[@Estylwen] I have a pair of NPCs for you to look over: [hider=Kronos] [center][img]https://i.imgur.com/FkwZE3u.jpeg[/img] [h1]Kronos[/h1] [b]Unknown[/b] | [b]Genderless[/b] | [b]Dremora[/b] [/center] [b]Description:[/b] A Dremora who governs over the concept of time and space. The combination of being territorial yet peaceful makes for a reclusive entity, Kronos cares not for the material plane with its bickering mortals and their mortal problems, and in relation, it too disdains its envious brethren, always craving to consume the light of the All-Force. It does not and will not understand, all it wishes is to be left alone... until a vexatious feyling forcibly dragged Kronos out of its peaceful Shade and into another being's body, and the rest is history. Though it has learned to tolerate its new lot in life, Kronos remains a cynical and callous entity, it's slow to forget and even slower to forgive. If it sees an orphaned urchin begging for scraps of food, it'd assume some kind of ruse is at play. If it's given a gift, it'd immediately try to deduce what the giver expects in return. In its mind, no good deed goes unpunished. Clearly, it distrusts everyone by default and so far, only its host, Melisande, has managed to foster what can be discerned as affection from it. [b]Assorted Powers (Spells, Seed, Skills, Artifacts, etc.):[/b] [indent] ❖ [b]United Souls:[/b] Kronos is Melisande and Melisande is Kronos, distinct yet [b]united[/b]. They share each other's powers and skills. ❖ [b]Distinct Minds:[/b] Melisande is Kronos and Kronos is Melisande, united yet [b]distinct[/b]. Mind-affecting conditions that afflict one of them do not automatically beset the other. They're considered as two separate entities for this purpose. ❖ [b]Consciousness Substitution:[/b] Kronos can control Melisande's body or Gemini clone as if it were its own, becoming the primary consciousness of the vessel. [/indent] [/hider] [hider=Jezebel Tearmoon] [center][img]https://i.imgur.com/tAlIoRI.jpeg[/img] [h1]Matriarch Jezebel Tearmoon[/h1] [b]44[/b] | [b]Female[/b] | [b]Lilim[/b] [/center] [b]Description:[/b] The reigning Matriach of the Tearmoon Coven and Melisande's mother. Though she may initially appear like the spitting image of her daughter, their similarities are merely skin-deep. Behind the cordial and unassuming persona lies an ambitious woman of many schemes. She firmly believes that her people are the most suited to unlock the true potential of the Seeds, yet the Wizard Queen unwisely squanders their potential by favoring those incompetent simpletons in the Royal Gardeners instead of her coven. No matter, whether under the sanctions of the Wizard Queen or the Duke of Rhineclfif, Tearmoon [i]will[/i] be the exclusive custodian of the Glasic Fields. She’ll see to it. Aside from being a coven leader, Jezebel is an accomplished magus and scholar in her own right. She's routinely invited to conduct lectures at the College of Hathforth, in fact, she's a good friend of Caveus Ashan the headmaster. In relation, though Jezebel won't hesitate to curry favors and pull strings in order to ensure Melisande's enrollment into the prestigious academy, she doesn't need to do so as her eldest daughter is talented enough to qualify for the scholarship anyway. [b]Assorted Powers (Spells, Seed, Skills, Artifacts, etc.):[/b] [indent] ❖ [b]Arcane Appraisal:[/b] Through the combination of vast knowledge, experience, and shrewdness, Jezebel is able to instinctively detect when a magical spell in being cast within her vicinity, analyze its methods, and then given time, eventually unravel its purpose. This ability only concerns the appraisal and identification of spells, whether she can replicate the spell or not is another matter entirely. ❖ [b]Counterspell:[/b] Disrupts a target's casting process, causing the spell to prematurely fizzle if the target fails to resist. This technique can only be performed to a single target once every few minutes. ❖ [b]Magic Missiles:[/b] Conjures and launches a hail of solid magical projectiles to one or several targets, said projectiles possess extraordinary homing capabilities, in other words, they're exponentially harder to dodge than block. ❖ [b]Power Word: Obey:[/b] Utters a command laced with powerful enchantment to compel a target's body to perform a single action. It can be resisted through sufficient willpower, resisting targets will instead be paralyzed in place for a brief moment as their mind struggles to regain control of their body. Each target can only be affected by this spell once per day. ❖ [b]Defy Death:[/b] The caster engraves a crest upon the target which essentially functions like a dormant healing spell. The mark activates if the host is dying, healing their wounds enough to stabilize them. The crest is invisible to the naked eye and lasts for a week or until triggered, whichever is shorter. [/indent] [/hider]