[@Cleveraptor] The dragons have no particular out-of-world inspiration. If you have a specific fandom-style dragon in mind, I can be flexible with it. As for in-world effects, I have not hashed out the specifics entirely yet. However, they will have magic/looks heavily themed around their trainer’s particular interesting skill. An example might be: The Rider might be a talented jouster. As a result, the dragon will be born quite large. It’ll have weaker breath (an element that would match the rider’s personality. Maybe it’s fire because if its rider’s burning desire for success), but its claws, fangs, and tail are stronger. It might move incredibly quickly and with much energy, meaning that its rider’s weapon (probably enhanced in some way by the dragon’s magic) can plough through even well-armored enemies. A Rider talented in the arts might have a smaller dragon. Such a beast could use its breath to spit ink. The Rider could then use the magic of their connection to cause temporary images to rise from the ink and attack for them. Or perhaps the dragon acts as a sort of pallet. Whatever colors the Rider paints upon it effect the breath it spews or the elements it resists. During the creation of dragons, I’ll ask if the player has any specific requests. This could be specific ability requests or just specific themes. Additionally, while inside of combat, players will have full control over the dragons (with some exceptions). They will start with one ability and, as the rider and dragon grow, will develop more over time. They are born with crow levels of intelligence but will develop human levels of intelligence over time.