[hr] [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEyOC40NGQ2MmMuVG1WdmJpMU9iMmx5LjA/rabid-science.regular.webp[/img][/center] [hr] [right]Are you still in? [color=44D62C]Yeah, why?[/color] Meet me at the usual spot. Be in good shape. [color=44D62C]What's the rush?[/color] We've got a new job. [color=44D62C]Details?[/color] Encrypted. Meet me. [color=44D62C]Fine. Give me 30.[/color] [EOT][/right] [right]Took you long enough. [color=44D62C]Traffic's a nightmare. What's so urgent?[/color] We're hitting a [D̡̗͍̘̬̜̎̕A̦̲̤̩̓́̅̇T̛͖̠̄͊̃̂A̰͑͒̎ ̢̜͔̎ͅC̪̅̇́͒Ò͔̫̙̺͇̍̒͝ͅR͍̎͐́̆͝R̘̘̺̩͍̀̇̉͗͊Ù͈̦̻̒̌̽͝P͕͇̼̈̀T̻̘̓͋̽̐͊̈́I̛̗̺̣̠͛̚͜͝ͅO̮̮̼͕̥͛̆͊̓̐͆N̪̥͍̩̄͑͊]. [color=44D62C]Again?[/color] This one's different. They're up to something big. [color=44D62C]What kind of something?[/color] Not sure. But someone's willing to pay a fortune for it. [color=44D62C]Sounds risky.[/color] That's why they hired us. [color=44D62C]Any backup?[/color] Just us. [color=44D62C]Great. What's the plan?[/color] Infiltrate, retrieve, get out. [color=44D62C]Simple enough.[/color] Don't underestimate it. We move in five. [EOT][/right] [right]You good? [color=44D62C]Yeah. You?[/color] Got what we came for. [color=44D62C]What about security?[/color] Dealt with, permanently. [color=44D62C]So now what?[/color] Lay low. Wait for our next move. [color=44D62C]Should we be worried?[/color] Always. [EOT][/right] [hr] [center][i]Welcome to Neon-York! The year is 2177, human cybernetic augmentation and robots are commonplace, and recently, a series of crimes have reverberated the Pyramid-City of Neon and Chrome across [i]all[/i] of its three city layers. From the lower-city districts to the upper-city penthouses, no one seems safe, as a clear connection between them is missing save for one: a complete wipe of the victim's brain. As private investigators, fembot fatales, slumdog mentalists, and possibly mental cases too, you will deep-dive into crime scenes, computer systems and cybernetic minds across the city to uncover the madness behind the mystery.[/i] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7a5a3db7-fb07-4532-aa4c-93f5a5d5d651/d9y6rvp-08b4238f-9618-4491-b5eb-0c44316bd858.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdhNWEzZGI3LWZiMDctNDUzMi1hYTRjLTkzZjVhNWQ1ZDY1MVwvZDl5NnJ2cC0wOGI0MjM4Zi05NjE4LTQ0OTEtYjVlYi0wYzQ0MzE2YmQ4NTguZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.eo7MtTF_JpW5otzSgjgOo-yNtPfUh_spqVrGR14R9Uc[/img] [sup](Image source: [url=https://www.deviantart.com/valenberg/art/Rolly-Rocket-601618597]Rolly Rocket by Valenberg on DeviantArt[/url][/sup][/center] [hr][center][h1]About the Game[/h1][/center] [b][i]Neon-Noir[/i][/b] is a comfy-dystopian cyber-sleuthing RPG inspired by the settings and the feel of [url=https://www.cyberpunk.net/nl/en/]Cyberpunk 2077[/url], [url=https://www.rockstargames.com/games/lanoire]L.A. Noire[/url], and [url=https://eclipsephase.com/]Eclipse Phase[/url]. We are currently [b]FULL[/b], so please check back later. Happy to have you! The [b]code of conduct[/b]:[list] [*] [url=https://www.roleplayerguild.com/topics/163267-fundamental-rules-of-the-guild/ooc#post-4291608]Standard board rules[/url] apply. [*] Don’t be a d*ck (but don't be too easily slighted either). [*] We play a minimum of once-weekly updates. [*] Rolls will be made using FateBot on Discord (link will be PM'ed to players). [*] Though roleplay may involve mature themes, there will be no explicit 18+ roleplay. [*] Anything else can be discussed and determined by the group in OOC. [*] The GM decides on matters that can’t be resolved by the group, and can always be consulted. [*] Keep real-life politics, religion, and drama 'off the table'. [*] Most importantly: [b]Have fun[/b]![/list] [b][url=https://www.roleplayerguild.com/topics/192618-fate-accelerated-play-by-post-edition/ooc]The Fate Accelerated PBP system (thread)[/url][/b]: in this game we will use the [b]Fate Accelerated[/b] system adapted to play-by-post. It is a