Hidden 9 mos ago Post by RisingRobin
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That's how I'm interpreting it. GM says go for it.
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Hidden 9 mos ago Post by RisingRobin
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@Girlie Go Boom Are you still submitting a character? I think your idea is good.

@Fading Memory What's your ETA?
Hidden 9 mos ago Post by Little Bird
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That's how I'm interpreting it. GM says go for it.


I'm trying to envision how they'd look.
Hidden 9 mos ago Post by Fading Memory
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I plan on trying to be done this evening.
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Hidden 9 mos ago Post by Girlie Go Boom
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@TheNoCoKid

Ty but imma join another RP. Good luck erry'body!
Hidden 9 mos ago 9 mos ago Post by Fading Memory
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Hidden 9 mos ago Post by Fading Memory
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Alrighty, cranked it out this morning. Tried to keep it brief when I felt my brain tingling to start producing a corporate drama, so there we go for now.
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Hidden 9 mos ago Post by RisingRobin
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Accepted. I think we’re gonna get started finally. I’ll have the first post up soon and if we get any last minute submissions after the starting line we’ll review on a case by case basis
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Hidden 9 mos ago 9 mos ago Post by Little Bird
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She back. Hope you don't mind me using the terms and gear you stated were common among Sk8ters. And hopefully all is good with this now.

As an aside, if I were so inspired and able to manage it, would a second (most like secondary on my part) character be permitted? Mostly because I've also had ideas for either an E-Street member or possibly an MCPD officer, if allowed, going through my head; give some other factions some representation.


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Hidden 9 mos ago Post by RisingRobin
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@Wayward Looks good! My only critique would be the Undercity part. I’m open to Sk8ters going to the ground level as needed, but their place is in the rooftops mainly.
Hidden 9 mos ago Post by Little Bird
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@Wayward Looks good! My only critique would be the Undercity part. I’m open to Sk8ters going to the ground level as needed, but their place is in the rooftops mainly.


Well it was worth a shot on that one I suppose. Reckoned I could slide it in there as something Baba would look into at the influence of her adventerous nature and tendency to think less conventionally. But if it's too much of a divergence then I can strike it.

Other than having it attached to and used by a Sk8ter/Cell, is an Undercity a touch you're willing to run with?
Hidden 9 mos ago Post by RisingRobin
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I’m open to the idea, but Sk8te is supposed to take heavy inspiration from Mirror’s Edge. In short, the rooftops are their place. Plus, not having their Geo-IDs means they can’t really live on the ground except for coming down in short moments.
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discord.com/invite/v2wFVpqU

Made a discord for this if anyone is interested in plotting.

Note- I'm a night shift worker so if you jump in during the day (EST US) and I don't answer, just give me a few hours.
Hidden 9 mos ago 9 mos ago Post by BigPapaBelial
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@TheNoCoKid@Wayward

To play a little advocatus diabli here.

The idea of an Undercity had warrant boss man. And it's technically not on the surface. It's below the surface. I can honestly see The Pack making use of the Undercity. A maze of under street and below ground level passages, old sewers, un-used ancient subway tunnels, maintenance tunnels and the like. Places that the current regime has no use for because they have their gilded maglev stations, hover car landing areas and soaring bridges.

These could be places very rarely patrolled by Corp sec. Places the homeless and hopeless have access too. Could even be home to Pack Warren's and storage locations. Demonia meeting spots or E street gang black markets.

But to help with the fact its a grey area, Corp sec make periodic forays into the Undercity. Tac teams with heavy gear and riot kits to cleanse areas of it. Keep thr rabble from getting complacent. Could even become a story point or story arc pin.

Just adding a third view to it.
Hidden 9 mos ago Post by RisingRobin
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@BigPapaBelial Like I said, I’m not OPPOSED to the idea of an Undercity. Just that I don’t think Sk8te members would frequent it. The whole point of them being on the rooftops is because it’s the closest they can get to getting out of the Megacity.

