Sorry for the double post, but a major question for you guys: So, I brainstormed some an alternate moves system, and I wanted to know which one people would prefer more. System 1 (Current): With some exceptions, there really isn't much of a fundamental difference between moves like Water Gun vs Hydro Pump. The damage mostly comes from the Tier ranking the Pokemon is at, less the moves. This makes things less easier to exploit if a certain Pokemon has earlier access to better moves than other Pokemon, but it also doesn't give much motivation to get better moves. System 2 (Theoretical): With this new system, I take all of the damage dealing moves and put them on their own ranking system and determine their damage output based on that (based on the game's version of the damage they deal). So, for example Rank/Tier 1 is currently all moves that dish out 10 to 50 damage in the games. Based on the Rank/Tier system, they would do 1 HP in base damage, while a Rank/Tier 2 move would do 2 HP in base damage. Rank/Tier 3 move would do 3 HP in damage. And for the most part it stops there (barring two separate moves that I'm going to have in their own rank together separately - Self Destruct & Explosion). Note: There is still going to be some level of same type moves not being that different damage wise (Fury Swipes vs Scratch, they'd be on the same tier and deal the same amount of damage even if technically in the games they're different). But it's not as egregious as Water Gun and Hydro Pump being the same. This works out fine for the most part, except when it comes to the cut off between tiers. For example, take the move Vise Grip. It's power in the games is 55 but it's an early move game for a lot of Pokemon (depending on the generation). However, because I made the cut off at 50 it technically is currently a Tier/Rank 2 move. I could easily just bump the line (and will likely do so) but ultimately it's going to be hard to find a proper cut off. Another example, the move Ancient Power. In the games its 60 damage but barring the exception of a handful of Pokemon (Glimmet line, Tirtouga line, Archen line, Relicanth, Aerodactyl, etc.) it's relatively a safe Tier/Rank 2 move pick, imo. Either way, there are going to be cases like these where the line is a bit muddied and a move that is ranked higher tiered is going to show up earlier for certain Pokemon lines. For example, my current move lineup for my Mimikyu features Wood Hammer as that's what they can learn at that level. But it's a very strong move and hits for 100 damage normally. It ~could~ pass for a Tier/Rank 2 move, but currently it's set up to be a Tier/Rank 3 one. When these cases happen, I can see two answers to it: 1.) Ban the Pokemon from using higher tiered/ranked moves until it reaches the proper level/tier to use it. They can still "unlock it" early but can't use it. We can tweak the list if some moves people think should be higher/lower in the ranks. This would apply to TMs as well. 2.) Let the Pokemon use the higher powered move and just embrace that certain Pokemon are going to have an easier/harder time based on what they're handed. This would apply to TMs as well. ~~ If I could get some feedback on this, I'd appreciate it. If you truly don't care either way, that's perfectly fine. Just wanted to get a feel for what people think would be the best/most appealing route to go for. One last, separate question: When it comes to the Pokemon in the RP, do you guys want to go the anime route where the Pokemon just say their names for "talking" (Pikachu going "Pika pika" etc.) or do you want to go more the games route where they just make animal-like cries/noises? I kind of prefer the latter, but I'll go with whatever y'all want to do.