[quote][b][color=#6644FF]M[/color][color=#6746FB]o[/color][color=#6849F7]o[/color][color=#694CF4]n[/color][color=#6A4FF0]f[/color][color=#6B52EC]o[/color][color=#6C55E9]o[/color][color=#6D58E5]t[/color] [color=#6F5EDE]A[/color][color=#7061DA]s[/color][color=#7163D7]s[/color][color=#7266D3]a[/color][color=#7369CF]s[/color][color=#746CCC]s[/color][color=#756FC8]i[/color][color=#7672C5]n[/color][color=#7775C1]s[/color] [color=#797BBA]⫻[/color][/b] This summoning drains a significant amount of energy from both Jack and Kenshiro, leaving them physically and mentally exhausted afterward. They will need time to recover before casting any other significant spells. The Moonfoot Assassins' dependence on darkness means that enemies can use bright light sources to nullify them - Even a sudden flash of bright light can destroy them. [b][color=#6644FF]F[/color][color=#6149FF]A[/color][color=#5D4EFF]S[/color][color=#5854FF]T[/color][color=#5459FF]E[/color][color=#4F5EFF]R[/color] [color=#4669FF]T[/color][color=#426EFF]H[/color][color=#3E74FF]A[/color][color=#3979FF]N[/color] [color=#3084FF]A[/color] [color=#278EFF]S[/color][color=#2394FF]H[/color][color=#1F99FF]A[/color][color=#1A9EFF]D[/color][color=#16A4FF]O[/color][color=#11A9FF]W[/color] [color=#08B4FF]⫻[/color][/b] The supercharging process creates a severe strain on both Jack and Aryin's bodies, causing intense pain and fatigue once the spell's effect wears off. This leaves them vulnerable for a period afterward. Additionally, Aryin's weightlessness makes her susceptible to being displaced by physical force or magic. Furthermore, light-based attacks can easily penetrate and destroy the shadow armor, rendering it ineffective. [b][color=#6644FF]D[/color][color=#6743FD]A[/color][color=#6842FC]R[/color][color=#6941FB]K[/color][color=#6B40FA]N[/color][color=#6C3FF9]E[/color][color=#6D3EF8]S[/color][color=#6F3DF7]S[/color][color=#703CF6],[/color] [color=#733AF4]F[/color][color=#7439F3]A[/color][color=#7538F2]L[/color][color=#7737F1]L[/color] [color=#7936EE]U[/color][color=#7B35ED]P[/color][color=#7C34EC]O[/color][color=#7D33EB]N[/color] [color=#8031E9]T[/color][color=#8130E8]H[/color][color=#832FE7]E[/color][color=#842EE6]M[/color] [color=#872CE4]⫻[/color][/b] The nature of the displacement effect can work both ways: it can also displace an ally or critical items to an unknown location. [b][color=#8A2BE2]S[/color][color=#7649D7]H[/color][color=#6267CC]O[/color][color=#4E85C2]C[/color][color=#3BA4B7]K[/color] [color=#13E0A2]A[/color][color=#00FE97]N[/color][color=#00F5A6]D[/color] [color=#00E3C4]A[/color][color=#00DAD2]W[/color][color=#00D1E1]E[/color] [color=#00BEFE]⫻[/color][/b] The fusion of Lux from Stormy and Aaron, followed by Aryin's transformation, puts immense strain on all three participants, resulting in a prolonged recovery time if used repeatedly. The explosion radius of the Spirit Bomb is difficult to control precisely, increasing the risk of friendly fire and collateral damage, [b][color=#00FF98]H[/color][color=#09EF9D]A[/color][color=#13E0A2]L[/color][color=#1DD1A7]L[/color][color=#27C2AD]O[/color][color=#31B3B2]W[/color] [color=#4595BC]B[/color][color=#4E85C2]L[/color][color=#5876C7]A[/color][color=#6267CC]S[/color][color=#6C58D2]T[/color] [color=#803ADC]⫻[/color][/b]The fusion of Phantombane aura and Spirit Bomb drains a significant amount of Stormy's and Aaron's energy reserves, severely limiting their ability to cast other spells afterward. The Phantombane Aura left behind affects allies and enemies, and the casting process requires precise timing and coordination. Any interruption or misalignment between Stormy and Aaron can cause the spell to backfire, potentially injuring them or their allies.[/quote] [@Blizz] Finally approved those Joint-Casts you won't add to your sheet.