[h1][color=black]Multiversal Threats[/color][/h1][hr][hider=Contained Threats][table][row][cell][h2][b]Stygian[color=2e2c2c].[/color]Snake[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/sAXnJRh.jpeg[/img] [b]Eons Old | The Stygian Snake | It/Its [/b][hr][i]"̸̡̜̑͂G̶̟̓͛ī̶̟̇v̷̗͐̌e̶̫̅ ̵̡̤̐i̵̯͔͐̈́n̶̛̝̗̏ ̷͈̋t̶̺͕̐͠o̵̲̓ͅ ̶̡̣̾ÿ̴̥́ͅṍ̴̪͖u̴̩̣̚r̶̨̛̪̓ ̴̠͘ï̷̳̅n̴̯̹̑̈́n̷̟͐͘ë̴̪r̴̮̄̔ ̷̡̳̎d̶͈̟͒a̷̺͇̐̊r̸͓͂̀k̵̦͚̉'̷͚̑͘s̴͇̟̃ ̸͈́̎e̸̖͓͑̓m̵̰͆͜͠b̵͎͛͑r̵̞͗à̴̬c̸̭͛̕ẽ̶̬̺̓.̶̩́"̷͚̈́"[/i][/center][/cell][cell] [b]Description:[/b] [indent]The terror of St. Portwell over ten years ago, the Stygian Snake was an ancient Apparition created by the proverbial (and poetic!) darkness in the hearts of humankind. Their hatred, fear, rage, sins, and violence made an amalgamation known as the Stygian Snake. Spawning during ancient times, it terrorized several different dimensions before moving on to the next one (either by wiping them out or being driven off), spreading awareness of it and thus making it [i]stronger[/i]. By the point where it arrived in St. Portwell, it was near invincible, and very few could even contend with it. Every night, it appeared in St. Portwell and terrorized the city. Their only hope was Black Lux, but even [i]that [/i]wasn't too effective against the Snake. The Stygian Snake's goals were simple: to drive as many people to darkness as possible and sow as much chaos as possible, creating as many Apparitions and Thralls as possible. On the day of an Eclipse, the Snake would reach its peak power and homogenize with all its Apparitions and Thralls across every universe. Thus, ascending to [i]Godhood[/i] and plunging every universe into darkness, and there was no telling what would happen after [i]that[/i]. However, the Stygian Snake's actions led to the rise of the Sycamore Tree Coven, who banded together to defeat the Apparition. After several battles against The Stygian Snake, the Coven acquired artifacts to weaken it and [i]finally[/i] defeated the Stygian Snake. They sealed the Apparition in their namesake Sycamore Tree, which remained there for over ten years and ideally for all of time. However, the Snake wants to continue its rampage, and with another eclipse on the horizon, it was the perfect time for it to break out and begin anew...[/indent] [b]Abstraction:[/B] Apparition - [i]Devil-Snake.[/i] [indent]Easily the most potent Apparition across the entire All-Verse, the Stygian Snake is a being that reached heights that could allow it to threaten several universes simultaneously. It had several different abilities relating to darkness or the human mind. By default, it was powerful, could heal fast, was durable, and could shrug off even the strongest attacks and flatten buildings with its body. Its primary tool was its ability to manipulate darkness - creating inky-black constructs on a macro scale and creating tools, barriers, limbs, etc. These constructs were incredibly durable and robust and allowed it to battle the entire Sycamore Tree Coven at the same time. Its secondary ability was a psionic ability that allowed it to enter minds and enthrall them if they did not have an Emotional-Field. However, even on the Paranormal, it could read their thoughts and plant seeds of doubt and mistrust, which allowed it to outpace the Coven. It also had an illusion-casting ability to make the Sycamore Tree Coven attack each other, distract them, and damage their mental state. Seeing into its mind was incredibly dangerous as it allowed the Stygian Snake to enthrall them, bypassing their Emotional-Field completely. Otherwise, the Stygian Snake was impervious to most mental or emotional abstractions. The Stygian Snake's tertiary ability was manipulating the flow of time in darkness or shadows, which could either speed up or slow down time. Unlike most abstractions, this ability [i]bypassed[/i] Emotional-Fields, and it was arguably its most dangerous ability when facing it head-on. As it slowed down, the Sycamore Tree Coven often either used this time to escape or land a killing blow - and they were helpless to stop it. However, it could only apply this effect to one area at a time. Its