[center][abbr=Octopath Travelers][img]https://i.ibb.co/88KWNj5/OTbanner.png[/img][/abbr] [sup]____________________________________________________[/sup] [color=FFC6C6][u]Level[/u]: [b]10[/b] - [u]Total EXP[/u]: 239/100[/color] [color=2e2c2c]------[/color] [color=BC8DBF][u]Level[/u]: [b]7[/b] - [u]Total EXP[/u]: 289/70[/color] [color=gray]𝙱𝙿[/color] [color=gold]●[/color][color=gray]●●●●[/color] [color=2e2c2c]----------------------------[/color] [color=gray]𝙱𝙿[/color] [color=gold]●[/color][color=gray]●●●●[/color] [color=lightgray]Word Count: 997 (+2 exp)[/color][/center] The minigame had concluded very peacefully for the Primrose and Therion. Toward the end, the only player they'd seen besides each other was Goldlewis (the dancer returning his wave and the thief just giving him an acknowledging nod). So when everyone was transported back to the giant roulette wheel, seeing the tail end of not one but two battles came as a bit of a surprise. At the first signs of combat the two Orsterrans prepared to defend themselves or their comrades, though ultimately it didn't come to that. Midna banished her illusory foe, and Ms. Fortune sank a Friend Heart into her old rival. Both confrontations ended quickly with little spectacle. Even the host of their games ignored it all completely, just moving on and explaining the next event. Primrose looked between the feral and the twili, wondering what all that was about, while Therion just exhaled and stowed his dagger. The last minigame turned out to be the simplest one of all: hide-and-seek. After the last two more technologically advanced games, this was a welcome bookend. The world they were transported into even had a more medieval fare, with a cute autumn witch decorative theme. This would be as even a playing field as they could get with such a diverse group. Therion popped the witch hat on his head, already formulating some ideas. As a thief, he was well versed in staying hidden. He was a short, lean, and flexible man, which just made it all the easier to conceal himself when he needed to. And if he was discovered, he could outrun a lot of people. With a quick scan of the assembled players he realized that two of the 'seekers' were Kamek and Rika, while the other two were from those that had split off and gone into the city. That angel and the shaggy haired woman... he didn't really know how well they'd be able to find people. Therion was confident in his skills, but he doubted he could outsmart the old mage with the mimic veil - so he might have to rely on his legs after all. Assuming their ninety seconds had started as soon as they were teleported, Therion got moving. [color=BC8DBF]"Good luck,"[/color] he bid everyone before he left, seeing them off with a flick of his tail as he jogged down a cobbled street. Primrose was not as skilled at hiding, though there were plenty of times she'd kept herself out of sight or in the shadows while searching for information. And even she had played hide-and-seek as a child. She watched Therion go, Juri abandon her hat and go, and the two Koopas take Midna along with them as they left while she scrutinized the nearby areas. Just where would be a good spot, and what shape could fool those looking? [i]Hmm...[/i] She settled on something she thought was pretty inconspicuous: a hay bale. She could easily fit inside one of them if she huddled down, and they were scattered all around the town including the center where the hiders had started. Surely such a common sight wouldn't make anyone look twice. She placed the hat atop her head and made to sit down at the trunk of a tree nearby. On the trunk's opposite side was another hay bale with a lantern and a jack-o-lantern on top of it. Primrose paused, thinking, then took the lantern and nudged the carved pumpkin toward the center of the bale. She had an idea that she hoped wouldn't look too suspicious. She held the lantern up slightly and snapped her fingers with her other hand, instantly casting the illusion around her. Now, she looked like any other bundle of hay around town - and she even had a lantern "on top." Hopefully the seeking team would walk right by her without a second glance. Farther out headed toward the town's edge, Therion had already enacted his own hiding plan. As he moved, he opened the door to shops and houses. Some he left wide open, some only ajar, and one or two of the smaller places he went in to push something before hurrying a few streets over. Hopefully that would send the seekers on the wrong trail and buy some time. He had considered getting to the very edge of the area and hiding someplace there, but if he was on the opposite team he would have started on the outside and worked his way in. So in town, not too close to the center but not too far from it was the best place he figured. A potter's studio caught his eye and he slipped inside, closing the door behind him. [i]This seems good,[/i] he thought. He walked over to one side of the interior, cracking open a curio cabinet just a little. He dislodged some of the coal in the pile by the furnace after that. Finally, he made his way to his spot: on the same wall the door was on, between it and the nearby window. With a snap of his fingers he became an unglazed vase among many. His strategy was ultimately pretty simple: after messing with various things around town to give the illusion of someone being there, he'd wait in this cluttered building in most plain looking spot. Being close to the door, when someone opened it he would be out of sight unless they closed it or moved to the opposite wall. And if he felt like he needed to leave to avoid being caught, there was said door to leave through but the window was just as close by for an easy exit. The finished vases were much more likely to draw any seeker's eye, and if they got suspicious that someone was in the room they'd check the cabinet or the coal first, giving Therion time to make his move. Pleased with his hiding spot, all that was left for the thief to do was settle in and wait.