[hider= Kanako Seiki] [img]https://photos.fife.usercontent.google.com/pw/AP1GczNan1LXCaK3diS2gOzvGTiMzLEUq6llavTma_IYfmdktKoE-x-lmWQV=w742-h990-s-no?authuser=0[/img] ɴᴀᴍᴇ Kanako Seiki ᴀʟɪᴀꜱ The Telepathy Hero - Illusion ʟɪꜰᴇᴛɪᴍᴇ 22-5-2110 · Age 17 ꜱᴛᴀɢᴇᴘʟᴀʏ [hider= Personality] A nervous wreck who always seems to be on the verge of a panic attack. She's only ever relaxed when there's fighting, or arguing, or conflict of any kind, which is when she really comes into her own, after all, she spent the majority of her life in that kind of environment. Peaceful conversations are completely foreign to her and it's unsettling when anything is calm. She is a bit two-faced, due to a lot of factors, her past being the most prominent. Usually she’s nervous, jumpy, and ready to attack or fight back at any moment. The other half of the time she’s completely unpredictable, she could be incredibly violent, or incredibly emotional, maybe she’s psychopathic one day, and the next she’ll be her normal panicking self again. She doesn’t trust a lot of people, and a lot of people don’t trust her, and rightfully so. If she were someone else she wouldn't trust her either.[/hider] The parts of her backstory the other students would know about. [hider= Backstory] It’s no secret that Kanako used to be a Villain. She’s part of the Seiki clan, a four generation dynasty known for their widespread influence in the League of Villains. Her parents were arrested three years ago, along with nearly all of the Villains working for them. Kanako was arrested two years after her parents and the rest of their organization, although her three siblings, Akene, Isana, and Yoru, were not. She has a scar on the side of her neck from her time as a villain, most people assume it was some kind of training accident. She spent a year in Juvi then was taken in by a Pro hero. She decided she wanted to become a Pro hero, got an internship with the BlackHawks agency, then got into Eiri two years later. No one really trusts her, because of her past and her family, some of whom have still not been apprehended and, as far as most people know, are still working actively with the League. Her on edge, paranoid, jumpy attitude only serves to reinforce the rumors about her still working with the League.[/hider] She's mute, can't talk, so she communicates through her quirk or through sign language. ᴀʙɪʟɪᴛɪᴇꜱ Street fighting/Martial arts Virtually any kind of weapon Manipulation Sign language ꜱᴜᴘᴘᴏʀᴛᴇᴍ [hider=Voice Notebooks]Notebooks written in a language she created to record what people's voices sound like ie: how low their voice is, how high, what kind of subconscious patterns make their voice distinct, how often their voice cracks. She keeps this information so she can use her quirk more effectively.[/hider] [hider=Bandanna] A thick cloth bandanna used for first aid. It's made from a special kind of cloth that stops bleeding more effectively, is good to be used as a sling, and is also strong enough for being used as a tourniquet if necessary.[/hider] Qᴜɪʀᴋ Mind Link - Psychokinesis [Awakened] [hider= Quirk Details]Kanako’s quirk allows her to link the minds of one or more people to her mind and each other, making all of them able to hear each other’s thoughts. She can use it to communicate telepathically, track people down, give people headaches, knock people out, and psychologically torture people. When she uses her quirk it will make her eyes and the eyes of whoever she uses her quirk on glow orange gold, closer to white depending how powerful the aspect of her quirk she’s using is, telepathic communication being the dimmest and psychological torture being the brightest. Her quirk only works on people who she’s heard talking before and works better if she’s memorized the patterns of their voice. She has to consciously choose to turn it on or off, whichever state it’s in will continue until she consciously chooses to change it. So if she links two people’s minds, then gets knocked out in a fight, the link will continue. The first time she links someone’s mind it will activate their fight or flight response involuntarily. The amount of time it takes to adjust to hearing multiple people’s thoughts fluctuates per person. She can use it as a form of really weak mind control, i.e, she’s somewhat able to stop a person from moving. To show how it works, just repeatedly think [i]Don’t type, don’t type,[/i] and while doing that, without stopping, try to type something. Although this takes a lot of focus to maintain. She can, as a last resort, link more than fifteen people at once and the mental strain will be enough to put all of them, including her, into a coma that will last until she regains enough consciousness to deactivate her quirk or until someone with some kind of quirk suppressor steps in, at which point all the people in comatose will wake up at the same general time. The limit for the number of people she can link at once without going into a coma immediately is fourteen, she can stand five minutes of that before going into a coma. She describes her quirk as having two sides, passive and hostile. The passive side of her quirk encompasses telepathic communication and tracking. The hostile side of her quirk is pretty much everything else. She can be overpowered by someone with a stronger willpower than her, as all of the abilities of her quirk can be used against her if someone figures out how her quirk works. The range of her quirk is 10 meter in a radius around her. Anyone within that radius, who she knows the voice of, she can use her quirk on.