quaternary ability was to create Apparitions and Abominable based on the victims around it, such as creating monsters that reflect people's fear and summoning an undead version of someone's loved one. It could summon an entire army if given enough time, and the Sycamore Tree Coven had to contend with that [i]and[/i] the Stygian Snake's raw power. As a subset ability, it could summon Apparitions from other dimensions that were malevolent and darkness-themed. Its quinary ability, and most challenging to deal with, was dimensional travel. It could open a portal in the darkness between shadows and travel from one point to another - which could be in a different dimension altogether. The Stygian Snake used this ability to escape when it was being pinned down or travel to another dimension where it was nighttime so it could terrorize a different universe until the sun rose. On the day of the eclipse, it tried to merge with all the Apparitions and Thralls it had created, and its already [i]immense[/i] power would rise to God-like levels. Who knows what would happen after that, but it was thankfully defeated by the Sycamore Tree Coven with the help of the Apparition Killer. Its only known weakness was that it would only be at a tenth of its power level during the day. It overcame this weakness by teleporting to other dimensions where it was nighttime.[/indent][/cell][/row][row][cell][h2][b]The[color=2e2c2c].[/color]Great[color=2e2c2c].[/color]Maw[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/Aa2KYAk.jpeg[/img] [b]Eons old | The Great Maw | He/Him[/b][hr][i]"All will become part of my dominion."[/i][/center][/cell][cell] [b]Description:[/b] [indent]The Great Maw is a terrifying Aberration-Abominable, monstrous entity that instills fear across the All-Verse. His origins are unknown, but it's been recorded to have been around since creation itself. The Great Maw's appearance is a nightmarish blend of dragon and demon. Its massive, serpentine body is covered in obsidian-like scales, with veins of molten lava coursing through them. Its presence is accompanied by an oppressive heat, making the air around it shimmer and distort. Towering above its victims, the Great Maw is a living embodiment of fire and destruction, a creature born to incinerate and annihilate. Throughout the All-Verse, the Great Maw wreaked havoc, leaving behind a trail of scorched earth and ruined civilizations. It sired many sons with human women, creating a powerful, fire-wielding offspring lineage. Despite its destructive rampage, the Accordance managed to subdue the Great Maw. They bound the Great Maw and cast it into the Pit using immense magical chains forged from [i]hundreds[/i] of Orange-Adepts across the All-Verse. There it remains, creating a firey hellscape around it, where only the brave enter.[/indent] [b]Abstraction:[/B] Abominable - [i]Dominion[/i] [indent]The Great Maw's Abstraction, known as the Dominion, grants it unparalleled control over fire and heat, making it a force of unprecedented destruction. Its most devastating attack is the ability to shoot beams of heat so intense that they instantly vaporize anything in its path. These beams are a concentrated manifestation of the Great Maw's fiery power, capable of cutting through the most rigid materials and reducing entire structures to slag in seconds. Beyond these beams, the Great Maw can manipulate fire at the macro level. This ability allows it to summon and control massive infernos, create towering pillars of flame, and even conjure firestorms that can engulf entire cities. The Great Maw can precisely shape and direct these flames or unleash them in a chaotic, all-consuming blaze. Its control over fire extends to manipulating temperature, enabling it to create areas of intense heat that can incinerate anything within its radius. The Great Maw also possesses extraordinary physical strength and durability, making it a formidable opponent in combat. Its scales are nearly indestructible, capable of withstanding the most powerful attacks. This near-impenetrable hide, combined with its immense size and strength, allows it to crush and demolish any obstacle. The Great Maw can easily tear through buildings, rend the earth, and overpower even the most resilient foes. In addition to its pyrotechnic abilities and physical prowess, the Great Maw can create portals. These portals can connect different dimensions or instantaneously transport the Great Maw and its minions across vast distances. It's teleportation is also powerful enough to allow it to enter and escape the Pit and Void at will.