five-ten, so he'd be mission-ready. He's a very calm and reasonable person who is slow to anger, but once he gets there, oh [i]boy.[/i][/indent] [b]Abstraction:[/B] Adjoined - [i]The Phoenix.[/i] [indent]Samson is adjoined to the mighty Phoenix, and he can [url=https://i.imgur.com/2PqAoEz.jpg]transform into it[/url] at will. It stands at twenty-three feet tall with a wingspan of twice that, and it boasts incredible pyrokinetic abilities. He can spew an inferno of flames and create a wave of fire with a flap of his wings. The Phoenix can fly incredibly fast despite having limited mobility. In addition, the Phoenix boasts incredible strength, capable of up a truck and flying off with it. Samson's secondary ability is regeneration - which he has in human form. Whenever he's injured, a fire will appear at the wound and quickly heal it, appearing as good as new a few moments later. Finally, Samson possesses the famed power of the Phoenix, self-resurrection. Once killed, Samson explodes into a cloud of fire, ash, and smoke, leaving nobody behind. Days later, all the ash will gather, and he'll be born anew, brought back to a physical state where he died with all his memories intact and his body restored. Thus, Samson is more or less immortal... unless the ashes are wet, it will permanently kill him.[/indent][/cell][/row][row][cell][h3][b]Claudette[color=2e2c2c].[/color]Beaulieu[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.pinimg.com/564x/19/15/17/191517e74dc1bd115eabd22876368502.jpg[/img] [b]34 | Claudette Beaulieu | She/Her[/b][hr][i]"Magic is a force; I now force the forces."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Ice.[/i] A French-Canadian woman from Montreal who moved to Chicago to complete the University of Chicago's Social Worker Program. She completed the course with flying colors and became a social worker to improve the lives of impoverished youths in the city. However, she met a woman named Meredith Ray, and the two dated, eventually having sex... Afterward, Claudette woke up naked, tied to a bed, with various symbols and pentagrams drawn all about the room. This was when Meredith dropped the bomb on her: she never loved Claudette and was only playing her. Meredith told Claudette about the curse on her that attracted monsters and all sorts of nastiness - all because one of her ancestors was an Adept and had some unfulfilled pacts. The curse could be passed onto another female through a ritual, so Meredith set up a trap, and Claudette fell for it. Afterward, Meredith left her, and Claudette screamed until someone called the police, and they came to free her. Claudette went home and was attacked by an Apparition, who told her she was marked for sacrifice. This was when Apparitions and Abominable began attacking her wherever she went. She fled across the country, living on the fringes, doing [i]unspeakable[/i] things for food and shelter until they came to attack her. The stress caused her to undergo her Kindling-Event, where she finally gained the power to fight back against them. Eventually, Claudette was approached by PRA Agents Liao and Keagan, who helped Claudette by placing her in a secure facility (that happened to have Maximilian!). Every time the Apparitions and Abominable attacked, they were fought off, and eventually, they managed to find a way to break the curse and gave Claudette a spot on the PRA (and therapy!). Claudette gladly accepted to help people like her and was stationed in St. Portwell, assisting with the magical madness there. Claudette is black and stands at five-six, being very skinny and bony due to her genetics. She speaks with a [i]thick[/i] French accent.[/indent] [b]Abstraction:[/B] Adept - [i]Red & White Lux.[/i] Channeler: A kitchen knife Claudette used for protection while on the run. [indent][b]Cyromancy:[/b] Born from Claudette's cold-hearted rage at betrayal and relentless pursuit, her mastery of Cyromancy is a powerful expression of her resilience. This spell focuses on creating ice rather than intricate manipulation, allowing her to conjure vast constructs instantly. When she channels her emotions, she unleashes frigid energy that quickly encases objects in thick layers of ice, serving both offensive and defensive purposes. Claudette can summon towering ice walls to block attacks or sharp spikes that erupt from the ground, transforming her rage into formidable barriers and weapons. While she may not excel in shaping ice fluidly, her creations' sheer force and size make her an overwhelming presence. [b]Paranormal-Insight:[/b] By harnessing her White Lux, Claudette can temporarily tap into the latent energies of nearby Paranormal beings. This spell grants her profound insight into their Abstractions and intentions, allowing her to anticipate their movements and strategies. [b]Curse Scrying:[/b] With her knife as a focus, Claudette can peer into the history of cursed objects or locations. This spell allows her to see past events tied to the curse, revealing its origin and potential weaknesses. This knowledge is invaluable for breaking curses or understanding the dangers she faces. [b]Aura Perception:[/b] Drawing on her White Lux, Claudette can perceive the auras of nearby Paranormal beings, even through solid walls and barriers. By focusing her power, she can sense the color and intensity of their auras, helping her gauge their mood and whether they pose a danger. [b]Preemptive Warning:[/b] This spell creates a subtle psychic connection that alerts Claudette whenever a threat is about to strike. Through a tingling sensation, she receives an early warning of incoming attacks, allowing her to react quickly and evade danger.