Here are a few of the NPCs I've created that we'll be starting out with. For all NPCs, I've made a thread [url=https://www.roleplayerguild.com/topics/192696-arrowfell-the-wizard-queens-court-npc-sheets/ooc]here[/url] where they can be easily referenced. The Church of the All-force [hider=Brinyar Heavy-handed] [center] [img]https://i.imgur.com/dDR0yiN.jpeg[/img] [h1]Potentate Brinyar Heavy-handed[/h1] [b]41[/b] | [b]He/him[/b] | [b]Human[/b] [/center] [b]Description:[/b] Brinyar has served the Church all his life. He was picked up by one of the priests when he was an urchin off the streets. Due to his bigger bulk, prowess with a sword, and knowledge of the Holy Scriptures, he rose steadily through the ranks. Until, at the untimely departure of the frail Potentate of the Church, he was asked to assume the position of the new Potentate, the new head of the Church. Potentate Brinyar Heavy-handed is not just a leader within the Church, but a figure of influence in the province of Arrowfell. He oversees the distribution of priests and knights, ensuring the Church's presence is felt throughout the land. As the head of the Council of the Church, he makes crucial decisions that shape the future of the Church and Arrowfell. He is the face of the Church to the nobility, including the esteemed Wizard Queen, and maintains personal relationships with the Church's donors, valuing their input. The metal halo hovering over his head is a sign of his status, and is an artifact of the Church, handed down from one Potentate to the next for generations. It has survived the bloody history of the province of Arrowfell, and is a symbol of hope for the people. Heavy-handed wasn’t always Brinyar’s last name, but it stuck. No one knows what his real last name is. [b]Magic/Seed:[/b] x [b]The Golden Halo[/b] - This artifact has been in the Church for generations, and is enchanted to float atop a person’s head. It offers weak protection against the denizens of Dremora’s Shade, ensuring attacks don’t hit as hard. x [b]The Blade of the Church[/b] - A blade recently made with a seed embedded in the guard. This seed allows the wielder to sprout wings made of light and enable the ability to fly. x [b]Spells:[/b] xx [b]Blade of the White Flame[/b] - Coats the caster’s blade in a flame made of white magic, which is extra potent against Dremoras. xx [b]Blade of the Truthseer[/b] - Coats the caster’s blade in an aura of gold, which leaves cuts that are cursed upon the deceitful. Damage taken from this magical blade takes high-level healing to undo, and even then, the pain that’s inflicted is like the blade cuts a thousand times in the same area. xx [b]White Shield[/b] - Casts a dome of protection wherever the caster wishes, which protects from Dremoras. [/hider] The Wizard Queen’s Court [hider=Vulluin Urimyar] [center] [img]https://i.imgur.com/GSIRbfb.jpeg[/img] [h1]Advisor Vulluin Urimyar[/h1] [b]35 (appears mid 20s)[/b] | [b]He/him[/b] | [b]Elf[/b] [/center] [b]Description:[/b] Once a viscount of Aethera, Vullian was always dissatisfied with a human on the throne. You see, Aethera had a problem. After the civil wars, and King Ludwig II brought peace to the land, Aethera sacrificed power for peace. Due to their distance from Hathforth, they had less influence on the day-to-day affairs of running the province. They needed someone of their influence to see if Aethera could remain a powerful voice, instead of being the whisper on the wind it had been reduced to. Vullian moved to Hathforth to see if he could influence the court. Aethera finally had a designated, full-time representative, but alas, most of his suggestions fell on deaf ears. The king wasn't interested in Aetherian technology that took hundreds of years to produce results. Humans didn't have that kind of time to wait. So, Aethera continued to play in the background, much to Vullian’s dismay. So, he plotted. When he heard there was a half-elf preparing to overthrow the king, he provided needed intel to ensure her ascension was as smooth as possible. He became invaluable, and pledged his services to the half-elf after her coronation. He soon found himself an advisor to the Wizard Queen, with enough power to pull strings in the court as much as he would like. Aethera once again was a prominent player in the province of Arrowfell. [b]Magic/Seed:[/b] x [b]Earrings of Enrapture[/b] - A seed split into two halves and embedded into a set of earrings. These seed halves have the ability to cause one or another effect in people: The feeling of euphoria, comfort, and happiness. Or the feeling of fear, dread, and impending doom. x [b]Restoration Dome[/b] - A golden-colored aura that appears around a small area. Anything within it begins to be automatically healed from cuts, bruises, and wounds. Anything outside it struggles to get in. It takes several swipes of a sword, or several high-powered magical attacks to break the barrier. x [b]Camoflauge[/b] - Vullian has the ability to blend into his environment. He is nearly indistinguishable from the background he mimics. However, there’s a catch. He must remain perfectly still when camouflaged, otherwise the spell copies the background at a delayed rate, giving away his position to the careful eye. x [b]Ice Blast[/b] - A stream of ice and frost flies from his hand, causing frostbite and chilling