[Hider=Yomi][COLOR=dimgray][CENTER][sup][h1][center][img]https://i.postimg.cc/dtNyxQ9n/Nina-Bo-F2-Header-Image-v4.jpg[/img][/center][b][center][color=black] Y O M I[/color] [color=#264eb0]Y O M I[/color][/center] [/b][/h1][/sup] [color=silver][sup][b]“I've always liked the feeling of looking down from a high place. The wide world all spread out below me, so small and insignificant. It's all just so... ...So far out of reach.”[/b][/sup][/color] [youtube]https://www.youtube.com/watch?v=DNCN1II0G-4[/youtube][/CENTER][table][row][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=#264eb0]C H A R A C T E R P O R T R A I T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://i.postimg.cc/bYWGxVYF/rsz-nina-bof2-removebg-preview.png[/img] [/center][indent][sub][sup][sub][h3][b][color=black] C H A R A C T E R D A T A[/color] [color=#264eb0]C H A R A C T E R D A T A[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]_________________________________________________________[/sup] [COLOR=silver][INDENT][sub][color=#264eb0][b]True Self[/b][/color] Miyoko Hirasaka (深夜子 平坂) [color=#264eb0][b]Also Known As[/b][/color] Miyo Asahina (光翼 朝雛) [color=#264eb0][b]Persona[/b][/color] Yomi [color=#264eb0][b]Age[/b][/color] 26 [color=#264eb0][b]Avatar Height[/b][/color] 171 cm/5'7" [color=#264eb0][b]Pathos[/b][/color] Queon [color=#264eb0][b]Roles[/b][/color] Off-Tank/Omnicrafter [color=#264eb0][b]Weapon of Choice[/b][/color] Pure Magic. Specifically, Yomi's specialty is using Manifestation magic to conjure up projections of various different armament types, switching fluidly between them as they break. She's not particularly skilled with any one kind of weapon, but makes up for this deficiency with her adaptability and potential for confusing mix-ups. The complexity of these projections does, however, limit her magic exclusively to a very short range, depriving her of one of the main advantages of playing as a pure caster. [color=#264eb0][b]Domains[/b][/color] [b]Fire[/b], Darkness; [b]Manifestation,[/b] Enhancement [color=#264eb0][b]Playstyle & Attitude[/b][/color] - Crafter main who dabbles in exploration and sidequest content. - Her favorite pasttimes are inventing new ways to use her magic and making fun things for herself. She's primarily practiced her tailoring and cooking skills in order to craft a variety of cute outfits to wear and tasty treats to snack on. - Insatiably curious. Wants to know where that tunnel goes or what that button does. Will push it to find out. Do not let her. - Knows where the party finder option is, but gets anxiety whenever she thinks about using it. - Her inventory is full of valuable and potent consumables she's crafted, but she'll sooner die than use them. What if she needs them more later? - Used to be better at faking a smile. - She's [i]fine,[/i] okay? - Basically just very tired emotionally.[/sub] [/INDENT][/color][/cell][cell][INDENT][sub][sup][sub][h3][b][color=black] M I Y O K O H I R A S A K A: S M I L I N G L I K E A N I D I O T[/color] [color=#264eb0]M I Y O K O H I R A S A K A: S M I L I N G L I K E A N I D I O T[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][indent]Miyoko Hirasaka was a girl with a bright mind and a brilliant smile. Gifted from a young age, Miyoko's interests always lay with her art. While her classmates were diligently taking notes, she would scribble sketches in the margins of her notebooks. It was fine, right? All this was easy for her, after all -- until it wasn't. She wasn't even sure when it happened, or how, or why. She'd done so much while barely even trying -- she was smarter than this! So, she kept on trying, and kept on smiling. This was just a little rough patch. Things would work themselves out eventually. Somehow or another, she managed to make it through the rest of high school without repeating a year -- but what awaited her at the end of the road was a future devoid of prospects. Unable to earn a decent scholarship, and with her family's finances already in a rather sorry state, Miyoko couldn't even consider going to college. But that was alright. She had two younger siblings coming after her. As their older sister, it was her duty to help pave their way. So, she kept on smiling, and looked for some way even someone like her could do just that. She found it in her art. Fresh out of high school, Miyo debuted as a virtual streamer. Using an avatar she drew up and animated by herself -- a cute and colorful little bird girl she regarded as her personal masterpiece -- she started out independent, taking drawing requests from her viewers, giving artistic pointers, and showcasing her creative process. It was slow going at first, but little by