[quote=@Sylvan] For that matter I ended up settling on Spirit Magic, binding with an earth spirit, cause it sounded fun and I had an idea for a personal goal tied to it. [/quote] Spirit Magic is unique in that people can't be born with it--having Earth Magic or something derived from it (Clay Magic, Golem Magic, etc) is fine, but to form a contract with an Earth Spirit (which I assume would be called "Gnome" given the Paracelsian theme of the other spirits) you'd have to not only find said spirit, but somehow entice it to bond with your character. So it's not really something you'd be able to start the game with. If you'd like your character to pursue that as part of their personal story, though, that's definitely something that could be worked on! Once the bond is established, Spirit Magic is also more of an "add on" to existing magic, boosting the host's power and potency. Until they reach a higher stage of synchronization, it's not really a whole "magical style" in and of itself.