[center][color=BA55D3][h1]NPC List Pt1: Gym Leaders[/h1][/color][/center] [hider=Bug Gym Leader, Phoebe Wilson][center][hider=Phoebe][img]https://s1.zerochan.net/Queen.Bee.600.3489878.jpg[/img] [url=https://auroralynne.tumblr.com/]Artist Credit[/url][/hider][/center] [color=808000][b]Name:[/b][/color] Phoebe "Queen Bee" Wilson [color=808000][b]Age:[/b][/color] 24 [color=808000][b]Gender:[/b][/color] Woman. She/her. [color=808000][b]Appearance:[/b][/color] During her time as a gym leader, Phoebe dons her iconic yellow and black jumpsuit and yellow and black mask. She keeps her hair pinned up in a ponytail. When she is off the clock, she dresses in simple but chic clothes. [color=808000][b]Role:[/b][/color] Bug Gym Leader [color=808000][b]Personality:[/b][/color] Energetic and peppy, when the camera is on Phoebe is larger than life and very in-your-face about it. As an influencer, she knows how to keep the attention on to herself and keep the momentum going. After becoming an influencer and online sensation, it is not just her pockets that have grown bigger; but her ego as well. Phoebe is rather over-confident and full of herself, a trait she didn’t used to have growing up. [color=808000][b]Background:[/b][/color] Growing up, Phoebe was a quiet, shy girl who’s family came from Peridot Town. She had a very deep interest in bug Pokemon, something her peers didn’t approve of and mocked her for it. But after changing high schools, Phoebe soon changed her life around too. After cutting her hair, changing her clothes and gaining new friends, Phoebe became a new person entirely but her love of bug Pokemon never faded. She had a gift for technology and was a frequent blogger on the internet. One day, after making a video about her family’s honey farm and suddenly the video became a viral sensation overnight. The farm got thousands of orders from people wanting to try the honey from the Wilson family farms, and Phoebe took it upon herself to capitalize on the situation. Over the next year, she became one of the most popular influencers in all the Starre region. Using her fame and expertise on bug Pokmeon, she registered with the League to have a Bug Gym set up in her hometown of Peridot. [hider=Pokemon][hider=Team 1][hider=Pokemon #1: Spewpa][b]Species:[/b] Spewpa [b]Level:[/b] 11 [b]Type:[/b] Bug [b]Gender:[/b] Female [b]Ability:[/b] Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). [b]Held Item:[/b] None [hider=Movepool:] (1.) Stun Spore - Grass. Status. 1/5 chance roll of inflicting paralysis onto the opponent. (2.) Tackle - Normal. Physical. Deals Rank 1 base damage. (3.) Harden - Normal. Status. Raises the user’s Defense stat by one stage. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider] [hider=Pokemon #2: Combee][b]Species:[/b] Combee [b]Level:[/b] 13 [b]Type:[/b] Bug/Flying [b]Gender:[/b] Male [b]Ability:[/b] Honey Gather: After battle, the Pokemon has a 1/3 chance of collecting honey. [b]Held Item:[/b] None [hider=Movepool:] (1.) Gust - Flying. Special. Deals Rank 1 base damage. (2.) Bug Bite - Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (3.) Sweet Scent - Normal. Status. User lowers the evasion of all adjacent opponents by one stage. (4.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage. [/hider][/hider] [hider=Pokemon #3: Beedrill][b]Species:[/b] Beedrill [b]Level:[/b] Level: 15 [b]Type:[/b] Bug/Poison [b]Gender:[/b] Male [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] [hider=Movepool:] (1.) Poison Sting - Poison. Physical. Deals Rank 1 base damage and has 1/5 chance roll for inflicting poison. (2.) Harden - Normal. Status. Raises the user’s Defense stat by one stage. (3.) Fury Attack - Normal. Physical. Deals Rank 1 base damage. (4.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #1: Venipede][b]Species:[/b] Venipede [b]Level:[/b] 16 [b]Type:[/b] Bug/Poison [b]Gender:[/b] Female [b]Ability:[/b] Poison Point: 1/5 chance that contact with the Pokémon may poison the attacker. [b]Held Item:[/b] None [hider=Movepool:] (1.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage. (2.) Rollout – Rock. Physical. During the first turn using this move it deals .5 HP in base damage, and every turn after that increases the damage by .5 HP per turn for 5 turns total. (3.) Poison Tail - Poison. Physical. Deals Rank 1 base damage and has a 1/5 chance roll of poisoning the target. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider] [hider=Pokemon #2: Surskit][b]Species:[/b] Surskit [b]Level:[/b] 18 [b]Type:[/b] Bug/Water [b]Gender:[/b] Female [b]Ability:[/b] Swift Swim*: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:] (1.) Bubble Beam - Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (2.) Quick Attack – Normal. Physical. Does Rank 1 base damage. Move is guaranteed to hit no matter what. It does not guarantee you the first turn, however. (3.) Sweet Scent - Normal. Status. User lowers the evasion of all adjacent opponents by one stage. (4.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage.[/hider][/hider] [hider=Pokemon #3: Spidops][b]Species:[/b] Spidops [b]Level:[/b] 20 [b]Type:[/b] Bug [b]Gender:[/b] Male [b]Ability:[/b] Insomnia: The Pokémon cannot be put to Sleep while having this ability. [b]Held Item:[/b] None [hider=Movepool:] (1.) Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage. (2.) Tackle - Normal. Physical. Deals Rank 1 base damage. (3.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion. (4.) Block - Normal. Status. Prevents the target from switching out or fleeing (including via Teleport). Doesn’t affect Ghost type Pokemon.[/hider][/hider][/hider] [hider=Team 3][hider=Pokemon #1: Dottler][b]Species:[/b] Dottler [b]Level:[/b] 21 [b]Type:[/b] Bug/Psychic [b]Gender:[/b] Female [b]Ability:[/b] Compound Eyes: Increases the user’s accuracy for regular attacks by one stage, but NOT 1HKO attacks. [b]Held Item:[/b] None [hider=Movepool:] (1.) Confusion - Psychic. Special. Does Rank 1 base damage and has a 1/5 chance roll to confuse the target. (2.) Light Screen - Psychic. Status. Halves damage done by special moves to the user for 5 turns. (3.) Reflect - Psychic. Status. Halves damage done by physical moves to the user for 5 turns. (4.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage.[/hider][/hider] [hider=Pokemon #2: Joltik][b]Species:[/b] Joltik [b]Level:[/b] 21 [b]Type:[/b] Bug/Electric [b]Gender:[/b] Female [b]Ability:[/b] Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. [b]Held Item:[/b] None [hider=Movepool:] (1.) Absorb - Grass. Special. Deals Rank 1 base damage (1 HP) and heals for half Rank 1 base damage (.5 HP). (2.) Electroweb - Electric. Special. Deals Rank 1 base damage and then lowers the target's Speed stat by one stage. (3.) Lunge - Bug. Physical. Deals Rank 2 base damage and lowers the target’s Attack stat by one stage. (4.) Thunder Wave - Electric. Status. Electric type. Status. User has a 1/5 chance roll to inflict paralysis on the target.[/hider][/hider] [hider=Pokemon #3: Kricketune][b]Species:[/b] Kricketune [b]Level:[/b] 23 [b]Type:[/b] Bug [b]Gender:[/b] Male [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) Sing - Normal. Status. User has a 1/5 chance roll to put the target to sleep. (2.) Absorb - Grass. Special. Deals Rank 1 base damage (1 HP) and heals for half Rank 1 base damage (.5 HP). (3.) Lunge - Bug. Physical. Deals Rank 2 base damage and lowers the target’s Attack stat by one stage. (4.) Tackle - Normal. Physical. Deals Rank 1 base damage.[/hider][/hider] [hider=Pokemon #4: Ariados][b]Species:[/b] Ariados [b]Level:[/b] 25 [b]Type:[/b] Bug/Poison [b]Gender:[/b] Female [b]Ability:[/b] Insomnia: The Pokémon cannot be put to Sleep while having this ability. [b]Held Item:[/b] None [hider=Movepool:] (1.) Lunge - Bug. Physical. Deals Rank 2 base damage and lowers the target’s Attack stat by one stage. (2.) Scary Face - Normal. Status. User lowers the target’s Speed stat by one stage. (3.) Shadow Sneak - Ghost. Physical. Does Rank 1 base damage. (4.) Fury Swipes - Normal. Physical. Hits multiple times, but only deals Rank 1 base damage for the total damage.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #1: Shuckle][b]Species:[/b] Shuckle [b]Level:[/b] 26 [b]Type:[/b] Bug/Rock [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:] (1.) Withdraw - Water. Status. User raises their Defense stat by one stage. (2.) Rock Throw - Rock. Physical. Deals Rank 1 base damage. (3.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage. (4.) Safeguard - Normal. Status. Prevents status conditions for five turns.[/hider][/hider] [hider=Pokemon #2: Snom][b]Species:[/b] Snom [b]Level:[/b] 26 [b]Type:[/b] Ice/Bug [b]Gender:[/b] Female [b]Ability:[/b] Shield Dust: The user is protected from the additional effects of certain moves (side-effect statuses, flinching, etc.). [b]Held Item:[/b] None [hider=Movepool:] (1.) Powder Snow - Ice. Special. Deals Rank 1 base damage and has a 1/5 chance of freezing the target. (2.) Lunge - Bug. Physical. Deals Rank 2 base damage and lowers the target’s Attack stat by one stage. (3.) Pounce - Bug. Physical. Deals Rank 1 base damage and lowers the target’s Speed stat by one stage. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider] [hider=Pokemon #3: Mothim][b]Species:[/b] Mothim [b]Level:[/b] 28 [b]Type:[/b] Bug/Flying [b]Gender:[/b] Male [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) Quiver Dance - Bug. Status. Raises the user's Special Attack, Special Defense, and Speed stats by one stage each. (2.) Lunge - Bug. Physical. Deals Rank 2 base damage and lowers the target’s Attack stat by one stage. (3.) Confusion - Psychic. Special. Does Rank 1 base damage and has a 1/5 chance roll to confuse the target. (4.) Gust - Flying. Special. Deals Rank 1 base damage.[/hider][/hider] [hider=Pokemon #4: Araquanid][b]Species:[/b] Araquanid [b]Level:[/b] 30 [b]Type:[/b] Water/Bug [b]Gender:[/b] Female [b]Ability:[/b] Water Bubble: Halves the damage dealt to the Pokémon by Fire-type attacks and doubles the power of Water-type moves. It also prevents the user from being burned. [b]Held Item:[/b] None [hider=Movepool:] (1.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (2.) Lunge - Bug. Physical. Deals Rank 2 base damage and lowers the target’s Attack stat by one stage. (3.) Bubble Beam - Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (4.) Aqua Ring - Water. Status. Heals .5 HP at the end of every turn.[/hider][/hider][/hider] [hider=Team 5][hider=Pokemon #1: Wimpod][b]Species:[/b] Wimpod [b]Level:[/b] 31 [b]Type:[/b] Bug/Water [b]Gender:[/b] Female [b]Ability:[/b] Wimp Out: The user switches out when its HP reaches half or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) Defense Curl - Normal. Status. Raises the user’s Defense stat by one stage. (2.) Sand Attack - Ground. Status. Lowers the opponent’s accuracy by one stage. (3.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (4.) Swift - Normal. Special. Deals Rank 1 base damage and never misses.[/hider][/hider] [hider=Pokemon #2: Lokix][b]Species:[/b] Lokix [b]Level:[/b] 32 [b]Type:[/b] Bug/Dark [b]Gender:[/b] Male [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) Detect - Fighting. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (2.) Double Kick – Normal. Physical. User hits twice, dealing Rank 1 base damage as the total. (3.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (4.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion.[/hider][/hider] [hider=Pokemon #3: Ribombee][b]Species:[/b] Ribombee [b]Level:[/b] 33 [b]Type:[/b] Bug/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Honey Gather: After battle, the Pokemon has a 1/3 chance of collecting honey. [b]Held Item:[/b] None [hider=Movepool:] (1.) Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP). (2.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (3.) Stun Spore - Grass. Status. 1/5 chance roll of inflicting paralysis onto the opponent. (4.) Sweet Scent - Normal. Status. User lowers the evasion of all adjacent opponents by one stage.[/hider][/hider] [hider=Pokemon #4: Venomoth][b]Species:[/b] Venomoth [b]Level:[/b] 34 [b]Type:[/b] Bug/Poison [b]Gender:[/b] Male [b]Ability:[/b] Tinted Lens: Neutralizes not-effective moves so they deal base damage instead. [b]Held Item:[/b] None [hider=Movepool:] (1.) Quiver Dance - Bug. Status. Raises the user's Special Attack, Special Defense, and Speed stats by one stage each. (2.) Psybeam - Psychic. Special. Does Rank 2 base damage and has a 1/5 chance roll of confusing the target. (3.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (4.) Poison Powder - Poison. Status. 1/5 chance roll of inflicting poison onto the opponent.[/hider][/hider] [hider=Pokemon #5: Crustle][b]Species:[/b] Crustle [b]Level:[/b] 35 [b]Type:[/b] Bug/Rock [b]Gender:[/b] Male [b]Ability:[/b] [b]Held Item:[/b] None [hider=Movepool:] (1.