minimal system of rules for collaborative storytelling games (see the thread if you want a thorough explanation with many examples, or [url=https://img.roleplayerguild.com/prod/users/61298d7e-a74c-4726-bf3d-01a6673d54fb.png]here for a one-pager quick-reference[/url]). As it is a narrative-first system, play will not be very different from your usual RPG on this site. The changes will mostly be in how challenge and conflicts are resolved (elements of randomness), in that players are rewarded for acting in-character (even when that means getting into trouble, or failing sometimes), and in how players can add to the setting. If you have any questions about it, please don't hesitate to ask me. I will remind players of the rules as they become relevant, and will check-up with you, and update these as we learn what does and doesn't work. Submit your [b]Character Sheet[/b] for approval in OOC or via PM, using the template in the Resources below. Notice how it is quite minimal. This is on purpose: this lets other players quickly understand your character and how to interact with them, it gives you a lot of freedom in how to apply and develop your character in-game, and through the Fate system, these aspects can come back to help you (without your character becoming overpowered), [i]or[/i] bite you in the ass. In my experience, it works best to focus on a few meaningful aspects you’d find [i]interesting to play[/i] rather than choosing what you think is ‘optimal’, or very rigidly pre-defining the entirety of the character. Also consider if it fits the established setting (see the Glossary below). [hr][center][h1]Resources[/h1][/center] [hider=Character Sheet] [i][header with the character name, colored by IC speech color - check if it is sufficiently legible and different from other players'!][/i] [i][optional image representing the character - if possible, credit the source][/i] [b]Name[/b]: [i]character name, colored by the speech color you'll use in-character[/i] [b]Gender[/b]: [i]M/F/W[/i] [b]Refresh[/b]: [i]how much Fate Points this character starts with each chapter, usually 3[/i] [b]Description[/b]: [i]a [u]1-paragraph[/u] summary of the character, including appearance, personality, skills and history[/i] [b]Approaches[/b]: [i]how does this character approach challenges: Careful, Clever, Flashy, Forceful, Quick, Sneaky?[/i] [list][*] [b]Good (+3) at[/b]: [i]pick [b]1[/b] approach[/i] [*] [b]Fair (+2) at[/b]: [i]pick [b]2[/b] approaches[/i] [*] [b]Average (+1) at[/b]: [i]pick [b]2[/b] approaches[/i] [*] [b]Mediocre (+0) at[/b]: [i]pick [b]1[/b] approach[/i] [/list] [b]Aspects[/b]: [i]5 short-and-sweet descriptions of the character, 1 for each of the following categories. Each aspects has to be one single meaningful and descriptive fact/aspect about the character. These can be invoked in-game for 1 Fate Point to get bonuses on rolls, or can be used to compel you into action, so make sure to think about how you want to actually [i]play[/i] this character. Any flavoring, details and interesting or fun facts about the character are better put in the description, writing sample, and the trivia sections.[/i] [list] [*] [b]High Concept[/b]: [i]short phrase summarizing your character as a whole[/i] [*] [b]Trouble[/b]: [i]short phrase summarizing a flaw or obstacle that frequently complicates this character's life[/i] [*] [b]Want[/b]: [i]short phrase summarizing what this character wants, or what's really important to them[/i] [*] [b]Relationship[/b]: [i]short phrase summarizing their relationship with another (preferably player) character[/i] [*] [b]Extra[/b]: [i]short phrase summarizing any other thing you think is important to know about this character[/i][/list] [b]Stunts[/b]: [i]special abilities/traits/items the character can use for 1 Fate Point[/i] [list] [*] Because I [b][i]am/have/know trait/item/ability[/i][/b], I can [b][i]create an effect/get a bonus[/i][/b] when [b][i]some in-game condition is met[/i][/b]. [*] [i]add more, up to 5 in total; try to vary them, some utility, some combat, some trivial, some 'ultimates'. Ask GM for help if needed.