[hr][@AtomicEmperor] Oh yeah, and here are Ken's revised weaknesses as discussed (hmmmyes). [quote][b][color=#5F30D2]T[/color][color=#6233CE]h[/color][color=#6536CA]e[/color] [color=#6B3DC2]H[/color][color=#6E41BE]u[/color][color=#7244BA]n[/color][color=#7548B6]d[/color][color=#784BB3]r[/color][color=#7B4EAF]e[/color][color=#7E52AB]d[/color] [color=#8559A3]S[/color][color=#885C9F]c[/color][color=#8B609B]r[/color][color=#8E6398]o[/color][color=#926794]l[/color][color=#956A90]l[/color][color=#986D8C]s[/color] [color=#9E7484]o[/color][color=#A27880]f[/color] [color=#A87F79]M[/color][color=#AB8275]a[/color][color=#AE8671]s[/color][color=#B2896D]t[/color][color=#B58D69]e[/color][color=#B89065]r[/color] [color=#BE975E]K[/color][color=#C29A5A]a[/color][color=#C59E56]i[/color] [color=#CEA84A]⫻[/color][/b] Overuse of Haste leads to severe mental fatigue and temporary cognitive impairment. The Hazy Doppelgangers are quickly banished by sudden movements, making them ineffective in chaotic situations. Send & Recieve causes disorientation afterward, leaving Kenshiro vulnerable for the brief moment required. The Skin Jack is flammable and easily destroyed by fire and other elements. The Beacon Beetle has a limited lifespan and can be easily killed or trapped. Its effectiveness is reduced in urban environments where it can be lost among numerous signals. Using Phantom Hands extensively can cause headaches, dizziness, and blurry vision. Powerful winds can quickly destroy the Smoke Sprite. The pathways are ancient and unstable, often leading to dangerous or unknown locations. Due to the high energy cost, the spell also leaves the user vulnerable during and after the transition. [b][color=D2AC47]The Gama Pact ⫻[/color][/b] The Salamander Jesters are vulnerable, easy to destroy with minimal effort, and are also weak against cold and water-based damage. The larger scouts are slow and cumbersome, while the smaller ones' chemical excretions can affect Ken and their allies. Both types are vulnerable to environmental changes, such as dry or cold conditions. The Toughs are slow-moving and have difficulty navigating terrain. Their voracious appetites can lead to unintended collateral damage, consuming allies or essential objects. The Bullfrog Mercenaries are not particularly loyal, which can result in morale issues. They may flee the summoner's influence and return to their realm if demoralized. The Toadskin Troopers are also very slow-moving and have bad eye-sight, making faster opponents easily capable of outmaneuvering them. Over time, as their armor sustains damage, it becomes less effective. Although they can withstand impact damage due to their loose skin and densely packed muscles, significant piercing attacks can banish them. Summoning the Cane Guard weakens Kenshiro's Emotional-Field and can make it far easier to pierce through it, along with straining him. The Salamander Priestess is highly sensitive to environmental conditions. Extreme temperatures or dry environments can cause her to expend energy at an accelerated rate, effectively acting as damage. The energy constraint for maintaining this summoning is exceptionally high, and the symbiosis with Kenshiro can be a double-edged sword, as any harm to Kenshiro will appear on the Daimyo and vice versa. [b][color=5F30D2]Ten Ton Takedo's Teachings ⫻[/color][/b] The specific somatic stances and gestures required for each technique can make Kenshiro predictable to opponents who can anticipate his moves based on stance and telekinetic cues. Each stance and technique requires Kenshiro to draw on his energy reserves (or their emotional field), making prolonged use taxing and physically exhausting. The effectiveness of these techniques is tied to Kenshiro's emotional stability. Emotional turmoil, fear, or distress can weaken his control, reducing the potency and reliability of his spells.[/quote]