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (2.) Bug Bite - Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (3.) Slash - Normal. Physical. Deals Rank 2 base damage. (4.) Stealth Rock - Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Larvesta][b]Species:[/b] Larvesta [b]Level:[/b] 36 [b]Type:[/b] Bug/Fire [b]Gender:[/b] Female [b]Ability:[/b] Flame Body: The opponent has a 1/3 chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. [b]Held Item:[/b] None [hider=Movepool:] (1.) Flame Wheel - Fire. Physical. Deals Rank 1 base damage and has a 1/5 chance roll to inflict burn on the opponent. (2.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (3.) Screech - Normal. Status. Lowers the target’s Defense stat by one stage. (4.) Leech Life - Bug. Physical. Deals Rank 1 base damage and heals for half base damage (.5 HP).[/hider][/hider] [hider=Pokemon #2: Charjabug][b]Species:[/b] Charjabug [b]Level:[/b] 37 [b]Type:[/b] Bug/Electric [b]Gender:[/b] Male [b]Ability:[/b] Battery: Powers up ally Pokémon's special moves (doubles them). [b]Held Item:[/b] None [hider=Movepool:] (1.) Charge - Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage. (2.) Spark - Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll for paralyzing the target. (3.) X-Scissor - Bug. Physical. Deals Rank 2 base damage. (4.) String Shot - Bug. Status. User lowers the target's Speed stat by one stage.[/hider][/hider] [hider=Pokemon #3: Parasect][b]Species:[/b] Parasect [b]Level:[/b] 38 [b]Type:[/b] Bug/Grass [b]Gender:[/b] Female [b]Ability:[/b] Effect Spore: Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. 1/5 chance roll to inflict, 1/3 to determine what kind (1 = poison, 2 = sleep, 3 = paralysis). [b]Held Item:[/b] None [hider=Movepool:] (1.) Spore - Grass. Status. User has a 1/5 chance roll to put the target to sleep. (2.) Poison Powder - Poison. Status. 1/5 chance roll of inflicting poison onto the opponent. (3.) Cross Poison - Poison. Physical. Deals Rank 2 base damage. (4.) Absorb - Grass. Special. Deals Rank 1 base damage (1 HP) and heals for half Rank 1 base damage (.5 HP).[/hider][/hider] [hider=Pokemon #4: Rabsca][b]Species:[/b] Rabsca [b]Level:[/b] 39 [b]Type:[/b] Bug/Psychic [b]Gender:[/b] Male [b]Ability:[/b] Synchronize: If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. [b]Held Item:[/b] None [hider=Movepool:] (1.) Revival Blessing - Normal. Status. User revives a party Pokémon that has fainted and restores half that Pokémon's max HP. This can only be done once per battle. (2.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (3.) Extrasensory - Psychic. Special. Deals Rank 2 base damage and has a 1/2 chance roll of making the target flinch. (4.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat.[/hider][/hider] [hider=Pokemon #5: Forretress][b]Species:[/b] Forretress [b]Level:[/b] 40 [b]Type:[/b] Bug/Steel [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:] (1.) Heavy Slam - Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (2.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (3.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (4.) Explosion - Normal. Physical. User deals massive damage (10 HP) and then faints.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Orbeetle][b]Species:[/b] Orbeetle [b]Level:[/b] 41 [b]Type:[/b] Bug/Psychic [b]Gender:[/b] Female [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (3.) Psychic - Psychic. Special. Deals Rank 2 base damage and has a 1/3 chance roll to reduce target’s Special Defense stat. (4.) Light Screen - Psychic. Status. Halves damage done by special moves to the user for 5 turns.[/hider][/hider] [hider=Pokemon #2: Galvantula][b]Species:[/b] Galvantula [b]Level:[/b] 41 [b]Type:[/b] Bug/Electric [b]Gender:[/b] Male [b]Ability:[/b] Compound Eyes: Increases the user’s accuracy for regular attacks by one stage, but NOT 1HKO attacks. [b]Held Item:[/b] None [hider=Movepool:] (1.) Electro Ball - Electric. Special. Deals Rank 3 base damage. (2.) Thunder Wave - Electric. Status. Electric type. Status. User has a 1/5 chance roll to inflict paralysis on the target. (3.) Bug Bite - Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (4.) Slash - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Scolipede][b]Species:[/b] Scolipede [b]Level:[/b] 42 [b]Type:[/b] Bug/Poison [b]Gender:[/b] Male [b]Ability:[/b] Poison Point: 1/5 chance that contact with the Pokémon may poison the attacker. [b]Held Item:[/b] None [hider=Movepool:] (1.) Megahorn - Bug. Physical. Deals Rank 3 base damage. (2.) Poison Tail - Poison. Physical. Deals Rank 1 base damage and has a 1/5 chance roll of poisoning the target. (3.) Venoshock - Poison. Special. Deals double Rank 2 base damage if target is poisoned. If not, it does regular Rank 2 base damage. (4.) Agility - Psychic. Status. Raises the user's Speed stat by one stage.[/hider][/hider] [hider=Pokemon #4: Golisopod][b]Species:[/b] Golisopod [b]Level:[/b] 43 [b]Type:[/b] Bug/Water [b]Gender:[/b] Male [b]Ability:[/b] Emergency Exit: The Pokémon switches out when its HP drops to half or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) First Impression - Bug. Physical. Does double Rank 2 base damage but only works on the first turn. (2.) Razor Shell - Water. Physical. Does Rank 2 base damage and has a 1/2 chance roll of lowering the target’s Defense stat by one stage. (3.) Slash - Normal. Physical. Deals Rank 2 base damage. (4.) Swords Dance - Normal. Status. Raises the user’s Attack stat by one stage.[/hider][/hider] [hider=Pokemon #5: Yanmega][b]Species:[/b] Yanmega [b]Level:[/b] 44 [b]Type:[/b] Bug/Flying [b]Gender:[/b] Female [b]Ability:[/b] Speed Boost: Each turn increases the user’s Speed by one stage. [b]Held Item:[/b] None [hider=Movepool:] (1.) Air Slash - Flying. Special. Deals Rank 2 base damage and has a 1/2 chance of making the target flinch. (2.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (3.) Double Team - Normal. Status. Increases the user's evasion by one stage OR lowers the opponent’s accuracy by one stage. (4.) Ancient Power - Rock. Special. Deals Rank 1 base damage and has a 1/10 chance roll of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.[/hider][/hider] [hider=Pokemon #6: Armaldo][b]Species:[/b] Armaldo [b]Level:[/b] 45 [b]Type:[/b] Rock/Bug [b]Gender:[/b] Female [b]Ability:[/b] Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:] (1.) Brine - Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (2.) Crush Claw - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to lower the target’s Defense stat by one stage. (3.) Slash - Normal. Physical. Deals Rank 2 base damage. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Heracross][b]Species:[/b] Heracross [b]Level:[/b] 46 [b]Type:[/b] Bug/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:] (1.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (2.) Horn Attack - Normal. Physical. Deals Rank 2 base damage. (3.) Throat Chop - Dark. Physical. Deals Rank 2 base damage and prevents the target from using sound based moves for 2 turns. (4.) Megahorn - Bug. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #2: Frosmoth][b]Species:[/b] Frosmoth [b]Level:[/b] 46 [b]Type:[/b] Ice/Bug [b]Gender:[/b] Female [b]Ability:[/b] Shield Dust: The user is protected from the additional effects of certain moves (side-effect statuses, flinching, etc.). [b]Held Item:[/b] None [hider=Movepool:] (1.) Blizzard - Ice. Special. Deals Rank 3 base damage and has a 1/5 chance roll of freezing the target. (2.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (3.) Attract - Normal. Status. Has a 1/5 roll chance to infatuate the target if it is the opposite gender of it. (4.) Feather Dance - Flying. Status. User lowers the target’s Attack by one stage.[/hider][/hider] [hider=Pokemon #3: Scizor][b]Species:[/b] Scizor [b]Level:[/b] 47 [b]Type:[/b] Bug/Steel [b]Gender:[/b] Male [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] None [hider=Movepool:] (1.) X-Scissor - Bug. Physical. Deals Rank 2 base damage. (2.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Swords Dance - Normal. Status. Raises the user’s Attack stat by one stage. (4.) Air Slash - Flying. Special. Deals Rank 2 base damage and has a 1/2 chance of making the target flinch.[/hider][/hider] [hider=Pokemon #4: Vikavolt][b]Species:[/b] Vikavolt [b]Level:[/b] 48 [b]Type:[/b] Bug/Electric [b]Gender:[/b] Female [b]Ability:[/b] Levitate: User is immune to ground type moves. [b]Held Item:[/b] None [hider=Movepool:] (1.) Charge - Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage. (2.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (4.) Discharge - Electric. Special. Deals Rank 2 base damage, damages all Pokémon except the user in Double Battles and has a 1/5 chance roll of paralyzing each target.[/hider][/hider] [hider=Pokemon #5: Centiskorch][b]Species:[/b] Centiskorch [b]Level:[/b] 49 [b]Type:[/b] Fire/Bug [b]Gender:[/b] Male [b]Ability:[/b] White Smoke: Opponents’ moves which lower this Pokémon’s stats have no effect. However, this Pokémon may lower its own stats with its own moves. [b]Held Item:[/b] None [hider=Movepool:] (1.) Inferno - Fire. Special. Deals Rank 3 base damage and has a 1/5 chance roll of burning the target. (2.) Bug Buzz - Bug. Special. Deals Rank 2 base damage and has a 1/5 chance of lowering the target’s Special Defense stat. (3.) Coil - Poison. Status. Raises the user’s Attack, Defense, and accuracy stats by one stage each. (4.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #6: Vespiquen][b]Species:[/b] Vespiquen [b]Level:[/b] 50 [b]Type:[/b] Bug/Flying [b]Gender:[/b] Female [b]Ability:[/b] Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. [b]Held Item:[/b] None [hider=Movepool:] (1.) Attack Order - Bug. Physical. Deals Rank 3 base damage. (2.) Defend Order - Bug. Status. Raises the user’s Defense and Special Defense by one stage each. (3.) Toxic - Poison. Status. Has a 1/5 chance roll to poison the target. (4.) Air Slash - Flying. Special. Deals Rank 2 base damage and has a 1/2 chance of making the target flinch.[/hider][/hider][/hider][/hider][/hider] [hider=Fairy Gym Leader, Caelia Arkwright][center][hider=Caelia][img]https://static.zerochan.net/Pixiv.Id.2245965.full.2821123.jpg[/img] [url=https://www.pixiv.net/en/users/2245965 ]Artist Credit[/url][/hider][/center] [color=f08080][b]Name:[/b][/color] Caelia Arkwright [color=f08080][b]Age:[/b][/color] 26 [color=f08080][b]Gender:[/b][/color] Woman. She/her. [color=f08080][b]Appearance:[/b][/color] Standing at 5’5’’, Caelia is a rather pale young woman with long, fluffy pale blonde hair (that looks almost grey or white). She has light grey eyes and is on the petite side. She is often seen wearing light colors and expensive dresses with lots of ribbons, bows, and frills. She can sometimes be seen carrying a matching parasol with her. [color=f08080][b]Role:[/b][/color] Fairy Gym Leader [color=f08080][b]Personality:[/b][/color] Caelia has been described as many things, but the most common one is “quiet.” Introverted and rather aloof, she keeps to herself most of the time. She is rather serious, but when she does crack a joke, most people can’t even tell she is joking. Caelia isn’t an expressive person and can often be misinterpreted as uninterested or bored. She is a dreamer and a bit of a space case, with her head constantly up in the clouds. She doesn’t have a large attention span and can quickly lose interest in a subject and given the opportunity will change it as soon as possible. Caelia doesn’t have too much of a social circle but keeps those she is close with very close. She remains close with her adoptive father, although he can be overbearing at times. She takes matters of Pokemon seriously and can be a competent opponent when it comes to battles. [color=f08080][b]Background:[/b][/color] Born to the infamous Arkwright family, in her early years Caelia grew up in a life of great luxury and privilege. She had loving, supportive parents who cared for her dearly. Her family was incredibly well off and had not a care in the world. However, that blissful life soon came to a crashing halt one night when a fire broke out on the Arkwright estate. It spread quickly and it didn’t take long for the whole estate to be ravaged by the flames. The origin of the fire was never discovered, and there were rumors of foul play at hand, but nothing was ever conclusively proven. Young Caelia was rescued by one of the staff members and survived the affair, albeit suffered major burns. Her parents, however, did not survive the ordeal and left Caelia an orphan. Traumatized and in a state of shock, Caelia did not speak for over a year. Many tried to break through to her, but she was silent, detached and gave no response. It was only after a man named Landon Atlas, a fellow hospital resident at the time, gifted her a Clefairy doll did someone finally broke through to her; she cried. Shortly after that, the two began talking and bonding. Landon himself had recently lost someone dear to him; his younger daughter, Charlotte. The two sought to fill the void of what they had recently lost in one another. As it turned out