little she found herself a following. Her smile had become something contagious -- something that could give joy to others going through hard times. Something that could be bought and sold. Miyo found herself scouted by a famous talent agency, and smiled like she had never smiled before. This was her chance! Finally, she would make it big! It would just take a little bit more work here and there. Some small investments here to buy new recording equipment, a few extra expenses there to commission some music so she could try her hand at song covers, or to buy newly released games she could stream to get attention -- once she had more viewers, the agency would surely reimburse her. Miyo smiled, even when she tripped in one of her virtual live events and became the butt of her senpais' jokes. She smiled, even when her computer's hard drive crashed and she had to spend the last of her savings to replace her PC. She smiled, even when her managers wouldn't answer her e-mails asking them to cover part of the costs. And once her smile had no more value, they fired her. She lost the rights to her character -- all her creations -- her very name. As if she'd forgotten how to do anything else, she kept on smiling right up until the end, like an idiot. While she had been smiling, the world had gone and left her behind. So, with nothing else left, she decided to leave the world behind too. [/indent][/COLOR] [INDENT][sub][sup][sub][h3][b][color=black] Y O M I: T H E F A L L E N I D O L[/color] [color=#264eb0]Y O M I: T H E F A L L E N I D O L[/color][/b][/h3][/sub][/sup][/sub][/INDENT][sup]________________________________________________________________________________________[/sup] [COLOR=silver][INDENT]Enter Yomi. Born from a mishmash of the traits short and scruffy little Miyoko has always wished she had, and reminiscence over the appearance of the avatar she had come to regard as a second self, she's a halfhearted attempt to be everything the real Miyoko isn't. Yet contrary to what one might expect given her player's self-destructive dedication to the game and desperate desire to mean something to someone -- anyone, really -- Yomi is a character with very little presence within the world of Pariah Online. Spending most of her time doing sidequests, gathering materials, crafting items, experimenting with magic, and flying aimlessly from place to place, she has no particularly notable accomplishments to her name. She's never been a part of a guild, nor has she participated prominently in either raiding or the PVP scene -- since either of those venues would require interacting with and depending upon other players to some extent or another -- and, worse, being depended on herself. Unreliable as she is, she'd rather avoid such things at any cost, and spare herself the ridicule. That's not to say she's entirely unknown, however. One cannot soar the skies upon blazing black wings and expect to go entirely unnoticed. She's several times been spotted by more gravitationally-challenged players, and every now and again gets her picture posted on some ingame discussion thread or another, asking whether she's a player at all or some kind of hidden boss. But eventually, they either lose track of her or lose interest, and, in the absence of any new sightings, she once again fades into obscurity. Which is just the way she likes it, really. So long as she has a goal to occupy her thoughts, there's no time to feel depressed or lonely. She doesn't have to worry about how she'll have to face her family tomorrow, or what people might think of her. Instead, she can spend her dreams mastering magic, seeing fantastical sights, and doing sidequests where there's no real risk of failure, and she's free to experiment with whatever spells strike her fancy. [/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR] [hider=Spells & Spell-like Abilities] [Hider=Vital Flare][color=#264eb0][b]Vital Flare:[/b][/color] A seldom-used and rather risky form of Fire Enhancement Magic allows Yomi to power her spells up by adding her own blood and life force into the mix. Unlike similar forms of blood-draining, she doesn't need to cut herself open or cause herself direct harm in order to activate this effect. Instead, a portion of her blood is directly transmuted and added to the output of the next fire spell she casts. The effect of this skill additionally changes depending on the amount of life force she has left. If she's already injured, provided she hasn't had her life drained directly in the process, she can still use this skill on blood she's already spilled, costing less health to use and producing an even greater effect. Yomi is at her strongest when she's on the very brink of death, allowing this skill to amplify her flames exponentially at almost no extra cost.