[/indent][/cell][/row][row][cell][h2][b]Sonya[color=2e2c2c].[/color]Mayfield[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/NYOySb9.jpg[/img] [b]27 | Sonya Summer Mayfield | She/Her[/b][hr][i] "See? I'm a froggy! Just don't ask me to ribbit!" [/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Merryday.[/i] Sonya is a half-Caucasian, half-Mexican woman who grew up in San Antonio, Texas. Once she was of age, Sonya enlisted in the Army as one of the few Cavalry Scouts. She was in the Army for several years and attended Sniper School, intending to become a Green Beret. However, she was passed over several times due to being a female despite being one of their best shots - however, Sonya remained a chipper demeanor. In the Army, she met her future wife, Maria Costello, and the two got married after a long-distance relationship. However, she was stationed in Fort Polk, Louisana, for a bit, and as it turned out, some members of her unit worshipped a Frog-Apparition named Gulgorath... to which they attempted to sacrifice her. The PRA was hot on the trail of this little cult and barraged before Gulgorath could eat Sonya. However, Sonya was afflicted in the process, which gave her Amphibian-like features. Sonya was offered a place in the PRA alongside her wife, Maria, as a sniper, and she became famous for her skill. Sonya has taken down [i]several[/i] dangerous Paranormal-Beings who didn't even know what hit them. Sonya usually goes from place to place because of her skill as the PRA top sniper, but she was initially in LA before Director Alcott called for all hands on deck and was sent to St. Portwell. Sonya appears to be an ordinary woman from a distance, but she has animalistic features as a part of her affliction. She has a mouth of needle-like teeth, webbed hands and feet, orbs at the end, and large eyes. She's petite, at five foot even, but otherwise in good shape. Sonya is eccentric, bubbly, overly kind, and compassionate, contrasting her attitude with the rest of her team. She's just another special agent who adds fun to the group. [/indent] [b]Abstraction:[/B] Afflicted - [i]Amphibian Physiology.[/i] [indent]Sonya has the abilities of the strange and wonderful Amphibians that inhabit the land and the water. Sonya has various abilities, not just them, but also some abilities from Reptiles. Sonya, most notably, has a tongue six times the length of her body, allowing her to grab an object (or person) or get around the area. By nature, her body is very flexible, and she has super strong legs that let her jump incredibly high, and she can swim extremely fast. She breathes through her skin (which is coated in a layer of slime), can heal faster, regenerate limbs, camouflage herself, survive being frozen, change genders (she did this accidentally twice!), hear, smell, and see better. Also, she reproduces like a Surinam Toad. You're welcome.[/indent][/cell][/row][row][cell][h2][b]Leon[color=2e2c2c].[/color]Vahan[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/jYofrlc.jpg[/img] [b]35 | Leon Conrad Vahan | He/Him[/b][hr][i]"Take it slow, take it easy."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]All-Seer.[/i] Maximilian's best friend in the PRA, whenever they end up in the same operation, they are usually inseparable. Leon appears to be very... eccentric. He usually seems out of it most of the time, as if he's never paying attention to [i]anything[/i]. He's supernaturally calm, and [i]rarely[/i] raises his voice, but he [i]loves[/i] to mess with people - especially the senior Agents. He always keeps something between his lips, such as a toothpick, cigarette, or straw, and likens himself to an old-school cowboy. Leon is originally from New York, New York, but he spent his summers on a farm in [i]rural[/i] Florida, where his family lived. He eventually got a degree in Criminal Justice and applied to the FBI, finally gaining a spot as a Special Agent. Where he went from place to place... where he eventually trailed a serial killer in New England; however, this serial killer was Paranormal and nearly killed Leon, causing him to undergo a Kindling-Event. Leon (obviously) survived, but with his Abstraction, he managed to track the bastard down and put an end to him. This attracted the attention of the PRA, which offered him a spot in their organization. The FBI also put him out for breaking protocol. Leon had no choice but to accept it and made sure to make the most of it. Leon was previously stationed in the Miami branch of the PRA as their top investigator, but he was pulled to St. Portwell to help with the crisis there. Leon is incredibly tall, at six-ten, but very skinny with little more muscle than lean muscle. Leon likes to keep a sword collection and carries a katana around because it is his Channeler (to the dismay of Meifeng and the others).