[center][color=BA55D3][h1]NPC List Pt2: Gym Leaders Continued[/h1][/color][/center] [hider=Steel Gym Leader, Kouki Ito][center][hider=Kouki][img]https://static.zerochan.net/Isaac.Netero.full.1721468.jpg[/img] [url=https://www.pixiv.net/en/users/4080097]Artist Credit[/url][/hider][/center] [color=C0C0C0][b]Name:[/b][/color] Kouki Ito [color=C0C0C0][b]Age:[/b][/color] 81 [color=C0C0C0][b]Gender:[/b][/color] Man, he/him. [color=C0C0C0][b]Appearance:[/b][/color] A distinguished, albeit weathered old man, Kouki stands at roughly 5’9’’. Covered in wrinkles, time has greatly worn away at him. His once black hair has now turned full gray and is tied up in a ponytail. He is often seen wearing the clothes of his home back in the east. He has deep dark brown eyes and a long beard. [color=C0C0C0][b]Role:[/b][/color] Steel Gym Leader [color=C0C0C0][b]Personality:[/b][/color] The old man is harsh and strict. Growing up poor, he learned the value of hard work and attests to it to this day. He believes the young folks these days have it too easy and have gone complacent. He’s an ambitious man who dreams big and is ruthless at getting what he wants. He respects intellect and cleverness, but also values honesty. He takes great pride in his work at building up Zircon City and his gym, and isn’t ready to let go of the latter quite yet. Although he is harsh with most folks, including his own children, he has a soft spot for his grandchildren, whom he spoils relentlessly. [color=C0C0C0][b]Background:[/b][/color] Kouki’s family came from a nation in the east. His family immigrated to the Starre region when he was roughly ten years old. There, he and his family worked as humble farmers and lived happily - but Kouki desired more. He had grander ambitions than the rest of his family, and would leave home one night to pursue it. He traveled all across the Starre region, establishing connections with important people, working from job to job, and honing his skill in Pokemon battles. In time, all of Kouki’s hard work would come to fruition as he started his own steel company, and soon became one of the wealthiest and most influential men of Zircon City. He rapidly modernized Zircon City while still respecting its modest traditions. It has been a little over 50 years since Kouki took up mantle of Gym Leader at Zircon City. He is strict with his training and most diligent towards it. He is quite critical of many of his fellow Gym Leaders and frequently chastises the Amber City gym leader, Cairn Farris, in particular. Cairn’s grandfather and Kouki are best friends, but Kouki finds great frustration with his friend’s son. [hider=Pokemon Teams][hider=Team 1][hider=Pokemon #1: Aron][b]Species:[/b] Aron [b]Level:[/b] 11 [b]Type:[/b] Steel/Rock [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle - Normal. Physical. Deals Rank 1 base damage. (2.) Harden - Normal. Status. Raises the user’s Defense stat by one stage. (3.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (4.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.[/hider][/hider] [hider=Pokemon #2: Alolan Sandshrew][b]Species:[/b] Alolan Sandshrew [b]Level:[/b] 13 [b]Type:[/b] Ice/Steel [b]Gender:[/b] Female [b]Ability:[/b] Snow Cloak: Boosts the user’s evasiveness by one stage when in a hailstorm. [b]Held Item:[/b] None [hider=Movepool:](1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Powder Snow - Ice. Special. Deals Rank 1 base damage and has a 1/5 chance of freezing the target. (3.) Scratch - Normal. Physical. Does Rank 1 base damage. (4.) Rollout - Rock. Physical. During the first turn using this move it deals .5 HP in base damage, and every turn after that increases the damage by .5 HP per turn for 5 turns total.[/hider][/hider] [hider=Pokemon #3: Tinkatink][b]Species:[/b] Tinkatink [b]Level:[/b] 15 [b]Type:[/b] Fairy/Steel [b]Gender:[/b] Female [b]Ability:[/b] Own Tempo: User cannot become confused. [b]Held Item:[/b] None [hider=Movepool:](1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Rock Smash - Fighting. Physical. Deals Rank 1 base damage and has a 1/2 chance roll of lowering the opponent’s Defense stat by one stage. (3.) Fairy Wind - Fairy. Special. Deals Rank 1 base damage. (4.) Baby-Doll Eyes - Fairy. Status. Lowers the opponent’s Attack stat by one stage.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #3: Bronzor][b]Species:[/b] Bronzor [b]Level:[/b] 16 [b]Type:[/b] Steel/Psychic [b]Gender:[/b] Unknown [b]Ability:[/b] Levitate: User is immune to ground type moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Confusion – Psychic. Special. Does Rank 1 base damage and has a 1/5 chance roll to confuse the target. (3.) Confuse Ray – Ghost. User has a 1/5 chance roll to confuse the target. (4.) Payback - Dark. Physical. Deals Rank 1 double base damage if the opponent moves first. Otherwise, it simply deals regular Rank 1 base damage.[/hider][/hider] [hider=Pokemon #2: Galarian Meowth][b]Species:[/b] Galarian Meowth [b]Level:[/b] 18 [b]Type:[/b] Steel [b]Gender:[/b] Male [b]Ability:[/b] Pickup: After every battle, user has an extra chance to do an item roll. [b]Held Item:[/b] None [hider=Movepool:](1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Hone Claws - Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Growl - Normal. Status. Reduces the opponent’s Attack stat. (4.) Scratch - Normal. Physical. Does Rank 1 base damage.[/hider][/hider] [hider=Pokemon #1: Pawniard][b]Species:[/b] Pawniard [b]Level:[/b] 20 [b]Type:[/b] Dark/Steel [b]Gender:[/b] Female [b]Ability:[/b] Inner Focus: Prevents flinching and being affected by Intimidate (ability). [b]Held Item:[/b] None [hider=Movepool:](1.) Metal Claw - Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Scratch - Normal. Physical. Does Rank 1 base damage. (3.) Scary Face - Normal. Status. User lowers the target’s Speed stat by one stage. (4.) Torment - Dark. Status. Prevents the opponent from using the same move in a row. The effect lasts until the target is switched out.[/hider][/hider][/hider] [hider=Team 3][hider= Pokemon #1: Alolan Diglett][b]Species:[/b] [b]Level:[/b] 21 [b]Type:[/b] Ground/Steel [b]Gender:[/b] Male [b]Ability:[/b] Tangling Hair: Contact with the Pokémon lowers the attacker's Speed stat by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (3.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (4.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #2: Alolan Sandslash][b]Species:[/b] Alolan Sandslash [b]Level:[/b] 21 [b]Type:[/b] Ice/Steel [b]Gender:[/b] Female [b]Ability:[/b] Snow Cloak: Boosts the user’s evasiveness by one stage when in a hailstorm. [b]Held Item:[/b] None [hider=Movepool:](1.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (2.) Icicle Spear – Ice. Physical. Hits multiple times, but deals only Rank 1 base damage for the total. (3.) Slash – Normal. Physical. Deals Rank 2 base damage. (4.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #3: Metang][b]Species:[/b] Metang [b]Level:[/b] 23 [b]Type:[/b] Steel/Psychic [b]Gender:[/b] Unknown [b]Ability:[/b] Clear Body: Prevents moves or abilities reducing the user’s stats. [b]Held Item:[/b] None [hider=Movepool:](1.) Confusion – Psychic. Physical. Deals Rank 2 base damage and has 1/2 chance roll to make the target flinch. (2.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (3.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns. (4.) Flash Cannon – Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.[/hider][/hider] [hider=Pokemon #4: Mawile][b]Species:[/b] Mawile [b]Level:[/b] 25 [b]Type:[/b] Steel/Fairy [b]Gender:[/b] Male [b]Ability:[/b] Hyper Cutter: Prevents Attack reduction. [b]Held Item:[/b] None [hider=Movepool:](1.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (2.) Fairy Wind – Fairy. Special. Deals Rank 1 base damage. (3.) Sucker Punch – Dark. Physical. Deals Rank 2 base damage. Move is a guaranteed hit if the opponent uses an attack move first. The user still has to roll for dodging the opponent’s initial attack. If the user moves first, the attack fails. (4.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #1: Steelix][b]Species:[/b] Steelix [b]Level:[/b] 26 [b]Type:[/b] Steel/Ground [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Fire Fang – Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #2: Scizor][b]Species:[/b] Scizor [b]Level:[/b] 26 [b]Type:[/b] Bug/Steel [b]Gender:[/b] Female [b]Ability:[/b] Swarm: Bug type moves double in base damage when user is at half health or less. [b]Held Item:[/b] None [hider=Movepool:](1.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (2.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (3.) Air Slash – Flying. Special. Deals Rank 2 base damage and has a 1/2 chance of making the target flinch. (4.) Slash - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Perrserker][b]Species:[/b] Perrserker [b]Level:[/b] 28 [b]Type:[/b] Steel [b]Gender:[/b] Male [b]Ability:[/b] Tough Claws: Doubles up the base power of moves that make direct contact. [b]Held Item:[/b] None [hider=Movepool:](1.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (2.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (4.) Swagger - Normal. Status. User raises the target’s Attack stat by one stage and confuses it.[/hider][/hider] [hider=Pokemon #4: Probopass][b]Species:[/b] Probopass [b]Level:[/b] 30 [b]Type:[/b] Rock/Steel [b]Gender:[/b] Male [b]Ability:[/b] Magnet Pull: Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. [b]Held Item:[/b] None [hider=Movepool:](1.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage. (2.) Spark – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll for paralyzing the target. (3.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (4.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns.