[quote=@VitaVitaAR] As I understand it, he can force someone to work on his narrative? I'm a little sketchy on that, because it takes away pretty much all control from the other player. [/quote] No, no, its more like nudges, the idea is not that he forces someone to change their actions or opinions, its more like a random thought that offers a new or different opinion. [hider=Mental Example] -He looked at the enemy in front of him, a gun against his sword, if the both of them were normal then this little duel would have only one ending. Luckily for him neither was normal. The sound of a coin falling and the both of them moved. [i]His attention was drawn inmediately to the gun, but he failed to notice the knife on the other hand[/i] It was a- [/hider] [hider=Physical Example] -It hungered, too long had it gone withouth sustenance. Meat. It desired meat. A smell it knew, prey, that direction. There!. It stalked in its haunches, ready to lauch itself. An opening and it was on the air [i]In its haste it failed to notice a root, making it stumble and sending it off course, missing its target[/i] It turned- [/hider] [hider=Helpful Example] -He took a deep breath, he could do this, he could! he just needed a moment to catch his breath. Soon he would be ready. [i]Unbideen, memories of countless hours training for this exact moment flashed across his mind, he had the experiece, he only had to believe in himself[/i] Another deep breath and- [/hider] Plus, the ability is desgined to be used as little as possible, at least the second part. If you have suggestions I am all ears my dude, god knows I don't want to make a character that steals the fun from other players.