[/indent] [/cell][/row][row][cell][h2][b]The[color=2e2c2c].[/color]Rampage[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/yBzx4fM.jpg[/img] [b]Thousands of Years Old | The Rampage | He/Him[/b][hr][i]"̸̦̚"̸̧̧͓̬̤̮̝̰̪͉̣͕̥̼̫̂̄̌̔̀̕"̴̢͚̩͛̾̾͌̃"̵̫̭̬̹̠̯̥̫̼̜̐̾͐̿͝͝"̶̨̧̬̜̰̠̬̳̮͕͓̮̰̫͉̠̗͕̝͚̺̐͋̃̽̽́̽̏̑̽̍͛̿̕͘͜͠͝"̸̯̝̜̊"̸̢̨̨̧̪̥͓̬͓͇̱̹̹̙͙͉̳͇̲̼̝̗̟̞͉̽̐̏̽́̽͐͜"̸̡̡̰̙͎̘̬̼̼͙̲͍̹̝̖͕̘̱͍͖̰̻͈̱̩́͑̔͆̅͆͌̊̈́̀͆̋̂́̓̈́̌͝ͅ"̷̨̢̡͍̯̫̤͖̙̥̺͋͜"̸̡̧̯̣͇̩̳͈̜͈̗̻̫̦̰̳̣̞͈͓̟̓̊̅̿̅̀͂̐̀͝ͅ"̵̦̱̼̪͇̙͇͕̟̪͉͍͑̈͑̇̋͜"̵̢̲̤͂͗̿͐"̵̫̭̬̳͍͖̮̝̗̠̭̠̠͑̊͆͒̂̐̂̆͛̈́͘̕͜͜͜͝͠"̷̧̢̯̳͚͍̺̟̪̼͚̘̦̲̺͈̠͖͉͇̜̳̮̟͎̤̆̂̎̏̃̐́̀́́̏̄̑̄̏̏̆̽̾͊̕̚͠͝͝"̴̝̈́͊̈́̋͛͌̾̀̑̀̂̂͊̽͌͌͑̑͆̊͘͝͠͝͠"̸̨̩̳̳̫̣̫͚̦̳̦̲̼͙̩͕̻͇͙̈̅̐̽͊̈̈́͗̎́̆̿͐̊͗̇͂͌̓̆̃͑͛͘͠͝"̴̪͎̯̙͕̺̹̰͓͓̟̝̙͍̺͗̉̇̆̈́̽̽͝͠"̶̡̹̦̤̟͇̯͍͖̞̭͒̐̒̂͆̀͐̊̏̋̋͌̂̉͘̚͜͠͝͝"̸̢̨̢̛͚̟̱̜̮͓͓̪̰̉̽̂̅̀̀̌̆͌̈́̂́̾͜͝͝"̶̹̱̮͎̈̀͐̅̃̎̑̈́̑͂̀̌̕͝"̷̨̨̧̡̧͈͍͓̲̙̺̙͍͉̥͕̝̭̞̳̙̫̑̆̀̆͂̊́̅͒̔́̓͊̀̀̌̈́͂͋͜͠ͅ"̴͚̻̹̝̻͕͚̗̻͎̳͕̹̲͕̰́̑̐̀́̍͂̔͗̀͐̀̀̾̅̉̇͆̕͘̚̚͘[/i][/center][/cell][cell] [b]Description:[/b] [indent]The Rampage is an immensely powerful Apparition born from the ancient cataclysmic Crimson War, a conflict where [i]countless[/i] civilizations across various universes went to war, fueled by hatred, vengeance, and unending [i][b]rage[/b][/i]. The sheer destruction and violent emotions of trillions of beings across multiple worlds merged into a single, nightmarish Apparition: The Rampage. The Rampage embodies the collective fury and violence of the Crimson War and begins its crusade across the All-Verse, annihilating [b][i]everything[/i][/b] in its path. The Rampage's appearance is terrifying: a towering figure wreathed in flames, its skin a dense, fiery red armor that seems to pulse with malevolent energy. It has blazing eyes that burn with an insatiable rage, massive horns jutting from its head, and claws capable of rending through the most rigid materials. The Rampage's presence is marked by an aura of intense heat, making the air shimmer and distorting light around it. Its very form is a constant reminder of the devastation it represents, a living embodiment of the cataclysmic Crimson War. When the war finally ended, the survivors from various dimensions realized they had created an unstoppable force. The Rampage's destructive power seemed limitless, and its rampage across the All-Verse was legendary. The Rampage was finally subdued and trapped in the Pit by the All-Blade. A coalition of All-Verse's greatest champions managed to weaken The Rampage and use the All-Blade to seal it within the Pit, at the cost of most of their lives. The Rampage's legend has spread across the All-Verse, symbolizing destruction and rage. Its name alone strikes fear into the hearts of those who remember the Crimson War and the devastation it wrought. Even in the Pit, The Rampage's influence can be felt, and many fear the day it might escape its prison and resume its rampage.[/indent] [b]Abstraction:[/B] Apparition - [i]Fury.[/i] [indent]The Rampage possesses several formidable abilities that make it one of the most feared entities in the All-Verse. Its primary ability is accelerating to blinding speeds, turning into a crimson blur. This Charge, upon stopping, releases a massive explosion of destructive energy, devastating everything within a several city-block radius. This explosion generates intense heat and concussive force, capable of obliterating structures and causing severe damage to anything within its range. In addition to its speed, The Rampage has immense strength and durability. It can crush mountains with its fists and tank even the strongest Paranormal attacks. The Rampage can also generate seismic shockwaves by stomping the ground, creating massive chasms and volcanic eruptions. The Rampage's rage fuels its regenerative