[/indent] [b]Abstraction:[/B] Adept - [i]White.[/i] Channeler: His Favorite Katana. [indent][b]Analysis:[/b] Using his White Lux, Leon can scan an area or object to gather information about its history, magical properties, and any significant events. This spell allows him to perceive echoes of past actions, giving him insights into the motivations and intentions of those involved. In combat, this can reveal opponents' weaknesses or help them anticipate their moves, making it a valuable tool for strategizing in the heat of battle. [b]Foresight:[/b] Drawing deeply from his connection to White Lux, Leon activates Insight, allowing him to glimpse all possible outcomes of his actions. In moments of decision - amid a heated battle or social situations - he experiences a rapid cascade of potential futures, each branching path illuminated in his mind. This foresight allows him to anticipate the reactions of opponents and allies alike. [b]Highlighting:[/b] By channeling his White Lux, Leon activates Highlighting, allowing him to see the auras of human and Paranormal individuals through walls within a fifty-meter radius. [b]Magic-GPS:[/b] This spell allows Leon to sense the most efficient route to his objective, whether in combat or while investigating a scene. He can intuitively navigate complex environments by tapping into his connection to White Lux, avoiding traps and obstacles. [b]Detective's Hunch:[/b] By utilizing his White Lux, Leon activates Detective's Hunch, allowing him to perceive the auras of objects that have been recently interacted with. When he touches an item, a wave of energy flows through him, revealing the physical traces left behind and the emotional imprint of the last person who handled it. He can see a Recollection of the moment it was touched, providing him with crucial details such as the individual’s name, intentions, and any significant emotions tied to that interaction. [b]Murderer-Tracking:[/b] When Leon casts Murderer-Tracking at a crime scene, the atmosphere shifts as a luminous, glowing-white trail emerges, leading away from the location of the crime. This ethereal path reveals the exact route the murderer took within the last twenty-four hours. This spell only works if the killer remains in the same dimension as Leon; the spell will immediately cancel if one enters a new realm. [b]Tactical-Recall:[/b] This spell allows Leon to recall and analyze past encounters with adversaries, providing detailed information about their fighting styles and strategies. By channeling his White Lux, Leon can relive previous battles, tapping into the echoes of those experiences to understand the strengths and weaknesses of the foes he has faced before. This retrospective insight not only aids in recognizing patterns in their behavior but also highlights any changes in their tactics. [b]Trajectory Prediction:[/b] This spell allows him to calculate the path of incoming attacks with uncanny precision. When an adversary launches a projectile or strikes at him, this spell enables Leon to visualize the attack's trajectory, speed, and impact point in real time. A shimmering overlay appears in his vision, tracing the path of the incoming threat and estimating the arrival time to a fraction of a second. Additionally, the spell provides insights into the force behind the attack, allowing him to gauge the opponent's strength and make informed decisions on how to respond. [/indent][/cell][/row][row][cell][h2][b]Helena[color=2e2c2c].[/color]Page[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/13C6nOp.jpg[/img] [b]30 | Helena Ava Page | She/Her[/b][hr][i]"Focus on the mission, [b]complete[/b] the mission, go home."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Falconer.