[/hider][/hider][/hider] [hider=Team 5][hider=Pokemon #1: Excadrill][b]Species:[/b] Excadrill [b]Level:[/b] 31 [b]Type:[/b] Ground/Steel [b]Gender:[/b] Male [b]Ability:[/b] Sand Rush: Boosts the Pokémon's Speed by one stage in a sandstorm. [b]Held Item:[/b] None [hider=Movepool:](1.) Sandstorm – Rock. Status. Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (2.) Metal Claw – Steel. Physical. Deals Rank 1 base damage and has a 1/5 roll chance of raising the user's Attack stat by one stage. (3.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (4.) Crush Claw - Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to lower the target’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #2: Bastiodon][b]Species:[/b] Bastiodon [b]Level:[/b] 32 [b]Type:[/b] Rock/Steel [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Take Down – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (2.) Protect – Normal. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (3.) Ancient Power – Rock. Special. Deals Rank 1 base damage and has a 1/10 chance roll of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. (4.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.[/hider][/hider] [hider=Pokemon #3: Forretress][b]Species:[/b] Forretress [b]Level:[/b] 33 [b]Type:[/b] Bug/Steel [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Heavy Slam – Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (2.) Toxic Spikes – Poison. Status. Sets an entry hazard around the enemy team's field. Pokémon who switch into the spike-ridden field are poisoned. Poison, Flying, and Steel type Pokemon are not affected. (3.) Bug Bite – Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (4.) Flash Cannon - Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.[/hider][/hider] [hider=Pokemon #4: Bronzong][b]Species:[/b] Bronzong [b]Level:[/b] 34 [b]Type:[/b] Steel/Psychic [b]Gender:[/b] Unknown [b]Ability:[/b] Levitate: User is immune to ground type moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Hypnosis – Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Safeguard – Normal. Status. Prevents status conditions for five turns. (3.) Flash Cannon - Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Extrasensory – Psychic. Special. Deals Rank 2 base damage and has a 1/2 chance roll of making the target flinch.[/hider][/hider] [hider=Pokemon #5: Magneton][b]Species:[/b] Magneton [b]Level:[/b] 35 [b]Type:[/b] Electric/Steel [b]Gender:[/b] Unknown [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (2.) Supersonic – Normal. Status. User has a 1/5 chance roll to inflict confusion on the target. (3.) Electro Ball - Electric. Special. Deals Rank 3 base damage. (4.) Flash Cannon – Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Doublade][b]Species:[/b] Doublade [b]Level:[/b] 36 [b]Type:[/b] Steel/Ghost [b]Gender:[/b] Male [b]Ability:[/b] No Guard: All moves used by or against a Pokémon with this Ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force. [b]Held Item:[/b] None [hider=Movepool:](1.) Night Slash - Dark. Physical. Deals Rank 2 base damage. (2.) Retaliate - Normal. Physical. Deals Rank 2 base damage, but that damage is doubled if a Pokemon from the user’s party fainted in the previous turn. (3.) Iron Head – Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (4.) Slash – Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #2: Corviknight][b]Species:[/b] Corviknight [b]Level:[/b] 37 [b]Type:[/b] Flying/Steel [b]Gender:[/b] Female [b]Ability:[/b] Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Steel Wing – Steel. Physical. Deals Rank 2 base damage and has a 1/10 chance roll of raising the user’s Defense stat by one stage. (2.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Drill Peck – Flying. Physical. Deals Rank 2 base damage. (4.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage.[/hider][/hider] [hider=Pokemon #3: Archaludon][b]Species:[/b] Archaludon [b]Level:[/b] 38 [b]Type:[/b] Steel/Dragon [b]Gender:[/b] Male [b]Ability:[/b] Stalwart: Makes its user's moves ignore the target-redirecting effects of moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Breaking Swipe – Dragon. Physical. Deals Rank 1 base damage to all opponents and lowers the Attack stat of all targets by one stage. (3.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (4.) Electro Shot - Electric. Special. On the first turn, the user raises their Special Attack by one stage and absorbs electricity. On the next turn, they attack, dealing Rank 3 base damage. This move will not need to charge if it is raining. [/hider][/hider] [hider=Pokemon #4: Magnezone][b]Species:[/b] Magnezone [b]Level:[/b] 39 [b]Type:[/b] Electric/Steel [b]Gender:[/b] Unknown [b]Ability:[/b] Magnet Pull: Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. [b]Held Item:[/b] None [hider=Movepool:](1.) Electric Terrain – Electric. Status. Creates a terrain effect on the battlefield that increases the base damage of Electric type moves (by .5 HP) and prevents Pokemon from falling asleep. (2.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (3.) Electro Ball - Electric. Special. Deals Rank 3 base damage. (4.) Flash Cannon –Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.[/hider][/hider] [hider= Pokemon #5: Copperajah][b]Species:[/b] Copperajah [b]Level:[/b] 40 [b]Type:[/b] Steel [b]Gender:[/b] Female [b]Ability:[/b] Sheer Force: Removes additional effects to increase the power of moves (by 0.5 HP) when attacking. [b]Held Item:[/b] None [hider=Movepool:](1.) Heavy Slam – Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (2.) Dig - Ground. Physical. The user digs underground and becomes immune to almost all moves during the first turn. On the following turn, the move will do Rank 2 base damage. (3.) Flash Cannon - Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Strength – Normal. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Aggron][b]Species:[/b] Aggron [b]Level:[/b] 41 [b]Type:[/b] Steel/Rock [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (2.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Protect – Normal. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #2: Ferrothorn][b]Species:[/b] Ferrothorn [b]Level:[/b] 41 [b]Type:[/b] Grass/Steel [b]Gender:[/b] Male [b]Ability:[/b] Iron Barbs: Inflicts damage to the attacker on contact (.5 HP). [b]Held Item:[/b] None [hider=Movepool:](1.) Power Whip – Grass. Physical. Deals Rank 3 base damage. (2.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints. (4.) Iron Defense - Steel. Status. Raises the user’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #3: Revavroom][b]Species:[/b] Revavroom [b]Level:[/b] 42 [b]Type:[/b] Steel/Poison [b]Gender:[/b] Male [b]Ability:[/b] Overcoat: The Pokémon takes no damage from sandstorms and hailstorms. It is also protected from the effects of powders and spores. [b]Held Item:[/b] None [hider=Movepool:](1.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (2.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns. (3.) Poison Gas – Poison. Status. Has a 1/5 chance roll for inflicting poison. (4.) Poison Jab – Poison. Physical. Deals Rank 2 base damage and has a 1/5 chance to poison the target.[/hider][/hider] [hider=Pokemon #4: Tinkaton][b]Species:[/b] Tinkaton [b]Level:[/b] 43 [b]Type:[/b] Fairy/Steel [b]Gender:[/b] Female [b]Ability:[/b] Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. [b]Held Item:[/b] None [hider=Movepool:](1.) Gigaton Hammer – Steel. Physical. Deals Rank 3 base damage but cannot be used twice in a row. (2.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (3.) Play Rough – Fairy. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target's Attack stat by one stage. (4.) Flatter – Dark. Status. Raises the target's Special Attack stat by one stage and confuses it.[/hider][/hider] [hider= Pokemon #5: Hisuian Sliggoo][b]Species:[/b] Hisuian Sliggoo [b]Level:[/b] 44 [b]Type:[/b] Steel/Dragon [b]Gender:[/b] Female [b]Ability:[/b] Sap Sipper: The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Shelter – Steel. Status. Raises the user’s Defense stat by one stage. (2.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (3.) Rain Dance – Water. Status. User summons a heavy rain that falls for 5 turns, doubling the base power of Water attacks and halving the base power of Fire attacks. (4.) Dragon Pulse – Dragon. Special. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #6: Lucario][b]Species:[/b] Lucario [b]Level:[/b] 45 [b]Type:[/b] Fighting/Steel [b]Gender:[/b] Male [b]Ability:[/b] Steadfast: Raises Speed by one stage each time the Pokémon flinches. [b]Held Item:[/b] None [hider=Movepool:](1.) Aura Sphere – Fighting. Special. Deals Rank 2 base damage and never misses. (2.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (3.) Work Up – Normal. Status. Raises the user's Attack and Special Attack stats by one stage each. (4.) Heal Pulse - Psychic. Status. Heals half of the target’s maximum HP. Can only do this up to twice per battle.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Empoleon][b]Species:[/b] Empoleon [b]Level:[/b] 46 [b]Type:[/b] Water/Steel [b]Gender:[/b] Male [b]Ability:[/b] Torrent: When HP is half or below, the base power of Water-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (2.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (3.) Swagger - Normal. Status. User raises the target’s Attack stat by one stage and confuses it. (4.) Swords Dance – Normal. Status. Raises the user’s Attack stat by one stage.