It was tempting the spit at the idiot creature as her blood continued to rush through her brain, but Esfir held back the baser desires within her, managing to only tersely nod towards Auguz. She inspected the rat’s skull briefly. [b]“Same session tomorrow?”[/b] Whatever the warchief’s answer, the ‘propah Orc’ would leave soon after, casting only a brief glance towards Akeno’s fight before striding towards the wooden house nestled in the crook of the mountain’s base. Xolkug was there alongside another, ostensibly guarding the rewards from any sticky-fingered runts, and she cast a nod towards him. As far as she was aware, Esfir had been one of the first arrivals, and thus had the pick of the litter. It didn’t take too much effort to decide either way. Considering that there was more mountaineering to be done on the day, the coiled length of rope was the appropriate choice, no matter how much have a fur pouch called towards her. As for clothing itself? That wolf-fur cloak could serve as wonderful bedding. Wonderful as actual clothing too. Much better than the ‘cheap’ pelts she currently had wrapped around her chest and her groin. Bugs had gotten to her flesh, as did errant twigs when she was bushwhacking yesterday. While the cloak would bring up a different set of issues for marching through the forest, the comfort it brought presently… Right, there was a Hunter or something in the Camp, wasn’t there? Esfir would have to make a point of visiting them in the future. For now, however? She turned her gaze up towards the peak of the mountain that oversaw the camp. Something higher up in the mountain. Either the underground was blocked, or something was plugged at the mouth. The Orc Runt let out a breath. Water. Before all else, that would be what she wanted to solve today. With that, she tightened the bracers around her arm, adjusted the cloak over her shoulders, held her spear as a hiking staff, and began to navigate up the mountainside, following the flow of water as best she could. [hider=Skills][list] [*][b]Ingestion[/b] - [i]After consuming a required amount of biomass from a particular Creature, 1 of that Creature's Skills can be copied at its lowest Rank.[/i] [*][b]Frost Arc[/b] - Rank I - [i]An expanding spray of icy cold, over 10 feet in one direction and 5 feet wide at its furthest edge. The cold is more intense the closer the target is to the origin, reaching its lowest temperature within a span of about 2 feet. It constantly expends Magic Power the longer the cone is maintained.[/i] [*][b]Murderous Intent[/b] - Rank II - [i]Focus hatred and the desire to kill through the subtle senses. A creature that is weaker than you must exert its willpower or be Intimidated (Intimidated creatures suffer reduced speed). A creature that is already Intimidated, Shocked, or Unaware may instead become Fearful and be unable to act for 5 seconds. Creatures that are stronger than you can only be Intimidated by this Skill if they are already Shocked or Unaware, but their willpower threshold is higher. [b]At Rank II[/b], creatures weaker than you will be made Fearful instead of Intimidated. If they are already Intimidated, Shocked, or Unaware, the effect of Fearful will be extended to 10 seconds. Creatures that are equal to you will suffer Rank I effects.[/i] [*][b]Dusk Vision[/b] - Rank I - [i]Orc Inheritance. One's eyes need less light to see by, allowing them to see normally in dim light conditions and half as well in darkness so long as it is not completely black. Color perception is half as accurate in dim light, and in darkness the perception of color is lost. This Skill does not apply to other vision-related Skills.[/i][/list][/hider] [hider=Equipment, Inventory, Shelter][b]Equipment[/b][list] [*][b]Swaddling Pelts[/b] - Equip, Clothes - [i]Old animal skins used to keep an Orc baby warm as they sleep. Once the Runt is old enough to start hunting, these are usually just enough to cover the parts that need the most covering.[/i] [*[b]Leather Shoes[/b] - Equip, Clothes - [i]They're shoes.[/i] [*][b]Wolffur Cloak[/b] - Equip, Clothes - [i]A simple fur cloak to be draped over the shoulders and pinned close with a jagged bone. [b]Light Defense Boost![/b][/i] [*][b]Antler Bracers[/b] - Equip, Armor - [i]A type of bone armor used to protect the arms. Materials such as fangs, teeth, horn, antler, etc can be quite tough, but typically aren't as hard as metals. They are somewhat resistant to physical damage, though less so against Blunt impacts. [b]Light Defense Boost![/b][/i] [*][b]Sharp Rock[/b] - Equip, Weapon/Tool, Material Component - [i]A rock with a slightly sharp edge. Useful as a primitive knife or chisel. Can be thrown.[/i] [*][b]Flint Hatchet[/b] - Equip, Weapon/Tool - [i]A sharper edge than a Stone Hatchet of equivalent size, but lighter and more brittle. Requires more strength and proper alignment to get a good chop, but most wood will be cut faster.[/i] [*][b]Borrowed Antler Pickaxe[/b] - Equip, Weapon/Tool - [i]A pickaxe made with a sturdy piece of wood and a sharpened antler. Can harvest softer stones and some ores! It can be used as a piercing weapon, even on hard shelled creatures, but it wasn't designed for that. [b]High Quality. On Loan from Bowbh.[/b][/i] [*][b]Jackalope Spear[/b] - 2H Weapon - [i]A decent, if primitive spear. Not suitable as a throwing weapon due to its weight, but made of tough, sturdy materials. Jackalope horn is surprisingly sharp, almost as much so as metal.[/i] [*][b]Bolas[/b] [*][b]Stomach-Bag[/b] - Small bag, improved from an Elwet's stomach. [/list] [b]Inventory[/b] [list] [*][b]Gizzard Sparkstone[/b] [*][b]Elwet Feathers[/b] [*][b]Tungem Branch x3[/b] [*][b]Jackalope Point x3[/b]] [*][b]Tatzelwurm Fang x2[/b] [*][b]Tatzelwurm Claws x3[/b] [*][b]Tatzelwurm Coilbone x1[/b] [*][b]Crushed Tatzelwurm Eye x2[/b] [*][b]Harpy Tooth x1[/b] [*][b]Harpy Talon x3[/b] [*][b]Harpy Screech Valve x1[/b] [*][b]Rope (30 ft)[/b] [/list] [b]Shelter[/b] [list] [*][b]Primitive A-Frame Shelter[/b] [*][b]Poisoned Bone Caltrops[/b] - Small Thrown Weapon/Trap - [i]These bony, unevenly shaped shards have been coated with a poisonous mixture. If stepped on hard enough they'll likely break skin, delivering poison that causes a painful reaction in the nervous system as it spreads. If ingested or inhaled, can cause severe coughing or digestive distress.[/i] [*][b]Raw Chalcopyrite Ore x3[/b] [*][b]Bufonite x3[/b] [/list] [/hider] [@Zeroth]