[quote=@c3p-0h] [@Brose] So i've got [i]most[/i] of my cs done aside from a few little things, but some questions that came up as I was making it: 1) for contest moves, are we going with the contest effects, or supercontest effects, because they vary? 2) looking through the battle mechanics, there's no real purpose for a stronger move that has the same basic effect as a weaker move, right? for example water gun is functionally the same move as hydropump in a battle it looks like, right? 3) do natures have any functional effect within the rp? 4) the free egg can’t have egg moves, but can the starter or other found pokemon have egg moves?[/quote] 1.) Whichever is used in Omega Ruby/Alpha Sapphire, as that's my basis. I'm not sure which one that is. [url=https://www.serebii.net/attackdex-xy/clever.shtml]Here[/url] is a list of the effect references that I'll be using. 2.) Currently, that is the case, yes. Now, I am playing with the idea of giving the moves "tier damages" as a way to find a balance between better moves but not having to do the games individual numbers. Like Water Gun would be a Tier 1 move (that does Tier 1 base damage) vs Hydro Pump would be a Tier 3 or 4 move (that does Tier 3 or 4 base damage). Something like that. Only, that'd take some time to iron out but currently, yes. Although there are some exceptions even now where certain moves have set damage and moves like Absorb isn't as strong as like Giga Drain, for example. On that note, I plan to put the moves list on a Google Doc and share the link to the RP. Hopefully, it'll be easier to read and I can amend it much quicker. But that's a WIP tldr - Currently, yes there is no difference. But that may change. 3.) Natures do not have any functional use in the RP. It's mostly for cosmetic/personality stuff. You can use it as a basis to determine what kind of berries your Pokemon likes/dislikes if you want, but you're not forced to go by that system. You can do what you want. 4.) Honestly, I was planning on no egg moves entirely for simplicity, but if you guys want egg moves, I'd rather it be the free egg Pokemon have it and MAYBE the starter instead of wild Pokemon. The latter having that would just complicate things for me. So, if you want egg moves just let me know and I'll allow it for at least the free egg Pokemon and maybe the starter. But if we end up changing the moves to where they all have set damage, I may be more picky about what moves are allowed. I don't want Tier 1 Pokemon one-shotting opponents with a Tier 3-4 level move kind of stuff.