[center][color=silver][sub][sub][sub][h3][COLOR=BLACK][b] T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y[/b][/COLOR] [COLOR=GRAY][b]T H E P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y[/b][/COLOR][/h3][/sub][/sub][/sub][sub]_____________________________________________________________________________________________________________________________________________________________________________________________[/sub][/color][sup][h1][b][color=2c2c2c]▅▅▅▅▅▅▅▅▅▅▅ [color=black][sub] P . R . C . U .[/sub][/color] ▅▅▅▅▅▅▅▅▅▅[/color] [color=lightgray]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ [sub]P . R . C . U .[/sub] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/color][/b][/h1][/sup] [color=silver][sup]_____________________________________________________________________________________________________________________________________________________________________________________________[/sup][/color] [sup][sup][h3][COLOR=BLACK][b] C O M M E N C E M E N T[/b][/COLOR] [COLOR=DARKGRAY][b]C O M M E N C E M E N T[/b][/COLOR][/h3][/sup][/sup] [img]https://i.imgur.com/Qa03C8I.png[/img][/center] [INDENT][sub][sup][h3][COLOR=BLACK][b] S T U D E N T S:[/b][/COLOR] [COLOR=LIGHTGRAY][b]S T U D E N T S:[/b][/COLOR][/h3][/sup][/sub][/INDENT][color=darkgray][sup]_____________________________________________________________________________________________________________________________________________________________________________________________[/sup][/color][INDENT][color=gray][SUP][I]Power Scale and Threat Level will both be assigned by GM(s), do not assign them yourself.[/I][/SUP][/color][INDENT][COLOR=SILVER][sub][sup][h3][b][COLOR=BLACK] T E A M 2 1 - B L A C K J A C K:[/COLOR] T E A M 2 1 - B L A C K J A C K:[/b][/h3][/sup][/sub][/COLOR][/indent][color=dimgray][sup]______________________________________________________________________[/sup][/color][INDENT][COLOR=GRAY][SUB][table][row][color=2c2c2c] [sup][h3][b] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[right]▅▅▅▅▅▅▅▅▅▅▅▅[/right] [/b][/h3][/sup][/color][/row][row][cell][center][url=https://www.roleplayerguild.com/posts/5509464][IMG]https://i.imgur.com/B03IBeO.png[/IMG][/url] [Url=https://open.spotify.com/track/4sUoWHVnJl8z3t4zdqf6xB?si=7PYkYceVSNaPg90sobNzhg][color=D2B48C][b]Barnes, Haven[/b][/color][/url] [Sup]As portrayed by [@Skai][/sup] [color=silver][i]"Most likely to get stuck in air traffic."[/i][/color] [color=2c2c2c]-[/color] [url=https://www.roleplayerguild.com/posts/5504299][img]https://i.imgur.com/WH3kVp6.png[/img][/url] [Url=https://www.roleplayerguild.com/posts/5504299][color=ffffff][b]Boyd, Cleo[/b][/color][/url] [Sup]As portrayed by [@Spicykvnt][/sup] [color=silver][i]"Most likely to ..."[/I][/color] [color=2c2c2c]_[/color] [url=https://www.roleplayerguild.com/posts/5509458][IMG]https://i.imgur.com/9ojlp1e.png[/IMG][/url] [url=https://open.spotify.com/track/1K1KcmJgKaeqnsisQnhyE1?si=5c174d31a2614b78][color=lightgray][b]Galahad, Gil[/b][/color][/url] [Sup]As portrayed by [@Roman][/sup] [color=silver][i]"Most likely to be a party pooper"[/i][/color] [url=https://www.roleplayerguild.com/posts/5504477][IMG]https://i.imgur.com/7WjPri4.png[/IMG][/url] [url=https://open.spotify.com/track/0f2QFb1ghqUzM5Cl3HTQcc?si=3b49a2c8caa64255][color=FE650D][b]Roth, Lorcán[/b][/color][/url] [Sup]As portrayed by [@Lord Wraith][/sup] [color=silver][i]"Most likely to solve world peace by writing a heartfelt poem"[/i][/color] [color=2c2c2c]______________________________________[/color][/center][/cell][cell][center][url=https://www.roleplayerguild.com/posts/5509399][IMG]https://i.imgur.com/0TTDz2K.png[/IMG][/url] [url=https://open.spotify.com/track/0vOkmmJEtjuFZDzrQSFzEE?si=e2a60dcc302c4390][color=8A9A5B][b]Baxter, Harper[/b][/color][/url] [Sup]As portrayed by [@Qia][/sup] [color=silver][i]"Most likely to argue with her GPS about directions"[/i][/color] [color=2c2c2c]-[/color] [url=https://www.roleplayerguild.com/posts/5504299][img]https://i.imgur.com/VWITeoH.png[/img][/url] [Url=https://www.roleplayerguild.com/posts/5504299][color=a86f32][b]Bray, Lucas[/b][/color][/url] [Sup]As portrayed by [@Nemaisare][/sup] [color=silver][i]"Most likely to ..."