[/i] A woman from Bakersfield, California, who came from a relatively wealthy family, she had always dreamed of being a pilot flying in the Air Force. So her family pulled a few strings, and she went to school, got an easy bachelor's degree, and got commissioned in the Air Force. She completed Initial Flight Training and Undergraduate Flying Training and was on her way to becoming a decorated pilot in the Air Force. However, during one of her flight training missions, she encountered a mysterious Apparition known as the Flock, a mass of different bird-Apparitions. These Apparitions formed around her jet and seemingly guided her along... unaware that she had become adjoined to the Flock, she told her chain of command that she had gone crazy! After a mental health assessment, she was determined to have schizophrenia and deemed ineligible for the program. This sent Helena into a deep depression... but she was approached by the PRA, who was tracking the Flock. They told her about the true nature of the Flock and the world of Paranormal, then offered her a spot in the PRA... which Helena accepted, in which she encountered many other agents during the infamous Lighthouse incident. She was in the Miami Branch before Director Alcott called her to St. Portwell due to her skill [i]and[/i] the power of her Abstraction. Helena Page is a very callous and aloof woman who prefers to focus on the mission and keeps the small talk to a minimum. Due to her wealth, she sees herself above most other Agents and only respects Maximilian and Meifeng. However, she constantly gets knocked down a peg by the other Agents. Helena is a five-eight woman with wide hips but is otherwise well-built.[/indent] [b]Abstraction:[/B] Adjoined - [i]The Flock.[/i] [indent]After a chance encounter during a training mission, the Flock choose Helena to be their next host after the death of their previous one. The Flock has the appearance of a [url=https://i.imgur.com/7zQCHPl.jpg]mass of [i]hundreds[/i] of different birds.[/url] Helena can individually control each of them and give them various tasks over a wide radius, and she is one of the most powerful PRA agents due to how difficult she is to fight. She can also see through them, and they can lift her and carry her to achieve a sort of flight.[/indent][/cell][/row][row][cell][h2][b]Fiona[color=2e2c2c].[/color]Barret[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/bXhQGZq.jpg[/img] [b]20 | Fiona Ashley Barrett | She/Her[/b][hr][i]"I'm... not sure if they can fix me. I may have to accept that this is just what I am."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Mantis.[/i] The one of the newest PRA Agents and one of the team's least human-looking members. You see, Fiona grew up in a town in very rural Maryland... then a portal opened up, releasing all sorts of Apparitions, and she found herself fighting for her life as everyone she knew and held dear was killed. She was found by PRA Agents Maximilian Cornell, Leon Vahan, and Helena Page, hiding on a farm, starving, and was extracted... that was when they were ambushed, and Fiona was nearly killed. In a desperate bid to save her, Maximilian released a sealed Apparition and forced it to adjoin to Fiona. It healed all of her wounds while transforming her into a half-bug, half-girl, but Fiona was taken in by the PRA, who offered her a spot in their organization. Fiona hesitantly accepted and was assigned to St. Portwell... where things picked up once Director Alcott heard about the Stygian Snake. Fiona is new and inexperienced, but she's willing to learn, positive, and wants to do her best. Fiona stands at five-six, and her entire body is covered by a rough, green exoskeleton with purple tips. She has an extra set of eyes and massive antennae on her head. Her human face is visible, but she has freakish compound eyes instead of regular eyes. Fiona requires unique clothing that the PRA makes, but she is usually limited to night operations or is behind a special armor that conceals her Paranormal traits. Being the youngest Agent, Fiona is usually paired with Trevor, with whom she gets along.[/indent] [b]Abstraction:[/B] Adjoined - [i]The Mantis.[/i] [indent]Fiona adjoined with the Apparition known as the Mantis, Fiona has some permanent changes to her body. She permanently appears like a half-insect, half-human, but this comes with some perks. For starters, her chitin armor brings her durability up enough notches that a punch from a professional boxer will have the same effect as getting hit with a wad of crumbled-up paper. Fiona doesn't have claws, but she is much stronger and faster than an average person and can leap incredible heights. However, what is most notable is Fiona's vision is [i]incredible[/i] and can pick up motion in a wide range from [i]far[/i] away. She can also rotate her head 180 degrees and climb walls. Fiona's final ability is that she can grow wings and zip around the area at high speeds - but this is [i]very[/i] loud, so she rarely does it. [/indent][/cell][/row][row][cell][h2][b]Trevor[color=2e2c2c].[/color]Obott[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/3kPuM27.jpg[/img] [b]25 | Trevor Kevin Obott | He/Him[/b][hr][i]"Ladies call me 'Big Trev'."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Silent Flute.