[table][row][/row][row][cell][h3][b]FEEL[color=2e2c2c].[/color]GOOD[color=2e2c2c].[/color]INC[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/eF1MFwR.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"Once you step in, you'll never want to leave..."[/i][/center][/cell][cell]Feel Good Inc., another outpost of the Dollhouse, is located in an industrial district of St. Portwell. On the surface, it is a nightclub and clubhouse catering to those seeking a fun night. The exterior is a sleek, modern design with neon lights and a large, inviting marquee that promises a night of unparalleled joy and excitement. However, beneath this facade lies a place of unspeakable horror and manipulation... The main feature of Feel Good Inc. is its walls, lined with potent enchantments that induce intense feelings of happiness and euphoria in anyone who steps inside. These enchantments serve a dual purpose: they keep patrons coming back for more, creating a constant flow of potential victims, and they keep the captives in a state of docile compliance, unable to escape. The enchantments are woven into the very fabric of the building, ensuring that the effects are inescapable and pervasive. The ground floor operates as a typical nightclub, with a dance floor, VIP lounges, and bars serving an array of exotic cocktails. The music is carefully selected to complement the enchantments, enhancing the overall feeling of ecstasy. The building's upper floors are a haven for Dollhouse members to relax, socialize, and plan their next moves. These floors are luxurious and well-appointed, with lounges, private rooms, and meeting areas where members can gather away from the prying eyes of St. Portwell. The enchantments that induce happiness on the ground floor do not extend to the upper floors, ensuring a neutral atmosphere. Members often use these upper floors to discuss strategies, make deals, and recruit new associates. It's common to find members of the Dollhouse indulging in the finest foods and drinks. However, the true horrors lie beneath, where the basement levels reveal the Dollhouse's true intentions. The basement is accessed through a hidden elevator behind the DJ booth, guarded by heavily armed and enchanted bouncers who ensure that only authorized personnel can enter. Feel Good Inc. is divided into several specialized chambers in the underground levels, each dedicated to different forms of experimentation (of the human variety). [/cell][/row][/table][indent]The "Bliss Room" is a chamber where captives are subjected to extreme doses of happiness enchantments combined with experimental mind-altering potions to induce a euphoric state. The Dollhouse uses this room to extract valuable information from their prisoners, forcing them to relive their happiest memories while subtly manipulating their emotions and thoughts. This method breaks down psychological barriers, making it easier to coax out secrets and personal details without resorting to traditional torture techniques. Adjacent to the Bliss Room is the "Lab," a grotesque parody of a scientific laboratory. Here, the Dollhouse experiments with conventional and magical drugs, pushing the boundaries of human and magical endurance. Subjects are forcibly injected with various substances, their reactions meticulously recorded by Dollhouse scientists. Shelves line the walls, filled with beakers, vials, and flasks containing brightly colored liquids and powders. The air is thick with the acrid smell of chemicals and the faint, unsettling scent of metallic blood... and cleaning fluids. In the Lab, researchers test the effects of these drugs on human physiology, seeking to create more potent concoctions for use and sale. Captives endure extreme pain and euphoria as their bodies are pushed to the limits. Each chamber and corridor in Feel Good Inc. is meticulously monitored, with security cameras and magical surveillance ensuring that no one can escape or interfere with the Dollhouse's operations. The walls of the underground chambers are enchanted to prevent teleportation in and out of the building, except for a particular, heavily guarded room designated for such purposes. Additionally, monstrous creatures, bred and controlled by the Dollhouse, roam the tunnels as guards, adding another dangerous layer for anyone navigating the labyrinthine network unauthorized...[/indent]