[b][i]Andrew Rivers[/i][/b] [i]All right, time to be the do-gooder,[/i] Andrew thought as he observed the foes arrayed before him, walked up to the wiry man behiind the leader, and tried to punch him at the back of the head, hoping against hope that this fighter, whom he had inferred to be [i]stronger than this gang's 'boss'[/i], would be caught by surprise - He wasn't. At least he knew that the 'Scout' was trained in combat as the latter had boasted; the kid was prepared to defend himself. Problem was, without the element of surprise, the strongest fighter, the one with a wicked-looking baling hook, was more than a match for an unarmed Andrew. So now, the youth had to draw his gun and risk alerting the crew and maybe being punished, or take on this guy and hope for a miracle win or for the scout to use the distraction he had offered to deal with the gang 'boss'. He grinned and said to the wiry guy with the baling hook as he took his own boxer's stance, fists raised, "Oi, muscles, you think you're hot shit? Using your weakling of a boss as cover so you can do whatever you want? I and the kid can beat you any day..." Andrew was going to have to rely on his Trooper Armor and the viciousness of his bluff to survive - For this was a bluff. But by spelling out the weaknesses of the gang and revealing their strengths, the youth was hoping to get others to pitch in, others who, even if not interested in helping an NCR Trooper and a Wasteland Scout (?), would be interested in shanking these gangsters for loot and getting the corpses thrown overboard. Not that jumping these folk was the smartest thing to do; he can admit that. This was not how he had expected the trip to go; Andrew had hoped to accompany some sort of NCR dignitary on that same mission he was in - After all, this was an official mission set by the NCR military, as far as he knew. He had hoped that he would be around someone he can recieve orders from and also have a general idea of the challenges they faced when looking for a McGuffin to save the NCR in Hawaii. Instead, he had found himself alone, which was a very bad thing to be when in a mission that can affect the fate of civilization. And now, he might [i]die[/i] at the first hurdle! But it was not the time to complain that life was so unfair; he was no weakling despite not being strong enough to win his mission alone. Thankfully, [i]if[/i] he won this battle and saved the kid... [i]It all depends now. On what everyone else would do.[/i] [hider=Rolls on the Discord] Str + Unarmed = 6, Dice Check 1. 1d20 = 12 Used a Luck Point to Reroll. 1d20 = 14 Failed. [/hider]