the target to the bone. X [b]Ice Storm[/b] - A full-on blizzard forms at his will, affecting a location with biting winds, snow, ice, low visibility, and the ability to cause hypothermia if one remains in the storm for too long. [/hider] The College of Hathforth [hider=Caveus Ashan] [center] [img]https://i.imgur.com/F7Iy9me.jpeg[/img] [h1]Headmaster Caveus Ashan[/h1] [b]70[/b] | [b]He/him[/b] | [b]Human[/b] [/center] [b]Description:[/b] An old man who's been in the pursuit of knowledge for years. His ambitions helped uncover forgotten artifacts, tinkering with how they worked and unlocking strange and wonderful magic for the College and the crown. He was the one who helped unravel how seeds work, and has theories behind them that are still used to this day. Caveus still enjoys a good field trip to the Fey River, but is now more interested in what his aspiring students have to offer the College and Hathforth at large. [b]Magic/Seed:[/b] x The Recordium - A blue tome, an artifact of the College that has stood the test of time, and holds the collective knowledge of the College's vast libraries, second only to the libraries in Odonfield. A person only has to hold it, and the Recordium will share information on anything the holder is thinking about. x Flames - A weak fire spell shit from the hand. x Ice Cloak - This spell covers the caster in a cloak of ice, causing frostbite and chills for anyone too close. x Flame Cloak - Similar to Ice Cloak, this spell covers the caster in a cloak of fire, causing burns, heat, and pain for anyone too close. x Conjure Familiar - Any type of animal can be conjured, appearing as a spectral entity, and can help fight for a short time. x Conjure Dremora - Any type of Dremora, or monster can be conjured. This is not a real Dremora, more like a figment of the imagination. The caster would have had to have seen the Dremora in person to be able to conjure it. x Enshroudment - A miasma of grey smoke covers an area, impenetrable to magic discernment and the naked eye. x Blue Flames - Tiny blue flames hover around the caster in multitudes, controlled by the mind and able to deliver fire damage in torrential floods. [/hider] The Orphan’s Matron [hider=Asteria & Mene Skybound] [center] [img]https://i.imgur.com/6FK2QY5.jpeg[/img] [h1]Viscounts Asteria & Mene Skybound[/h1] [b]13[/b] | [b]She/her, He/him[/b] | [b]Human[/b] [/center] [b]Description:[/b] Losing their mother at a young age due to sickness, and their father in the civil war, the Skybound siblings had it tough. Lost and buffered by the winds of noble politics, they heard of an opportunity that could help them. The Orphan's Matron, where the Wizard Queen would ease their affairs in exchange for them to enact her will. For the twins, having a motherly figure again was well worth the sacrifice of doing some [i]questionable[/i] things. And they've been serving gratefully for the past year. [b]Magic/Seed:[/b] x Rings of Providence - A seed split in two and embedded into two rings that the twins wear. It increases the chance of luck for the bearer when they have a destination or goal in mind. For example, if there was a cookie jar in a locked pantry, the ring would make it so someone forgot to lock the door during the one night someone is craving cookies. It works with luck and probability - if there's no way for something to happen, the ring can't make it happen. [/hider] The Wizard Queen’s Family [hider=Azalea Keove] [center] [img]https://i.imgur.com/KzfZbOe.jpeg[/img] [h1]Princess Azalea Keove[/h1] [b]14[/b] | [b]She/her[/b] | [b]Mermaid[/b] [/center] [b]Description:[/b] A year and a half ago, something curious washed up on shore, stuck in a net. Local fishermen, hoping to earn some coin, placed it in a glass tank and brought it before the Wizard Queen. It was unlike anything anyone present had seen before, including the Wizard Queen. A real mermaid! The fishermen got a bit ahead of themselves, saying how the mermaid would make for a good experiment, how it could unravel untold magics of the sea. They had no knowledge of which they spoke up, but their sentiment flared up feelings the Wizard Queen had never experienced before. The fishermen were paid a bit of coin and told to leave. The Wizard Queen then asked one of her guards to open the glass box. The mermaid, now standing on two feet instead of a tail, trembled in front of the Queen. [b]“Have ease, no harm will come to you today, daughter of mine.”[/b] the Wizard Queen said simply. Ever since, Princess Azalea has been treated like a daughter in the Hathforth Castle, being groomed as a potential heir. [b]Magic/Seed:[/b] x [b]Mermaid Transformation[/b] - Depending on if she is in water or standing on land, she has the ability to breathe either air or water, and her bottom half is either legs and feet, or silver-blue fish tail. x [b]Hypnotic Voice[/b] - Blessed with a Voice of the Sea, Azalea has the ability to induce a hypnotic state, slowly washing away a person’s will the longer they listen. In that hypnotic state, she can suggest a number of things to them, and they’ll be more likely to do it. [/hider] [hr] [quote=@Click This] Not quite. I'll detail it out in the full history, but the idea was they came to a mutually beneficial settlement at the eleventh hour. [/quote] That sounds good to me, then. I can't wait to see it. :)