Brace for feedback [quote]I'd like to have a more realistic, historically accurate RP story which would require the participants to have some fairly good knowledge and education about the time period.[/quote] I can tell you from personal experience, assigning homework is a deterrent, and the ones that show interest- and I'm sure they will, this is kind of a cool idea- well, don't be surprised if most/all of them just don't do it. [quote]primitive sign language, which isn't very fun or realistic to be honest.[/quote] hand gestures to try and aid communicating an idea is still vastly more realistic than anything presented in 10,000 B.C., my guy. I'm not saying pick a lane; mixing realistic and fantastic elements is fine, but this initial presentation doesn't provide enough definition to what is or isn't allowed. This is a cool idea, but for myself? I'd definitely wait for a proper interest check, with more clearly defined setting/boundaries for character stuff. Edit: [quote]I generally just let the players govern themselves and see where it goes.[/quote] Again, my own experience, on both sides of a GM screen, this is a [i]really[/i] bad idea. I'm sure it's possible that this play style can work, I just haven't seen evidence to suggest it can work [i]here[/i], on this site.