[/i] Born in the spooky Magnolia Springs, Alabama, as one of two twins, Trevor grew up not only the only male child (well, his twin transitioned) in his family but also the youngest alongside his twin. He grew up an immature, annoying pissant who was ultimately good-natured but lamented that he looked like a girl. He showed prominence for being a computer prodigy as he made programs (and viruses) at only thirteen years old. He nurtured this hidden talent through high school (in which he never held a girl's hand, rip). Via some form of Christmas Miracle, Trevor got into [i]Yale[/i] and graduated from their computer science program. He eventually became a professional hacker for big corporations (basically, he was paid to find vulnerabilities in their databases), but he was not happy with it. Trevor wanted to do something more with his life, so he took a month off from work after acquiring quite a bit of wealth and returned to Magnolia Springs... However, one rainy night, he was driving with his sister, Scarlet, when he mysteriously crashed. He heard some growling as he pulled his sister out of the car wreckage, and they were chased through the woods by some invisible monster or something. Right when they were cornered, they underwent their Kindling-Event, and two mysterious women in raincoats came by and destroyed the Apparition with some pocket change. They introduced themselves as Meifeng Liao and Cindy Keagan, and Trevor asked what in the fuck just happened to which Meifeng explained it. Trevor asked to join the PRA, and Meifeng couldn't resist the bonus she would get for recruiting him. Thus, Trevor became their computer/hacking specialist who rarely goes out on field operations.... instead; he annoys Meifeng to no end. Due to being one of the younger agents, Meifeng assigns him all the work she doesn't want to do, calling it "Trevor-Duty" (which has become an effective threat to inefficient PRA Agents). Trevor is distinct from the other PRA Agents; he has a feminine face and dainty features. He usually keeps his hair long, his face well-shaven, and he has full lips. He stands at five-five and is very skinny due to going to the gym often (he works legs and nothing but legs). He can appear feminine until he opens his mouth and sounds like a teenager. He likens himself to a lady's man despite constantly fumbling with every woman who has ever talked to him. He has better luck with guys, though. He also loves to mention the Lighthouse Incident (which he was a part of) to the chagrin of his team.[/indent] [b]Abstraction:[/B] Adept - [i]Green Lux.[/i] Channeler: [indent][b]Healing-Touch:[/b] This spell allows him to mend wounds at an accelerated rate, making him the PRA's designated healer. When Trevor channels his magic, a warm, vibrant green glow envelops his hands (... or whatever body part he uses). The effects are profound; injuries ranging from minor cuts to severe trauma can be healed almost instantaneously. Trevor's touch accelerates physical recovery and revitalizes the recipient's energy, helping them regain stamina and return to the fight. [b]Coffee-Shot:[/b] Trevor channels his Green Lux to cast a spell that instantly eliminates fatigue and revitalizes energy levels. With a flick of his wrist, he summons a wave of vibrant green light that envelops himself or a targeted ally. This magical aura penetrates deep into their being, flushing away exhaustion and restoring alertness in an instant. Recipients feel an immediate boost in stamina, their senses sharpening, and their spirits lifting as if they’ve just had the best night’s sleep. [b]Pollen-Puff:[/b] Trevor can create a dense cloud of magical pollen that not only obscures vision but also temporarily impairs the senses of those caught within it. Enemies will experience dizziness and confusion, making aiming or coordinating attacks difficult. While the pollen affects enemies, Trevor remains immune, allowing him to move freely and reposition himself during combat. [b]Sticky-Sap:[/b] Trevor can produce a clear sticky fluid that covers an area, creating a hazardous terrain for anyone who touches it. Anyone caught in the sap finds themselves stuck and vulnerable, while Trevor is strangely immune. [b]Psychedelic Spores:[/b] One of Trevor's more mischievous spells. It allows him to unleash a cloud of vibrant, shimmering spores into the air from his hands. These spores drift and swirl around when released. Upon inhalation, the spores mimic the effects of various psychoactive substances, inducing altered states of perception and heightened emotions in those affected. Trevor can manipulate the intensity and type of experience, ranging from mild euphoria to intense hallucinations, all while ensuring that the effects are temporary and harmless. [b]Testicular Torsion:[/b] Trevor's infamous spell, dubbed his "Secret Weapon," is an attack rooted in his Green Lux. When invoked, Trevor channels a concentrated surge of Green-Lux into a small green orb, which he can propel at varying speeds - from a leisurely roll to a lightning-fast projectile. Upon impact with a target possessing testicles, the orb triggers a powerful biological reaction that instantly causes torsion, bypassing all forms of protection, including Emotional-Fields. To add to its theatricality, Trevor must loudly proclaim, "Testicular Torsion!" during the casting, [b]Secret Weapon #2:[/b] Another super secret and powerful spell Trevor saves for emergencies![/indent] [/cell][/row][row][cell][h2][b]Akira[color=2e2c2c].