[/hider] [Hider=Mortal Flow][color=#264eb0][b]Mortal Flow:[/b][/color] Compensating for her aggressive expenditure of her own vitality to fuel her spells, Yomi in turn employs Dark Enhancement magic to recuperate these losses whenever she defeats a foe. Using this ability, she can heal her own wounds and replenish lost blood and life force in proportion to the amount of damage she dealt to any target breathing its last. However, this ability only works against living targets, and only if Yomi was the one to score the killing blow.[/hider] [Hider=Yomi's Shatterflame][color=#264eb0][b]Yomi's Shatterflame:[/b][/color] A unique spell invented by Yomi herself to serve as the linchpin of her build, made by combining two preexisting Manifestation spells: Shadow Shell and Blazing Bulwark. In order to function, Shatterflame takes advantage of a particular quirk of Pariah Online's elemental magic system. Specifically, Yomi noticed that Darkness spells often exert brute physical force as part of their effects, despite having no technical mass or substance themselves. For example, Shadow Shell is meant to serve as either a form of extra armor for an ally or a prison for a foe, encasing its target and repelling anything that tries to force its way in or out. The more defined the shadows in the area it's created in, the stronger the force output of the shell. Blazing Bulwark, meanwhile, causes an explosion to burst outward from the point of impact when the object it's cast on is struck, meant to be overlaid over a more physical shield as a fiery retaliation when blocking an attack, or cast on empty space as a trap, sort of like a land mine. When cast, it emits a momentary flash of light, followed by a lingering halo of embers as a visual tell to warn keen observers that the spell is active, as a form of competitive balancing by the game's developers. But by placing Blazing Bulwark on thin air, Yomi can then immediately follow it up by casting a Shadow Shell around it, specifically using the shadows cast outward from the initial flash of flame, dramatically increasing the potency of the resulting construct and turning Blazing Bulwark's primary disadvantage into a strength. What's more, since the "object" contained inside the Shadow Shell has no actual physical mass, she's free to reshape the shell however she sees fit, just so long as she leaves a hollow cavity inside to contain its flaming core. Through this method, Yomi can thus create solid constructs which then explode violently once broken, and which she can conjure into a variety of different forms, ranging from simple shields to ultra-thin planes of weightless magic that direct Shadow Shell's repulsive force entirely outward along their edges, allowing them to cut like a sword or pierce like a spear -- then break off inside a target and explode for massive damage. While this spell could likely be replicated by other characters with the right magical domains, it's actually a great deal harder to use than one might think. Restructuring the constructs produced by the spell requires envisioning the desired form with an extreme level of clarity, and a great deal of trial and error besides. Make the shell too wide, and the cutting force won't be sufficient to pierce a target. Too thin, and it'll lose integrity and break apart just from swinging it. The fact that she's managed to make this ability even work at all is testament to her dedication -- and the fact that she's managed to make it [i]effective[/i] is testament to her extraordinary creativity.[/hider] [hider=Wings of Yomi][color=#264eb0][b]Wings of Yomi:[/b][/color] But even this advanced feat of magical engineering pales in comparison to Yomi's magnum opus. By extensively modifying her existing Shatterflame spell into an even more detailed and complex shape, she turned its shadowy exterior from an empty shell into an intricate and flexible set of appendages, mimicking the wings of a large bird in both form and function, and attaching themselves to her body just below her shoulderblades. Redirecting the repulsion formula outward along the full breadth of the wing's exterior allows the wings to apply lift when flapped downward, while their insubstantial and weightless nature means they don't hinder her movements at all, in spite of their massive size. By thus effectively cheating the laws of aerodynamics, she is thus able to achieve a limited degree of self-propelled flight. Then, in the interests of increasing her mobility (and not blowing herself up should the wings end up damaged), she replaced the