[/I][/color] [color=2c2c2c]_[/color] [url=https://www.roleplayerguild.com/posts/5509401][IMG]https://i.imgur.com/ZOUjid5.png[/IMG][/url] [Url=https://open.spotify.com/track/1qlazPhrxw3xGG1MZHQ1p6?si=KmPtwQSeRQuPCw95cUbVmA][color=8ECDB7][b]Mitchell, Aurora[/b][/color][/url] [Sup]As portrayed by [@Melissa][/sup] [color=silver][i]"Most likely to be just on time."[/i][/color] [url=https://www.roleplayerguild.com/posts/5509407][IMG]https://i.imgur.com/EcQaiaE.png[/IMG][/url] [url=https://open.spotify.com/track/3u7EIgAlwNQtxkM4bOA7uI?si=TQZxEx3pRK2FkC9-mIeLnw][color=04cf3a][b]Tyler, Rory[/b][/color][/url] [Sup]As portrayed by [@webboysurf][/sup] [color=silver][i]"Most likely to simultaneously overthink and underthink a problem"[/i][/color] [color=2c2c2c]______________________________________[/color][/center][/cell][cell][center][url=https://www.roleplayerguild.com/posts/5504299][img]https://i.imgur.com/05mhdso.png[/img][/url] [Url=https://www.roleplayerguild.com/posts/5504299][color=ffffff][b]Blaylock, Immanuel[/b][/color][/url] [Sup]As portrayed by [@Festive][/sup] [color=silver][i]"Most likely to ..."[/I][/color] [color=2c2c2c]_[/color] [url=https://www.roleplayerguild.com/posts/5509390][IMG]https://i.imgur.com/htmcX8l.png[/IMG][/url] [url=https://open.spotify.com/track/2Fxmhks0bxGSBdJ92vM42m?si=JD-AajpfSiGLpE6z8DCTyA][color=978184][b]Cahors, Amma[/b][/color][/url] [Sup]As portrayed by [@Rockette][/sup] [color=silver][i]"Most likely to burst out laughing with out warning. But in a way that turns blood to ice."[/i][/color] [url=https://www.roleplayerguild.com/posts/5509617][IMG]https://i.imgur.com/IrVnZz6.png[/IMG][/url] [url=https://open.spotify.com/track/3LoDeIbiR12sAznmpNEmKA?si=ea0YVYHZRS2SL5h9u8rAXQ][color=darkgoldenrod][b]Olyphant, Andrew[/b][/color][/url] [Sup]As portrayed by [@Hound55][/sup] [color=silver][i]"Most likely to graduate and immediately get arrested."[/i][/color] [color=2c2c2c]______________________________________[/color][/center][/cell][/row][/table][/SUB][COLOR=SILVER][sub][sup][h3][b][COLOR=BLACK] C H A R A C T E R R E F E R E N C E T A B L E:[/COLOR] C H A R A C T E R R E F E R E N C E T A B L E:[/b][/h3][/sup][/sub][/COLOR][color=dimgray][sup]______________________________________________________________________[/sup][/color][INDENT][table=bordered][row][/row][row][cell=active][sup][sub][sup][h3][COLOR=BLACK][b] C H A R A C T E R:[/b][/COLOR] [COLOR=LIGHTGRAY][b]C H A R A C T E R:[/b][/COLOR][/h3][/sup][/sub][/sup][/cell][cell=active][CENTER][sup][sub][sup][h3][COLOR=BLACK][b] P L A Y E R:[/b][/COLOR] [COLOR=LIGHTGRAY][b]P L A Y E R:[/b][/COLOR][/h3][/sup][/sub][/sup][/CENTER][/cell][cell=active][CENTER][sup][sub][sup][h3][COLOR=BLACK][b] S P E E C H C O L O U R:[/b][/COLOR] [COLOR=LIGHTGRAY][b]S P E E C H C O L O U R:[/b][/COLOR][/h3][/sup][/sub][/sup][/CENTER][/cell][cell=active][CENTER][sup][sub][sup][h3][COLOR=BLACK][b] H O U S E:[/b][/COLOR] [COLOR=LIGHTGRAY][b]H O U S E:[/b][/COLOR][/h3][/sup][/sub][/sup][/CENTER][/cell][cell=active][sup][sub][sup][h3][COLOR=BLACK][b] H . C L A S S.:[/b][/COLOR] [COLOR=LIGHTGRAY][b]H . C L A S S.:[/b][/COLOR][/h3][/sup][/sub][/sup][/cell][cell=active][CENTER][sup][sub][sup][h3][COLOR=BLACK][b] A B I L I T Y:[/b][/COLOR] [COLOR=LIGHTGRAY][b]A B I L I T Y:[/b][/COLOR][/h3][/sup][/sub][/sup][/CENTER][/cell][cell=active][CENTER][sup][sub][sup][h3][COLOR=BLACK][b] P W R S C A L E:[/b][/COLOR] [COLOR=LIGHTGRAY][b]P W R S C A L E:[/b][/COLOR][/h3][/sup][/sub][/sup][/CENTER][/cell][cell=active][CENTER][sup][sub][sup][h3][COLOR=BLACK][b] T H R E A T L V L:[/b][/COLOR] [COLOR=LIGHTGRAY][b]T H R E A T L V L:[/b][/COLOR][/h3][/sup][/sub][/sup][/CENTER][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5504299]Barnes, Haven[/url][/CENTER][/cell][cell][CENTER][@Skai][/CENTER][/cell][cell][CENTER][color=#d2b48c]#D2B48C[/COLOR][/CENTER][/cell][cell][CENTER][color=#ff683b][b]House Strigidae[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Som[/CENTER][/cell][cell][CENTER][abbr=Haven's physiology was affected through Virumosis to adapt avian qualities. The Virumosis altered her lungs, vision, hearing, muscles, and more importantly granted her feathers and bone on her back. The HZE ions that she internalizes are stored in her muscles and provide the strength that