[img]https://img.roleplayerguild.com/prod/users/9d6c97b7-d8c8-4fe4-8e47-cebe93ad36d9.jpg[/img] Name: Zane Callahan Alias(es): Kid, Rookie, Lil Shit, Sir Spaz-a-lot Gender: Male Distinctive Features: Scar that runs down his chest to his stomach from someone attempting to eviscerate him along with smaller scars on his body from childhood trauma and being shot. Likes: Banana muffins and Mtn. Dew Dislikes: People touching him without permission, being treated like a kid, coffee, and hospitals Appearance: Thanks to his tall and lanky form, Zane was forced to work out at an early age to get an overall muscular and toned frame, though he definitely still looked scrawny and younger than he truly was. Despite his slightly long dual-colored [purple in front and silvery-white] hair starting out neat, it always winds up messy. The front part constantly drops into one of his blue eyes while the top and back spikes out with the help of gel. By the time he’s finished with whatever task he’s attempting to complete, the spikes are less than defined and it sort of just looks unkempt, but attractive. Whenever he is out and about and not on duty, he is often seen wearing a white tank with a black unzipped hoodie jacket (that he borrowed). It looks worse for the wear and has an emblem patch on the left shoulder with zippers running down the bottom half of the sleeves and buckles across the wrist part. He wears a simple pair of jeans and shoes as well as black gloves. Personality: Zane has difficulty trusting anyone outside of his current circle thanks to his childhood trauma that instead of working through it, he has ignored. He is apt to take risks without thinking about it, something that continually irritates his fellow officers. He can also be very stubborn as well as emotionally immature for his age, once again thanks to his trauma. Powers, Skills, and Abilities: Hydrokinesis – Using his gifted mind, Zane has the ability to manipulate water. Whether it’s to get a drink from a fountain without pushing the button or causing an ocean, stream, lake, or creek to raise up and smite his enemy, he can do it all. He's a pretty good shot thanks to his stint as a cop, but is clumsy as fuck and is pretty sure he's got nothing but bad luck. Equipment: Beyond the gun he was given when he became a cop, Zane tends to pick up other weapons and pieces of equipment as he travels. It all depends on what’s around and if it’s anything he might find of use, like explosives or a cellphone or even cooler guns. Your Last Memory: Being called to a domestic abuse dispute and winding up being knocked out and tortured by prior roommates who he had been hiding from. Additional Plot Hooks: Parts of his memory are missing and he's got a younger sibling who is out somewhere, though he has no idea where.