that nobody in the Arkwright family wanted to take up the ordeal of raising a troubled young girl, Landon Atlas offered to adopt young Caelia, which Caelia was agreeable with. However, who was not agreeable with the arrangement was none other than Cassandra Stern, Landon Atlas’ wife. She believed that Caelia was nothing more than a replacement for Charlotte and was disgusted by the notion. Landon Atlas disagreed. So much so that he filed divorce papers. Once those were filed and the two were divorced, Landon Atlas promptly adopted Miss Caelia. But while Caelia was happy to be in the care of someone she trusted and grown fond of, she still feels like she was the reason for their divorce and carries that guilt. Time passed on and while Landon Atlas didn’t come from old money, he certainly had money to spend. Caelia went to the best of schools, wore the best of clothes, and had whatever she wanted. She always had a strong interest in fairy type Pokemon, which led to her end up taking the mantle of gym leader in Tourmaline Town. Her adoptive father, being a gym leader himself, was ecstatic and proud. It is still only her second year as a gym leader, but she has done well so far. Despite coming from the same family that owns it and the location being nearby, Caelia has never been to the Arkwright Mansion and grew up on a separate estate. Being a new gym leader, she has only recently started to get to know her fellow Starre gym leaders, but she has notably become quite friendly with Phoebe, despite their opposite personalities. [hider=Pokemon Teams][hider=Team 1][hider=Pokemon #1: Togepi][b]Species:[/b] Togepi [b]Level:[/b] 11 [b]Type:[/b] Fairy [b]Gender:[/b] Male [b]Ability:[/b] Serene Grace: Raises the likelihood of additional effects occurring when the Pokémon uses its moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP). (2.) Pound - Normal. Physical. Does Rank 1 base damage. (3.) Sweet Kiss - Fairy. Status. User has a 1/5 chance roll to confuse the target. (4.) Charm - Fairy. Status. Reduces the opponent’s Attack stat by one stage.[/hider][/hider] [hider=Pokemon #2: Ralts][b]Species:[/b] Ralts [b]Level:[/b] 13 [b]Type:[/b] Psychic/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Synchronize: If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. [b]Held Item:[/b] None [hider=Movepool:](1.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Confusion - Psychic. Special. Does Rank 1 base damage and has a 1/5 chance roll to confuse the target. (3.) Double Team - Normal. Status. Increases the user's evasion by one stage OR lowers the opponent’s accuracy by one stage. (4.) Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP).[/hider][/hider] [hider=Pokemon #3: Clefairy][b]Species:[/b] Clefairy [b]Level:[/b] 15 [b]Type:[/b] Fairy [b]Gender:[/b] Female [b]Ability:[/b] Cute Charm: When a Pokémon with this Ability is hit by a move that makes contact from a Pokémon of the opposite gender, there is a 1/3 chance that the attacking Pokémon will become infatuated. [b]Held Item:[/b] None [hider=Movepool:](1.) Sing - Normal. Status. User has a 1/5 chance roll to put the target to sleep. (2.) Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP). (3.) Pound - Normal. Physical. Does Rank 1 base damage. (4.) Sweet Kiss - Fairy. Status. User has a 1/5 chance roll to confuse the target.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #1: Morelull][b]Species:[/b] Morelull [b]Level:[/b] 16 [b]Type:[/b] Grass/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Effect Spore: Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. 1/5 chance roll to inflict, 1/3 to determine what kind (1 = poison, 2 = sleep, 3 = paralysis). [b]Held Item:[/b] None [hider=Movepool:](1.) Mega Drain - Grass. Special. Inflicts 2 HP damage, heal for 1 HP. (2.) Ingrain - Grass. Status. Heals x amount of HP per turn (.25 HP for Tier 1, .50 for Tier 2, and 1 HP for Tier 3) and prevents the Pokemon from escaping or being forcibly switched out. (3.) Sleep Powder - Grass. Status. 1/5 chance roll of inflicting sleep onto the opponent. (4.) Confuse Ray - Ghost. User has a 1/5 chance roll to confuse the target.[/hider][/hider] [hider=Pokemon #2: Impidimp][b]Species:[/b] Impidimp [b]Level:[/b] 18 [b]Type:[/b] Dark/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Frisk: User can identify the opponent’s held item at the beginning of battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP). (2.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (3.) Confide - Normal. Status. Lowers the target's Special Attack stat by one stage. (4.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion.[/hider][/hider] [hider=Pokemon #3: Tinkatink][b]Species:[/b] Tinkatink [b]Level:[/b] 20 [b]Type:[/b] Fairy/Steel [b]Gender:[/b] Female [b]Ability:[/b] Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (3.) Rock Smash - Fighting. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of lowering the opponent’s Defense stat by one stage. (4.). Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP).[/hider][/hider][/hider] [hider=Team 3][hider=Pokemon #1: Floette][b]Species:[/b] Floette [b]Level:[/b] 21 [b]Type:[/b] Fairy [b]Gender:[/b] Female [b]Ability:[/b] Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle - Normal. Physical. Deals Rank 1 base damage. (2.) Fairy Wind - Fairy. Special. Deals Rank 1 base damage. (3.) Safeguard - Normal. Status. Prevents status conditions for five turns. (4.). Razor Leaf - Grass. Physical. Deals Rank 1 base damage.[/hider][/hider] [hider=Pokemon #2: Marill][b]Species:[/b] Marill [b]Level:[/b] 21 [b]Type:[/b] Water/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Huge Power: Raises the Pokemon’s attack by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Aqua Tail - Water. Physical. Deals Rank 2 base damage. (3.) Bounce - Flying. Physical. User bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting Rank 2 base damage with a 1/5 chance roll of paralyzing the target. (4.) Slam - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Jigglypuff][b]Species:[/b] Jigglypuff [b]Level:[/b] 23 [b]Type:[/b] Normal/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Cute Charm: When a Pokémon with this Ability is hit by a move that makes contact from a Pokémon of the opposite gender, there is a 1/3 chance that the attacking Pokémon will become infatuated. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Disarming Voice - Fairy. Special. Deals Rank 1 base damage and always hits. (3.) Sweet Kiss - Fairy. Status. User has a 1/5 chance roll to confuse the target. (4.) Sing - Normal. Status. User has a 1/5 chance roll to put the target to sleep.[/hider][/hider] [hider=Pokemon #4: Kirlia][b]Species:[/b] Kirlia [b]Level:[/b] 25 [b]Type:[/b] Psychic/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Trace: When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. [b]Held Item:[/b] None [hider=Movepool:](1.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Disarming Voice - Fairy. Special. Deals Rank 1 base damage and always hits. (3.) Psybeam - Psychic. Special. Does Rank 2 base damage and has a 1/5 chance roll of confusing the target. (4.) Double Team - Normal. Status. Increases the user's evasion by one stage OR lowers the opponent’s accuracy by one stage.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #1: Granbull][b]Species:[/b] Granbull [b]Level:[/b] 26 [b]Type:[/b] Fairy [b]Gender:[/b] Male [b]Ability:[/b] Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Thunder Fang - Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Headbutt - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch.[/hider][/hider] [hider=Pokemon #2: Tinkatuff][b]Species:[/b] Tinkatuff [b]Level:[/b] 26 [b]Type:[/b] Fairy/Steel [b]Gender:[/b] Female [b]Ability:[/b] Own Tempo: User cannot become confused. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Brutal Swing - Dark. Physical. Deals Rank 1 base damage to all adjacent Pokémon, including allies. (3.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (4.) Rock Smash - Fighting. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of lowering the opponent’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #3: Ribombee][b]Species:[/b] Ribombee [b]Level:[/b] 27 [b]Type:[/b] Bug/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Honey Gather: After battle, the Pokemon has a 1/3 chance of collecting honey. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Pollen Puff - Bug. Special. If the move targets an opponent, it deals Rank 2 base damage. If the move targets an ally, it restores up to Rank 2 base damage’s worth of HP. (3.) Stun Spore - Grass. Status. 1/5 chance roll of inflicting paralysis onto the opponent. (4.) Struggle Bug - Bug. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Special Attack by one stage.[/hider][/hider] [hider=Pokemon #5: Aromatisse][b]Species:[/b] Aromatisse [b]Level:[/b] 29 [b]Type:[/b] Fairy [b]Gender:[/b] Female [b]Ability:[/b] Healer: At the end of each turn, user has a 1/3 chance roll of curing an adjacent ally's status condition. [b]Held Item:[/b] None [hider=Movepool:](1.) Heal Pulse - Psychic. Status. Heals half of the target’s maximum HP. Can only do this up to twice per battle. (2.) Psychic - Psychic. Special. Deals Rank 2 base damage and has a 1/3 chance roll to reduce target’s Special Defense stat. (3.) Misty Terrain - Fairy. Status. Creates a terrain effect on the battlefield that halves the power of dragon type moves and prevents affected Pokémon from being afflicted by non-volatile status conditions (Burn, Freeze, Paralysis, Poison, & Sleep.) but does not cure those already afflicted with one. This effect lasts for 5 turns. (4.) Draining Kiss - Fairy. Special. Deals Rank 1 base damage and heals the user for half of the damage dealt (.5 HP).[/hider][/hider][/hider] [hider=Team 5][hider=Pokemon #1: Dachsbun][b]Species:[/b] Dachsbun [b]Level:[/b] 31 [b]Type:[/b] Fairy [b]Gender:[/b] Male [b]Ability:[/b] Well-Baked Body: The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is boosted by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (2.) Work Up - Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (3.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.). Covet - Normal. Physical. Deals Rank 1 base damage and steals the target's held item if it is holding any. If the target is not holding an item or the user is already holding an item, they cannot steal an item.[/hider][/hider] [hider=Pokemon #2: Azumarill][b]Species:[/b] Azumarill [b]Level:[/b] 31 [b]Type:[/b] Water/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Thick Fat: Fire and Ice-type moves are halved by their base damage. [b]Held Item:[/b] None [hider=Movepool:](1.) Bounce - Flying. Physical. User bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting Rank 2 base damage with a 1/5 chance roll of paralyzing the target. (2.) Aqua Tail - Water. Physical. Deals Rank 2 base damage. (3.) Aqua Ring - Water. Status. Heals .5 HP at the end of every turn. (4.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage.[/hider][/hider] [hider=Pokemon #3: Alcremie][b]Species:[/b] Alcremie [b]Level:[/b] 32 [b]Type:[/b] Fairy [b]Gender:[/b] Female [b]Ability:[/b] Sweet Veil: Prevents itself and ally Pokémon from falling asleep. [b]Held Item:[/b] None [hider=Movepool:](1.) Sweet Kiss - Fairy. Status. User has a 1/5 chance roll to confuse the target. (2.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (3.) Attract - Normal. Status. Has a 1/5 roll chance to infatuate the target if it is the opposite gender of it. (4.) Acid Armor - Poison. Status. Raises the user's Defense stat by one stage.[/hider][/hider] [hider=Pokemon #4: Carbink ][b]Species:[/b] Carbink [b]Level:[/b] 34 [b]Type:[/b] Rock/Fairy [b]Gender:[/b] Gender Unknown [b]Ability:[/b] Clear Body: Prevents moves or abilities reducing the user’s stats. [b]Held Item:[/b] None [hider=Movepool:](1.) Stealth Rock - (2.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (3.) Tackle - Normal. Physical. Deals Rank 1 base damage. (4.) Ancient Power - Rock. Special. Deals Rank 1 base damage and has a 1/10 chance roll of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.[/hider][/hider] [hider=Pokemon #5: Morgrem][b]Species:[/b] Morgrem [b]Level:[/b] 35 [b]Type:[/b] Dark/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Frisk: User can identify the opponent’s held item at the beginning of battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (2.) False Surrender - Dark. Physical. Deals Rank 2 base damage and never misses. (3.) Fake Tears - Dark. Status. Lowers the target's Special Defense stat by one stage. (4.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Gardevoir][b]Species:[/b] Gardevoir [b]Level:[/b] 36 [b]Type:[/b] Psychic/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Synchronize: If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. [b]Held Item:[/b] None [hider=Movepool:](1.