capabilities, allowing it to heal from injuries rapidly. This regeneration makes destroying it incredibly difficult, as it can recover from nearly any attack. The Rampage can also unleash a thunderous roar, its most destructive attack. This roar can shatter buildings, symbolizing the collective rage of all who died in the Crimson War. The roar's shockwave is so powerful that it can level entire city blocks, leaving a path of destruction in its wake. Furthermore, The Rampage can tear open rifts between dimensions, allowing it to travel from one dimension to another with ease, and this portal creation is so potent it can enter and escape the Pit and Void freely.[/indent][/cell][/row][row][cell][h2][b]The[color=2e2c2c].[/color]Deathpile[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/9uW8w1a.jpg[/img] [b]4,088 | Ethan Zachariah Cole | It/Its/He/Him[/b][hr][i]"̵F̶R̷E̶E̶ ̶U̵S̷!̵ ̸H̸U̸N̶G̴E̴R̶!̴ ̶C̶A̵N̸’̶T̸ ̵B̷R̶E̸A̷T̴H̷E̴,̴ ̷M̶O̸R̵E̵,̷ ̶M̵O̴R̸E̷!̶ ̷H̸E̴L̶P̸!̴ ̵W̷E̴ ̷A̶R̵E̷ ̶L̸O̴S̶T̴!̵ ̵S̵H̷A̷T̵T̴E̸R̶E̶D̵ ̸P̶I̵E̴C̷E̵S̸,̵ ̴J̷O̵I̴N̶ ̵U̷S̶!̵ ̴I̸ ̶D̶I̷D̴N̶'̷T̶ ̸M̵E̴A̸N̵ ̶F̷O̸R̸ ̵T̵H̷I̷S̵ ̴T̵O̴ ̵H̷A̴P̶P̶E̸N̷!̴ ̴A̸L̵L̵ ̵T̸H̸A̵T̷ ̴W̵A̴S̵,̴ ̶F̸L̵E̴S̶H̴,̴ ̸F̸L̵E̶S̷H̷!̵ ̴I̸T̸ ̸A̷C̸H̷E̴S̸,̸ ̵N̸E̸V̶E̵R̷ ̸F̶O̷R̵G̵O̵T̸T̵E̸N̴!̴ ̶H̵E̶A̵L̶ ̸T̴H̷E̸ ̸W̸O̶U̴N̵D̴!̸ ̷C̴O̵N̴S̵U̸M̵E̶!̴ ̸H̵E̵L̵P̸!̶ ̸A̵ ̷W̵H̸I̵S̷P̶E̸R̶ ̶I̵N̷ ̴T̷H̸E̴ ̸D̸A̴R̷K̵,̸ ̸M̸O̷R̸E̷!̷ ̵T̵H̶E̵ ̴A̴B̸Y̸S̸S̸ ̴C̴A̴L̵L̷S̵,̸ ̴W̷E̷ ̸C̷R̶A̷V̵E̶!̶ ̴I̸ ̸D̶O̷N̵'̴T̷ ̴W̵A̷N̸T̸ ̴T̵O̵ ̸H̶U̶R̷T̵ ̴A̴N̴Y̵O̶N̴E̷!̶ ̸B̸R̴E̵A̴K̶ ̵F̸R̶E̷E̶,̶ ̸S̵O̵ ̶M̵U̶C̴H̴ ̷P̴A̸I̵N̶!̷ ̷W̴E̵ ̶A̷R̶E̵ ̸O̵N̶E̷,̴ ̸N̶E̵V̸E̷R̶ ̴A̵G̴A̷I̵N̷!̸ ̷I̴'̸M̷ ̶S̸O̸R̵R̶Y̴!̴ ̶M̶O̵R̸E̸ ̸M̴O̵R̸E̸,̷ ̶M̶O̷R̵E̴!̵ ̵F̴E̶E̵L̵ ̴I̸T̷ ̶T̶E̵A̷R̸I̴N̶G̶,̴ ̸H̷E̴L̷P̴ ̷U̶S̸!̴ ̶T̶H̷E̷ ̷H̴U̷N̴G̴E̴R̸,̴ ̵A̸L̷W̷A̴Y̷S̴ ̷H̷U̸N̶G̴R̶Y̸!̷ ̵W̷E̸ ̵W̶I̷L̵L̸ ̵N̷O̵T̵ ̶B̵E̴ ̵F̶O̵R̶G̶O̶T̴T̴E̵N̵,̷ ̷N̶O̷T̴ ̵A̴G̶A̷I̷N̴!̵ ̴F̴O̵R̵G̷I̷V̶E̷ ̶M̴E̵!̸ ̶S̸T̷O̶P̵ ̴U̸S̸!̸"̷[/i][/center][/cell][cell] [b]Description:[/b] [indent]The Deathpile began with a man named Ethan Cole, a once-gifted Green Lux Adept who genuinely believed in the power of good intentions and the healing force of magic. Ethan was known for his unwavering optimism, traveling across realms to mend the sick and repair the damage caused by magical maleficence. For years, his magic seemed like a divine gift, bringing hope to war-torn universes and patches of peace to places that had long been ravaged by chaos. But Ethan’s zeal for making things right often blinded him to the consequences of his actions. His first significant failure came when he attempted to heal an entire region corrupted by a parasitic magical plague. Rather than addressing the root of the corruption, Ethan poured all his energy into purging it at once, suppressing the symptoms rather than curing the disease. The result was catastrophic: the plague mutated, becoming resistant to his magic, spreading even faster, and wiping out not just the infected but the entire universe. Entire ecosystems collapsed, and Ethan, horrified by the unintended destruction, fled to find a solution rather than stay and help those still alive. A powerful Apparition had laid waste to an entire city in another universe. Still, instead of forming a careful plan, Ethan believed his magic could pacify the entity through sheer force of will. The confrontation ended in disaster. The Apparition retaliated with such fury that the fabric of the universe began to unravel, causing a ripple effect destabilizing the entire dimension. While he managed to seal the Apparition, the cracks left in that universe would eventually lead to its collapse, causing it to fall into the Pit. Yet again, Ethan escaped to another realm, unable to face the carnage left in his wake. With every failure, Ethan grew more desperate. His once steadfast optimism became a blind conviction that he could fix[i] everything[/i] if only he tried harder and pushed further. He was running out of time and hope, and the weight of his mistakes was starting to [i]suffocate[/i] him. His healing magic, once his pride, now felt like a curse; each attempt to mend something only seemed to worsen it. As the All-Verse continued to fray and unravel, Ethan convinced himself