[/hider][/hider] [hider=Pokemon #2: Aegislash][b]Species:[/b] Aegislash [b]Level:[/b] 47 [b]Type:[/b] Steel/Ghost [b]Gender:[/b] Female [b]Ability:[/b] Stance Change: The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. [b]Held Item:[/b] None [hider=Movepool:](1.) King's Shield – Steel. Status. Protects the user from all effects of physical and special moves that target it during the turn it is used. If the move blocks an attack that would make contact with the user, the attacker’s Attack stat is lowered by one stage. But if used in succession, the success of the move must be rolled a 1/5 chance. The move also triggers the Pokemon’s (Aegislash’s) form change. (2.) Sacred Sword – Fighting. Physical. Deals Rank 2 base damage, ignoring the target's Defense and evasion stat changes. (3.) Night Slash – Dark. Physical. Deals Rank 2 base damage. (4.) Iron Head – Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch.[/hider][/hider] [hider=Pokemon #3: Metagross][b]Species:[/b] Metagross [b]Level:[/b] 48 [b]Type:[/b] Steel/Psychic [b]Gender:[/b] Gender Unknown [b]Ability:[/b] Clear Body: Prevents moves or abilities reducing the user’s stats. [b]Held Item:[/b] None [hider=Movepool:](1.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (2.) Flash Cannon – Steel. Special. Does Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Magnet Rise – Electric. Status. The user becomes immune to Ground-type attacks for five turns. (4.) Psychic – Psychic. Special. Deals Rank 2 base damage and has a 1/3 chance roll to reduce target’s Special Defense stat.[/hider][/hider] [hider=Pokemon #4: Klinklang][b]Species:[/b] Klinklang [b]Level:[/b] 49 [b]Type:[/b] Steel [b]Gender:[/b] Unknown [b]Ability:[/b] Plus: Boosts the Sp. Atk stat of the Pokémon by one stage if an ally with the Plus or Minus Ability is also in battle. [b]Held Item:[/b] None [hider=Movepool:](1.) Charge – Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage. (2.) Zap Cannon - Electric. Special. Deals Rank 3 base damage and has a 1/5 chance roll of paralyzing the target. (3.) Gear Grind – Steel. Physical. Hits twice, but always deals Rank 1 base damage for the total damage. (4.) Shift-Gear - Steel. Status. User raises their Speed and Attack stats by one stage each.[/hider][/hider] [hider=Pokemon #5: Hisuian Goodra][b]Species:[/b] Hisuian Goodra [b]Level:[/b] 50 [b]Type:[/b] Steel/Dragon [b]Gender:[/b] Female [b]Ability:[/b] Sap Sipper: The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Steel Beam - Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage. (2.) Rain Dance – Water. Status. User summons a heavy rain that falls for 5 turns, doubling the base power of Water attacks and halving the base power of Fire attacks. (3.) Curse - Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead. (4.) Dragon Pulse – Dragon. Special. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #6: Kingambit][b]Species:[/b] Kingambit [b]Level:[/b] 53 [b]Type:[/b] Dark/Steel [b]Gender:[/b] Male [b]Ability:[/b] Defiant: When its stats are lowered its Attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Kowtow Cleave – Dark. Physical. Deals Rank 3 base damage and never misses. (2.) Night Slash – Dark. Physical. Deals Rank 2 base damage. (3.) Retaliate – Normal. Physical. Deals Rank 2 base damage, but that damage is doubled if a Pokemon from the user’s party fainted in the previous turn. (4.) Steel Beam – Steel. Physical. Deals Rank 3 base damage and user receives 1.5 HP in recoil damage.[/hider][/hider][/hider][/hider][/hider] [hider=Ground Gym Leader, Landon Atlas] [center] [hider=Landon][img]https://static.zerochan.net/Silvers.Rayleigh.full.1180549.jpg[/img] [url=https://www.pixiv.net/en/users/474137/artworks]Artist Credit[/url][/hider][/center] [color=8B4513][b]Name:[/b][/color] Landon Atlas [color=8B4513][b]Age:[/b][/color] 52 [color=8B4513][b]Gender:[/b][/color] Man. He/him. [color=8B4513][b]Appearance:[/b][/color] Standing at roughly 6’2’’, Landon is a broad, muscular man who looks more older than he actually is. He lost the color in his hair young; his former ginger locks now are a silver gray. For work and gym battles, Landon dresses up formally in a nice, expensive suit. But for casual wear, he prefers loose, fitting comfortable shirts and shorts. [color=8B4513][b]Role:[/b][/color] Ground Gym Leader [color=8B4513][b]Personality:[/b][/color] Landon is a loud, boisterous man. He likes to put on a confident, energetic, up-beat positive outlook that only half of the time is truly reflective of his own feelings. He is a very sociable extravert; loves to be the life of the party and throws lots of them. He oozes a certain kind of charisma that can charm even the sourest of folk. The death of his daughter certainly hit him hard and for awhile took the spirt right out of him. It took a long time for him to return to his sense of normal, but even then, it wasn’t quite the same. He had to take up hobbies after her death in order to cope, and he turned to Pokemon battles as one of them. He had been a trainer in the past but only had a couple, close companion Pokemon. But once he started battling, he started amassing quite a collection. His skills in battling and his expertise in handling ground Pokemon led him to becoming the gym leader of Jasper Town, where he continues to this day. [color=8B4513][b]Background:[/b][/color] His father was a businessman, his father’s father was a businessman, his father’s father’s father was a businessman, and even his father’s father’s father’s father was a businessman, so it was natural that Landon Atlas would be a businessman too. Owner of Atlas Incorporated, Landon Atlas owns the Jasper Town mines and many establishments in Jasper Town itself. His dream is to put Jasper Town on the proverbial map, and have it rival the very likes of Diamond City; a rather ambitious goal. As a young adult, Landon made efforts to establish some vital networking in Diamond City on behalf of his father’s business at the time. There he met and fell in love with the lovely Cassandra Stern, a beloved opera singer and up-in-coming sensation. The two dated for a couple years before finally marrying. Both had wanted to spend more time on their careers, but life had other plans as Cassandra suddenly became pregnant. Roughly nine months later, Charlotte Atlas-Stern was born. Landon was over the moon to be a father, but he wasn’t quite ready to actually parent. Not willing to give up his dreams, he and Cassandra argued over how much both parents were going to be in the child’s life. Neither wanted to give up their jobs but while Landon was perfectly fine with hiring a nanny; Cassandra was against it. After years of both trying to half-heartedly have both their careers and being parents at the same time; it finally came to a head. While on a cruise on the S.S. Calypso, a worn-out Cassandra fell asleep, leaving young Charlotte unsupervised. Six-year-old Charlotte got out of the room and went around exploring the ship, only to have disappeared. Landon was supposed to have been on that trip with them, but had decided to stay back home for work. But when he got that call, his life came to a crashing halt. Charlotte had been missing for hours and no one could find her on the ship. Landon flew over there to find his wife in hysterics and his child still missing. After searching the whole ship for hours and finding nothing, the next assumption was that the girl may have fallen overboard and so they brought in the coast guard. They searched for hours until they finally came back with something; Charlotte’s Skitty doll that was floating in the ocean, which signified the end of the search. Charlotte was presumed dead and lost at sea and Landon and Cassandra’s life was forever changed. The news quickly caught wind of the story and would not stop reporting on it. Paparazzi harassed both terribly, they couldn’t even get out of their own driveway without being bombarded by news reporters. Cassandra got the worst of it, the media blaming her for her daughter’s death and ruining her reputation in the process. She even lost her job for it. But at the time, Landon didn’t feel sorry for her. In fact, he felt it was justified. Landon blamed Cassandra for Charlotte’s death. Deep down he also blamed himself; believing himself to have been responsible for not being there. He should’ve been there. If he was there, Charlotte would still be alive. But it was much easier to blame Cassandra and between the arguing and the fighting, their relationship quickly began to tear apart. Eventually, Landon hit a breaking point and tried to take his own life. He was caught and intercepted by a family friend and was admitted to a hospital. Defeated and with no will to live, Landon was at his lowest. It was there at the hospital, though, that he met someone just as miserable as he was; a young little girl who was close to Charlotte’s age. Her name was Caelia. Having lost her parents, Caelia didn’t respond or talk to anyone. Barely ate. It was only after Landon gave the girl a Clefairy doll did the girl respond and begin to open up. The two became very attached to one another and when Landon found out that her nearest relative who would be willing to take her would be someone overseas, Landon offered to take the girl in and adopt her. He made sure to ask Caelia herself first and she was happy at the thought of Landon being her new caretaker. But when Landon brought it up with his wife, Cassandra was fuming. She criticized Landon for trying to replace their daughter who had just died and the two argued. Cassandra refused to accept the girl and wouldn’t sign the adoption papers, so Landon brought up divorce papers instead. Landon had been thinking of divorcing Cassandra ever since Charlotte’s death, but her lack of even trying to accept Caelia convinced him that this wasn’t going to work out. Landon knew that he had failed Charlotte, and didn’t want to fail Caelia. Cassandra was heartbroken and tried to convince him otherwise, but he was adamant. The two had a nasty divorce and that would be the last he’d see of Cassandra for many years. After that, life went along pretty simply for Landon and Caelia. They had some occasional bumps in adjusting to one another, but it was an arrangement both were happy with. Landon got to be the father he always wanted to be with Caelia and Caelia got to have a relatively normal life with a parental figure that she needed. He is friendly with Kouki Ito, as they both are some of Starre’s older gym leaders and have business interests that often align. They sometimes go fishing together. [hider=Pokemon][hider=Team 1][hider=Pokemon #3: Wooper][b]Species:[/b] Wooper [b]Level:[/b] 12 [b]Type:[/b] Water/Ground [b]Gender:[/b] Female [b]Ability:[/b] Water Absorb: If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage (base damage worth of HP). [b]Held Item:[/b] None [hider=Movepool:](1.) Water Gun – Water. Special. Deals Rank 1 base damage. (2.) Rain Dance – Water. Status. User summons a heavy rain that falls for 5 turns, doubling the base power of Water attacks and halving the base power of Fire attacks. (3.) Bulldoze - Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Mist – Ice. Status. User cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.