Groups: FRIENDLY Civilians (normal people) Navigators (able to sense wild magic and travel safely) Cartographers (able to temporarily contain wild magic via map-making) Quieters (able to nullify magic, generally kept in settlements to keep them safe) HOSTILE Horrors/Fiends (people lost to wild magic and warped into something...else) Dire Animals (animals warped by wild magic) Strangers In The Dark (cult living in the Wilds)