is needed to operate her wings and other avian abilities. Haven's HZE ions enhance her lung capacity. Her lungs process O2 more efficiently than a normal human, meaning she is able to withstand low O2 zones and hold her breath for extended periods of time. Haven's muscles also burn through HZE ions to allow her the heightened strength, stamina, and make her body capable of adjusting to different altitudes and atmospheric conditions that come with high altitudes during flight. This can come in handy in colder or hotter conditions on ground. Akin to a bird's vision and hearing, Haven is capable of seeing and hearing over greater distances, seeing sharper images, the ultraviolet spectrum, and has a wider field of perception around her. Haven is capable of flying up to 57 kmh (36mph) given excellent physical and atmospheric conditions. When performing a dive, Haven is capable of doubling her speed. Finally, to adapt to minimal spaces (and hiding from the general population), Haven has trained her wings to be capable of tucking tightly to her backside. This is unaffected by HZE ions and is merely due to her own strength.]Avian Physiology[/abbr][/CENTER][/cell][cell=success][center][b][color=ffffff]3[/color][/b][/center][/cell][cell=success][center][b][color=ffffff]Σ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5509399]Baxter, Harper[/url][/CENTER][/cell][cell][CENTER][@Qia][/CENTER][/cell][cell][CENTER][color=#8a9a5b]#8A9A5B[/COLOR][/CENTER][/cell][cell][CENTER][color=#ff683b][b]House Strigidae[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Som[/CENTER][/cell][cell][CENTER][abbr=Harper’s Hyperhuman ability grants her enhanced vision, allowing her to see with exceptional clarity and detail. This includes; Night Vision - She can see clearly in darkness or low-light conditions, making her highly effective in stealth and scouting missions. Thermal Vision - She can perceive heat signatures, allowing her to detect living beings or objects emitting heat, even in complete darkness or when obscured. Enhanced Visual Acuity - She has an increased ability to discern small details and spot hidden or distant objects. Harper’s enhanced vision does not tire her eyes quickly, nor does it require additional energy to maintain. Her vision can be activated and deactivated at will, allowing her to switch between normal and enhanced modes seamlessly. This ability, combined with her exceptional archery skills, makes her a formidable scout archer, ready to face any challenge.]Enhanced Vision[/abbr][/CENTER][/cell][cell=success][center][b][color=ffffff]2[/color][/b][/center][/cell][cell=success][center][b][color=ffffff]Σ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5543613]Blaylock, Immanuel[/url][/CENTER][/cell][cell][CENTER][@Festive][/CENTER][/cell][cell][CENTER][color=#A24857]#A24857[/COLOR][/CENTER][/cell][cell][CENTER][color=#33ce57][b]House Alces[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Som[/CENTER][/cell][cell][CENTER][abbr=Auto-Absolute Auditory Perception is a hyperhuman ability in which the parts of the ear and brain responsible for hearing are enhanced to experience an amplification of all sound waves to a magnitude where it can be heard at an inteliable level. Through current observations, there appears to be no range limit for sound that can picked up through this ability, no matter how low the sound is. As stated by the user of this ability, Immanuel, with a heavy stream of concentration his ability is able to pick up radio wavelengths, although currently at a volume lower than that of default sound waves in the air. However possible, this use of his power is the most mental straining on Immnanuel, with him only being able to hold the sound for a short period of time.]Hyper-Hearing[/abbr][/CENTER][/cell][cell=success][center][b][color=ffffff]2[/color][/b][/center][/cell][cell=success][center][b][color=ffffff]Σ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5544402]Boyd, Cleo[/url][/CENTER][/cell][cell][CENTER][@Spicykvnt][/CENTER][/cell][cell][CENTER][color=#94b9ff]#94b9FF[/COLOR][/CENTER][/cell][cell][CENTER][color=#2559d4][b]House Lutra[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Psi[/CENTER][/cell][cell][CENTER][abbr=Cleo’s hyperhuman