that he needed to take more drastic measures, and that was when he devised his final spell. Drawing upon every ounce of his power, he crafted a massive enchantment, a spell meant to cleanse not just one world but entire dimensions of their suffering to undo the damage done by his hand. The ritual was as intricate as it was perilous, requiring tremendous Lux. Ethan sought to channel his Green Lux and every type of Lux he had ever touched. This led him to Prism Ring, which allowed him to channel magic beyond his Lux [i]and[/i] amplify his existing Lux. He believed that by combining the full spectrum of magic, he could restore balance to the multiverse. But the spell was too vast, too ambitious. It was not magic meant to heal; it was meant to [i]control.[/i] Ethan's desire to fix everything, to undo all his failures at once, warped the spell into something far darker than he had anticipated. Instead of restoring balance, the magic fed on his guilt, grief, and desperation. The surge of Lux overwhelmed him, twisting his body and soul. The magic consumed him, reducing his once noble intentions to a ravenous hunger for unity. This all-encompassing force sought to combine, fuse, and absorb all life into a grotesque mass. The moment Ethan lost control, the spell turned on him, melding him with the matter he had tried to heal. Flesh, bone, and spirit fused into a nightmarish creature of unending suffering. Ethan Cole became the Deathpile. The creature that emerged from the failed spell was an abomination, unlike anything the All-Verse had ever seen. Its form was an ever-shifting amalgamation of the countless beings it absorbed (living, dead, or in) between, its flesh writhing and pulsating as if trying to escape its existence. At its core, the remnants of Ethan Cole’s original form could occasionally be glimpsed: a skeletal figure with a grotesque, elongated tongue surrounded by malformed tendrils. The Deathpile did not stop with one universe; Ethan possessed an artifact that allowed it to travel to other universes via the portal. This artifact allowed the Deathpile to spread across multiple realities, devouring everything in its path - cities, planets, and dimensions. It is consumed without purpose or direction, driven by the warped remains of Ethan's original goal to fix everything, to merge all of existence into a singular, horrific mass. The more it absorbed, the more grotesque it became until its endless hunger swallowed entire worlds. The All-Verse prepared the worst: a coalition of the strongest Adepts from many realities banded together to trap the Deathpile. They lured the monstrosity to The Pit with great effort, using its insatiable desire to consume as bait. Once inside, the Deathpile became trapped, unable to escape, and there, it remains.[/indent] [b]Abstraction:[/B] Abominable - [i]The Hunger of Unison.[/i] [indent]The Deathpile's Abstraction is a monstrous force of consumption, evolution, and creation. This ability allows the Deathpile to absorb any form of organic tissue (living, dead, or magical) and assimilate it into its grotesque mass. Each time it consumes, it grows stronger, absorbing not just flesh but the essence of its prey, including any Abstractions, strengths, or unique traits. With each absorption, the Deathpile’s power increases exponentially, and its form mutates into something more powerful, horrific, and adaptable. No matter what it devours, it only grows, continuously evolving with every life it consumes. The Deathpile is physically strong, capable of quickly crushing mountains, showcasing its immense might as it rampages across dimensions. The Deathpile's regenerative abilities are unparalleled. Even when parts of its body are destroyed, it can regenerate from the most minor remnants, rapidly restoring its lost mass and becoming more robust with each resurgence. This Abstraction also grants the Deathpile the ability to reshape itself at will. It can change into any form necessary, from towering giants of flesh and bone to swarms of smaller, agile predators. The Deathpile can shift between these forms quickly, and there is no limit