[/color]Shinjo[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/nrpsZEw.jpg[/img] [b]31 | Shinjo Akira | She/Her[/b][hr][i]"Yūkōno Toki is a tool, a weapon, and my duty as a Spirit Warden."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Epoch.[/i] Akira Shinjo is a dedicated Spirit Warden operating under Task Force Ø, Japan's counterpart to the PRA. Although not an official member of the PRA, she serves as a vital link between the two organizations in their shared battle against the supernatural. The Spirit Wardens, formerly known as the Yokai Extermination Brigade during World War II, carry a contentious legacy marred by war crimes. This history weighs heavily on Akira, whose grandfather was a Brigade member. The complex legacy of her family fuels her unwavering resolve to protect her homeland and rectify past mistakes. As part of a unique “Foreign Exchange” program, Akira has been sent to the PRA to assist with the escalating crisis posed by the Stygian Snake, an Apparition that has historically wreaked havoc in Japan. Growing up in the vibrant city of Tokyo, Akira was raised on tales of spirits and yokai told by her grandmother, a revered Shinto priestess. This upbringing instilled in her a deep respect for the supernatural from a young age. However, the shadow of her grandfather's involvement in the infamous Yokai Extermination Brigade loomed large over her childhood. One fateful evening, as she walked home, a Yokai emerged and attempted to consume her. In a moment of desperation, as panic ensued, Akira underwent her Kindling Event. Just when all seemed lost, a member of the Spirit Wardens intervened and saved her. In that moment of desperation, Akira underwent her Kindling Event, awakening her latent Black Lux. This pivotal moment not only solidified her path as a Spirit Warden but also ignited a fierce commitment to confront and corral the spirits that roamed between worlds. After the harrowing encounter with the Yokai, Akira’s life took a pivotal turn. In the aftermath, her grandmother entrusted her with Yūkōno Toki, an ancient blade revered in their family line of Oni-Kariudo (Demon Hunters). This incredible gift connected Akira to her lineage, allowing her to protect her community with a tool imbued with history and purpose. Motivated by her newfound purpose, she joined the Spirit Wardens, a decision that would shape her destiny. Embracing her role within Task Force Ø, Akira trained rigorously, honing her skills and deepening her understanding of the supernatural realm. With each mission, she grew more adept at wielding her Black Lux alongside Yūkōno Toki, embodying her family's values and the ethos of the Spirit Wardens. As she ventured into the depths of Japan’s haunted corners, confronting malevolent spirits and aberrations, she carried the weight of her family's legacy, determined to honor her ancestors and protect those who could not defend themselves. With her stoic demeanor and unwavering dedication to duty, Akira embodies the essence of a Spirit Warden. She operates under the belief that her family's history and the burdens of the past are what drive her to succeed. Her keen focus on completing missions often overshadows her personal feelings, making her a woman of few words. However, one topic stirs her passion: Yūkōno Toki, her family heirloom and an ancient Ōdachi. Akira despises being trivialized as a mere anime cosplayer for wielding the sword; to her, it symbolizes her heritage, power, and resolve. Those who mock her attachment to the blade, like Meifeng, learn quickly that she is not to be underestimated. She passionately articulates the importance of Yūkōno Toki and its significance in her lineage, emphasizing that it is far more than a mere weapon. Akira views her role with the Spirit Wardens as a personal honor and a sacred duty to her family and country. The mission to locate and confront the Stygian Snake, a historical terror that has haunted Japan for centuries, has become her obsession. She is resolved to face this darkness, even at the cost of her life. With every spirit she binds, Akira feels she is stepping closer to reclaiming her father's honor and bringing closure to a tumultuous past. Her training has sharpened her skills, allowing her to move with precision and strength despite her short stature of five feet two inches. Her toned legs, honed from years of sprinting and leaping, propel her through the urban landscape as she confronts the forces of evil.[/indent] [b]Abstraction:[/B] Adept - [i]Black Lux.