They’re like a more extreme version of the Runners from Mirror’s Edge. Being on the ground is something they’d rather avoid unless it’s necessary.
Hidden 9 mos ago 9 mos ago Post by Almalthia
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Hidden 9 mos ago 9 mos ago Post by Little Bird
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Feels kind of OP, IMO. Obviously I'm not the GM, but I can see it getting a tad dull (or frustratingly out of hand) interacting with a character with so few discernable flaws/set backs. Capacity for omnipresence and omniscience; physically adept enough to overpower most adversaries; can't be hacked but can, on paper, hack anything. Having been in RPs with comparably capable characters, my experience is that it ends up being less fun on the whole when you know that a person can just do whatever; such characters tend to demand a lot of attention. I'd also wager that having a 'Hub' in NeoSky defeats the point of NeoSky being disconected from the technological stream of the rest of the Megacity.

Anywho, @TheNoCoKid Removed the Undercity from Baba's places of interest. But I did swap in a different idea that fits better into the Neosky (I think); figured the city could use a Big Ben.
Hidden 9 mos ago 9 mos ago Post by RisingRobin
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Gonna agree with @Wayward here. Cool concept, but it runs the risk of being VERY broken in this universe. If you wanna go the robot/AI model, I recommend checking out Honey Badger in the Characters tab for a solid example.

Also, if you can, please try to keep your character aligned to one of the major factions. This was an issue the first time around where too many characters playing “Solo” resulted in too many disparate plotlines and a cohesive story never developed.

And to you, @Wayward, Baba is approved! The CS as a whole is really good and I can’t wait to see what happens with the Noodle Rivalry 😂.
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@TheNoCoKid No worries. I have another concept I can toss at you. I just figured with the year being WAY beyond what normal Cyberpunk is set at just thought I might toss in a character that is normal in a tabletop setting.

@Wayward Thank you for taking the time to do a breakdown of your opinion on my character. Ideally that is the GM or Co-GMs job but I appreciate you took the time out of your day to give opinions. It means you read it and even though nothing was really constructive in any way I'll give you the benefit of the doubt that you didn't really mean to come off as a condescending jerk. Which you did, but again I'll give you the benefit of the doubt that it wasn't meant that way cause ya know text. Hard to read inflection and all that jazz. Much appreciated that you took the time to read it.
Hidden 9 mos ago Post by Little Bird
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@TheNoCoKid No worries. I have another concept I can toss at you. I just figured with the year being WAY beyond what normal Cyberpunk is set at just thought I might toss in a character that is normal in a tabletop setting.

@Wayward Thank you for taking the time to do a breakdown of your opinion on my character. Ideally that is the GM or Co-GMs job but I appreciate you took the time out of your day to give opinions. It means you read it and even though nothing was really constructive in any way I'll give you the benefit of the doubt that you didn't really mean to come off as a condescending jerk. Which you did, but again I'll give you the benefit of the doubt that it wasn't meant that way cause ya know text. Hard to read inflection and all that jazz. Much appreciated that you took the time to read it.


The glaring issue from my own perspective are the hubs. Being unhackable is to a computer system what invulnerable/indestructible would be for physical beings, or being impossible to dodge or block would be for an attack; in the context of RPing, such qualities would generally fall under the umbrella of a powerplay. Simply establishing a difficulty in hacking them would be a starting point, I think, as would limiting the locations (Neosky and the Spire would seem least likely to have them as the former likely wouldn't have the infrastructure to accommodate it, and the latter should be legitimately guarded well enough that setting up shop there would compromise the rogue AI. It is, in large part, a matter of conceding some ground in terms of just how capable the character is relative the world/universe of the RP; by all rights there should be systems that can't be breached without copious effort, creative/genius tech wizards that could, in time, crack the AI's code so as to challenge it, and mysteries/cases that are too deep, complicated, or covered up to be properly solved without assistance. Most of this does come down to how you'd intend to apply the character in practice; eg - the events that play out IC present a greater challenge than normal to the AI.

Other than that part, my personal question is if the Android body's physical prowess is primarily in its mobility. Is it something in the vein of it's fast and agile, but otherwise relies on fast, attrition-based combat? Is it otherwise easy to overpowered and/or takes a lot of physical damage when it's caught or is hit?

Just a few things worth considering if you're really into the concept. It is a solid idea. Just that on paper it has a lot of potential for abuse, though having not RP'd with you before, I can give the benefit of the doubt that you wouldn't do so.

This is all just me talking as a player; just voicing my thoughts so they don't drive me crazy for being bottled up for too long. From this point on though, I promise to divert any further conversation to PMs.
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