[@Databug] As Xaltwind said, Wind and Lightning would be two separate Magic Attributes. Wind is one of the four base elements and lightning is derived from it, but users of wind magic are never seen casting lightning spells and vice versa. I wouldn't worry about the parameters of the spells being quite so specific. As far as their functions they all seem fine, just with the caveat that if you go with wind, you wouldn't be able to keep the lightning spell and vice versa. I wouldn't be able to judge the skills accurately until I see the character's history, but just remember our characters shouldn't really be "masters" of most given crafts yet due to their age and inexperience. I'm also a little wary of characters having skills for "manipulation" or "reading intent" or other things like that, because they tend to lean into metagaming if not handled correctly, so of all her current skills the Grifter's Toolkit might need the most tweaking.