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (3.) Psybeam - Psychic. Special. Does Rank 2 base damage and has a 1/5 chance roll of confusing the target. (4.) Calm Mind - Psychic. Status. Raises the user’s Special Attack and Special Defense stats by one stage each.[/hider][/hider] [hider=Pokemon #2: Dedenne][b]Species:[/b] Dedenne [b]Level:[/b] 36 [b]Type:[/b] Electric/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Pickup: After every battle, user has an extra chance to do an item roll. [b]Held Item:[/b] None [hider=Movepool:](1.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (2.) Volt Switch - Electric. Special. Does Rank 2 base damage and switches the user out for another Pokemon in the party. (3.) Rest - Psychic. Status. Causes the user to fall asleep, healing them to full HP. (4.) Snore - Normal. Special. Deals Rank 1 base damage and has a 1/2 chance roll of making the target flinch. The move can only be used when the user is asleep.[/hider][/hider] [hider=Pokemon #3: Alolan Ninetails][b]Species:[/b] Alolan Ninetails [b]Level:[/b] 37 [b]Type:[/b] Ice/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Snow Cloak: Boosts the user’s evasiveness by one stage when in a hailstorm. [b]Held Item:[/b] None [hider=Movepool:](1.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (2.) Blizzard - Ice. Special. Deals Rank 3 base damage and has a 1/5 chance roll of freezing the target. (3.) Tail Whip - Normal. Status. User reduces the target’s Defense stat by one stage. (4.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. [/hider][/hider] [hider=Pokemon #4: Mawile][b]Species:[/b] Mawile [b]Level:[/b] 38 [b]Type:[/b] Type: Steel/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. [b]Held Item:[/b] None [hider=Movepool:](1.) Fairy Wind - Fairy. Special. Deals Rank 1 base damage. (2.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (4.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch.[/hider][/hider] [hider=Pokemon #5: Clefable][b]Species:[/b] Clefable [b]Level:[/b] 40 [b]Type:[/b] Fairy [b]Gender:[/b] Female [b]Ability:[/b] Cute Charm: When a Pokémon with this Ability is hit by a move that makes contact from a Pokémon of the opposite gender, there is a 1/3 chance that the attacking Pokémon will become infatuated. [b]Held Item:[/b] None [hider=Movepool:](1.) Dazzling Gleam - Fairy. Special. Deals Rank 2 base damage to all adjacent opponents. (2.) Moonblast - Fairy. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s Special Attack by one stage. (3.) Meteor Mash - Steel. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of raising the user’s Attack stat by one stage. (4.) Cosmic Power - Psychic. Status. Raises the user’s Special Defense and Defense stats by one stage each.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Wigglytuff][b]Species:[/b] Wigglytuff [b]Level:[/b] 41 [b]Type:[/b] Normal/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Competitive: Boosts the Special Attack stat when a stat is lowered. [b]Held Item:[/b] None [hider=Movepool:](1.) Sing - Normal. Status. User has a 1/5 chance roll to put the target to sleep. (2.) Misty Explosion - Fairy. Special. Deals Rank 3 base damage and causes the user to faint. Under Misty Terrain, if the user is on the ground, the move’s base power is raised by .5 HP, making the damage 3.5 HP. The move will fail/not work if a Pokemon with the ability Damp is on the field. (3.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (4.) Body Slam - Normal. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis.[/hider][/hider] [hider=Pokemon #2: Galarian Rapidash][b]Species:[/b] Galarian Rapidash [b]Level:[/b] 41 [b]Type:[/b] Psychic/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Pastel Veil: Prevents the Pokémon and its allies from being poisoned. [b]Held Item:[/b] None [hider=Movepool:](1.) Psycho Cut - Psychic. Physical. Deals Rank 2 base damage. (2.) Megahorn - Bug. Physical. Deals Rank 3 base damage. (3.) Fairy Wind - Fairy. Special. Deals Rank 1 base damage. (4.) Agility - Psychic. Status. Raises the user's Speed stat by one stage.[/hider][/hider] [hider=Pokemon #3: Florges][b]Species:[/b] Florges [b]Level:[/b] 42 [b]Type:[/b] Fairy [b]Gender:[/b] Female [b]Ability:[/b] Flower Veil: Prevents lowering of ally Grass-type Pokémon's stats. [b]Held Item:[/b] None [hider=Movepool:](1.) Misty Explosion - Fairy. Special. Deals Rank 3 base damage and causes the user to faint. Under Misty Terrain, if the user is on the ground, the move’s base power is raised by .5 HP, making the damage 3.5 HP. The move will fail/not work if a Pokemon with the ability Damp is on the field. (2.) Petal Dance - Grass. Special. Deals Rank 3 base damage for 3 turns. While the user is using this move, it cannot use any other move. After the numbers of turns are finished, the user becomes confused, due to fatigue. If the move duration is disrupted (such as by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if the move is fully executed, without its duration being disrupted. (3.) Moonblast - Fairy. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s Special Attack by one stage. (4.). Misty Terrain - Fairy. Status. Creates a terrain effect on the battlefield that halves the power of dragon type moves and prevents affected Pokémon from being afflicted by non-volatile status conditions (Burn, Freeze, Paralysis, Poison, & Sleep.) but does not cure those already afflicted with one. This effect lasts for 5 turns.[/hider][/hider] [hider=Pokemon #4: Mimikyu][b]Species:[/b] Mimikyu [b]Level:[/b] 43 [b]Type:[/b] Ghost/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Disguise: Once per battle, the Pokémon can withstand one damaging attack without receiving any damage. Damage inflicted through entry hazards, weather or status conditions will not break the disguise. [b]Held Item:[/b] None [hider=Movepool:](1.) Shadow Claw - Ghost. Physical. Deals Rank 2 base damage. (2.) Wood Hammer - Grass. Special. Deals Rank 3 base damage and user receives 1 HP in recoil damage. (3.) Hone Claws - Dark. Status. User raises their Attack and Accuracy stat by one stage. (4.). Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage.[/hider][/hider] [hider=Pokemon #5: Whimsicott][b]Species:[/b] Whimsicott [b]Level:[/b] 44 [b]Type:[/b] Grass/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Infiltrator: The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. Includes Reflect, Light Screen, Safeguard, and Mist. [b]Held Item:[/b] None [hider=Movepool:](1.) Giga Drain - Grass type. Special. Deals 3 HP damage and heals for 1.5 HP. (2.) Moonblast - Fairy. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s Special Attack by one stage. (3.) Hurricane - Flying. Special. Deals Rank 3 base damage and has a 1/5 chance of confusing the target. It can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop. During Rain, the move always hits. (4.) Endeavor - Normal. Physical. User attacks, bringing down the target’s HP to the same amount as the user’s.[/hider][/hider] [hider=Pokemon #6: Galarian Weezing][b]Species:[/b] Galarian Weezing [b]Level:[/b] 45 [b]Type:[/b] Poison/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Neutralizing Gas: While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. [b]Held Item:[/b] None [hider=Movepool:](1.) Double Hit - Normal. Physical. Hits twice, but only deals Rank 1 base damage for the total damage. (2.) Misty Explosion - Fairy. Special. Deals Rank 3 base damage and causes the user to faint. Under Misty Terrain, if the user is on the ground, the move’s base power is raised by .5 HP, making the damage 3.5 HP. The move will fail/not work if a Pokemon with the ability Damp is on the field. (3.) Strange Steam - Fairy. Special. Deals Rank 2 base damage and has a 1/5 chance roll of confusing the target. (4.). Sludge - Poison. Special. Deals Rank 2 base damage and has a 1/5 chance roll of poisoning the target.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Togekiss][b]Species:[/b] Togekiss [b]Level:[/b] 46 [b]Type:[/b] Fairy/Flying [b]Gender:[/b] Male [b]Ability:[/b] Serene Grace: Raises the likelihood of additional effects occurring when the Pokémon uses its moves. It takes the chance rolls and reduces them to increase the odds (1/5 -> 1/4). [b]Held Item:[/b] None [hider=Movepool:](1.) Air Slash - Flying. Special. Deals Rank 2 base damage and has a 1/2 chance of making the target flinch. (2.) Aura Sphere - Fighting. Special. Deals Rank 2 base damage and never misses. (3.) Yawn - Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn. (4.) Sky Attack - Flying. Physical. On the first turn, the user does nothing. On the second turn, the user attacks, dealing Rank 3 base damage. It has a 1/2 chance roll of making the target flinch.[/hider][/hider] [hider=Pokemon #2: Hatterene][b]Species:[/b] Hatterene [b]Level:[/b] 46 [b]Type:[/b] Psychic/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Healer: At the end of each turn, user has a 1/3 chance roll of curing an adjacent ally's status condition. [b]Held Item:[/b] None [hider=Movepool:](1.) Psychic - Psychic. Special. Deals Rank 2 base damage and has a 1/3 chance roll to reduce target’s Special Defense stat. (2.) Brutal Swing - Dark. Physical. Deals Rank 1 base damage to all adjacent Pokémon, including allies. (3.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (4.) Misty Explosion - Fairy. Special. Deals Rank 3 base damage and causes the user to faint. Under Misty Terrain, if the user is on the ground, the move’s base power is raised by .5 HP, making the damage 3.5 HP. The move will fail/not work if a Pokemon with the ability Damp is on the field.[/hider][/hider] [hider=Pokemon #3: Primarina][b]Species:[/b] Primarina [b]Level:[/b] 47 [b]Type:[/b] Water/Fairy [b]Gender:[/b] Female [b]Ability:[/b] Torrent: When HP is half or below, the base power of Water-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Sparkling Aria - Water. Special. Deals Rank 2 base damage to all targets, including allies. If hit with a move, burn is healed. (2.) Misty Terrain - Fairy. Status. Creates a terrain effect on the battlefield that halves the power of dragon type moves and prevents affected Pokémon from being afflicted by non-volatile status conditions (Burn, Freeze, Paralysis, Poison, & Sleep.) but does not cure those already afflicted with one. This effect lasts for 5 turns. (3.) Sing - Normal. Status. User has a 1/5 chance roll to put the target to sleep. (4.) Misty Explosion - Fairy. Special. Deals Rank 3 base damage and causes the user to faint. Under Misty Terrain, if the user is on the ground, the move’s base power is raised by .5 HP, making the damage 3.5 HP. The move will fail/not work if a Pokemon with the ability Damp is on the field.[/hider][/hider] [hider=Pokemon #4: Tinkaton][b]Species:[/b] Tinkaton [b]Level:[/b] 48 [b]Type:[/b] Fairy/Steel [b]Gender:[/b] Female [b]Ability:[/b] Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. [b]Held Item:[/b] None [hider=Movepool:](1.) Gigaton Hammer - Steel. Physical. Deals Rank 3 base damage but cannot be used twice in a row. (2.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (3.) Brutal Swing - Dark. Physical. Deals Rank 1 base damage to all adjacent Pokémon, including allies. (4.) Sweet Kiss - Fairy. Status. User has a 1/5 chance roll to confuse the target.[/hider][/hider] [hider=Pokemon #5: Grimmsnarl][b]Species:[/b] Grimmsnarl [b]Level:[/b] 49 [b]Type:[/b] Dark/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Frisk: User can identify the opponent’s held item at the beginning of battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Spirit Break - Fairy. Physical. Deals Rank 2 base damage and lowers the target’s Special Attack stat by one stage. (2.) False Surrender - Dark. Physical. Deals Rank 2 base damage and never misses. (3.) Bulk Up - Fighting. Raises the user’s Attack and Defense stats by one stage. (4.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage.[/hider][/hider] [hider=Pokemon #6: Sylveon][b]Species:[/b] Sylveon [b]Level:[/b] 50 [b]Type:[/b] Fairy [b]Gender:[/b] Male [b]Ability:[/b] Cute Charm: When a Pokémon with this Ability is hit by a move that makes contact from a Pokémon of the opposite gender, there is a 1/3 chance that the attacking Pokémon will become infatuated. [b]Held Item:[/b] None [hider=Movepool:](1.) Misty Explosion - Fairy. Special. Deals Rank 3 base damage and causes the user to faint. Under Misty Terrain, if the user is on the ground, the move’s base power is raised by .5 HP, making the damage 3.5 HP. The move will fail/not work if a Pokemon with the ability Damp is on the field. (2.) Double-Edge - Normal. Physical. Deals Rank 3 base damage, and the user receives 1 HP recoil damage. (3.) Light Screen - Psychic. Status. Halves damage done by special moves to the user for 5 turns. (4.). Moonblast - Fairy. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s Special Attack by one stage.