[/hider][/hider] [hider=Pokemon #4: Cubone][b]Species:[/b] Cubone [b]Level:[/b] 13 [b]Type:[/b] Ground [b]Gender:[/b] Male [b]Ability:[/b] Lightning Rod: The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. [b]Held Item:[/b] None [hider=Movepool:](1.) Mud-Slap – Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage. (2.) Tail Whip – Normal. Status. User reduces the target’s Defense stat by one stage. (3.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.[/hider][/hider] [hider=Pokemon #5: Sandshrew][b] Species:[/b] Sandshrew [b]Level:[/b] 14 [b]Type:[/b] Ground [b]Gender:[/b] Female [b]Ability:[/b] Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (2.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (3.) Fury Cutter – Bug. Physical. Deals Rank 1 base damage. (4.) Poison Sting – Poison. Physical. Deals Rank 1 base damage and has 1/5 chance roll for inflicting poison.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #1: Silicobra][b]Species:[/b] Silicobra [b]Level:[/b] 16 [b]Type:[/b] Ground [b]Gender:[/b] Female [b]Ability:[/b] Sand Spit: This Pokemon creates a Sandstorm when hit by an attack. The sandstorm lasts for 5 turns. [b]Held Item:[/b] None [hider=Movepool:](1.) Wrap – Normal. Physical. User wraps around the opponent and squeezes for 2-5 turns. The first attack deals Rank 1 base damage. At the end of every turn for 2-5 turns, they deal half Rank 1 base damage. User must roll 1/3 roll to determine how many extra turns they can do this for. During this time, the opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. (2.) Brutal Swing – Dark. Physical. Deals Rank 1 base damage to all adjacent Pokémon, including allies. (3.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Minimize – Normal. Status. Raises the user’s evasion stat by one stage.[/hider][/hider] [hider=Pokemon #3: Toedscool][b]Species:[/b] Toedscool [b]Level:[/b] 18 [b]Type:[/b] Ground/Grass [b]Gender:[/b] Male [b]Ability:[/b] Mycelium Might: When using status moves, this Pokemon is unaffected by the target’s Ability. [b]Held Item:[/b] None [hider=Movepool:](1.) Mega Drain – Grass. Special. Inflicts 2 HP damage, heal for 1 HP. (2.) Supersonic – Normal. Status. User has a 1/5 chance roll to inflict confusion on the target. (3.) Poison Powder – Poison. Status. 1/5 chance roll of inflicting poison onto the opponent. (4.) Mud-Slap – Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage.[/hider][/hider] [hider=Pokemon #3: Hippopotas][b]Species:[/b] Hippopotas [b]Level:[/b] 20 [b]Type:[/b] Ground [b]Gender:[/b] Female [b]Ability:[/b] Sand Stream: Pokemon summons a sandstorm when it enters battle. It lasts for 5 turns. [b]Held Item:[/b] None [hider=Movepool:](1.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (2.) Yawn – Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn. (3.) Bulldoze - Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Dig – Ground. Physical. The user digs underground and becomes immune to almost all moves during the first turn. On the following turn, the move will do Rank 2 base damage.[/hider][/hider] [/hider] [hider=Team 3][hider=Pokemon #1: Clodsire][b]Species:[/b] Clodsire [b]Level:[/b] 21 [b]Type:[/b] Poison/Ground [b]Gender:[/b] Male [b]Ability:[/b] Water Absorb: If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage (base damage worth of HP). [b]Held Item:[/b] None [hider=Movepool:](1.) Stomping Tantrum - (2.) Poison Tail – Poison. Physical. Deals Rank 1 base damage and has a 1/5 chance roll of poisoning the target. (3.) Amnesia – Psychic. Status. Raises the user’s Special Defense stat by one stage. (4.) Yawn – Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn.[/hider][/hider] [hider=Pokemon #4: Diggersby][b]Species:[/b] Diggersby [b]Level:[/b] 23 [b]Type:[/b] Normal/Ground [b]Gender:[/b] Male [b]Ability:[/b] Pickup: After every battle, user has an extra chance to do an item roll. [b]Held Item:[/b] None [hider=Movepool:](1.) Leer – Normal. Status. Lowers the opponent’s defense by one stage. (2.) Flail – Normal. Physical. Normally deals Rank 2 base damage, but when HP is half or less, it deals double Rank 2 base damage. (3.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power. (4.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.[/hider][/hider] [hider=Pokemon #5: Wormadam – Sandy Cloak][b]Species:[/b] Wormadam – Sandy Cloak [b]Level:[/b] 24 [b]Type:[/b] Bug/Ground [b]Gender:[/b] Female [b]Ability:[/b] Anticipation: User can sense if the opponent has a super effective move against them, and will shudder. [b]Held Item:[/b] None [hider=Movepool:](1.) Quiver Dance – Bug. Status. Raises the user's Special Attack, Special Defense, and Speed stats by one stage each. (2.) Bug Bite – Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (3.) Sucker Punch - Dark. Physical. Deals Rank 2 base damage. Move is a guaranteed hit if the opponent uses an attack move first. The user still has to roll for dodging the opponent’s initial attack. If the user moves first, the attack fails. (4.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.[/hider][/hider] [hider=Pokemon #6: Marshtomp][b]Species:[/b] Marshtomp [b]Level:[/b] 25 [b]Type:[/b] Water/Ground [b]Gender:[/b] Male [b]Ability:[/b] [b]Held Item:[/b] None [hider=Movepool:](1.) Mud Shot – Ground. Special. Deals Rank 1 base damage and then lowers the Speed stat of the target by one stage. (2.) Water Pulse - Water. Special. Deals Rank 1 base damage and has a 1/5 chance roll of confusing the target. (3.) Supersonic - Normal. Status. User has a 1/5 chance roll to inflict confusion on the target. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #2: Stunfisk][b]Species:[/b] Stunfisk [b]Level:[/b] 26 [b]Type:[/b] Ground/Electric [b]Gender:[/b] Male [b]Ability:[/b] Static: The opponent has a 1/3 chance of being induced with paralyze when using an attack, that requires physical contact, against this Pokémon. [b]Held Item:[/b] None [hider=Movepool:](1.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power. (2.) Sucker Punch - Dark. Physical. Deals Rank 2 base damage. Move is a guaranteed hit if the opponent uses an attack move first. The user still has to roll for dodging the opponent’s initial attack. If the user moves first, the attack fails. (3.) Thunder Shock – Electric. Special. Deals Rank 1 base damage and has a 1/5 chance of paralyzing the target. Electric types cannot be paralyzed. (4.) Charge – Electric. Status. If the user's next move is Electric-type, its base power will be doubled. This move also raises the user’s Special Defense by one stage.[/hider][/hider] [hider=Pokemon #3: Donphan][b]Species:[/b] Donphan [b]Level:[/b] 26 [b]Type:[/b] Ground [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Slam - Normal. Physical. Deals Rank 2 base damage. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Fire Fang – Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (4.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power.[/hider][/hider] [hider=Pokemon #4: Alolan Dugtrio][b]Species:[/b] Alolan Dugtrio [b]Level:[/b] 28 [b]Type:[/b] Ground/Steel [b]Gender:[/b] Female [b]Ability:[/b] Tangling Hair: Contact with the Pokémon lowers the attacker's Speed stat by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (2.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (3.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (4.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power.[/hider][/hider] [hider=Pokemon #1: Nidoqueen][b]Species:[/b] Nidoqueen [b]Level:[/b] 30 [b]Type:[/b] Poison/Ground [b]Gender:[/b] Female [b]Ability:[/b] Poison Point: 1/5 chance that contact with the Pokémon may poison the attacker. [b]Held Item:[/b] None [hider=Movepool:](1.) Stomping Tantrum - Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power. (2.) Toxic – Poison. Status. Has a 1/5 chance roll to poison the target. (3.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (4.) Sludge Wave - Poison. Special. Deals Rank 2 base damage and has a 1/5 chance roll of poisoning the target. In double battles, it will hit all Pokemon.[/hider][/hider][/hider] [hider=Team 5][hider=Pokemon #1: Excadrill][b]Species:[/b] Excadrill [b]Level:[/b] 31 [b]Type:[/b] Ground/Steel [b]Gender:[/b] Male [b]Ability:[/b] Sand Rush: Boosts the Pokémon's Speed by one stage in a sandstorm. [b]Held Item:[/b] None [hider=Movepool:](1.) Horn Drill – Normal. Physical. A move that will KO a target instantly, but has a 1/10 chance of successfully hitting. (2.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage. (3.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Sandstorm – Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once.