[h2][color=gray]The Wizard Queen’s Court[/color][/h2][hr]
[hider=Vulluin Urimyar]
[center]
[img]https://i.imgur.com/GSIRbfb.jpeg[/img]
[h1]Advisor Vulluin Urimyar[/h1] 
[b]35 (appears mid 20s)[/b] | [b]He/him[/b] | [b]Elf[/b]
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[b]Description:[/b] Once a viscount of Aethera, Vullian was always dissatisfied with a human on the throne. You see, Aethera had a problem. After the civil wars, and King Ludwig II brought peace to the land, Aethera sacrificed power for peace. Due to their distance from Hathforth, they had less influence on the day-to-day affairs of running the province. They needed someone of their influence to see if Aethera could remain a powerful voice,  instead of being the whisper on the wind it had been reduced to.

Vullian moved to Hathforth to see if he could influence the court. Aethera finally had a designated, full-time representative, but alas, most of his suggestions fell on deaf ears. The king wasn't interested in Aetherian technology that took hundreds of years to produce results. Humans didn't have that kind of time to wait. So, Aethera continued to play in the background, much to Vullian’s dismay.

So, he plotted. When he heard there was a half-elf preparing to overthrow the king, he provided needed intel to ensure her ascension was as smooth as possible. He became invaluable, and pledged his services to the half-elf after her coronation. He soon found himself an advisor to the Wizard Queen, with enough power to pull strings in the court as much as he would like. Aethera once again was a prominent player in the province of Arrowfell.

[b]Magic/Seed:[/b] 

x [b]Earrings of Enrapture[/b] - A seed split into two halves and embedded into a set of earrings. These seed halves have the ability to cause one or another effect in people: The feeling of euphoria, comfort, and happiness. Or the feeling of fear, dread, and impending doom.

x [b]Restoration Dome[/b] - A golden-colored aura that appears around a small area. Anything within it begins to be automatically healed from cuts, bruises, and wounds. Anything outside it struggles to get in. It takes several swipes of a sword, or several high-powered magical attacks to break the barrier.

x [b]Camoflauge[/b] - Vullian has the ability to blend into his environment. He is nearly indistinguishable from the background he mimics. However, there’s a catch. He must remain perfectly still when camouflaged, otherwise the spell copies the background at a delayed rate, giving away his position to the careful eye.

x [b]Ice Blast[/b] - A stream of ice and frost flies from his hand, causing frostbite and chilling the target to the bone.

X [b]Ice Storm[/b] - A full-on blizzard forms at his will, affecting a location with biting winds, snow, ice, low visibility, and the ability to cause hypothermia if one remains in the storm for too long.
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[hider=Violetta Aliz]
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[img]https://i.imgur.com/Kk0jdgD.jpeg[/img]
[h1]Violetta Aliz[/h1] 
[b]30[/b] | [b]She/her[/b] | [b]Human[/b]
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[b]Description:[/b] Serving as a soldier in King Ludwig II's army, Violetta could only watch as the previous generals were publicly executed. None of the influential members of the previous king's court could survive, of course. Of course, that left a power vacuum.

Promotions went out in the army, now under management of the Wizard Queen. Violetta didn't want it, but word of her talents reached the queen's ears. After several refused invitations, Violetta was eventually pinned between a rock and a hard place: accept the promotion, or be thrown in jail.

She accepted. It meant more work, more burden, and more likelihood of finding herself with a much, [i]much[/i] shorter lifespan in case things went awry. But she recognized another power when she saw it - the Queen. Violetta might not have liked the bloody ascension of the Queen, but she's nothing if not loyal to power. 

So, after a few more demonstrations, Violetta found herself as one of the top generals in the Queen's army. She also leads a special branch of the military, designed to contain and neutralize any threats surrounding the Glasic Fields. This means the ‘monsters’ within, and ‘monsters’ with their eyes on Hathforth's treasures.

This special branch of the military is called the Crossguards, and contains captains of the army that, when called into wartime duty, work under Violetta with their own battalions. They are denoted by their symbol: a skull with wings.

