[COLOR=dimgray][CENTER][sup][h1][center][img]https://i.imgur.com/0462Upw.jpeg[/img][/center][b][center][color=black] G R A V E S[/color] [color=#dc143c]G R A V E S[/color][/center] [/b][/h1][/sup] [color=silver][sup][b]“Hmph.”[/b][/sup][/color][/CENTER][table][row][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=#dc143c]C H A R A C T E R P O R T R A I T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://i.imgur.com/mHpccYd.jpeg[/img] [/center][indent][sub][sup][sub][h3][b][color=black] C H A R A C T E R D A T A[/color] [color=#dc143c]C H A R A C T E R D A T A[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [COLOR=silver][INDENT][sub][color=#dc143c][b]True Self[/b][/color] Andrew Gray [color=#dc143c][b]Persona[/b][/color] Graves [color=#dc143c][b]Pathos[/b][/color] Draethir [color=#dc143c][b]Role[/b][/color] Tank [color=#dc143c][b]Weapon of Choice[/b][/color] Nodachi [color=#dc143c][b]Domains[/b][/color] Water, Darkness; Restoration, Divination, Enhancement [color=#dc143c][b]Playstyle & Attitude[/b][/color] Lifesteal/Self-healing Tank; Asshole[/sub] [url=https://open.spotify.com/playlist/1QW53GarOLUiOwLSNZkdDw?si=9d6f16fab65349fc]♬[/url] [/INDENT][/color][/cell][cell][INDENT][sub][sup][sub][h3][b][color=black] A N D R E W G R A Y : A F A M I L Y M A T T E R[/color] [color=#dc143c]A N D R E W G R A Y : A F A M I L Y M A T T E R[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][indent]The Gray household has always been troubled. Mom was the primary breadwinner when Andrew was young, working as a teacher at the local elementary school up until the day she disappeared. A search party combed the vast acres of wood around town but no trace of her was found; the sheriff chalked it up to her fleeing her husband and the case was closed. It made sense to Andrew. He doesn't remember much of mom, but he does remember the fighting; the yelling, the broken glass, the thrown bottles. Whether it was money troubles, alcohol, or 'piss poor' behavior from his kids, dad always had a nasty temper that he made everyone else's problem. The kids coped as well as they could. Anna, the eldest, moved up to Michigan to be with her new husband. At eighteen she wasn't sure if she loved him or not, just that he treated her well and he lived far away. Will fell in with a bad crowd and threw himself at every new experience he could find- usually it was just a new way to get high. Lucy started a band in her best friend's garage, and spent most nights sleeping in there. Karen hid in her books and never forgot to lock her door. Andrew found Pariah. He worked two jobs for three years just to buy the neurolink gear to run the damn game, and he had to hide the headset in his closet when he wasn't using it, but it was worth it. Logging in was like stepping into another world where he could be anyone or anything he pleased. He drowned himself in the game for hours on end every single day; he would've let his real body wither to dust if he could've gotten away with it. [/indent][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black] G R A V E S : T H E S O L O H U N T E R[/color] [color=#dc143c]G R A V E S : T H E S O L O H U N T E R[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][INDENT] Graves is a veteran player from the first days of Pariah Online. He’s cultivated a reputation as a skilled PvPer, a bounty hunter and a high level raider. Quick tempered and arrogant to the core, he's a difficult man to work with if he believes you’re holding him back- and he thinks everyone is. The few friendships he maintains are troubled, to say the least, yet it wasn’t always so. Back when the game first launched, Graves was a member of a guild called the Strange Reign Club. They were a highly competitive group of raiders and PVPers with a reputation for extraordinaire toxicity. It was hard to argue against their results, however. Graves showed great promise as one of their earliest recruits, competing with some of the Club’s best duelists. He stayed with them for many months before- without much warning- he was cut from the team and blacklisted by its raid leaders. A solo player ever since, Graves has been quietly grinding away at his profession, stewing on whatever drama had happened behind the scenes. [/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR] [hider=Spells & Spell-like Abilities] [b]Transfusion:[/b] The linchpin of Graves's unstoppable aggression and the core aspect of his kit. Transfusion allows Graves to transform any blood into lifeforce, healing physical wounds of nearly any kind. The blood must be drawn through an open wound. The amount of healing received and how quickly it takes to stitch a wound depends on the volume and quality of the blood provided. This ability is typically used by cutting open an enemy's major arteries and healing himself, but it is not limited to this function. [b]Defiant to the End:[/b] One of his strongest abilities, and the most dangerous to utilize. If Graves has suffered enough damage to be on death's door, he can temporarily convert the flow of blood from all his wounds into life-force, providing an incredible burst of healing power. This magic has the potential to harm or outright kill him if it consumes too great a quantity of his blood. [b]Meditative Healing:[/b] Another aspect of Graves's advanced blood-based restoration magic. By sitting in a meditative trance for at least an hour, he may consume his own blood to close wounds. How long it takes depends on the severity of his injuries. The stance is extremely taxing, requiring extensive rest and proper medical care after use. In addition, it can't repair broken bones or restore organs. [b]Blood In The Water:[/b] Using a concoction of a creature's blood and a number of other ingredients, Graves may consume it to cast this spell to locate that creature if they are within a thousand feet of him; if they're moving he knows the direction. This spell can be blocked by most magic or materials meant to disrupt divination. [b]Sight Beyond Sight:[/b] Sight Beyond Sight allows Graves to concentrate, blocking out all other senses to activate a sort of 'sixth sense.' This sixth sense allows him to feel the presence of bleeding targets within a thirty meter radius of himself, though it can be blocked by sufficiently thick walls or anti-divination magic. It acts similarly to echo location, wherein he gets a 'blip' of the target(s)' movement every couple of seconds. [/hider] [hider=Character Feats] [b]Skilled Duelist[/b] Graves has played Pariah Online since launch, and he's made good use of that time honing his craft. He's an excellent duelist- far better a PvPer than a raider, truthfully. His two-handed greatsword is an extension of himself, flowing with precision and forethought with every stroke. Few can stand up against him in a straight up fight, and those that can discover his playstyle is specifically tailored to annoy the shit out of them. [b]Surgical Precision[/b] Studying the anatomy of wayfarers and monsters alike was a necessary component of Graves's chosen battle strategy. He's learned the best places to strike to disable his opponents, or to produce the greatest flow of blood. In addition, He's also internalized where he can safely wound himself if the need ever arises. [b]Human Bloodhound[/b] Graves pursues his targets like a predator tracks a wounded animal. He treks across great distances, following even the most subtle of clues for weeks at a time. Nothing ever seems to deter or distract him, so singular is his purpose. [b]Pain, Life's Great Motivator[/b] Pain is something every wayfarer is familiar with. Some shy away from it, while others manage to grit their teeth and soldier onward despite it. Graves revels in it. He practically falls into his attacker's blade at any given opportunity. It makes for a terrifying display when he walks through a debilitating stab wound to make his counterattack. [/hider]