[/hider] Supermoves Coma: Using her quirk to link the minds of more than fifteen people, sending all of them into a collective coma from the mental strain for an indefinite amount of time. She rarely ever uses this, only as a life or death last resort where she has literally no other option.[/hider] [hider=Tama] ɴᴀᴍᴇ Tama, as far as you know ᴀʟɪᴀꜱ The Blinding Villain - Mirage ʟɪꜰᴇᴛɪᴍᴇ 2-8-2108 · 15 ꜱᴛᴀɢᴇᴘʟᴀʏ [hider=Stageplay]Tama is a villain in the League. She's virtually untraceable, working from the shadows through manipulation and blackmail, going by over thirty different aliases. She controls at least a third of The League of Villains, directly or indirectly, although most people even in The League don't know it, since she never uses the same name twice unless she's meeting someone in person, which she rarely ever does. If a Villain in the League has any kind of secret, or something Tama [i]could[/i] use as blackmail, she no doubt knows it, and knows how to use it. A simple system really, threaten a few people into working for you, have them spy on other people and find enough information on them for Tama to blackmail [i]them[/i] into working for her too, cycle repeats. Most of her field work is done as a mercenary or spy, sometimes being hired by the same groups she runs. When she's working with people in person she always goes by the name Tama or Mirage. She has a cold and blunt personality and an intimidating demeanor. She doesn't forgive people easily, if at all, and has no reservations from turning against people she's working with if they betray her in any way. She doesn't talk unless something needs to be said, which makes anything she does say have more impact. She can read people's body language to a point where she can accurately predict when and how people will attack in a fight and know when they're lying. It's virtually impossible to take her off guard since she never blinks, can see a full 360 degrees around her without moving her head, can see through walls, and see if people have hidden weapons on them. She was raised as a villain first by her family, then trained on her own or with whichever high ranking assassin or mercenary would take on an apprentice for a few years after her parents were arrested, until she was just as skilled, if not more, than her parents were. Most people, Villains and otherwise, underestimate her due to her age and small size. She uses this to her advantage, taking people off guard by the fact that she is, in fact, one of the best fighters in her dynasty. In fights she mainly uses homemade chemical gasses that have varying effects, although very few are lethal, as well as a metal rod that can extend into a full staff and lock in that position, and a serrated dagger that has a compartment for poison.[/hider] ᴀʙɪʟɪᴛɪᴇꜱ Spying Making chemical gasses Glassblowing Weapon making Pole fighting ꜱᴜᴘᴘᴏʀᴛᴇᴍ [hider=Gas bombs] Small glass orbs with a mechanism like a grande that explode three to five seconds after the safety key is pulled out. These bombs are filled with chemical gasses of different effects. Temporarily blinding, quirk nullifying, numbing, knockout gas, and a few more variants. These gas bombs are kept in her leather satchel.[/hider] [hider=Metal rod] A metal rod about 1 foot long when contracted. It has a mechanism built into it that extends it to reach a full length of about 5 1/2 feet and locks it in that position. The mechanism will stop at nothing until the rod is extended, even having the strength to break through a wall if there's not enough room to extend, or to launch Tama into the air in a fight. This is her main weapon in a fight.[/hider] [hider=Poison Dagger] A small serrated dagger with a sheath attached to the side of her bag. It has a compartment to store poison. Tama usually puts some kind of non-lethal sedative in the poison compartment.[/hider] Qᴜɪʀᴋ [hider=Quirk]Sight – Metamorphosis Repressed Tama can never be blinded so long as her quirk is active. She can see through just about anything, walls, pages of books, darkness, none of it effects her sight whatsoever. She can see in a full 360 degrees around her since her sight isn't linked to her eyes. She can't fully control her quirk though, since it's so mentally overwhelming that she can't figure out how to turn it off. An unwanted side effect of her quirk is that sleep is very nearly impossible, since she can't turn it off. Blindfolds and blinding gas also have no effect on her. Her quirk can be used to spot small movements and shifts in body language, from which she's able to tell a lot about people. She's able to tell who's going to try and attack, how they're going to attack, and what their weak points are. As well as this she's able to tell whether someone's being truthful or not.[/hider][/hider]