[/hider][/hider][/hider][/hider][/hider] [hider=Fighting Gym Leader, Matteo Carter][center][hider=Matteo][img]https://static.zerochan.net/Aomine.Daiki.full.1808251.jpg[/img] [url=https://www.pixiv.net/en/users/6927900]Artist Credit[/url][/hider][/center] [color=D2691E][b]Name:[/b][/color] Matteo Carter [color=D2691E][b]Age:[/b][/color] 25 [color=D2691E][b]Gender:[/b][/color] Man. He/him. [color=D2691E][b]Appearance:[/b][/color] Standing 6’0’’, Matteo has black hair and deep brown eyes. His skintone is a cool shade of brown and he is very fit, most notably in his arms. He is frequently seen in his athletic attire, some combination of sleeveless top and shorts. He has a pair of reading glasses he has when needed. [color=D2691E][b]Role:[/b][/color] Fighting Gym Leader [color=D2691E][b]Personality:[/b][/color] Matteo is an earnest, albeit awkward guy who has a deep love for Pokemon. Pokemon come easy to Matteo; people are more of a challenge. Matteo struggles with confidence and has self-esteem issues, having gotten the latter from years of bullying in his primary years. Matteo’s own view of himself has improved over the years ever since he took up boxing, but it still has room to grow. Although awkward and easily flustered, Matteo is a good guy and very loyal. He has a general positive attitude and is supportive of new trainers. He often gets himself caught up trying to “act cool” and ends up floundering. He is a loving older brother and likes to help out at home when he is there. [color=D2691E][b]Background:[/b][/color] Matteo is the eldest son of three and comes from a middle-class family. Growing up, Matteo had an acute interest in Pokemon. He could tell you endless obscure facts about various Pokemon and enjoyed doing so. Unfortunately, his peers were not nearly as impressed. Being a PokeManiac, Matteo didn’t have many friends growing up in his school years. Believing that it was his image that was the problem, Matteo turned to the gym to bulk up. With luck, he’ll have friends in no time, maybe even a girlfriend! But instead of friends, Matteo found himself approached by a man who encouraged him to take up boxing, as he thought the young man had potential. Matteo had never considered boxing before, but took up the man’s offer and hired him as his coach. His coach’s observations proved to be accurate, as Matteo did have a knack for boxing. While still a rookie, Matteo went through long, arduous training with some of the best fighters in Topaz City to master his craft. Soon enough, Matteo was doing well enough that he started scoring bigger and better gigs. In between his own training sessions, Matteo spent a lot of time battling and training with his Pokemon. While he liked all types of Pokemon, fighting types were the ones he found himself the most around and connected well with. Alongside his boxing training, Matteo spent time training as an underling for the Topaz City gym. One day, the gym leader decided to retire, and chose Matteo as his replacement. Matteo accepted the offer and soon began gaining notoriety as both a boxer and gym leader. While he’s gained friends since taking up boxing, he still hasn’t gotten that girlfriend yet… [hider=Pokemon Teams][hider=Team 1][hider=Pokemon #1: Riolu][b]Species:[/b] Riolu [b]Level:[/b] 11 [b]Type:[/b] Fighting [b]Gender:[/b] Female [b]Ability:[/b] Steadfast: Raises Speed by one stage each time the Pokémon flinches. [b]Held Item:[/b] None [hider=Movepool:](1.) Quick Attack – Normal. Physical. Does Rank 1 base damage. Move is guaranteed to hit no matter what. It does not guarantee you the first turn, however. (2.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user. (3.) Endure - Normal. Status. Sacrificing their dodge roll, this move allows the user to survive any attack that would cause it to faint, leaving the user with .5 HP instead. Can be used by Pokémon with only .5 HP and can protect the user from fainting from multiple attacks in one turn. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage.[/hider][/hider] [hider=Pokemon #2: Tyrogue][b]Species:[/b] Tyrogue [b]Level:[/b] 13 [b]Type:[/b] Fighting [b]Gender:[/b] Female [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle - Normal. Physical. Deals Rank 1 base damage. (2.) Fake Out - Normal. Physical. Deals half of Rank 1 base damage but always makes the target flinch. Cannot do it twice in a row. (3.) Helping Hand - Normal. Doubles the base damage of an ally’s attack. (4.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user.[/hider][/hider] [hider=Pokemon #3: Croagunk][b]Species:[/b] Croagunk [b]Level:[/b] 15 [b]Type:[/b] Poison/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Anticipation: User can sense if the opponent has a super effective move against them, and will shudder. [b]Held Item:[/b] None [hider=Movepool:](1.) Poison Sting - Poison. Physical. Deals Rank 1 base damage and has 1/5 chance roll for inflicting poison. (2.) Mud-Slap - Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage. (3.) Taunt - Dark. Status. The target is taunted into a rage that allows it to use only attack moves for three turns. (4.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #1: Clobbopus][b]Species:[/b] Clobbopus [b]Level:[/b] 16 [b]Type:[/b] Fighting [b]Gender:[/b] Male [b]Ability:[/b] Limber: User cannot be paralyzed. [b]Held Item:[/b] None [hider=Movepool:](1.) Rock Smash - Fighting. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of lowering the opponent’s Defense stat by one stage. (2.) Leer - Normal. Status. Lowers the opponent’s defense by one stage. (3.) Feint - Normal. Physical. Deals Rank 1 base damage. This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. (4.) Detect - Fighting. Status. Sacrificing their dodge roll, this move guarantees protection from a move. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider] [hider=Pokemon #2: Scraggy][b]Species:[/b] Scraggy [b]Level:[/b] 18 [b]Type:[/b] Dark/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). [b]Held Item:[/b] None [hider=Movepool:](1.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user. (2.) Headbutt - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (3.) Façade - Normal. Physical. This attack’s Rank 2 base damage is doubled if the user is poisoned, burned, or paralyzed. Otherwise, it hits with regular Rank 2 base damage. (4.) Sand Attack - Ground. Status. Lowers the opponent’s accuracy by one stage.[/hider][/hider] [hider=Pokemon #3: Hisuian Sneasel][b]Species:[/b] Hisuian Sneasel [b]Level:[/b] 20 [b]Type:[/b] Fighting/Poison [b]Gender:[/b] Male [b]Ability:[/b] Inner Focus: Prevents flinching and being affected by Intimidate (ability). [b]Held Item:[/b] None [hider=Movepool:](1.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user. (2.) Scratch - Normal. Physical. Does Rank 1 base damage. (3.) Rock Smash - Fighting. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of lowering the opponent’s Defense stat by one stage. (4.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage.[/hider][/hider][/hider] [hider=Team 3][hider=Pokemon #1: Combusken][b]Species:[/b] Combusken [b]Level:[/b] 21 [b]Type:[/b] Fire/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Blaze: When HP is half or below, the base power of Fire-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Double Kick– Normal. Physical. User hits twice, dealing Rank 1 base damage as the total. (2.) Flame Charge - Fire. Physical. Deals Rank 1 base damage and increases the user’s speed by one stage. (3.) Aerial Ace - Flying. Physical. Deals Rank 1 base damage and never misses. (4.) Low Sweep - Fighting. Physical. Deals Rank 2 base damage and lowers the target’s speed by one stage.[/hider][/hider] [hider=Pokemon #2: Pawmo][b]Species:[/b] Pawmo [b]Level:[/b] 21 [b]Type:[/b] Electric/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Volt Absorb: If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. Amount of HP restored = power of the attack. [b]Held Item:[/b] None [hider=Movepool:](1.) Low Sweep - Fighting. Physical. Deals Rank 2 base damage and lowers the target’s speed by one stage. (2.) Nuzzle - Electric. Special. Deals Rank 1 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Charge - Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage. (4.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent.[/hider][/hider] [hider=Pokemon #3: Machop][b]Species:[/b] Machop [b]Level:[/b] 23 [b]Type:[/b] Fighting [b]Gender:[/b] Male [b]Ability:[/b] No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. [b]Held Item:[/b] None [hider=Movepool:](1.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user. (2.) Revenge - Fighting. Physical. Deals double Rank 1 base damage if the user has been hurt by the foe in the same turn. If the user hits first, then the move does regular Rank 1 base damage. (3.) Leer - Normal. Status. Lowers the opponent’s defense by one stage. (4.) Vital Throw - Fighting. Physical. Deals Rank 2 base damage. Never misses.[/hider][/hider] [hider=Pokemon #4: Hitmontop][b]Species:[/b] Hitmontop [b]Level:[/b] 25 [b]Type:[/b] Fighting [b]Gender:[/b] Female [b]Ability:[/b] Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. [b]Held Item:[/b] None [hider=Movepool:](1.) Triple Kick - Fighting. Physical. Deals Rank 1 base damage. (2.) Feint - Normal. Physical. Deals Rank 1 base damage. This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. (3.) Detect - Fighting. Status. Sacrificing their dodge roll, this move guarantees protection from a move. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Low Sweep - Fighting. Physical. Deals Rank 2 base damage and lowers the target’s speed by one stage.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #1: Hariyama][b]Species:[/b] Hariyama [b]Level:[/b] 26 [b]Type:[/b] Fighting [b]Gender:[/b] Male [b]Ability:[/b] Thick Fat: Fire and Ice-type moves are halved by their base damage. [b]Held Item:[/b] None [hider=Movepool:](1.) Force Palm - Fighting. Physical. Deals Rank 1 base damage and has 1/5 chance roll of inflicting the opponent with paralysis. (2.) Belly Drum - Normal. Status. User reduces half of their maximum HP to their current HP to maximize their Attack stat. (3.) Brine - Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (4.) Low Sweep - Fighting. Physical. Deals Rank 2 base damage and lowers the target’s speed by one stage.[/hider][/hider] [hider=Pokemon #2: Gurdurr][b]Species:[/b] Gurdurr [b]Level:[/b] 26 [b]Type:[/b] Fighting [b]Gender:[/b] Male [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Low Sweep - Fighting. Physical. Deals Rank 2 base damage and lowers the target’s speed by one stage. (2.) Bulk Up - Fighting. Raises the user’s Attack and Defense stats by one stage. (3.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (4.) Slam - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Primeape][b]Species:[/b] Primeape [b]Level:[/b] 28 [b]Type:[/b] Fighting [b]Gender:[/b] Male [b]Ability:[/b] Vital Spirit: User cannot be put to sleep. [b]Held Item:[/b] None [hider=Movepool:](1.) Low Sweep - Fighting. Physical. Deals Rank 2 base damage and lowers the target’s speed by one stage. (2.) Swagger - Normal. Status. User raises the target’s Attack stat by one stage and confuses it. (3.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion. (4.) Leer - Normal. Status. Lowers the opponent’s defense by one stage.[/hider][/hider] [hider=Pokemon #4: Heracross][b]Species:[/b] Heracross [b]Level:[/b] 30 [b]Type:[/b] Bug/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Horn Attack - Normal. Physical. Deals Rank 2 base damage. (2.) Endure - Normal. Status. Sacrificing their dodge roll, this move allows the user to survive any attack that would cause it to faint, leaving the user with .5 HP instead. Can be used by Pokémon with only .5 HP and can protect the user from fainting from multiple attacks in one turn. But if used in succession, the success of the move must be rolled a 1/5 chance. (3.) Counter - Fighting. Physical. Deals double the damage done to them by a physical move right back to the attacker. Does not work if the move is first in the turn, if the opponent did not attack the attacker, or if the move category was not physical. (4.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect.[/hider][/hider][/hider] [hider=Team 5][hider=Pokemon #1: Pawmot][b]Species:[/b] Pawmot [b]Level:[/b] 31 [b]Type:[/b] Electric/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Volt Absorb: If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. Amount of HP restored = power of the attack. [b]Held Item:[/b] None [hider=Movepool:](1.) Revival Blessing - (2.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (3.) Spark - Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll for paralyzing the target. (4.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent.[/hider][/hider] [hider=Pokemon #2: Hisuian Lilligant][b]Species:[/b] Hisuian Lilligant [b]Level:[/b] 32 [b]Type:[/b] Grass/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Chlorophyll: When sunny, the Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Victory Dance - Fighting. Status.The user raises their Attack, Defense, and Speed stats by one stage each. (2.) Leaf Blade - Grass. Physical. Deals Rank 2 base damage. (3.) Mega Kick - Normal. Physical. Deals Rank 3 base damage. (4.