ability centers on the manipulation and control of Psionic Energy. Having taken on the lessons of Dr. Vass, this energy manifests as delicate, visible bubbles. Through these bubbles, Cleo can bottle emotions. She is able to share brief, fleeting sensations with others—imagine catching a spritz of perfume that’s imbued with the sensation of unbridled joy. These effects are subtle, intended only to gently touch the recipient's feelings without overwhelming them. With great concentration, she is able to tap into another's feelings too, creating an interpretation in bubble form. Using the visualisations, the bubbles act as a training ground for her broader, untapped Psionic capabilities, helping her to manage and contain her powers. The bubbles can also serve as conduits for telempathic communication, allowing her to forge brief, synesthetic connections with others. Rather than words, Cleo can transmit colours, moods, and abstract images, enabling a form of dialogue that relies on the recipient's ability to decipher meaning. This method of communication is abstract and elusive, often challenging both her and those she connects with. Finally, when overwhelmed by intense emotions, her Psionic energy can overflow and cause visible changes to the environment: a room might brighten with her happiness, darken with her sadness, quiver with her anger, or chill with her fear.]Psi. Manip.[/abbr][/CENTER][/cell][cell=warning][center][b][color=ffffff]4[/color][/b][/center][/cell][cell=warning][center][b][color=ffffff]Δ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5543527]Bray, Lucas[/url][/CENTER][/cell][cell][CENTER][@Nemaisare][/CENTER][/cell][cell][CENTER][color=#a86f32]#A86F32[/COLOR][/CENTER][/cell][cell][CENTER][color=#aa5405][b]House Ursus[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Psi[/CENTER][/cell][cell][CENTER][abbr=Lucas can perceive the history of an object through proximity with it. This history can be anything from where it’s been and who or what interacted with it, to how it moved and what its purpose was. In Lucas’ case, object means any inanimate thing that has been shaped or made by humans. In general, foods don’t count, but some highly processed foods might. Also, while Lucas would call them memories, as they feel like active processes in his brain, the glimpses he gets of the past are more like recordings layered over each other. Similar acts make similar recordings meld together and become stronger, while the less repeated, less insistent activities get lost in the shuffle. They’re still there, every minute of every day since the object first became whole is caught up in its shape, they just aren’t as easy to tease out. Or, as Lucas reacts to each recording running through his mind, he might drag free the more unusual moments that something has to offer simply by unconsciously focusing on them. In a similar vein, external stimulus can prompt a shift in the sort of recordings being broadcasted. Climbing up stairs might bring up the memory of all the other feet that have weighed them down. And greetings are often echoed by a multitude of voices.]Psychometry[/abbr][/CENTER][/cell][cell=success][center][b][color=ffffff]2[/color][/b][/center][/cell][cell=success][center][b][color=ffffff]Σ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5509390]Cahors, Amma[/url][/CENTER][/cell][cell][CENTER][@Rockette]*[/CENTER][/cell][cell][CENTER][color=#978184]#978184[/COLOR][/CENTER][/cell][cell][CENTER][color=#fbdd54][b]House Gulo[/b][/color][/CENTER][/cell][cell][CENTER]Exo-Fun[/CENTER][/cell][cell][CENTER][abbr=She would dub it pure chaos, the manifestation of what the world needed, for why else would it allowed to be so. Amma can shape and manipulate HZE ions, gather them to her person liken to a selfish lover, and in result induce destructive forces: erasing the existence of anything, controlling how something might be destroyed, nullify certain materials and objects - perfect nihilism, she would say. This is achieved sometimes by accelerating HZEs surrounding a target, causing molecules to be ripped apart to the degree of an explosion. Other instances produce a slow decay, manipulating HZE ions to be corrosive, almost plague like wherein a black cloud-like plume descends onto her target. Organic materials are sometimes subject to her whims by the HZEs present within their own biology, sometimes being erased entirely into what she affectionately dubs the Void. Through the grace of touch, HZEs gather, flaring bright and even reflecting into the depths of her eyes, humming with an esoteric tune whilst her fingers pluck and arch and dig and dig. Illuminating cracks through the gloom that tear through the opposition until nothing remains.]D. Force. Manip.