[/hider][/hider] [hider=Pokemon #2: Mudsdale][b]Species:[/b] Mudsdale [b]Level:[/b] 32 [b]Type:[/b] Ground [b]Gender:[/b] Female [b]Ability:[/b] Stamina: Boosts the Defense stat by one stage when the Pokémon is hit by an attack. [b]Held Item:[/b] None [hider=Movepool:](1.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Counter - Fighting. Physical. Deals double the damage done to them by a physical move right back to the attacker. Does not work if the move is first in the turn, if the opponent did not attack the attacker, or if the move category was not physical. (3.) High Horsepower – Ground. Physical. Deals Rank 2 base damage. (4.) Strength – Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Gastrodon – West Sea][b]Species:[/b] Gastrodon - West Sea [b]Level:[/b] 33 [b]Type:[/b] Water/Ground [b]Gender:[/b] Female [b]Ability:[/b] Storm Drain: Instead of taking damage from Water type moves, the user’s Sp. Attack stat is boosted. [b]Held Item:[/b] None [hider=Movepool:](1.) Recover – Normal. Status. User heals itself, restoring half max HP. This can only be done once per battle. (2.) Body Slam - Normal. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis. (3.) Muddy Water – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s accuracy by one stage. It hits all adjacent opponents. (4.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage.[/hider][/hider] [hider=Pokemon #4: Camerupt][b]Species:[/b] Camerupt [b]Level:[/b] 34 [b]Type:[/b] Fire/Ground [b]Gender:[/b] Male [b]Ability:[/b] Magma Armor: Prevents the Pokemon from becoming frozen. [b]Held Item:[/b] None [hider=Movepool:](1.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Lava Plume – Fire. Special. It damages all adjacent Pokémon in Double Battles, dealing Rank 2 base damage. It also has a 1/5 chance roll of burning each of them. (4.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.[/hider][/hider] [hider=Pokemon #5: Pupitar][b] Species:[/b] Pupitar [b]Level:[/b] 35 [b]Type:[/b] Rock/Ground [b]Gender:[/b] Female [b]Ability:[/b] Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). [b]Held Item:[/b] None [hider=Movepool:](1.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Claydol][b]Species:[/b] Claydol [b]Level:[/b] 36 [b]Type:[/b] Ground/Psychic [b]Gender:[/b] Unknown [b]Ability:[/b] Levitate: User is immune to ground type moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Hyper Beam – Normal. Special. Deals Rank 3 base damage on the first turn, and on the second turn it must recharge. (2.) Earth Power – Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Cosmic Power - Psychic. Status. Raises the user’s Special Defense and Defense stats by one stage each. (4.) Extrasensory – Psychic. Special. Deals Rank 2 base damage and has a 1/2 chance roll of making the target flinch.[/hider][/hider] [hider=Pokemon #2: Golem][b]Species:[/b] Golem [b]Level:[/b] 37 [b]Type:[/b] Rock/Ground [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (3.) Heavy Slam - Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (4.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints.[/hider][/hider] [hider=Pokemon #4: Runerigus][b]Species:[/b] Runerigus [b]Level:[/b] 38 [b]Type:[/b] Ground/Ghost [b]Gender:[/b] Female [b]Ability:[/b] Wandering Spirit: The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. [b]Held Item:[/b] None [hider=Movepool:](1.) Shadow Claw – Ghost. Physical. Deals Rank 2 base damage. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Disable – Normal. Status. Disables the last move that the target used for four turns. Only one move can be disabled at a time. (4.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.[/hider][/hider] [hider=Pokemon #5: Steelix][b]Species:[/b] Steelix [b]Level:[/b] 39 [b]Type:[/b] Steel/Ground [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #6: Whiscash][b]Species:[/b] Whiscash [b]Level:[/b] 40 [b]Type:[/b] Water/Ground [b]Gender:[/b] Female [b]Ability:[/b] Oblivious: User is prevented from becoming infatuated. [b]Held Item:[/b] None [hider=Movepool:](1.) Rest - Psychic. Status. Causes the user to fall asleep, healing them to full HP. (2.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (3.) Muddy Water – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s accuracy by one stage. It hits all adjacent opponents. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Gliscor][b]Species:[/b] Gliscor [b]Level:[/b] 41 [b]Type:[/b] Ground/Flying [b]Gender:[/b] Female [b]Ability:[/b] Hyper Cutter: Prevents Attack reduction. [b]Held Item:[/b] None [hider=Movepool:](1.) Poison Jab – Poison. Physical. Deals Rank 2 base damage and has a 1/5 chance to poison the target. (2.) Thunder Fang – Electric. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis on the target. (3.) Acrobatics – Flying. Physical. Deals double Rank 1 base damage if the user is not holding an item. Otherwise, it does regular Rank 1 base damage. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #2: Ursaluna][b]Species:[/b] Ursaluna [b]Level:[/b] 41 [b]Type:[/b] Ground/Normal [b]Gender:[/b] Male [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Rest – Psychic. Status. Causes the user to fall asleep, healing them to full HP. (2.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (3.) Headlong Rush – Ground. Physical. Deals Rank 3 base damage and reduces the user’s Defense and Special Defense stat by one stage each. (4.) Slash – Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Seismitoad][b]Species:[/b] Seismitoad [b]Level:[/b] 42 [b]Type:[/b] Water/Ground [b]Gender:[/b] Male [b]Ability:[/b] Poison Touch: This Pokemon's contact moves have a 1/5 chance roll of poisoning. [b]Held Item:[/b] None [hider=Movepool:](1.) Drain Punch – Fighting. Physical. Deals Rank 2 base damage and then heals the user with HP with half of the damage inflicted. (2.) Bubble Beam – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (3.) Aqua Ring – Water. Status. Heals .5 HP at the end of every turn. (4.) Earthquake - Ground. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #4: Palossand][b]Species:[/b] Palossand [b]Level:[/b] 43 [b]Type:[/b] Ghost/Ground [b]Gender:[/b] Female [b]Ability:[/b] Water Compaction: Boosts the Pokémon's Defense stat by one stage when hit by a Water-type move. [b]Held Item:[/b] None [hider=Movepool:](1.) Hypnosis – Psychic. Status. Has a 1/5 chance roll of putting the target to sleep. (2.) Giga Drain – Grass type. Special. Deals 3 HP damage and heals for 1.5 HP. (3.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (4.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage.[/hider][/hider] [hider=Pokemon #5: Torterra][b]Species:[/b] Torterra [b]Level:[/b] 44 [b]Type:[/b] Grass/Ground [b]Gender:[/b] Male [b]Ability:[/b] Overgrow: When HP is half or below, the base power of Grass-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (2.) Synthesis - Grass. Status. Heals the user based on the weather. With harsh sunlight, it restores half total HP. With no weather effects it restores half total HP - base damage’s worth of HP. In any other weather condition, it is the user’s base damage worth of HP. (Ex: Tier 1. Harsh sunlight = heals 2.5. No weather effects = heals 2.5 - 1 HP [so 1.5 HP]. Other conditions = 1 HP [base damage for Tier 1].This move can only be used once per battle. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead.[/hider][/hider] [hider=Pokemon #6: Flygon][b]Species:[/b] Flygon [b]Level:[/b] 45 [b]Type:[/b] Ground/Dragon [b]Gender:[/b] Female [b]Ability:[/b] [b]Held Item:[/b] None [hider=Movepool:](1.) Dragon Claw – Dragon. Physical. Deals Rank 2 base damage. (2.) Dragon Dance – Dragon. Status. Raises the user’s Attack and Speed stat by one stage each. (3.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (4.) Earthquake – Ground. Physical. Deals Rank 3 base damage.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Swampert][b]Species:[/b] Swampert [b]Level:[/b] 46 [b]Type:[/b] Water/Ground [b]Gender:[/b] Female [b]Ability:[/b] Torrent: When HP is half or below, the base power of Water-type moves is doubled. [b]Held Item:[/b] None [hider=Movepool:](1.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (2.) Muddy Water – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll of lowering the target’s accuracy by one stage. It hits all adjacent opponents. (3.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (4.) Supersonic – Normal. Status. User has a 1/5 chance roll to inflict confusion on the target.[/hider][/hider] [hider=Pokemon #2: Mamoswine][b]Species:[/b] Mamoswine [b]Level:[/b] 46 [b]Type:[/b] Ice/Ground [b]Gender:[/b] Male [b]Ability:[/b] Oblivious: User is prevented from becoming infatuated. [b]Held Item:[/b] None [hider=Movepool:](1.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (2.) Ice Fang – Ice. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to freeze the target. (3.) Mist - Ice. Status. User cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. (4.) Earthquake - Ground. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #3: Krookodile][b]Species:[/b] Krookodile [b]Level:[/b] 47 [b]Type:[/b] Ground/Dark [b]Gender:[/b] Male [b]Ability:[/b] [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Sandstorm – Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (3.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (4.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage.[/hider][/hider] [hider= Pokemon #4: Rhyperior][b]Species:[/b] Rhyperior [b]Level:[/b] 48 [b]Type:[/b] Ground/Rock [b]Gender:[/b] Female [b]Ability:[/b] Lightning Rod: The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Attack stat is boosted. [b]Held Item:[/b] None [hider=Movepool:](1.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (2.) Drill Run - Ground. Physical. Deals Rank 2 base damage. (3.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (4.) Takedown – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage.[/hider][/hider] [hider=Pokemon #5: Golurk][b]Species:[/b] Golurk [b]Level:[/b] 49 [b]Type:[/b] Ground/Ghost [b]Gender:[/b] Male [b]Ability:[/b] [b]Held Item:[/b] None [hider=Movepool:](1.) Earthquake - Ground. Physical. Deals Rank 3 base damage. (2.) Focus Punch - Fighting. Physical. The user will start focusing at the beginning of the turn, then execute the move at the end of the turn, unless it was hit by another Pokémon's damaging move before executing the move, in which case it will lose its focus and be unable to attack. To successfully hit, the user must succeed an evasion roll in the second part of the turn. The move fails or cannot be used if the user is not first in the turn. Deals double Rank 3 base damage if successful. (3.) Curse – Ghost. Status. If the user is a ghost type Pokemon: user cuts their HP in half to lay a curse on the target. Following the end of every turn, the user loses base damage worth of HP. This lasts until the Pokemon switches out or the battle ends. If the user is not a Ghost type, then the user's Speed stat will drop by one stage and its Attack stat and Defense stat will rise by one stage each instead. (4.) Phantom Force – Ghost. Physical. The move causes the user to "vanish" on the turn it is used, making it semi-invulnerable, and then reappear the next turn dealing Rank 2 base damage. It hits the target even if it is protected by a protection move, and removes the effects of protection moves from the target for the remainder of the turn.[/hider][/hider] [hider=Pokemon #6: Garchomp][b]Species:[/b] Garchomp [b]Level:[/b] 50 [b]Type:[/b] Dragon/Ground [b]Gender:[/b] Female [b]Ability:[/b] Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch - Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Dragon Claw - Dragon. Physical. Deals Rank 2 base damage. (3.) Slash - Normal. Physical. Deals Rank 2 base damage. (4.) Earthquake - Ground. Physical. Deals Rank 3 base damage.[/hider][/hider][/hider][/hider][/hider] [hider=Rock Gym Leader, Cairn Farris][center][hider=Cairn][img]https://s1.zerochan.net/Assassin.%28Tezcatlipoca%29.600.3912458.jpg[/img] [url=https://www.pixiv.net/en/artworks/106221899]Source[/url] & [url=https://www.pixiv.net/en/users/83739]Artist Credit[/url][/hider][/center] [color=800000][b]Name:[/b][/color] Cairn Farris [color=800000][b]Age:[/b][/color] 27 [color=800000][b]Gender:[/b][/color] Man. He/him. [color=800000][b]Appearance:[/b][/color] Standing at 6’2’’, Cairn has long blonde hair with fair skin. He covers his striking light blue eyes with a pair of sunglasses. He usually wears a white shirt with a black jacket over it and accompanies it with a pair of black pants. He is often seen wearing a large medallion around his neck. [color=800000][b]Role:[/b][/color] Rock Gym Leader [color=800000][b]Personality:[/b][/color] Cairn is a laid-back, easy-going individual who is hard to rattle. He has a very carefree nature about him and doesn’t like to make big commitments. The only commitment he believes is worth keeping is his commitment to Mother Island Park and the Amber City Gym. Although not as grounded as his rock Pokemon, Cairn isn’t completely unreliable. He simply doesn’t care to be relied on. He’s a rather calm person, and rarely emotionally upset. He has a positive outlook on life and almost sunny disposition. When problems at the park arrive, Cairn usually remains level-headed and tackles them straight on. When it comes to reputation, Cairn’s is that of a playboy and a womanizer. Some of it is earned, but some of it is merely a matter of miscommunication. Cairn is always honest about his intentions and doesn’t shy away that he prefers casual, fun relationships to serious bonds. Unfortunately, he still manages to upset people despite being upfront about it. [color=800000][b]Background:[/b][/color] Born to a wealthy family, Cairn didn’t know his parents very well growing up. They were frequently away on business trips most of his childhood (and into his adulthood) and so Cairn was raised by his grandfather, primarily. Being the old man’s only grandson and a man of sizeable wealth; needless to say, Cairn was very spoiled growing up. But while spoiled, Cairn’s grandfather raised his grandson well and taught him about Pokemon, especially Pokemon of the prehistoric era. Cairn was a frequent attendee of his grandfather’s park, whose sole purpose was the revitalization of fossil Pokemon and bringing them to life. Mother Island Park was forever a second home to Cairn. It was his grandfather’s intention for Cairn to eventually inherit the park, and it was Cairn’s dream to inherit the park and improve upon his grandfather’s legacy. Cairn went to school to study biology and business. During that time, he took up battling as a side hobby after the suggestion of one of his friends. He didn’t particularly care for it too much, but was noticeably talented in it and enjoyed the attention he got from winning. Over time, he grew to like battling more and proceeded to apply for a permit to be a gym leader in Amber City. It went through and soon Cairn found himself to be the leader of one brand new gym, where he would lead as gym leader. Sometime after that, his grandfather suddenly retired as owner of the Mother Island Park due to health concerns and ultimately passed the torch to him. Since then, Cairn has been juggling his duties as gym leader and park owner. When he’s not busy with his obligations, Cairn likes to socialize with his friends and paramours. Cairn’s grandfather happens to be close friends with the steel Gym Leader of Zircon City, Kouki Ito. But while Kouki and his grandfather get along great, Cairn and Kouki do not. Kouki’s laid-back attitude clashes with Kouki’s disciplined and ambitious nature. Cairn thinks the old man is too strict, while Kouki thinks the young man is too carefree. [hider=Pokemon Teams][hider=Team 1][hider=Pokemon #4: Rockruff][b]Species:[/b] Rockruff [b]Level:[/b] 11 [b]Type:[/b] Rock [b]Gender:[/b] Female [b]Ability:[/b] Vital Spirit: User cannot be put to sleep. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Leer – Normal. Status. Lowers the opponent’s defense by one stage. (3.) Double Team – Normal. Status. Increases the user's evasion by one stage OR lowers the opponent’s accuracy by one stage. (4.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.[/hider][/hider] [hider=Pokemon #3: Hisuian Growlithe][b]Species:[/b] Hisuian Growlithe [b]Level:[/b] 13 [b]Type:[/b] Fire/Rock [b]Gender:[/b] Male [b]Ability:[/b] Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. [b]Held Item:[/b] None [hider=Movepool:](1.) Ember – Fire. Special. Deals Rank 1 base damage and has a 1/5 chance roll for inflicting burn on the target. (2.) Howl – Normal. Status. Raises the user’s Attack stat by one stage. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Rock Tomb – Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.[/hider][/hider] [hider=Pokemon #6: Kabuto][b]Species:[/b] Kabuto [b]Level:[/b] 15 [b]Type:[/b] Rock/Water [b]Gender:[/b] Female [b]Ability:[/b] Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Absorb – Grass. Special. Deals Rank 1 base damage (1 HP) and heals for half Rank 1 base damage (.5 HP). (2.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage. (3.) Sand Attack – Ground. Status. Lowers the opponent’s accuracy by one stage. (4.) Aqua Jet – Water. Physical. Deals Rank 1 base damage.[/hider][/hider][/hider] [hider=Team 2][hider=Pokemon #2: Tirtouga][b]Species:[/b] Tirtouga [b]Level:[/b] 16 [b]Type:[/b] Water/Rock [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Water Gun – Water. Special. Deals Rank 1 base damage. (2.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (3.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage. (4.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent.[/hider][/hider] [hider=Pokemon #5: Roggenrola][b]Species:[/b] Roggenrola [b]Level:[/b] 18 [b]Type:[/b] Rock [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (2.) Harden – Normal. Status. Raises the user’s Defense stat by one stage. (3.) Mud-Slap – Ground. Deals Rank 1 base damage and guarantees to lower the accuracy of the opponent by one stage. (4.) Rock Tomb – Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.[/hider][/hider] [hider=Pokemon #6: Carkol][b]Species:[/b] Carkol [b]Level:[/b] 20 [b]Type:[/b] Rock/Fire [b]Gender:[/b] Male [b]Ability:[/b] Steam Engine: This Pokemon’s Speed stat raises by one stage if hit by a Fire or Water type move. [b]Held Item:[/b] None [hider=Movepool:](1.) Flame Charge – Fire. Physical. Deals Rank 1 base damage and increases the user’s speed by one stage. (2.) Smokescreen – Normal. Status. Lowers the target's accuracy stat by one stage. (3.) Rock Polish – Rock. Status. User raises their Speed stat by one stage. (4.) Rock Tomb - Rock. Physical. Deals Rank 1 base damage and lowers the opponent’s Speed stat by one stage.[/hider][/hider][/hider] [hider=Team 3][hider=Pokemon #1: Sudowoodo][b]Species:[/b] Sudowoodo [b]Level:[/b] 21 [b]Type:[/b] Rock [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Slam – Normal. Physical. Deals Rank 2 base damage. (2.) Mimic – The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. (3.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (4.) Fake Tears - Dark. Status. Lowers the target's Special Defense stat by one stage.[/hider][/hider] [hider=Pokemon #2: Larvitar][b]Species:[/b] Larvitar [b]Level:[/b] 22 [b]Type:[/b] Rock/Ground [b]Gender:[/b] Female [b]Ability:[/b] Guts: If user has a status condition, their attack increases by one stage. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Stomping Tantrum – Ground. Physical. Normally, deals Rank 2 base damage. But if the previous move failed, this move will be doubled in base power.