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect.[/hider][/hider] [hider=Pokemon #3: Pangoro][b]Species:[/b] Pangoro [b]Level:[/b] 33 [b]Type:[/b] Fighting/Dark [b]Gender:[/b] Male [b]Ability:[/b] Iron Fist: Doubles the base damage of punching moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (2.) Slash - Normal. Physical. Deals Rank 2 base damage. (3.) Work Up - Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (4.) Vital Throw - Fighting. Physical. Deals Rank 2 base damage. Never misses.[/hider][/hider] [hider=Pokemon #4: Poliwrath][b]Species:[/b] Poliwrath [b]Level:[/b] 34 [b]Type:[/b] Water/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Water Absorb: If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage (base damage worth of HP). [b]Held Item:[/b] None [hider=Movepool:](1.) Dynamic Punch - Fighting. Physical. Deals Rank 3 base damage and has a 1/5 chance roll of confusing the target. (2.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (3.) Bubble Beam - Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (4.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect.[/hider][/hider] [hider=Pokemon #5: Bewear][b]Species:[/b] Bewear [b]Level:[/b] 35 [b]Type:[/b] Normal/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Fluffy: User takes half damage from moves that make contact. It also takes double damage from Fire-type moves. Fire-type moves that make contact will deal regular damage. [b]Held Item:[/b] None [hider=Movepool:](1.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (2.) Baby-Doll Eyes - Fairy. Status. Lowers the opponent’s Attack stat by one stage. (3.) Brutal Swing - Dark. Physical. Deals Rank 1 base damage to all adjacent Pokémon, including allies. (4.) Strength - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Infernape][b]Species:[/b] Infernape [b]Level:[/b] 36 [b]Type:[/b] Fire/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Blaze: When HP is half or below, the base power of Fire-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Close Combat - Fighting. Physical. Deals Rank 3 base damage and reduces the user’s Defense and Special Defense stats by one stage each. (2.) Flame Wheel - Fire. Physical. Deals Rank 1 base damage and has a 1/5 chance roll to inflict burn on the opponent. (3.) Torment - Dark. Status. Prevents the opponent from using the same move in a row. The effect lasts until the target is switched out. (4.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect.[/hider][/hider] [hider=Pokemon #2: Chesnaught][b]Species:[/b] Chesnaught [b]Level:[/b] 37 [b]Type:[/b] Grass/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Overgrow: When HP is half or below, the base power of Grass-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Spiky Shield - Grass. Status. While sacrificing their dodge roll, the user protects themselves from attacks and also damages any attacker who makes direct contact. But if used in succession, the success of the move must be rolled a 1/5 chance. (2.) Rollout – Rock. Physical. During the first turn using this move it deals .5 HP in base damage, and every turn after that increases the damage by .5 HP per turn for 5 turns total. (3.) Seed Bomb - Grass. Physical. Deals Rank 2 base damage. (4.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect.[/hider][/hider] [hider=Pokemon #3: Toxicroak][b]Species:[/b] Toxicroak [b]Level:[/b] 38 [b]Type:[/b] Poison/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Dry Skin: Restores the Pokémon's HP in rain or when it is hit by Water-type moves (half of base damage). Reduces HP in harsh sunlight (half of base damage). [b]Held Item:[/b] None [hider=Movepool:](1.) Toxic - Poison. Status. Has a 1/5 chance roll to poison the target. (2.) Venoshock - Poison. Special. Deals double Rank 2 base damage if the target is poisoned. If not, it does regular Rank 2 base damage. (3.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (4.) Swagger - Normal. Status. User raises the target’s Attack stat by one stage and confuses it.[/hider][/hider] [hider=Pokemon #4: Hakamo-o][b]Species:[/b] Hakamo-o [b]Level:[/b] 39 [b]Type:[/b] Dragon/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Bulletproof: Protects the Pokémon from some ball and bomb moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Dragon Claw - Dragon. Physical. Deals Rank 2 base damage. (2.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (3.) Work Up - Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (4.) Noble Roar - Normal. Status. Lowers the target’s Attack and Special Attack stats by one stage each.[/hider][/hider] [hider=Pokemon #5: Medicham][b]Species:[/b] Medicham [b]Level:[/b] 40 [b]Type:[/b] Fighting/Psychic [b]Gender:[/b] Female [b]Ability:[/b] Pure Power: Raises user’s attack by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Thunder Punch - Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll to inflict paralysis. (2.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (3.) Work Up - Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (4.) Zen Headbutt - Psychic. Physical. Deals Rank 2 base damage and has 1/2 chance roll to make the target flinch.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Emboar][b]Species:[/b] Emboar [b]Level:[/b] 41 [b]Type:[/b] Fire/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Blaze: When HP is half or below, the base power of Fire-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Flamethrower - Fire. Special. Deals Rank 2 base damage and has a 1/5 chance roll to inflict burn on the target. (2.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (3.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion. (4.) Smog - Poison. Special. Deals Rank 1 base damage and has a 1/5 chance roll of inflicting poison on to the target.[/hider][/hider] [hider=Pokemon #2: Conkeldurr][b]Species:[/b] Conkeldurr [b]Level:[/b] 41 [b]Type:[/b] Fighting [b]Gender:[/b] Male [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (2.) Bulk Up - Fighting. Raises the user’s Attack and Defense stats by one stage. (3.) Dynamic Punch - Fighting. Physical. Deals Rank 3 base damage and has a 1/5 chance roll of confusing the target. (4.) Slam - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Scrafty][b]Species:[/b] Scrafty [b]Level:[/b] 42 [b]Type:[/b] Dark/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (3.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (4.) Leer - Normal. Status. Lowers the opponent’s defense by one stage.[/hider][/hider] [hider=Pokemon #4: Gallade][b]Species:[/b] Gallade [b]Level:[/b] 43 [b]Type:[/b] Psychic/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Steadfast: Raises Speed by one stage each time the Pokémon flinches. [b]Held Item:[/b] None [hider=Movepool:](1.) Psycho Cut - Psychic. Physical. Deals Rank 2 base damage. (2.) Swords Dance - Normal. Status. Raises the user’s Attack stat by one stage. (3.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (4.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep.[/hider][/hider] [hider=Pokemon #5: Quaquaval][b]Species:[/b] Quaquaval [b]Level:[/b] 44 [b]Type:[/b] Water/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Torrent: When HP is half or below, the base power of Water-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Aqua Step - Water. Physical. Deals Rank 2 base damage and raises the user’s Speed stat by one stage. (2.) Acrobatics - Flying. Physical. Deals double Rank 1 base damage if the user is not holding an item. Otherwise, it does regular Rank 1 base damage. (3.) Work Up - Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (4.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage.[/hider][/hider] [hider=Pokemon #6: Hisuian Decidueye][b]Species:[/b] Hisuian Decidueye [b]Level:[/b] 45 [b]Type:[/b] Grass/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Overgrow: When HP is half or below, the base power of Grass-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (2.) Shadow Sneak - Ghost. Physical. Does Rank 1 base damage. (3.) Bulk Up - Fighting. Raises the user’s Attack and Defense stats by one stage. (4.) Leaf Blade - Grass. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Kommo-o][b]Species:[/b] Kommo-o [b]Level:[/b]46 [b]Type:[/b] Dragon/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Bulletproof: Protects the Pokémon from some ball and bomb moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Clanging Scales - Dragon. Special. Deals Rank 3 base damage and reduces the user’s Defense stat by one stage. (2.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (3.) Noble Roar - Normal. Status. Lowers the target’s Attack and Special Attack stats by one stage each. (4.) Dragon Dance - Dragon. Status. Raises the user’s Attack and Speed stat by one stage each.[/hider][/hider] [hider=Pokemon #2: Annihilape][b]Species:[/b] Annihilape [b]Level:[/b] 46 [b]Type:[/b] Fighting/Ghost [b]Gender:[/b] Male [b]Ability:[/b] Vital Spirit: User cannot be put to sleep. [b]Held Item:[/b] None [hider=Movepool:](1.) Shadow Punch - Ghost. Physical. Deals Rank 1 base damage and always hits. (2.) Rage Fist – Ghost. Physical. Normally deals Rank 1 base damage, but for each direct hit the user endures by the opponent, the damage of the move goes up by .5 HP. (3.) Screech - Normal. Status. Lowers the target’s Defense stat by one stage. (4.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage.[/hider][/hider] [hider=Pokemon #3: Machamp][b]Species:[/b] Machamp [b]Level:[/b] 47 [b]Type:[/b] Fighting [b]Gender:[/b] Female [b]Ability:[/b] No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. [b]Held Item:[/b] None [hider=Movepool:](1.) Vital Throw - Fighting. Physical. Deals Rank 2 base damage. Never misses. (2.) Strength - Normal. Physical. Deals Rank 2 base damage. (3.) Knock Off - Dark. Physical. Deals Rank 2 damage and knocks off the target's held item if it has one. (4.) Bulk Up - Fighting. Raises the user’s Attack and Defense stats by one stage.[/hider][/hider] [hider=Pokemon #4: Lucario][b]Species:[/b] Lucario [b]Level:[/b] 48 [b]Type:[/b] Fighting/Steel [b]Gender:[/b] Male [b]Ability:[/b] Inner Focus: Prevents flinching and being affected by Intimidate (ability). [b]Held Item:[/b] None [hider=Movepool:](1.) Aura Sphere - Fighting. Special. Deals Rank 2 base damage and never misses. (2.) Swords Dance - Normal. Status. Raises the user’s Attack stat by one stage. (3.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (4.) Meteor Mash - Steel. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of raising the user’s Attack stat by one stage.[/hider][/hider] [hider=Pokemon #5: Blaziken][b]Species:[/b] Blaziken [b]Level:[/b] 49 [b]Type:[/b] Fire/Fighting [b]Gender:[/b] Female [b]Ability:[/b] Blaze: When HP is half or below, the base power of Fire-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Reversal – Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (2.) Blaze Kick - Fire. Physical. Deals Rank 2 base damage and has a 1/5 chance roll for applying burn on the target. (3.) Brave Bird - Flying. Physical. Deals Rank 3 base damage, and the user receives 1 HP recoil damage. (4.) Bulk Up - Fighting. Raises the user’s Attack and Defense stats by one stage.[/hider][/hider] [hider=Pokemon #6: Mienshao][b]Species:[/b] Mienshao [b]Level:[/b] 50 [b]Type:[/b] Fighting [b]Gender:[/b] Female [b]Ability:[/b] [b]Held Item:[/b] None [hider=Movepool:](1.) U-Turn - Bug. Physical. Deals Rank 2 base damage and switches the user out for another member of the party. (2.) Hone Claws - Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Reversal - Fighting. Physical. Normally deals Rank 3 base damage, but when HP is half or lower, it will deal double base damage. (4.) Aura Sphere - Fighting. Special. Deals Rank 2 base damage and never misses.