[/abbr][/CENTER][/cell][cell=warning][center][b][color=ffffff]7[/color][/b][/center][/cell][cell=warning][center][b][color=ffffff]Γ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5509458]Galahad, Gil[/url][/CENTER][/cell][cell][CENTER][@Roman]*[/CENTER][/cell][cell][CENTER][color=#fce205]#FCE205[/COLOR][/CENTER][/cell][cell][CENTER][color=#cecfd2][b]House Lynx[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Exp[/CENTER][/cell][cell][CENTER][abbr=Gil is able to store the atomic quantum-entangled ‘memory’ of any object he’s come into physical contact with, and is then able to manipulate matter and HZEs in his immediate vicinity to instantly reproduce a perfect replica of the object, as it was as the point of being ‘stored’. Gil’s most common use of this ability is storing himself, utilizing the quantum nature of his power to copy not only his body, but his very consciousness, and produce a sentient, independent clone.]Quantum Repl.[/abbr][/CENTER][/cell][cell=success][center][b][color=ffffff]2[/color][/b][/center][/cell][cell=success][center][b][color=ffffff]Σ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5509401]Mitchell, Aurora[/url][/CENTER][/cell][cell][CENTER][@Melissa][/CENTER][/cell][cell][CENTER][color=#8ECDB7]#8ECDB7[/COLOR][/CENTER][/cell][cell][CENTER][color=#8d6cb1][b]House Myotis[/b][/color][/CENTER][/cell][cell][CENTER]Exo-Fun[/CENTER][/cell][cell][CENTER][abbr=Aurora has the power of teleportation: to move instantaneously from one location to another without needing to occupy the space in between. She also is able to move matter (objects or people) in the same manner. The redhead only needs to think and/or visualize where she would like to travel to (near or even sometimes far) and within seconds she will appear there spontaneously. Smaller distances are easy, like breathing, and don't tire her or deplete her. But longer distances take more of a toll and might require a bit of rest afterwards depending on the situation. The same goes for objects and people - teleporting on her own is one thing, but teleporting heavy objects and people requires more of her energy. ]Teleportation[/abbr][/CENTER][/cell][cell=warning][center][b][color=ffffff]5[/color][/b][/center][/cell][cell=warning][center][b][color=ffffff]Γ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5509617]Olyphant, Andrew[/url][/CENTER][/cell][cell][CENTER][@Hound55][/CENTER][/cell][cell][CENTER][color=#b8860b]#B8860B[/COLOR][/CENTER][/cell][cell][CENTER][color=#ff683b][b]House Strigidae[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Dyn[/CENTER][/cell][cell][CENTER][abbr=Andrew's HZE conversion allows him to draw upon ambient heat/energy/light in a way that enhances his musculature and creates and strengthens neural pathways, also creating a greater capacity for intelligence. The nature of his powers also means he has acute thermoception (can determine local temperature to a tenth of a degree) and tolerance to extreme heat and cold. When he uses his power, he turns completely black as ambient light is being absorbed and there is no reflected light, and appears to be surrounded by an aurora corona due to the effect of bending light around into himself. When using his power, local temperature and light will drop as he draws upon it, in proportion to how much energy he is drawing.]Energy Absr.