[table][row][cell][b]The[color=2e2c2c].[/color]King[color=2e2c2c].[/color]of[color=2e2c2c].[/color]the[color=2e2c2c].[/color]Pit[/b][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/k3fqQCs.jpg[/img] [b]Unknown | The King | He/Him[/b][hr][i]"..."[/i][/center][/cell][cell] [b]Description:[/b] [indent]The King of the Pit is less a singular individual, and more a title passed down through the ages. Personally selected by the Mother Will, the King is often the most brutal and ruthless inhabitant of the Pit or a child meticulously groomed into the role. Many have held this title for ages, from mere minutes to decades. Each King's rule is marked by varying degrees of brutality, as the Mother Will explicitly encourages the King to act on their darkest impulses. What makes the King capable of exerting control over the Pit is his psychic connection to the legions of Autoknights created by the Forge. The current King's rule began after the previous King met his demise at the hands of the Pale Horse. Immediately, Mother Will selected a new king: a child named Jane Andrews, who had fallen into the Pit. Mother Will found her and turned her into the King, giving her a playground with many toys. This transformation rendered the King wicked, devoid of morality and empathy, with a lust for power. Under the current King's rule, the Pit has become more organized in its chaos. The Autoknights, driven by the King's psychic commands, patrol the Pit more efficiently, hunting down those who defy the King's will. The King's influence extends beyond the physical realm. This King is morbidly obese and physically incapable of leaving his throne, which necessitates the Autoknights physically lifting the throne to move him around. The King's face, like all Kings of the Pit, is hidden behind a mask, with a crown atop his head. His reign primarily focused on gathering artifacts scattered throughout the Pit for unknown purposes.[/indent] [b]Abstraction:[/B] Afflicted - [i]Voices of the Pit.[/i] [indent]The Voices of the Pit is a potent and sinister Abstraction the Mother Will bestowed upon the King of the Pit. It grants him unparalleled control over the minds of those unfortunate enough to cross his path. This ability manifests as a duality of power: mind manipulation and telepathic communication. At the core of the Voices of the Pit lies the King's ability to implant thoughts, fears, and hallucinations into the minds of others. He can amplify these fears with a whisper, driving individuals to madness or coercing them into submission. Those who encounter the King often find themselves haunted by relentless, tormenting voices that echo their deepest thoughts, pushing them to the brink of insanity. This aspect of the Abstraction is particularly insidious, as it can erode the mental fortitude of even the strongest-willed individuals, leaving them vulnerable to the King's will. Complementing this ability is the King's power of telepathic communication. Within the confines of the Pit, he can establish a psychic link with any being, allowing for instantaneous and silent communication. This telepathic ability is crucial in maintaining control over his legions of Autoknights and other minions. The King can issue commands and coordinate complex maneuvers and strategies.[/indent] [/cell][/row][row][cell][h2][b]Autoknights[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/ufi8rk9.jpeg[/img] [b]N/A | N/A | It/Its[/b][hr][i]"Obey the King, or die!"[/i][/center][/cell][cell] [b]Description:[/b] [indent]Autoknights, short for [i]Automatic[/i] Knights, are a marvel of engineering forged from the collective work of countless Adepts. Originating from Glint, these mechanical monstrosities were birthed in The Forge, a massive factory created by the lesser families of the League of Luminescence. Intended to expand the League's power, The Forge was deemed an act of rebellion and cast into the Pit. The families responsible were exiled to other worlds, but The Forge remained operational, falling into the hands of the King of the Pit. This massive factory is the cornerstone of the King's power, allowing him to produce legions of Autoknights. Autoknights are towering, coal-powered iron golems, each eight feet tall. Uniform in appearance, they wield various weapons, ranging from massive swords and muskets to cannons and salvaged artifacts, all created by The Forge or scavenged from the Pit. These iron giants are a familiar and terrifying sight in the Pit, representing a formidable challenge to anyone encountering them. Despite their slow speed, Autoknights are organized and individually strong, making them a significant threat. Autoknights operate under a hive-mind control system directed by the King of the Pit. Each unit is connected to the King, allowing him to command entire battalions with a single thought.[/indent] [b]Abstraction:[/B] Abominable - [i]Wretched Automaton.[/i] [indent]Though Autoknights lack individual Abstractions and Emotional-Fields, they are solid and durable by default. Their metal bodies render many abstractions ineffective against them. However, agile and quick-witted adversaries can exploit their bulky and slow nature.[/indent] [/cell][/row][/table]