[/i] Channeler: [url=https://www.roleplayerguild.com/posts/5564212]Yūkōno Toki[/url] [indent][b]Truth of the Conclusion:[/b] Akira harnesses Truth of the Conclusion to facilitate the sealing of an Apparition with greater ease and precision than traditional methods. To cast this spell, she begins by drawing intricate sigils on the ground, each symbol reflecting her unwavering belief in the binding power of her heritage and training. This heightened conviction amplifies the effectiveness of the seal, making it far more potent than standard techniques. Once the symbols are in place, she places a small object, such as a talisman or stone, at the center of the sigils. The final and most dangerous step involves confronting the Apparition, where she must weaken it through a battle of wills, leveraging her mastery over Black Lux to exert influence over the spirit. Unlike regular sealing, which often relies solely on basic symbols, Truth of the Conclusion incorporates Akira’s emotional strength and personal commitment to her lineage, elevating the sealing’s power. When the Apparition is finally weakened, the sigils glow with a radiant light, pulling the spirit into the object and rendering it dormant with greater security. This spell ensures that the captured Apparition remains stable within its confines, minimizing the risk of accidental release. [indent][b]Bonds of Summoning:[/b] With Bonds of Summoning, Akira gains the ability to release an Apparition from its seal, allowing her to command and utilize its powers for a limited time. To invoke this spell, she must first channel her Black Lux, establishing a connection with the sealed spirit. This process requires her to recite an incantation that resonates with the Apparition, evoking memories of its inherent desires and forging a temporary bond. Once the spirit is drawn from its dormant state, Akira can issue commands, guiding the Apparition to aid her in battle or perform specific tasks. However, her control over the spirit is contingent upon maintaining her focus and will; any sign of doubt could weaken the bond, risking the Apparition breaking free from her control. Additionally, while Akira can place the Apparition back into its original seal or transfer it to a new one, doing so requires precise timing and intent. If the Apparition senses an opportunity to escape during the transition, it may attempt to break free. The potential for backlash underscores the risk of wielding this spell, as losing control could lead to the Apparition unleashing its full power against her.[/indent] [b]Promise of the Sinner:[/b] Promise of the Sinner allows Akira to engage in pacts or deals with Apparitions, tapping into their desires or regrets to broker an agreement that benefits both parties. To initiate this spell, she must first create a sacred space, often involving a ritualistic drawing of symbols that signify mutual respect and understanding. Akira then offers a token of goodwill, such as a personal item, as a form of currency in the negotiation. This token symbolizes her sincerity and commitment to the pact, establishing a foundation of trust. During this exchange, she draws upon her understanding of the Apparition's history and motivations, appealing to their emotions to develop a connection. These pacts usually involve the Apparition completing a task for Akira, allowing her to tap into its abilities or insights to overcome a specific challenge. However, this exchange has drawbacks; the Apparition may request a favor in return, which could involve future services, a piece of Akira's essence, or the promise of something more personal, like a memory or experience. The pact's success relies heavily on her ability to demonstrate sincerity and respect for the Apparition, as any hint of manipulation could lead to the deal's failure or even backlash. Additionally, if the terms of the agreement are not fulfilled, Akira risks incurring the Apparition's wrath, potentially leading to disastrous consequences for both her and those she seeks to protect. [b]Shadow's Grasp:[/b] Akira invokes the power of her Black Lux to summon ethereal hands formed from shadows that reach out toward a targeted Apparition. As these hands close in, they latch onto the spirit, draining its strength and vitality. The grip of the Shadow's Grasp is not merely physical; it penetrates the essence of the Apparition, sapping its Abstraction and diminishing its defenses. With each passing moment, the Apparition's power wanes, leaving it vulnerable and weakened, making it easier for Akira to confront or seal it. This spell requires significant concentration, as Akira must maintain her focus to keep the shadows intact while channeling her Black Lux. [b]Veil of Awareness:[/b] With the Veil of Awareness, Akira taps into the surrounding energies to detect nearby Apparitions, honing in on their presence through her Black Lux. To cast this spell, she must first find a quiet space and become completely still, allowing her to center her mind and attune her