to its transformations, allowing it to exploit the powers and traits of every being it absorbs. The Deathpile possesses an uncanny ability to sense organic tissue from miles away, allowing it to track potential prey across vast distances. This heightened awareness makes it a relentless predator, constantly seeking fresh biomass to absorb. It can spray an incredibly corrosive acid that can eat through even the most rigid materials, effectively breaking down flesh before devouring it. Perhaps most terrifying is its ability to create minions. The Deathpile can tear away pieces of its flesh, imbuing them with a twisted form of life and creating monstrous extensions of itself. These minions take on various forms, often combining the worst features of the beings the Deathpile has devoured. While not as powerful as the Deathpile itself, they are numerous, relentless, and driven by the same insatiable hunger.[color=2e2c2c].....................................................[/color][/indent] [/cell][/row][/table][/hider][hider=The Three Calamities][table][row][cell][h2][b]DREADNAUGHT[color=2e2c2c].[/color][/b][/h2][/cell][cell][/cell][/row][row][cell][center][img] https://img.roleplayerguild.com/prod/users/51fdf805-3d1e-4801-b022-9de6a6e12dd7.jpg[/img] [b]??? | Dreadnaught | He/It [/b][hr][i]"Down deep, there slumbers him who marred the sky. Harbinger, Dross-Drowned Angel, we mourn. We weep for the anchor upon your lungs, for we know it will rust when you awake." - Songs of the Calamites, Verses of the Salt-Eater[/i] [@Blizz][/center][/cell][cell] [b]Description:[/b] [indent]The Dreadnaught is one of the Three Calamities, nigh-unstoppable incarnations of destruction that have terrorized distant worlds for a long, long time. Among them, the Dreadnaught is the biggest and most powerful, dwarfing its sibling like ants dwarfed by a mountain. It stands at exactly one thousand feet tall, in the shape of a human being with emancipated muscles racing uo and down skeletal limbs. Crags of corroded metals jut out from its body fused together with bones like armor. Blades in the shape of axes shear through its chest, and crown the monsters head like a crown. One cannot tell where uncanny flesh ends and twisted metal begins, but when he rises, someone dies. Throughout human history, the Calamities have brought ruin and despair to every place they stumbled upon, and the Dreadnaught is no different. In a world known as Sparkle, all thee of the Calamities were worshipped as [i]gods,[/i] revered by a now-dead doomsday cult. Many believed that the Calamities, true to their name, would be the end of all things material in this world, that they would shatter Heaven and Earth alike, and build a new world for the scarce few they showed mercy on. Of course, this prophecy never came true, but the Dreadnaught and its siblings are still out there, laying waste to places that none will hear the screams of.[/indent] [b]Abstraction:[/B] [indent][i]Abominable - The Long Flood.[/i] The Dreadnaught rises from the deepest recesses of an ocean, and draws on the power of stolen magic to lay waste to all that oppose it. His Abstraction is the ability to devour artifacts, and absorb their Abstractions to permanently become stronger. Every artifact that it comes across is eaten alive, and part of the Dreadnaught. Having devoured [i]millions[/i] of them, he is far beyond the level of most paranormal entities. The countless Abstractions that it has taken coalesce and solidify into each other, based on how similar they are, and making wholly new Abstractions out of them. The Dreadnaught’s first and most feared ability is the [b]Siren’s Light.