[/i] [*] [i]if you want MORE than 3, up to a max. of 5 stunts, your Refresh will be decreased by 1 for every stunt over 3 as a trade-off. That means each chapter you'd start with LESS Fate Points, and therefore would be able to USE your Stunts/Aspects less often out of the gate![/i] [*] Making Stunts is often the most difficult thing to get right on the first go. SO ASK GM IF YOU'D LIKE HELP! [/list] [b]Trivia[/b]: [i]anything else you want to add about this character that isn't essential, but still fun to know[/i][list] [*] Possibilities: face claim, speech color, theme song, other fun facts (favorite drink, NPC connections, etc.) [/list] [b]Writing Sample:[/b] [i]2-3 paragraphs of IC writing illustrating this character (for example their life, mindset, potential storylines and themes).[/i] [/hider] [hider=EXAMPLE Character Sheet] [b]Name[/b]: Lola Shon [b]Gender[/b]: F [b]Refresh[/b]: 3 [b]Description[/b]: Based on her utilitarian looks alone, you'd never take her for the feisty and ruthless business woman she is. With short black hair, tanktop, several guns hidden in the pockets of her cargopants, critical eyes, and a blabbermouth that would put the Mid-City Neurovid actors to shame, Lola Shon is a large personality in a petite frame. No surprise too: a brainstim-dealer's job is a hard life - a successful one, even harder - and Lola has quite the resume. Currently endebted to the Staten Island Thugs, she scours the city with her [i]Centurion[/i] Hoverbike and trusty guard dog for their next big job. [b]Approaches[/b]:[list] [*] [b]Good (+3) at[/b]: Sneaky [*] [b]Fair (+2) at[/b]: Quick, Flashy [*] [b]Average (+1) at[/b]: Forceful, Careful [*] [b]Mediocre (+0) at[/b]: Clever [/list] Aspects:[list] [*] [b]High Concept[/b]: I am [i]the[/i] hottest brainstim-dealer in this blasted city. [*] [b]Trouble[/b]: I only look out for numero uno. [*] [b]Want[/b]: I need to pay off my debt to the Staten Thugs, and soon. [*] [b]Relationship[/b]: Bacchi is my trusty guard dog, and my only friend. [*] [b]Extra[/b]: I’ve kitted out my hoverbike with some surprising modifications. [/list] [b]Stunts[/b]:[list] [*] Because [b]I Always Shoot First[/b], I can gain a +3 bonus on Attacking Quickly during the first round of a Conflict. [*] Because [b]I Have The PR_SEC v.12 Package Installed On My Neural Chip[/b], once per chapter/session, I may declare I found a way past or out of trouble. [*] Because [b]I Have Many 'Medicinal' Stims[/b], once per chapter/session, 1 Mild Consequence may be Recovered on anyone during a conflict. [/list] [/hider] [hider=Copyable Character Sheet Template][noparse][hider=CHARACTER_NAME] [center][h1][color=]CHARACTER_NAME[/color][/h1] [img][/img] [sup](image source: [url=]... by ... on ...[/url])[/sup][/center] [b]Name[/b]: [color=][b]CHARACTER_NAME[/b][/color] [b]Gender[/b]: [b]Refresh[/b]: 3 [b]Description[/b]: [b]Approaches[/b]: [list][*] [b]Good (+3) at[/b]: [*] [b]Fair (+2) at[/b]: [*] [b]Average (+1) at[/b]: [*] [b]Mediocre (+0) at[/b]: [/list] [b]Aspects[/b]: [list] [*] [b]High Concept[/b]: [*] [b]Trouble[/b]: [*] [b]Want[/b]: [*] [b]Relationship[/b]: [*] [b]Extra[/b]: [/list] [b]Stunts[/b]: [list] [*] [/list] [b]Trivia[/b]:[list] [*] [/list] [b]Writing Sample[/b]: [/hider][/noparse] [/hider] [hider=Player Actions Footer] [hr][b]Actions[/b]: [i]actions plus rolls ex.[/i] Attack Forcefully + Invoke (1+2+2 = 5) | [b]FP[/b]: [i]FP cost of the action, ex.[/i] -1 | [b]Stress[/b]: [i]if any stress boxes have to be ticked, ex.[/i] tick 1 | [b]Consequences[/b]: [i]if any consequences are taken, ex.[/i] Concussion (2) [b]Tag[/b]: [i]player tags, ex.[/i] [@MrSkimobile] [/hider] [hider=Copyable Player Actions Footer Template][noparse] [.hr][b]Actions[/b]: | [b]FP[/b]: | [b]Stress[/b]: | [b]Consequences[/b]: [b]Tag[/b]: [/noparse] [/hider] [hr]