senses to the subtle magical fluctuations in the air. As she focuses, her aura expands outward, creating a field that resonates with the unique signatures of Apparitions. This heightened perception allows her to sense their locations and emotional states, helping her gauge their intentions. [b]Warding:[/b] Warding allows Akira to create a protective shield that prevents Apparitions from bypassing. To invoke this spell, she must draw a large sigil on the ground, surrounded by intricate designs that symbolize containment and protection. Once the barrier is established, a dark, swirling mist encircles her area, forming an invisible boundary that Apparitions cannot cross. Within this barrier, Akira can move freely, but any attempt by a spirit to enter is met with resistance. However, maintaining the barrier requires continuous channeling of her Black Lux, and any lapse in focus could weaken the shield, allowing a determined Apparition to slip through.[/indent][/cell][/row][row][cell][h2][b]Bianca[color=2e2c2c].[/color]Manalo[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/9xx9UlI.jpg[/img] [b]27 | Bianca “Bea” Reyna Manalo | She/Her [/b][hr][i]"We all made mistakes in the past. What matters is that we don’t repeat them."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Boost[/i] A former member of the Sycamore Tree coven and Linqian’s ex partner, Bianca (generally going by Bea) is a second generation filipino-american born and raised in St. Portwell, with parents working in the fishing industry. She joined the Sycamore Tree coven after undergoing her kindling event during an attack by the Stygian Snake. She was bold and spirited as a teenager, but also incredibly reckless. Bea was friendly with almost everyone in the coven, a people person, and always down for fun. She made light of the danger, and as a result was badly injured during the final fight against it. She only pulled through thanks to Jade’s healing. This made her mature, and rethink things - including her relationship. After the coven dissolved she moved on, going to college for a degree in forensic science while continuing to work in her magic. Once she graduated she joined the FBI, at first working as an entry level forensic scientist before moving into a role with more fieldwork. It was when she was out on the field that she and another agent were ambushed by an apparition. Her experience in fighting them as a teenager kept them alive, and the revelation of her abstraction during the event saw her offered a place in the PRA. She took it, and after a year managed to get transferred to the St Portwell office - where she’s been for the past two years. Bea’s bright and confident, and much less reckless than she was as a teenager. She’s empathic but doesn’t have much tolerance for bullshit. She likes to crack jokes and make light of things, but is very efficient and focused when work is involved. Bianca is short at five-two, but fit - due to working out and continuous training. She may have a support role, but that just means she doesn’t have an offensive abstraction to fall back on in dangerous situations. She currently keeps her hair at shoulder length so it's not too annoying, tying it up in a bun or ponytail for missions. [/indent] [b]Abstraction:[/B] [i]Adept - Orange Lux.[/i] Channeler: A blue nautical rope bracelet [indent]Bea is primarily focused on abstraction enhancement. She can boost one nearby person's abstraction at a time. [b]Strength:[/b] Bea’s most basic spell, the ability to boost the strength of someone else’s paranormal ability. For example, elemental abstractions will be more powerful and deal more damage and a healing abstraction would heal better and faster. [b]Duration:[/b] A spell that allows the target to use their abstraction for longer than normal, rather than boosting the actual strength of it. [b]Distance:[/b] A spell that increases the range of another person’s abstraction. This can be as simple as making the ranger longer, but could also enhance a single line abstraction to affecting a radius or make a close range abstraction long range. Bea chooses the effect when she casts the spell. [b]Penetrate:[/b] Aptly name by her ex-partner, this spell specifically enhances abstractions ability to penetrate emotional fields. It only works for abstractions that would be affected by emotional fields. [b]Multi Target Enhancement:[/b] This allows Bea to boost the abstractions of four people near her. This is a much weaker version of her strength enhancement, as the boosting is essentially split in four. This is the spell she's been working on the most recently. She can only use it with strength enhancement currently.[/indent] [/cell][/row]The backbone of the St. Portwell PRA branch, various agents from all over the country. Director Alcott assembled because she felt they could handle the Stygian Snake situation and St. Portwell's out-of-control Paranormal scene.[/table][/hider]