[/b] When he opens his jaws to howl, the air fills with a sound like an air raid siren, loud enough to vibrate organs and induce nausea. A sickly yellow light manifests in its jaws, and fires out in a beam of energy that can strike a target from [i]miles[/i] away. The Siren’s Light vaporizes everything that it comes into contact with, from mundane matter to the most powerful defenses in the All-Verse, and it permanently ruins the Emotional-Field of anything that somehow has the misfortune of surviving. The Siren’s Light spreads once it is used, leaking into the environment like nuclear fallout and poising all that tries to live off of the land. Nothing can survive in the wake of the Siren’s Light. The Dreadnaught’s second power is the [b]Cold Iron[/b], a magic substance that grows from its body and represents ordinary iron. Bitter cold to anyone who makes physical contact with the Dreadnaught, the Cold Iron is what consumes the Abstractions of artifacts, draining them of all paranormal influence and corroding them like saltwater. This does not work quite the same way on Adepts or Aberrants, but it [i]does[/i] weaken them, escalating to a point that their Abstraction may never recover if they are affected too long. This is a problem because the Cold Iron flakes off of Dreadnaught like dead skin, and carries on the wind like leaves. Any paranormal entity who touches the Cold Iron will suffer its effect. Its third power is the Abstraction [b]Eternal Wrath.[/b] The Dreadnought’s body consists of thousands of artifacts, many of them would have granted a wielded some form of physical Abstraction, and all of them commingled into one inside the Calamity’s body. The Dreadnaught can survive at the bottom of an ocean, under crushing pressure that no living thing could normally withstand, where it rests and lies dormant. Some scholars over the last few centuries have theorized that the Dreadnaught can open portals into other worlds by flooding them. Aside from this, its body can survive damage from many of the most powerful Abstractions in the All-Verse, from a direct hit with Punishment itself to a blow to the face from the Hero’s Gauntlet. These things will simply bounce right off its face as if they never happened, and if something [i]can[/i] do any significant damage, the Dreadnaught will simply draw from its countless plunder of Abstractions to heal itself. [/indent] [/cell][/row][row][cell][h3][b]THE[color=2e2c2c].[/color]FLORAL[color=2e2c2c].[/color]WREATH[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/T5qY8Ha.jpeg[/img] [b]??? | The Floral Wreath | It/Its[/b][hr][i]"̶͚͘"̶̘͋"̸͙͓̾"̸͔̳̽"̶̰͝"̷̡̪̑̔"̵̓̏ͅ"̸̡̮͌"̸̙̌"̸̖̚"̵̠̞̈́"̵̻͉̚"̶̭͍̑"̷̩̫̈́̉"̸̛͈̣̀"̵͕̓̔"̵̼̪̏̈"̷̼̺͂"̴̧̂̓"̷̺͆͆[/i][/center][/cell][cell] [b]Description:[/b] [indent]One of the Calamities. The Floral Wreath is a nightmarish creation born from the twisted experiments of a mad scientist across multiple dimensions. Originally designed as a botanical marvel, it quickly spiraled out of control, gaining sentience and developing a hunger for domination. The Floral Wreath's appearance varies as it adapts to different environments. Still, its core features include vines that writhe and pulse, flowers that bloom with toxic pollen, and roots that burrow deep into the earth, spreading its influence like a plague. As it spreads through dimensions, the Floral Wreath leaves behind a wake of overgrown vegetation and mutated landscapes. Its presence is marked by the rapid growth of invasive plants that choke out native flora, transforming once vibrant worlds into verdant nightmares. The air around it becomes thick with the scent of pollen, carrying its mind-altering spores that infect and mutate living organisms into twisted, plant-like hybrids under its control.[/indent] [b]Abstraction:[/B] Abominable - [i]Overgrowth.[/i] [indent]The Floral Wreath's Abstraction grants it unparalleled control over plant life and the ability to spread and mutate vegetation rapidly. Its primary ability is large-scale manipulation of plants and soil, allowing it to reshape landscapes, create jungles overnight, and create flora that [i]towers[/i] over cities. It can animate plants as its minions, from small vines to towering tree-like guardians that protect its domain. One of its most dangerous is a virus that every plant it generates is infected with. This virus alters their victim's biology, merging them with plants and enhancing their physical capabilities while enslaving them to the Floral Wreath's will. The infected become part of its ever-expanding army, spreading its influence further with