fire spell forming the core with a less volatile one, allowing her to instead release small amounts of fire in a steady stream from specific joints along each wing, like maneuvering thrusters on a spacecraft. As the fire within burns out, she replenishes it from her own life force as needed, allowing her not only explosive momentary bursts of acceleration, but also sustained maneuverability over the course of a drawn-out dogfight. Although she's capable of conjuring the wings and dismissing them at will, to do so is inefficient, since banishing them wastes all the flames still remaining within them -- meaning once she calls them up, she'll often simply leave them manifested until they're destroyed, burn out, or crumble away.[/hider] [/hider] [hider=Character Feats] [Hider=The Angel in the Marble][color=#264eb0][b]The Angel in the Marble:[/b][/color] Lacking both the range to control the battlefield from a distance and the actual combat experience to overwhelm her enemies in close-quarters through pure skill, Yomi has chosen a different path. First and foremost, her greatest talent is her imagination. Rather than building her playstyle around her physical capabilities, her reflexes, or any particular knack for fighting, she has instead developed her build entirely around precisely designing, shaping, and creating projections of what's inside her head. Between her artistic background, her dedication to perfecting her work, and her own extraordinary innate creativity, she's managed to achieve levels of both detail and function unrivaled by almost any other player in the game, both with regards to the items she crafts and the spells she has created.[/hider] [Hider=Full-Speed Dancer][color=#264eb0][b]Full-Speed Dancer:[/b][/color] This isn't to say that Yomi lacks finesse when it comes to combat, however. While learning dance choreography as an idol never quite came naturally to her, the hours she put in practicing have given her a fairly good sense for how to move her body -- particularly unrestricted as she is in Pariah by things such as inflexibility or a life spent mostly indoors. Even without the aid of her wings, she's capable of quite gracefully avoiding most attacks that come her way; and with them, she's more or less able to dart into and out of range of her targets with relative impunity, dishing out quick and destructive hits without fear of reprisal.[/hider] [Hider=Grin and Bear It][color=#264eb0][b]Grin and Bear It:[/b][/color] She dodges what she can, and does her best to block what she can't. As for what she can't block, well... Perhaps she's an unusually brave sort, or perhaps she just values her life a little bit less than the average person. Regardless, whether it's suicidal overconfidence, some kind of deeply held conviction, or simple apathy, Yomi is notoriously bad at acknowledging her limits. If there's a reason to fight, she'll be the last to flee or lay down her weapons -- no matter how much she's beaten down in the process.[/hider] [Hider=Jack of All Trades, Master of None][color=#264eb0][b]Jack of All Trades, Master of None:[/b][/color] Despite her unorthodox choice of build and set of skills, Yomi's most defining trait, for good or for ill, is her lack of specialization. Between her personal mobility and numerous defensive options, it's rather hard to land decisive blows on [i]her[/i] -- but the complexity of all her signature magic reduces its viable range. Consequently, she lacks the means to directly protect others without endangering herself in their place, making her a rather poor fit for the role of main tank. Likewise, while she can restore her own health by draining life from those struck by her various projections, and can craft various consumables for use by others in a pinch, she lacks the capacity to serve as a proper healer or support. And, while she can dish out a respectable amount of damage at close range with her explosive melee attacks, her constructs are too flimsy to trade blows head on with a physically powerful opponent without breaking prematurely, forcing her to instead resort to a somewhat half-baked hit-and-run fighting style that is ill-suited to being a front-line DPS. Overall, her flexibility allows her to get surprisingly good results even when playing all by herself, and it's not as if she'd be a [i]bad[/i] addition to most parties -- socialization issues notwithstanding. But on the other hand, nothing she brings to the table is particularly outstanding either, aside from her unique ability to fly -- and a more dedicated and focused build could in most other cases accomplish at least just as much as she can, while risking far less.[/hider] [/hider][/hider]