[b]Magic/Seed:[/b]

x Glasgow Entrapment - Casts a large net made of green spectral light that acts as super glue to anything it touches, ensnaring a victim further the more they struggle.

 x Quicksand - A small patch of ground becomes liquefied, acting much like quicksand as it slowly swallows up anything unfortunate enough to be standing in it. 

x Paralyzing Mist - Casts a veil of mist over an area that, if enough is inhaled, causes the body to initially lose feeling, then lose motor functions, until eventually a person is paralyzed on the ground. Violetta is immune to her own spell, but cannot identify friends from foe with this spell.

x Summon Whip - Can create a spectral whip endowed with electrical affinities. If anyone is touched or wrapped up with this whip, they'll feel varying levels of electric shock, depending on how high Violetta ramps it up.

x Angler Light - Placing a specific rune on the ground that creates a singular floating orb of light over it. Anyone that comes close to this light will receive a burst of electric shock that can knock out most people. The rune then dissolves after this.

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[indent]

[hider=Elysabeth of the Stars]
[center]
[img]https://i.imgur.com/HRPvzBr.jpeg[/img]
[h1]Countess Elysabeth Vernon of the Stars[/h1] 
[b]20[/b] | [b]She/her[/b] | [b]Human[/b]
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[b]Description:[/b] Elysabeth was born to an earl in a hinter-town near Hathforth. Unknown to her as a child, her mother had been ‘sacrificed to the stars' during childbirth to ensure the child born would has as close as an affinity to the stars as possible.

Indeed, her father, when he wasn't taking care of his earl duties, tended to her education on the family secrets himself. They were from a long line of those who used blood to bind themselves to the magic that ran deep in their family, at least for the past 500 years, far outliving the warring dukes and duchesses of the cities. 

And indeed, Elysabeth's proficiency in star magic and star summoning far surpassed anyone else in the family, like her distant cousins. She was a prodigy even by her father's strict standards. Day in, day out, if she wasn't studying language and science from her tutor or learning family history from her father, she was practicing with her star summons. 

By the time she had reached the age of 18, she had invented a few spells to add to her family's repertoire.

It was also around this time, just after the Queen's ascension, that strange and esoteric magic users were being sought out and conscripted for the Queen's army. Elysabeth was found and willingly joined, finding it to be an act of Providence.

Her education was adapted to include battle strategies, which she readily absorbed. After a few months of solidifying the basics, Elysabeth was soon overcoming her fellow recruits even in minor displays of magic and combat. She was adapting battle strategies, showing that she had a mind capable of leading.

After a year, she was promoted to one of the captains of the royal guards, and a member of the Crossguards special unit, working directly underneath General Aliz. 

Currently, she is stationed in Hathforth, managing the guards as they do their routine duties of keeping watch and guarding the gates. When the Wizard Queen, Advisor Vulluin, and Lady Safina are absent from the castle, it usually falls to Elysabeth to maintain the castle and inform visiting Nobles that court won't be in session until the Wizard Queen returns. She has the authority to act on behalf of the Queen, if the need arises.

[b]Magic/Seed:[/b] Unknown.
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[/indent]



[hider=Jax Britesong]
[center]
[img]https://i.imgur.com/XRGkLQe.jpeg[/img]
[h1]Court Jester Jax Britesong[/h1] 
[b]35[/b] | [b]She/her[/b] | [b]Human[/b]
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[b]Description:[/b] Jax was there as a young jester when there was a fall of a king in a faraway kingdom. She only escaped with her life due to Evelyn's spells, and is now honoring a life debt with her. She followed alongside for ten years, learning about Hathforth.

She created distractions to disarm the soldiers, allowing Evelyn to take the throne of Hathforth much easier. And now she play an unassuming role in the Wizard Queen's court, creating an atmosphere of awe in the Queen's presence, and keeping an ear open to nobles with loose mouths. She's also a close friend of the Concord and Lady Haliel.

[b]Magic/Seed:[/b] 

x Minor illusion - Jax is able to create illusions that enrapt the mind, taking the form of spectral entities. These are low-energy, monotone illusions, and don't need a lot of effort from her. A few examples are spectral butterflies and birds. These can be dispelled by magic quite easily.

x Major illusion - Jax is able to create life-like illusions in a small area. For example, creating an object that doesn't actually exist, or a person walking and talking. These require a lot of mana and concentration, and can still be dispelled by magic easily.

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[hider=Viscount Eustice Therfield]
[center]
[img]https://i.imgur.com/fvENjBt.jpeg[/img]
[h1]Viscount Eustice Therfield[/h1] 
[b]22[/b] | [b]He/him[/b] | [b]Human[/b]
[/center]

[b]Description:[/b] Eustice was born to a well-off baron household that controlled many of the farmlands around Hathforth. He was given everything for his education, and it was quickly found he had a talent for the sword, a heart of pure gold, loyalty to province, and proficiencies in magic.