[/hider][/hider] [hider=Pokemon #3: Lileep][b]Species:[/b] Lileep [b]Level:[/b] 24 [b]Type:[/b] Rock/Grass [b]Gender:[/b] Female [b]Ability:[/b] Suction Cups: The Pokemon cannot be forcibly switched out of the fight. [b]Held Item:[/b] None [hider=Movepool:](1.) Confuse Ray – Ghost. User has a 1/5 chance roll to confuse the target. (2.) Rock Slide - Rock. Physical. Deals Rank 2 base damage. (3.) Mega Drain – Grass. Special. Inflicts 2 HP damage, heal for 1 HP. (4.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage.[/hider][/hider] [hider=Pokemon #4: Drednaw][b]Species:[/b] Drednaw [b]Level:[/b] 25 [b]Type:[/b] Water/Rock [b]Gender:[/b] Female [b]Ability:[/b] Strong Jaw: Doubles the base power of biting moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Rock Slide – Rock. Physical. Deals Rank 2 base damage. (2.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Razor Shell – Water. Physical. Does Rank 2 base damage and has a 1/2 chance roll of lowering the target’s Defense stat by one stage. (4.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance.[/hider][/hider][/hider] [hider=Team 4][hider=Pokemon #1: Lycanroc – Dusk Form][b]Species:[/b] Lycanroc – Dusk Form [b]Level:[/b] 26 [b]Type:[/b] Rock [b]Gender:[/b] Female [b]Ability:[/b] Tough Claws: Doubles up the base power of moves that make direct contact. [b]Held Item:[/b] None [hider=Movepool:](1.) Crush Claw – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to lower the target’s Defense stat by one stage. (2.) Howl – Normal. Status. Raises the user’s Attack stat by one stage. (3.) Bite – Dark. Physical. Deals Rank 1 base damage and has a 1/2 chance of flinching the opponent. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #2: Graveler][b]Species:[/b] Graveler [b]Level:[/b] 26 [b]Type:[/b] Rock/Ground [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Tackle – Normal. Physical. Deals Rank 1 base damage. (2.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints. (3.) Bulldoze – Ground. Physical. Deals Rank 1 base damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Corsola][b]Species:[/b] Corsola [b]Level:[/b] 28 [b]Type:[/b] Water/Rock [b]Gender:[/b] Female [b]Ability:[/b] Natural Cure: All status conditions are cured once the Pokemon is switched out. [b]Held Item:[/b] None [hider=Movepool:](1.) Bubble Beam – Water. Special. Deals Rank 2 base damage and has a 1/3 chance roll for lowering the target’s speed by one stage. (2.) Aqua Ring – Water. Status. Heals .5 HP at the end of every turn. (3.) Endure – Normal. Status. Sacrificing their dodge roll, this move allows the user to survive any attack that would cause it to faint, leaving the user with .5 HP instead. Can be used by Pokémon with only .5 HP and can protect the user from fainting from multiple attacks in one turn. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Rock Slide - Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #4: Anorith][b]Species:[/b] Anorith [b]Level:[/b] 30 [b]Type:[/b] Rock/Bug [b]Gender:[/b] Male [b]Ability:[/b] Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Slash - Normal. Physical. Deals Rank 2 base damage. (2.) Bug Bite – Bug. Physical. Deals Rank 1 base damage, and if the target is holding a berry, the user will eat that berry and gain its effects. (3.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (4.) Rock Slide - Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [/hider] [hider=Team 5][hider=Pokemon #1: Rampardos][b]Species:[/b] Rampardos [b]Level:[/b] 31 [b]Type:[/b] Rock [b]Gender:[/b] Male [b]Ability:[/b] Mold Breaker: The Pokémon's moves are unimpeded by the Ability of the target. [b]Held Item:[/b] None [hider=Movepool:](1.) Swords Dance – Normal. Status. Raises the user’s Attack stat by one stage. (2.) Assurance – Dark. Physical. Deals Rank 1 base damage but will deal double Rank 1 base damage if the target has already received damage on the turn it is used. This includes self-inflicted and indirect damage, such as damage from a Life Orb, recoil, crash damage, or hurting itself in confusion. (3.) Take Down – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (4.) Slam - Normal. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #2: Carbink][b]Species:[/b] Carbink [b]Level:[/b] 32 [b]Type:[/b] Rock/Fairy [b]Gender:[/b] Unknown [b]Ability:[/b] Clear Body: Prevents moves or abilities reducing the user’s stats. [b]Held Item:[/b] None [hider=Movepool:](1.) Flail – Normal. Physical. Normally deals Rank 2 base damage, but when HP is half or less, it deals double Rank 2 base damage. (2.) Rock Polish – Rock. Status. User raises their Speed stat by one stage. (3.) Light Screen – Psychic. Status. Halves damage done by special moves to the user for 5 turns. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Bastiodon][b]Species:[/b] Bastiodon [b]Level:[/b] 33 [b]Type:[/b] Rock/Steel [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Protect – Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (2.) Metal Sound – Steel. Status. User lowers the target’s Special Defense by one stage. (3.) Take Down – Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #4: Binacle][b]Species:[/b] Binacle [b]Level:[/b] 34 [b]Type:[/b] Rock/Water [b]Gender:[/b] Male [b]Ability:[/b] Tough Claws: Doubles up the base power of moves that make direct contact. [b]Held Item:[/b] None [hider=Movepool:](1.) Water Gun – Water. Special. Deals Rank 1 base damage. (2.) Slash - Normal. Physical. Deals Rank 2 base damage. (3.) Ancient Power – Rock. Special. Deals Rank 1 base damage and has a 1/10 chance roll of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. (4.) Hone Claws – Dark. Status. User raises their Attack and Accuracy stat by one stage.[/hider][/hider] [hider=Pokemon #5: Pupitar][b]Species:[/b] Pupitar [b]Level:[/b] 35 [b]Type:[/b] Rock/Ground [b]Gender:[/b] Female [b]Ability:[/b] Shed Skin: At the end of each turn, the user has a 1/3 chance to cure any status conditions (before they inflict damage). [b]Held Item:[/b] None [hider=Movepool:](1.) Iron Defense – Steel. Status. Raises the user’s Defense stat by one stage. (2.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider][/hider] [hider=Team 6][hider=Pokemon #1: Coalossal][b]Species:[/b] Coalossal [b]Level:[/b] 36 [b]Type:[/b] Rock/Fire [b]Gender:[/b] Female [b]Ability:[/b] Steam Engine: This Pokemon’s Speed stat raises by one stage if hit by a Fire or Water type move. [b]Held Item:[/b] None [hider=Movepool:](1.) Tar Shot – Rock. Status. Lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target. (2.) Incinerate – Fire. Special. Deals Rank a base damage to all adjacent opponents. It destroys any Berries held by the hit Pokémon. (3.) Power Gem - Rock. Special. Deals Rank 2 base damage. (4.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage.[/hider][/hider] [hider Pokemon #2: Glimmora][b]Species:[/b] Glimmora [b]Level:[/b] 37 [b]Type:[/b] Rock/Poison [b]Gender:[/b] Female [b]Ability:[/b] Toxic Debris: Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Mortal Spin – Poison. Physical. The user deals Rank 1 base damage and can eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also has a 1/5 chance roll of inflicting poison on the target. (2.) Venoshock – Poison. Special. Deals double Rank 2 base damage if the target is poisoned. If not, it does regular Rank 2 base damage. (3.) Self-Destruct – Normal. Physical. User deals big damage (5 HP) and then faints. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #3: Probopass][b]Species:[/b] Probopass [b]Level:[/b] 38 [b]Type:[/b] Rock/Steel [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Tri Attack – Normal. Special. Deals Rank 2 base damage and has a 1/5 chance roll of either paralyzing, burning, or freezing the target. Roll another 1/3 to determine which effect is served. (2.) Gravity – Psychic. Status. Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for 5 turns. Moves that involve flying can’t be used. (3.) Earth Power – Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (4.) Power Gem - Rock. Special. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #5: Archeops][b]Species:[/b] Archeops [b]Level:[/b] 39 [b]Type:[/b] Rock/Flying [b]Gender:[/b] Female [b]Ability:[/b] Defeatist: Halves the user's Attack and Special Attack stats when their HP is equal to or less than half of its maximum. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) U-Turn - Bug. Physical. Deals Rank 2 base damage and switches the user out for another member of the party. (3.) Agility - Psychic. Status. Raises the user's Speed stat by one stage. (4.) Rock Slide – Rock. Physical. Deals Rank 2 base damage.[/hider][/hider] [hider=Pokemon #6: Garganacl][b]Species:[/b] Garganacl [b]Level:[/b] 40 [b]Type:[/b] Rock [b]Gender:[/b] Male [b]Ability:[/b] Purifying Salt: Protects it from status conditions and halves the damage taken from Ghost-type moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Power Gem - Rock. Special. Deals Rank 2 base damage. (2.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (3.) Recover – Normal. Status. User heals itself, restoring half max HP. This can only be done once per battle. (4.) Salt Cure – Rock. Physical. Deals Rank 1 base damage on the first move, and adds the “cure” effect to the Pokemon, dealing .5 HP damage per turn. If the Pokemon is Steel or Water typed, that first damage and residual damage is doubled.[/hider][/hider][/hider] [hider=Team 7][hider=Pokemon #1: Cradily][b]Species:[/b] Cradily [b]Level:[/b] 41 [b]Type:[/b] Rock/Grass [b]Gender:[/b] Female [b]Ability:[/b] Suction Cups: The Pokemon cannot be forcibly switched out of the fight. [b]Held Item:[/b] None [hider=Movepool:](1.) Giga Drain – Grass type. Special. Deals 3 HP damage and heals for 1.5 HP. (2.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (3.) Gastro Acid - Poison. Status. User spits acid and eliminates the effect of the target’s Ability. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #2: Omastar][b]Species:[/b] Omastar [b]Level:[/b] 41 [b]Type:[/b] Rock/Water [b]Gender:[/b] Male [b]Ability:[/b] Swift Swim: When rainy, The Pokémon’s Speed increases by one stage. This only happens once. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Brine – Water. Special. This move's Rank 2 base power is doubled if the target's HP is at half or less. Otherwise, hits for regular Rank 2 base damage. (3.) Protect - Normal. Status. Guaranteed protection from a move for the first use. But if used in succession, the success of the move must be rolled a 1/5 chance. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #3: Stonjourner][b]Species:[/b] Stonjourner [b]Level:[/b] 42 [b]Type:[/b] Rock [b]Gender:[/b] Male [b]Ability:[/b] Power Spot: Being next to this Pokemon doubles the base power of the user’s allies. [b]Held Item:[/b] None [hider=Movepool:](1.) Stone Edge - Rock. Physical. Deals Rank 3 base damage. (2.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (3.) Body Slam – Normal. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of inflicting paralysis. (4.) Rock Polish – Rock. Status. User raises their Speed stat by one stage.[/hider][/hider] [hider=Pokemon #4: Aurorus][b]Species:[/b] Aurorus [b]Level:[/b] 43 [b]Type:[/b] Rock/Ice [b]Gender:[/b] Female [b]Ability:[/b] Refrigerate: Normal moves become Ice-type moves and get a power damage increase of .5 HP. [b]Held Item:[/b] None [hider=Movepool:](1.) Ice Beam – Ice. Special. Deals Rank 2 base damage and has a 1/5 chance roll to freeze the target. (2.) Freeze-Dry – Ice. Special. Normally, it deals Rank 2 base damage and has a 1/5 chance roll to freezing the target. But if the target is water type, it will do double base damage against it. (3.) Mist – Ice. Status. User cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #5: Aerodactyl][b]Species:[/b] Aerodactyl [b]Level:[/b] 44 [b]Type:[/b] Rock/Flying [b]Gender:[/b] Male [b]Ability:[/b] Rock Head: Protects the Pokémon from recoil damage. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Iron Head – Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (3.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #6: Magcargo][b]Species:[/b] Magcargo [b]Level:[/b] 45 [b]Type:[/b] Fire/Rock [b]Gender:[/b] Female [b]Ability:[/b] Magma Armor: Prevents the Pokemon from becoming frozen. [b]Held Item:[/b] None [hider=Movepool:](1.) Earth Power - Ground. Special. Deals Rank 2 base damage and has a 1/5 chance roll of lowering the target’s Special Defense stat by one stage. (2.) Yawn – Normal. Status. User makes the target drowsy, and the target will fall asleep on the next turn. (3.) Lava Plume – Fire. Special. It damages all adjacent Pokémon in Double Battles, dealing Rank 2 base damage. It also has a 1/5 chance roll of burning each of them. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider][/hider] [hider=Team 8][hider=Pokemon #1: Hisuian Arcanine][b]Species:[/b] Hisuian Arcanine [b]Level:[/b] 46 [b]Type:[/b] Fire/Rock [b]Gender:[/b] Female [b]Ability:[/b] Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. [b]Held Item:[/b] None [hider=Movepool:](1.) Fire Fang – Fire. Physical. Deals Rank 2 base damage and has a 1/5 roll chance to burn the target. (2.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (3.) Retaliate – Normal. Physical. Deals Rank 2 base damage, but that damage is doubled if a Pokemon from the user’s party fainted in the previous turn. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #2: Aggron][b]Species:[/b] Aggron [b]Level:[/b] 46 [b]Type:[/b] Steel/Rock [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Iron Head - Steel. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (2.) Take Down - Normal. Physical. Deals Rank 2 base damage in exchange for losing .5 HP in recoil damage. (3.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #3: Gigalith][b]Species:[/b] Gigalith [b]Level:[/b] 47 [b]Type:[/b] Rock [b]Gender:[/b] Female [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Stealth Rock – Rock. Status. Sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage upon switching in. The amount of damage inflicted upon switching in is affected by the effectiveness of Rock against the target. Resistant to Rock type = .5 HP damage. Neutral to Rock type = 1 HP damage. Super effective to Rock type = 2 HP damage. (2.) Sandstorm – Rock. Status. A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types by one stage once. (3.) Headbutt – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the opponent flinch. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #4: Alolan Golem][b]Species:[/b] Alolan Golem [b]Level:[/b] 48 [b]Type:[/b] Rock/Electric [b]Gender:[/b] Male [b]Ability:[/b] Sturdy: The Pokémon will remain with .5 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Discharge – Electric. Special. Deals Rank 2 base damage, damages all Pokémon except the user in Double Battles and has a 1/5 chance roll of paralyzing each target. (2.) Heavy Slam – Steel. Physical. Normally deals Rank 3 base damage, but if the user outweighs the target, the move’s base power is doubled. (3.) Explosion – Normal. Physical. User deals massive damage (10 HP) and then faints. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #5: Rhyperior][b]Species:[/b] Rhyperior [b]Level:[/b] 49 [b]Type:[/b] Ground/Rock [b]Gender:[/b] Female [b]Ability:[/b] Lightning Rod: The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Attack stat is boosted. [b]Held Item:[/b] None [hider=Movepool:](1.) Hammer Arm – Fighting. Physical. Deals Rank 3 base damage and lowers the user’s Speed by one stage. (2.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (3.) Stomp – Normal. Physical. Deals Rank 2 base damage and has a 1/2 chance roll to make the target flinch. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider] [hider=Pokemon #6: Tyrantrum][b]Species:[/b] Tyrantrum [b]Level:[/b] 50 [b]Type:[/b] Rock/Dragon [b]Gender:[/b] Male [b]Ability:[/b] Strong Jaw: Doubles the base power of biting moves. [b]Held Item:[/b] None [hider=Movepool:](1.) Crunch – Dark. Physical. Deals Rank 2 base damage and has a 1/5 chance roll of lowering target’s Defense stat by one stage. (2.) Dragon Claw – Dragon. Physical. Deals Rank 2 base damage. (3.) Earthquake – Ground. Physical. Deals Rank 3 base damage. (4.) Stone Edge - Rock. Physical. Deals Rank 3 base damage.[/hider][/hider][/hider][/hider][/hider] [hider=Dragon Gym Leader, Lex Wyrmtooth][center][hider=Lex][img]https://s1.zerochan.net/Assassin.%28Kama%29.600.3972892.jpg[/img] [url=https://www.pixiv.net/member.php?id=16008]Credit #1[/url] & [url=https://twitter.com/pakosun]Credit #2[/url][/hider][/center] [color=6A5ACD][b]Name:[/b][/color] Lex Wyrmtooth [color=6A5ACD][b]Age:[/b][/color] 33 [color=6A5ACD][b]Gender:[/b][/color] Nonbinary. They/them. [color=6A5ACD][b]Appearance:[/b][/color] Standing 5’8, Lex has an ethereal quality to their beauty. A mix of both masculine and feminine traits, Lex often leaves people a little confused. With piercing red eyes and their striking long purple hair, many have tried to win their heart, but none have claimed the title yet. They like to wear simple gold jewelry most of the time, usually a pair of earrings. They’re commonly seen wearing purple, and usually in a mix of masculine and feminine fashion. [color=6A5ACD][b]Role:[/b][/color] Dragon Gym Leader [color=6A5ACD][b]Personality:[/b][/color] Calm and stoic, Lex isn’t nearly as expressive in person as they are on paper. They’re always polite and cordial but there is a level of detachment in their eyes. Lex developed the habit of not getting too close to people as a youth due to constantly moving around, but now that they have a stable home, they struggle with bonding with their peers. They never really learned how, at least properly. Instead, Lex finds themselves having an easier time bonding with Pokemon. They are very close with their Pokemon, as they have always been since a child. Lex respects the power and strength of the dragon types, but also is aware of the danger and risk that comes with working with them. Lex has a great love for battles and likes to win. They’re notoriously tough on their opponents and frequently are the last gym people take on before heading to Diamond City. [color=6A5ACD][b]Background:[/b][/color] Although born in Alexandrite City, Lex grew up all over the world. Born to a pair of Pokemon researchers, Lex was dragged all over the globe and constantly moving from town to town. Just when they were about to get familiar with one location, it’d be time to go to the next. Lex never made many friends, although they were always cordial with people and made many friendly associates. With such an unstable upbringing, Lex turned to writing as something to hold them down. They became content with being alone and found solace in writing stories as a way to escape. Eventually, they became good enough that they began to publish them. Lex wrote many different kinds of stories across different genres. Nail biting thrillers, mysterious detective novels, grand fantasy tales, saucy romance books: there was nothing that Lex wouldn’t dip their toes into. Their novels are very popular and has built them quite a bit of notoriety. But eventually, that became not enough for Lex. They wanted something more. Something more…exciting. So, they turned to Pokemon battles. Lex was always fond of the fierce dragon types, and in time they developed a strong bond with their own. Fortunately for them, Alexandrite City had a gym that specialized in dragon type Pokemon. In time, they quickly rose in strength and took over the title as gym leader. Now a days they juggle between their writing and their duties as gym leader. [hider=Pokemon]Coming Soon[/hider][/hider]