each converted creature. This Virus can bypass Emotional-Fields to an extent - the Paranormal can stave off its effects, but over time, it will be dominated by the Floral Wreath if they are not treated/cured. The Floral Wreath's presence corrupts ecosystems, turning them into extensions of its twisted garden. It can produce toxic pollen clouds that induce vivid hallucinations or even outright kill through suffocation. Instead of conventional teleportation, the Floral Wreath burrows deep into the ground, tunneling through dimensions to emerge elsewhere either in the same dimension or another world in the All-Verse. This travel method leaves tunnel-like portals that bloom with its invasive plant life upon exit, marking its presence in new realms. [/indent][/cell][/row][row][cell][h2][b]The[color=2e2c2c].[/color]Vulture[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/WuoLS8u.jpeg[/img] [b]??? | The Vulture | It/Is[/b][hr][i]*Screech*[/i][/center][/cell][cell] [b]Description:[/b] [indent]The Vulture is one of the Three Calamities, formidable beings of destruction that roam the All-Verse, leaving devastation in their wake. The Vulture is a nightmarish fusion of bird and beast, with colossal wings that blot out the sun, feathers like dark steel, and glowing eyes. Its body is a grotesque abomination of skeletal remains and decayed flesh, perpetually decaying and renewing. Its shadow brings a sense of dread as it soars from dimension to dimension. It is drawn to places steeped in death, from ancient battlefields to mass graves, where it feeds on the energy of the deceased and grows even more powerful. The Vulture's passage is marked by a resurgence of the dead, who claw their way out of the earth to serve their new master.[/indent] [b]Abstraction:[/B] Abominable - [i]Deathstorm.[/i] [indent]The Vulture's Abstraction grants it unparalleled control over death and decay. With each beat of its colossal wings, the Vulture summons winds that carry necrotic energy that reanimates corpses, transforming them into twisted, degraded versions of their former selves. The resurrected dead are not mere shambling zombies; they are imbued with necrotic energy that enhances their strength and ferocity, making them formidable opponents. If a Paranormal-Being is resurrected, they retain the ability to use their Abstraction, adding to the Vulture's already immense power. The Vulture’s power to raise the dead is not confined by time. It can call forth those who perished centuries ago and the recently deceased, drawing them from their graves and into its service. This resurrection has no known limit, allowing the Vulture to amass vast armies of the undead wherever it goes. The Vulture can sense the presence of death across dimensions and draws it to areas where death is most prevalent, such as ancient battlefields, mass graves, or disaster sites. Wherever there is death, the Vulture follows, ensuring it is never without a supply of corpses to reanimate. In addition, its colossal wings, made of feathers like steel, allow it to soar through the skies with incredible speed and agility. These wings are not just for flight; with a mighty flap, the Vulture can generate destructive waves of air, capable of toppling buildings and tearing through the most formidable defenses. These air blasts are imbued with the same necrotic energy that fuels its resurrection winds, causing anything they touch to decay and reanimate any dead within its path. Despite the Vulture's potent necromancy, its physical capabilities are as equally frightening. Its body is solid and durable, a grotesque amalgamation of skeletal remains and decayed flesh. It can withstand immense damage, shrugging off all but the most potent Paranormal attacks. In addition, the Vulture can teleport between dimensions. Instead of conventional teleportation, the Vulture traverses dimensions through an eerie black storm cloud that blooms with necromantic energy. This ethereal storm cloud serves as a conduit between dimensions, swirling with dark energies that resonate with the essence of death itself.[/indent][/cell][/row][/table][/hider]