[/abbr][/CENTER][/cell][cell=warning][center][b][color=ffffff]5[/color][/b][/center][/cell][cell=warning][center][b][color=ffffff]Δ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5504299]Roth, Lorcán[/url][/CENTER][/cell][cell][CENTER][@Lord Wraith]*[/CENTER][/cell][cell][CENTER][color=#FE650D]#FE650D[/COLOR][/CENTER][/cell][cell][CENTER][color=#f72020][b]House Canis[/b][/color][/CENTER][/cell][cell][CENTER]Exo-Em[/CENTER][/cell][cell][CENTER][abbr=Lorcán possesses the ability to rapidly increase temperature through the manipulation of HZE ions in the surrounding area or objects. This ability allows him to create and release fire and when concentrated, focused into sustained plasma or even lightning though the process of thermal ionization. Alternatively, Lorcán cause the air, bodies of liquid or other objects to rapidly increase in temperature to the point of boiling, melting or otherwise destabilizing. Due to his abilities, Lorcán runs hotter than the average human, to the point that rain and snow on his skin will produce steam. When using his abilities, Lorcán is protected from the extreme heat by a shield of electromagnetic energy created when his abilities are active. As Lorcán's abilities produce anything from a simple flame to a gout of lightning, the temperatures he produces range from 900°F to 50,000°F. In the case of lightning, it cannot be sustained as even Lorcán's protective barrier will not last against sustained temperatures of that magnitude. The heat can also be invisible and simply limited to increasing the ambient temperature or focused on increasing the temperature around or within a specific target. Like most Exoteric abilities, Lorcán is dependent upon HZE ions being present and in the event they aren't, he will expend his stores rather rapidly through the nature of his abilities. Lorcán can expel his abilities from any part of his body, though it is easiest to control the expulsion through striking surfaces such as his fists and feet. Due to being tutored by his father, Lorcán is also able to focus his eyes and use them to ignite the HZE ions in his direct line of sight. In addition to the obvious offensive applications of his abilities, Lorcán can focus them in other applications such as using a concentrated plasma beam to cut metal, or creating a rapid expulsion to boost his jumps or superheating the air to slow a fall.]Heat Manip.[/abbr][/CENTER][/cell][cell=warning][center][b][color=ffffff]6[/color][/b][/center][/cell][cell=warning][center][b][color=ffffff]Δ[/color][/b][/center][/cell][/row][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5504299]Tyler, Rory[/url][/CENTER][/cell][cell][CENTER][@webboysurf][/CENTER][/cell][cell][CENTER][color=#04cf3a]#04CF3A[/COLOR][/CENTER][/cell][cell][CENTER][color=#f72020][b]House Canis[/b][/color][/CENTER][/cell][cell][CENTER]Eso-Dyn[/CENTER][/cell][cell][CENTER][abbr=Rory Tyler possesses the ability to steal a charged HZE ion from a nearby hyperhuman and subconsciously alter his own body's DNA to mimic that hyperhuman's esoteric or exoteric ability. When borrowing an esoteric ability, Rory's body undergoes practically the same physical shift as the host of the "borrowed" ion for up to a few minutes. His body essentially just "activates" the HZE ions already present, which are expelled through proportional use of his powers. When mimicking an exoteric ability, Rory is able to draw and increase the HZE ions he stores as other exoteric hyperhumans. This worsens his body's reaction to using the power, and severely limits Rory's "overload" limit when mimicking exoteric abilities. Regardless of which type of power Rory mimics, he currently only seems able to stabilize the use of this new power for up to 3 minutes, can only borrow one power at a time, and suffers an "intoxication" effect after using the power.]Power Mimicry[/abbr][/CENTER][/cell][cell=danger][center][b][color=ffffff]8[/color][/b][/center][/cell][cell=danger][center][b][color=ffffff]Γ[/color][/b][/center][/cell][/row][/table][sup][b]*[/b] Denotes a member of the GM Team.[/sup][/INDENT][/COLOR][/INDENT][/INDENT] [img][row][cell][CENTER][url=https://www.roleplayerguild.com/posts/5504299]Surname, Name[/url][/CENTER][/cell][cell][CENTER][@User][/CENTER][/cell][cell][CENTER][color=#ffffff]#ffffff[/COLOR][/CENTER][/cell][cell][CENTER][color=#ffFFFF][b]House TBD[/b][/color][/CENTER][/cell][cell][CENTER]H. Class[/CENTER][/cell][cell][CENTER][abbr=TBD]Ability[/abbr][/CENTER][/cell][cell=success][center][b][color=ffffff]X[/color][/b][/center][/cell][cell=success][center][b][color=ffffff]X[/color][/b][/center][/cell][/row][/img]