[/hider][/hider][/hider][/hider][/hider] [hider=Dark Gym Leader, “Granny” Mae Jensen][center][hider=Granny Mae][img]https://i.imgur.com/bdkZQ8N.jpg[/img] [url=https://www.deviantart.com/miguelregodon/art/Madame-Ravonge-Pathfinder-544491171]Artist Credit[/url][/hider][/center] [color=800080][b]Name:[/b][/color] “Granny” Mae Jensen [color=800080][b]Age:[/b][/color] 76 [color=800080][b]Gender:[/b][/color] Woman. She/her. [color=800080][b]Appearance:[/b][/color] A wrinkly old woman with sharp green eyes and dark eyebrows. She has her white hair pinned up in a neat bun. She’s a fan of pearls, and can be seen wearing pearl earrings and a pearl bracelet. She wears a light purple top with a darker indigo sweater over it with a long gray skirt that reaches to the floor. She can be frequently seen with a black cane that she uses for support. [color=800080][b]Role:[/b][/color] Dark Gym Leader [color=800080][b]Personality:[/b][/color] At first glance, Granny Mae is a kind, gentle old woman with a warm smile to greet you with. Underneath the surface though, the scenery begins to darken. In truth, Granny Mae is a calm, clever and crafty woman. Spending most of her years doing whatever she had to survive, Granny Mae knows what it takes to make it in this world and has a rather hardened view of the world. She is cunning and a little manipulative at times, willing to bend the rules if need be. Ruthless and a force to be reckoned with, she gets what she wants, one way or another. She uses the “sweet ol’ granny” façade to her advantage and tries to keep her true nature undisclosed. Everyone loves Granny Mae and her delicious cookies and Granny Mae likes that just fine. Although mostly calm and collected, when not masking her true feelings and thoughts; she can have quite the temper and be snippy. She’s got a sharp tongue and isn’t afraid to call out a fool if the need arises. Granny Mae has always been fond of dark type Pokemon, perhaps because their general disposition is so similar to hers. Granny Mae has found that she rather enjoys Pokemon battles and enjoys her time as a gym leader. She hates losing, though. [color=800080][b]Background:[/b][/color] Not much is known about Granny Mae and the details of her life. Granny herself doesn’t disclose much about her past nor does she entertain those who inquire about it. What is known is that Granny Mae herself is an immigrant – she came from another region from the west in her fourties. Rumors have it that she came to Starre after a tragedy of some kind. What kind of tragedy that was is anyone’s guess. Once in Obsidian City, Granny Mae began work as a seamstress. She worked long, grueling hours but barley made enough to make by. It was during this time that crime was at an all time high in Obsidian City, and Granny Mae found her apartment broken into many times. But even so, she persisted and carried on. One day, Granny Mae saw some children digging through the dumpsters looking for something to eat; a revolting sight. The next day, she found the same children again and invited them into her house, offering them cookies. Of course, the children were thrilled and happily chowed down. The next day, they came back and asked for more. Granny Mae obliged, happy to feed the children. However, soon more and more children would come by; hearing about an old lady’s delicious cookies that she gave away for free. Granny Mae barely had enough money to feed herself, let alone all these children. But she made do, even if it meant she had to get it through...unconventional, means. Over time, these children grew up and soon became caught up in the city’s cycle of violence and crime. Granny Mae thought what they were doing was foolish. But while the children respected and liked her, she knew her influence on them could only reach them so far. But while she could not stop them from fighting and crime, the children did not forget what she did for them. Everyone agreed that Granny Mae’s house was off limits and a no-fighting zone. If anyone broke the code, there would be grave consequences. In time, Granny Mae soon became a well-known and beloved figure of the community. Everyone knew her and loved her cookies. They were so popular, a businessman, one of the children she had fed all those years ago, approached her to help set up her own company. Soon, “Granny Mae’s Cookies” became a region-wide beloved brand. While many attempted to steal control and pull one over on Granny Mae, she was sharp enough to outwit them all. But while Granny Mae was growing in success, her “kids” and Obsidian City as a whole was in a poor state of affairs and in some cases, a deadly one. Determined to find a better outlet for them, Granny Mae turned to Pokemon battles as a compromise. Instead of fighting one another, they could fight with their Pokemon. To help promote the idea, she petitioned for Obsidian City to have its own Pokemon gym, something that Obsidian City hasn’t had in years. The request was granted, but the gym needed a gym leader. The first few years, a few of her “kids” tried their hand at being a gym leader, but they weren’t very good. Seeing that no one else had it in them, Granny Mae took it in her own hands and began battling professionally. She favored dark type Pokemon and found it to suit her quite well. [hider=Pokemon][hider=Team 1][hider=Pokemon #1: Impidimp][b]Species:[/b] Impidimp [b]Level:[/b] 11 [b]Type:[/b] Dark/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Frisk: User can identify the opponent’s held item at the beginning of battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Fake Out - Normal. Physical. Deals half of Rank 1 base damage but always makes the target flinch. Cannot do it twice in a row. (2.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (3.) Flatter - Dark. Status. Raises the target's Special Attack stat by one stage and confuses it. (4.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.[/hider][/hider] [hider=Pokemon #2: Purrloin][b]Species:[/b] Purrloin [b]Level:[/b] 13 [b]Type:[/b] Dark [b]Gender:[/b] Female [b]Ability:[/b] Limber: User cannot be paralyzed. [b]Held Item:[/b] None [hider=Movepool:](1.) Scratch - Normal. Physical. Does Rank 1 base damage. (2.) Sand Attack - Ground. Status. Lowers the opponent’s accuracy by one stage. (3.) Nasty Plot - Dark. Status. Raises the user’s Special Attack by one stage. (4.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.[/hider][/hider] [hider=Pokemon #3: Poochyena][b]Species:[/b] Poochyena [b]Level:[/b] 15 [b]Type:[/b] Dark [b]Gender:[/b] Male [b]Ability:[/b] Quick Feet: Boosts the Speed stat by one stage if the Pokémon has a status condition. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle - Normal. Physical. Deals Rank 1 base damage. (2.) Howl - Normal. Status. Raises the user’s Attack stat by one stage. (3.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. (4.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #1: Alolan Meowth][b]Species:[/b] Alolan Meowth [b]Level:[/b] 16 [b]Type:[/b] Dark [b]Gender:[/b] Male [b]Ability:[/b] Pickup: After every battle, user has an extra chance to do an item roll. [b]Held Item:[/b] None [hider=Movepool:](1.) Scratch - Normal. Physical. Does Rank 1 base damage. (2.) Feint - Normal. Physical. Deals Rank 1 base damage. This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. (3.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.[/hider][/hider] [hider=Pokemon #2: Murkrow][b]Species:[/b] Murkrow [b]Level:[/b] 18 [b]Type:[/b] Dark/Flying [b]Gender:[/b] Female [b]Ability:[/b] Insomnia: The Pokémon cannot be put to Sleep while having this ability. [b]Held Item:[/b] None [hider=Movepool:](1.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. (2.) Pursuit - Dark. Physical. If an opponent switches out, this move will hit the new in-coming Pokemon with double Rank 1 base damage. Otherwise, it simply does regular Rank 1 base damage. (3.) Haze - Ice. Status. Eliminates all stat changes in all active Pokemon up until this move is used. (4.) Wing Attack - Flying. Physical. Deals Rank 1 base damage.[/hider][/hider] [hider=Pokemon #3: Inkay][b]Species:[/b] Inkay [b]Level:[/b] 20 [b]Type:[/b] Dark/Psychic [b]Gender:[/b] Female [b]Ability:[/b] Contrary: Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. [b]Held Item:[/b] None [hider=Movepool:](1.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. (2.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (3.) Peck - Flying. Physical. Deals Rank 1 base damage. (4.) Psybeam - Psychic. Special. Does Rank 2 base damage and has a 1/5 chance roll of confusing the target.[/hider][/hider][/hider] [hider=Team 3][hider=Pokemon #1: Scraggy][b]Species:[/b] Scraggy [b]Level:[/b] 21 [b]Type:[/b] Dark/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). [b]Held Item:[/b] None [hider=Movepool:](1.) Low Kick - Fighting. Physical. Normally, deals Rank 1 base damage. But base damage is doubled if the target is heavier than the user. (2.) Headbutt - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (3.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's.[/hider][/hider] [hider=Pokemon #2: Houndour][b]Species:[/b] Houndour [b]Level:[/b] 21 [b]Type:[/b] Dark/Fire [b]Gender:[/b] Male [b]Ability:[/b] Early Bird: Halves the sleep duration. [b]Held Item:[/b] None [hider=Movepool:](1.) Ember - (2.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (3.) Smog - Poison. Special. Deals Rank 1 base damage and has a 1/5 chance roll of inflicting poison on to the target. (4.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's.[/hider][/hider] [hider=Pokemon #3: Thievul][b]Species:[/b] Thievul [b]Level:[/b] 23 [b]Type:[/b] Dark [b]Gender:[/b] Male [b]Ability:[/b] Run Away: The user is guaranteed to run away safely from any wild Pokemon encounter and doesn’t have to roll for it. [b]Held Item:[/b] None [hider=Movepool:](1.) Thief - Dark. Physical. Deals Rank 1 base damage and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. (2.) Quick Attack – Normal. Physical. Does Rank 1 base damage. Move is guaranteed to hit no matter what. It does not guarantee you the first turn, however. (3.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion. (4.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's.[/hider][/hider] [hider=Pokemon #4: Liepard][b]Species:[/b] Liepard [b]Level:[/b] 25 [b]Type:[/b] Dark [b]Gender:[/b] Female [b]Ability:[/b] Limber: User cannot be paralyzed. [b]Held Item:[/b] None [hider=Movepool:](1.) Fury Swipes - Normal. Physical. Hits multiple times, but only deals Rank 1 base damage for the total damage. (2.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's. (3.) Torment - Dark. Status. Prevents the opponent from using the same move in a row. The effect lasts until the target is switched out. (4.) Assurance - Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #1: Morpeko][b]Species:[/b] Morpeko [b]Level:[/b] 26 [b]Type:[/b] Electric/Dark [b]Gender:[/b] Male [b]Ability:[/b] Hunger Switch: When Morpeko enters a battle for the first time, it is in Full Belly Mode and Aura Wheel is Electric-type. At the end of each turn, Morpeko changes into Hangry Mode, where Aura Wheel becomes Dark-type. [b]Held Item:[/b] None [hider=Movepool:](1.) Thunder Shock - Electric. Special. Deals Rank 1 base damage and has a 1/5 chance of paralyzing the target. Electric types cannot be paralyzed. (2.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's. (3.) Tail Whip - Normal. Status. User reduces the target’s Defense stat by one stage. (4.) Flatter - Dark. Status. Raises the target's Special Attack stat by one stage and confuses it.[/hider][/hider] [hider=Pokemon #2: Deino][b]Species:[/b] Deino [b]Level:[/b] 26 [b]Type:[/b] Dark/Dragon [b]Gender:[/b] Female [b]Ability:[/b] Hustle: Boosts attack stat by one stage, but lowers accuracy (opponent has better odds at dodging moves). [b]Held Item:[/b] None [hider=Movepool:](1.) Headbutt - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (2.) Dragon Breath - Dragon. Special. Deals Rank 1 base damage and has a 1/5 chance roll to inflict paralysis on the target. (3.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Work Up - Normal. Status. Raises the user's Attack and Special Attack stats by one stage each.[/hider][/hider] [hider=Pokemon #3: Houndoom][b]Species:[/b] Houndoom [b]Level:[/b] 28 [b]Type:[/b] Dark/Fire [b]Gender:[/b] Male [b]Ability:[/b] Early Bird: Halves the sleep duration. [b]Held Item:[/b] None [hider=Movepool:](1.) Incinerate - Fire. Special. Deals Rank a base damage to all adjacent opponents. It destroys any Berries held by the hit Pokémon. (2.) Thunder Fang - Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's. (4.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent.[/hider][/hider] [hider=Pokemon #4: Shiftry][b]Species:[/b] Shiftry [b]Level:[/b] 30 [b]Type:[/b] Grass/Dark [b]Gender:[/b] Male [b]Ability:[/b] Chlorophyll: When sunny, the Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Foul Play - Dark. Physical. Deals Rank 2 base damage and uses the target's Attack stat to calculate damage instead of the user's. (2.) Leaf Blade - Grass. Physical. Deals Rank 2 base damage. (3.) Air Cutter - Flying. Special. Deals Rank 1 base damage to all opponents. (4.) Payback - Dark. Physical. Deals Rank 1 double base damage if the opponent moves first. Otherwise, it simply deals regular Rank 1 base damage.[/hider][/hider][/hider] [hider=Team 5][hider=Pokemon #1: Zoroark][b]Species:[/b] Zoroark [b]Level:[/b] 31 [b]Type:[/b] Dark [b]Gender:[/b] Male [b]Ability:[/b] Illusion: Comes out disguised as the Pokémon in the party's last spot. [b]Held Item:[/b] None [hider=Movepool:](1.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (2.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (3.) Hone Claws - Dark. Status. User raises their Attack and Accuracy stat by one stage. (4.) Fury Swipes - Normal. Physical. Hits multiple times, but only deals Rank 1 base damage for the total damage.