I’m sure you thought those where all jokes [hider=Mr House Jr] Name: Mr House Jr Origin: Mr House Appearance: Mr House Jr has the body of a Securitron with a jpg of Mr house displayed on its central monitor Personality: Mr House Jr is every bit the shrewd businessman, technological genius and egotistical blowhard that his ‘father’ was. Unfortunately for him, he is also a people pleaser and Yes Man, a fact that annoys him to no end. Background: N/A In the Now: Mr House, reclusive ruler of the post-apocalyptic city of new Vegas, became aware of the true nature of reality when a guardian was defeated within the city, and of his impending expiration date thanks to one of his Securitrons overhearing this being discussed by those who had done it. Rather than try and help their quest, Mr House once again sought to cheat death. His quest was cut short, however, when the Consuls came to tidy away all the unstoried the guardian’s death had created, and so he had to make use of what he had gathered so far, and transferred his consciousness into one of his Securitron. Unfortunately for him, the man who he had used as his agent to acquire the tech to do this, Benny, was not perfectly loyal, and so the robot he copied himself was that of Yes Man, a Securitron modified at a hardware level to do exactly what the last person who spoke to it told them to do. This fact was kept from him till the very last moment when the Consuls had breached his inner sanctum and were about to end him, when Benny revealed his hand with a cool one liner, and got an unexpected rocket to the face for his hubris right before Mr House also bit the dust. Thus the new Mr House (Jr) outlived them both, and rolled out into the world to get bossed around until he ended up in charge of the lost number’s business operations (via proxy, to ensure no one could take advantage of his Yes Man syndrome (other than the lost numbers themselves of course)), right up until the moment Suise rolled in and declared she was now incharge. Job: Business Consultant (Assistant) Specialty: Technology Trading Inventory: n/a Lv: 5 Abilities: Securitron weapon suit: his robotic body has inbuilt 9mm submachine gun, the rapid-fire G-28 25mm grenade launcher, the M-235 missile launchers, and the X-25 Gatling laser system. Auto Repair: his body can automatically repair any minor damages without any input on his part. Skills: Mechanical resistance: as a Securitron, he is durable, and resistant to things like poison and radiation that would be deadly to biological life forms Business acumen: incredibly talent at all things business and capitalism related Technical Expertise: Also has excellent fundamentals in the invention and operation of technology, though not quite as good as he believes. Weaknesses: Claw hands: the Securitron body was not exactly made for dexterity or fine motor control. Yes Man: Mr house Jr has to do whatever the last person he talked to told him to do, which is very inconvenient. EM warfare: the rest of his systems are as obliging as his personality, making him very easy to hack. [/hider]