When he was 18 he joined the knights of the All-force. He traveled the province for two years with his partner, lending their services to anyone in need and spreading the good word of the All-force. Word of his excellent magics spread, and he was soon petitioned in secret to be part of the coupe when the Wizard Queen would ascend the throne. He had seen first-hand the support this new contender had garnered, and feared for his safety if he refused. So he was part of the militia that attacked Hathforth, stormed the castle, and swept the late King Ludwig II from the throne. 

For his service, and his loyalty, Eustice was made to be part of the special forces made to stamp out any rebellion in the people. The only notable rebellion in Arrowfell after the Wizard Queen took the throne were the people of Nordor. However, due to Eustice's quick thinking, which consisted of firing fireballs straight into the crowd, resulting in casualties and grievous injuries, the rebellion was quickly smothered. 

Upon returning to Hathforth, Eustice was promoted to Viscount.

It was also around this time that Princess Keove was discovered in the waters around South Pearl. Eustice's loyalty to the Queen made him an excellent candidate to be her personal bodyguard, and he was made to be a royal guard. 

On his face, even the Potentate himself has expressed pride at Eustice's accomplishments for the church and crown. But Eustice doesn't feel deserving of it, sometimes. The blood on his hands of innocent Nordorians eats at him, when he's alone. His only salvation is ensuring Her Majesty's royal charge's safety.

[b]Magic/Seed:[/b] Unknown.
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[hider=Arwyn Faehorn]
[center]
[img]https://i.imgur.com/6vvda2R.jpeg[/img]
[h1]Arwyn Faehorn[/h1] 
[b]75[/b] | [b]She/her[/b] | [b]Elf[/b]
[/center]

[b]Description:[/b] 

Arwyn grew up in a small town maybe an hour's ride away from Aethera. Her town had a unique phenomenon in the surrounding forest: a fairy gate to the Shade. Of the beasts to occasionally come out, [url=https://i.imgur.com/oCr2UMH.jpeg]Feathered Nightmares[/url] were the ones who created a symbiotic relationship with the townspeople. In exchange for feasting on their life essence, which elves had lots of, the elves were taught unique magics that had to do with the Feathered Nightmares.

Arwyn was one of the more proficient ones, coming out with spells unheard of and hard to replicate by any of the other townspeople. When asked about her secret, she would simply say it was hard work and a devoted heart. But really, she had sacrificed more than three quarters of her life to the Feathered Nightmares to learn esoteric and powerful spells. A sacrifice she didn't know if she would come to regret later, as she estimated she would only reach an age of around a hundred.

She spent most of her life guarding the nobles of Aethera. However, it was when the Wizard Queen ascended the throne that her talents were sought out. The Wizard Queen did love anything to do with shades, after all. So, Arwyn packed her bags and moved to Hathforth, anointed in her new position as a royal guard of the Crown.

[b]Magic/Seed:[/b] 

[i]Seed: Verulous Glim[/i]

A gift from Her Majesty the Wizard Queen, despite not having any noble titles. This Seed appears purple with a little light of pale lavender in the center, and it is warm to the touch. It freezes time around her briefly, before speeding up to catch up to the rest of time. She can use this to freeze her opponents for about two seconds, allowing her to land a hit before time rushes forward again. After use, the light fades, and she is unable to use it for a single round.

[i]Magic:[/i]

x Feathered Healing - Fiery red feathers cover the wound or the body, affecting the entire system. All manner of wounds and ailments can be healed in a matter of seconds, and then the feathers disintegrate as they are used up.
x Feathered Rain - Fiery red feathers fall from the sky and affect a moderately large area around Arwyn. These are magic and element negaters, able to absorb hot and fresh essence. This includes things like fire, casted water or fog, or magical concepts such as barriers. 
x Feathered Flight - She is able to summon a pair of fiery wings on her back, allowing her to levitate and move in all directions without hindrance.
x Feathered Curse - A bolt of feathered fire, if it contacts a target, a unique type of fire erupts. This fire cannot be put out with conventional methods like water, and feeds on flesh and spirit. A victim will feel the effects of fire eating their skin, as well as a painful deterioration on their mana. This sapping makes it harder for them to cast.
x Feathered Illusion - Is able to create illusion magic that affects an area, cloying at the senses and luring the unaware into a false sense of security. If a victim realizes what they are seeing is fake, they will be able to snap out of the illusion.
x Feathered Summoning - Is able to summon a Feathered Nightmare from the realms of Dremora's Shade, having it fight for her for a short period of time.
x Feathered Blade - Her blade takes on feathered flames, burning hot and causing hallucinations upon cutting its victims.
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