[/hider][/hider] [hider=Pokemon #2: Mabosstiff][b]Species:[/b] Mabosstiff [b]Level:[/b] 31 [b]Type:[/b] Dark [b]Gender:[/b] Male [b]Ability:[/b] Guard Dog: Boosts the Pokémon’s Attack stat if intimidated (instead of lowered). Moves and items that would force the Pokémon to switch out also fail to work. [b]Held Item:[/b] None [hider=Movepool:](1.) Comeuppance - Dark. Physical. Deals the damage done to them right back to the attacker. Does not work if the move is first in the turn. (2.) Bite - Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (3.) Headbutt - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch.[/hider][/hider] [hider=Pokemon #3: Crawdaunt][b]Species:[/b] Crawdaunt [b]Level:[/b] 32 [b]Type:[/b] Water/Dark [b]Gender:[/b] Male [b]Ability:[/b] Hyper Cutter: Prevents Attack reduction. [b]Held Item:[/b] None [hider=Movepool:](1.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (2.) Swift - Normal. Special. Deals Rank 1 base damage and never misses. (3.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Bubble Beam - Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage.[/hider][/hider] [hider=Pokemon #4: Cacturne][b]Species:[/b] Cacturne [b]Level:[/b] 33 [b]Type:[/b] Grass/Dark [b]Gender:[/b] Female [b]Ability:[/b] Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Feint Attack - Dark. Physical. Deals Rank 1 base damage and never misses. (2.) Spiky Shield - Grass. Status. While sacrificing their dodge roll, the user protects themselves from attacks and also damages any attacker who makes direct contact. But if used in succession, the success of the move must be rolled a 1/5 chance. (3.) Growth - Normal. Status. User raises their Attack and Special Attack stat by one stage. (4.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch.[/hider][/hider] [hider=Pokemon #5: Skuntank][b]Species:[/b] Skuntank [b]Level:[/b] 35 [b]Type:[/b] Poison/Dark [b]Gender:[/b] Female [b]Ability:[/b] Aftermath: Damages the attacker by double base damage if it knocks out this Pokémon with a move that makes direct contact. [b]Held Item:[/b] None [hider=Movepool:](1.) Flamethrower - Fire. Special. Deals Rank 2 base damage and has a 1/5 chance roll to inflict burn on the target. (2.) Toxic - Poison. Status. Has a 1/5 chance roll to poison the target. (3.) Venoshock - Poison. Special. Deals double Rank 2 base damage if the target is poisoned. If not, it does regular Rank 2 base damage. (4.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Umbreon][b]Species:[/b] Umbreon [b]Level:[/b] 36 [b]Type:[/b] Dark [b]Gender:[/b] Male [b]Ability:[/b] Synchronize: If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. [b]Held Item:[/b] None [hider=Movepool:](1.) Snarl - Dark. Special. Deals Rank 1 base damage and lowers the Special Attack stat of all targets hit by one stage. (2.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (3.) Moonlight - Fairy. Status. Heals the user based on the weather. With no weather effects, it restores half total HP. During harsh sunlight it restores half total HP + base damage’s worth of HP. In any other weather condition, it is half total HP - base damage’s worth of HP. This move can only be used once per battler. (Ex: Tier 1. No weather effects = heals 2.5 HP. Harsh sunlight = heals 2.5 + 1 HP [total 3.5 HP healed]. Other conditions = 2.5 - 1 HP [total 1.5 HP healed]. (4.) Confuse Ray - Ghost. User has a 1/5 chance roll to confuse the target.[/hider][/hider] [hider=Pokemon #2: Weavile][b]Species:[/b] Weavile [b]Level:[/b] 37 [b]Type:[/b] Dark/Ice [b]Gender:[/b] Female [b]Ability:[/b] Pickpocket: The Pokémon steals the held item from attackers that make direct contact with it. [b]Held Item:[/b] None [hider=Movepool:](1.) Icy Wind - Ice. Special. Deals Rank 1 base damage to all opponents and lowers the targets’ Speed by one stage. (2.) Slash - Normal. Physical. Deals Rank 2 base damage. (3.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (4.) Nasty Plot - Dark. Status. Raises the user’s Special Attack by one stage.[/hider][/hider] [hider=Pokemon #3: Meowscarada][b]Species:[/b] Meowscarada [b]Level:[/b] 38 [b]Type:[/b] Grass/Dark [b]Gender:[/b] Female [b]Ability:[/b] Overgrow: When HP is half or below, the base power of Grass-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Flower Trick - Grass. Physical. Does Rank 2 base damage and always hits. (2.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (3.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (4.) Slash - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #4: Sharpedo][b]Species:[/b] Sharpedo [b]Level:[/b] 39 [b]Type:[/b] Water/Dark [b]Gender:[/b] Male [b]Ability:[/b] Rough Skin: When the Pokemon is hit by a move that makes contact, the attacking Pokémon takes damage (.25HP for Tier 1, .50 for Tier 2, 1 HP for Tier 3). [b]Held Item:[/b] None [hider=Movepool:](1.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (2.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Ice Fang - Ice. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to freeze the target. (4.) Poison Fang - Poison. Physical. Deals Rank 1 base damage and has a 1/5 roll chance to poison the target.[/hider][/hider] [hider=Pokemon #5: Malamar][b]Species:[/b] Malamar [b]Level:[/b] 40 [b]Type:[/b] Dark/Psychic [b]Gender:[/b] Male [b]Ability:[/b] Contrary: Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. [b]Held Item:[/b] None [hider=Movepool:](1.) Dark Pulse - Dark. Special. Deals Rank 2 base damage and has a 1/2 chance roll of causing the target to flinch. (2.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (3.) Hypnosis - Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (4.) Psycho Cut - Psychic. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Honchkrow][b]Species:[/b] Honchkrow [b]Level:[/b] 41 [b]Type:[/b] Dark/Flying [b]Gender:[/b] Female [b]Ability:[/b] Insomnia: The Pokémon cannot be put to Sleep while having this ability. [b]Held Item:[/b] None [hider=Movepool:](1.) Wing Attack - Flying. Physical. Deals Rank 1 base damage. (2.) Haze - Ice. Status. Eliminates all stat changes in all active Pokemon up until this move is used. (3.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (4.) Nasty Plot - Dark. Status. Raises the user’s Special Attack stat by one stage.[/hider][/hider] [hider=Pokemon #2: Alolan Muk][b]Species:[/b] Alolan Muk [b]Level:[/b] 41 [b]Type:[/b] Poison/Dark [b]Gender:[/b] Male [b]Ability:[/b] Poison Touch: This Pokemon's contact moves have a 1/5 chance roll of poisoning. [b]Held Item:[/b] None [hider=Movepool:](1.) Toxic - Poison. Status. Has a 1/5 chance roll to poison the target. (2.) Gunk Shot - Poison. Physical. Deals Rank 3 base damage and has a 1/5 chance roll of poisoning the target. (3.) Disable - Normal. Status. Disables the last move that the target used for four turns. Only one move can be disabled at a time. (4.) Minimize - Normal. Status. Raises the user’s evasion stat by one stage.[/hider][/hider] [hider=Pokemon #3: Alolan Persian][b]Species:[/b] Alolan Persian [b]Level:[/b] 42 [b]Type:[/b] Dark [b]Gender:[/b] Female [b]Ability:[/b] Fur Coat: Halves damage from physical moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Taunt - Dark. Status. The target is taunted into a rage that allows it to use only attack moves for three turns. (2.) Power Gem - Rock. Special. Deals Rank 2 base damage. (3.) Nasty Plot - Dark. Status. Raises the user’s Special Attack stat by one stage. (4.) Night Slash - Dark. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #4: Scrafty][b]Species:[/b] Scrafty [b]Level:[/b] 43 [b]Type:[/b] Dark/Fighting [b]Gender:[/b] Male [b]Ability:[/b] Moxie: Boosts Attack after knocking out any Pokémon. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Brick Break - Fighting. Physical. Deals Rank 2 base damage and also breaks barriers such as Light Screen and Reflect. (3.) Headbutt - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider] [hider=Pokemon #5: Krookodile][b]Species:[/b] Krookodile [b]Level:[/b] 44 [b]Type:[/b] Ground/Dark [b]Gender:[/b] Female [b]Ability:[/b] Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Sandstorm - Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (3.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (4.) Torment - Dark. Status. Prevents the opponent from using the same move in a row. The effect lasts until the target is switched out.[/hider][/hider] [hider=Pokemon #6: Obstagoon][b]Species:[/b] Obstagoon [b]Level:[/b] 45 [b]Type:[/b] Dark/Normal [b]Gender:[/b] Male [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Obstruct - Dark. Status. Sacrificing a dodge roll, the move protects the user from all effects of physical and special moves that target it during the turn it is used. If it blocks an attack that would make contact with the user, the attacker's Defense stat is lowered by 2 stages. But if used in succession, the success of the move must be rolled a 1/5 chance. (2.) Cross Chop - Fighting. Physical. Deals Rank 3 base damage. (3.) Hone Claws - Dark. Status. User raises their Attack and Accuracy stat by one stage. (4.) Night Slash - Dark. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Pangoro][b]Species:[/b] Pangoro [b]Level:[/b] 46 [b]Type:[/b] Fighting/Dark [b]Gender:[/b] Male [b]Ability:[/b] Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. [b]Held Item:[/b] None [hider=Movepool:](1.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (2.) Vital Throw - Fighting. Physical. Deals Rank 2 base damage. Never misses. (3.) Body Slam - Normal. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis. (4.) Parting Shot - Dark. Status. Lowers the target's Attack and Special Attack stats by one stage each, and then switches the user out.[/hider][/hider] [hider=Pokemon #2: Incineroar][b]Species:[/b] Incineroar [b]Level:[/b] 46 [b]Type:[/b] Fire/Dark [b]Gender:[/b] Male [b]Ability:[/b] Blaze: When HP is half or below, the base power of Fire-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Darkest Lariat - Dark. Physical. Deals Rank 2 damage, ignoring any changes to the target's Defense and evasion stat stages. It does not ignore changes to stats that do not use stat stages, such as Reflect, Abilities such as Sand Veil, or items such as Eviolite. It also does not ignore changes to the user's Attack or accuracy. (2.) Fire Fang - Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (3.) Cross Chop - Fighting. Physical. Deals Rank 3 base damage. (4.) Nasty Plot - Dark. Status. Raises the user’s Special Attack stat by one stage.[/hider][/hider] [hider=Pokemon #3: Drapion][b]Species:[/b] Drapion [b]Level:[/b] 47 [b]Type:[/b] Poison/Dark [b]Gender:[/b] Female [b]Ability:[/b] Keen Eye: The Pokemon’s accuracy stat cannot be lowered. This can be ignored by abilities like Mold Breaker. [b]Held Item:[/b] None [hider=Movepool:](1.) Toxic Spikes - Poison. Status. Sets an entry hazard around the enemy team's field. Pokémon who switch into the spike-ridden field are poisoned. Poison, Flying, and Steel type Pokemon are not affected. (2.) Cross Poison - Poison. Physical. Deals Rank 2 base damage. (3.) Venoshock - Poison. Special. Deals double Rank 2 base damage if the target is poisoned. If not, it does regular Rank 2 base damage. (4.) Night Slash - Dark. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #4: Spiritomb][b]Species:[/b] Spiritomb [b]Level:[/b] 48 [b]Type:[/b] Ghost/Dark [b]Gender:[/b] Female [b]Ability:[/b] Infiltrator: The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. Includes Reflect, Light Screen, Safeguard, and Mist. [b]Held Item:[/b] None [hider=Movepool:](1.) Confuse Ray - Ghost. User has a 1/5 chance roll to confuse the target. (2.) Shadow Ball - Ghost. Special. Deals Rank 2 base damage and has a 1/5 chance roll of reducing the target’s Special Defense stat by one stage. (3.) Curse - Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead. (4.) Nasty Plot - Dark. Status. Raises the user’s Special Attack stat by one stage.[/hider][/hider] [hider=Pokemon #5: Grimmsnarl][b]Species:[/b] Grimmsnarl [b]Level:[/b] 49 [b]Type:[/b] Dark/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Frisk: User can identify the opponent’s held item at the beginning of battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Spirit Break - Fairy. Physical. Deals Rank 2 base damage and lowers the target’s Special Attack stat by one stage. (2.) False Surrender - Dark. Physical. Deals Rank 2 base damage and never misses. (3.) Nasty Plot - Dark. Status. Raises the user’s Special Attack stat by one stage. (4.) Play Rough - Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage.[/hider][/hider] [hider=Pokemon #6: Zweilous][b]Species:[/b] Zweilous [b]Level:[/b] 50 [b]Type:[/b] Dark/Dragon [b]Gender:[/b] Female [b]Ability:[/b] Hustle: Boosts attack stat by one stage, but lowers accuracy (opponent has better odds at dodging moves). [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Nasty Plot - Dark. Status. Raises the user’s Special Attack stat by one stage. (3.) Dragon Pulse - Dragon. Special. Deals Rank 2 base damage. (4.) Hyper Voice - Normal. Special. Deals Rank 2 base damage to all adjacent opponents.[/hider][/hider][/hider][/hider][/hider]