Oh, I guess I've gotta do my part, huh? Lessee... [@King Cosmos]: Well, Reina (or Heihachi) jokes aside, I think the problem is that the big counterplay other than pure LoS-breaking tactics is to never engage in continuous combat... For any longer than six seconds before trying to disengage. One could argue that six seconds is a [i]lot[/i] of time, but I would argue this makes it very difficult for us GMs to design any sort of slow encounters or ones that don't have conveniently placed obstacles that might break that LoS. Any of THOSE would effectively be forced to be placed against any team or scenario your character isn't on, which I would argue limits how interesting we could make encounters both in terms of environment and enemy concept. I would also argue that a core problem of this kit is that enemies, at a glance, wouldn't really know how to work around "break LoS for 9s", and depending on how many targets you can track, this could make her really strong at AoE cleanup on top of a really solid DoT-centric fighter... And this is also ignoring the question if if you could incidentally turn her into a sniper by slapping scopes onto her eyes, but I digress. Either way, I'm in the camp of "probably not workable if not tuned more towards utility/ability unlock at 9s" over "9s autohit burn until all LoS is broken"... Y'know, on top of the 15s poison application that makes it even easier to force the DoT... That is also ignoring how the autohit DoT immediately resumes as long as [i]any[/i] eye catches sight, and given how you can sorta just run a target down because eye 1 gives X-ray tracking after 3s it's just... [i]Really[/i] difficult for anything trying to flee to ever succeed.