[quote=@VitaVitaAR] On one hand I do like the idea of the stacking effects on a target, but on the other I'm still a little concerned it's too potent of an autohit to work around when GMing a fight scene with her. [/quote] [quote=@PKMNB0Y] I'm in the camp of "probably not workable if not tuned more towards utility/ability unlock at 9s" over "9s autohit burn until all LoS is broken"... Y'know, on top of the 15s poison application that makes it even easier to force the DoT... [/quote] Alright, a line-of-sight based ability that can actually kill enemies doesn't really seem viable; unless there are so many restrictions on it that it ends up never being used anyway. So I guess there's two ways I can approach this. 1. I remove the fire entirely and just design the power around applying a poison-based debuff/crowd control/hindering effect and have Nao play a supporter role alongside the rest of the case. 2. I ditch the Dodomeki concept and go with something else. Probably give her something with a kitsune and say she stole one's Hoshi no Tama without realised what it was and unknowingly strong-armed one into a contract.